Welcome to Nebula Kingdoms Round 16

What makes Nebula Kingdoms Special

  • War mechanics enables every small kingdom fight top dogs and be meaningful.
  • Kingdom states (Growth, Mobilization, Offensive and Defensive) allow you to find our own strategy.
  • We have passive probes income, so you can build probes stronghold and have double output in war time.
  • VP (Honor and HoF hybrid) system rewards players for successful WLs and probes actions.
  • CTF (Capture-the-flag) game adds additional spice.
  • 60 min ticks, combined with faster WLs return make perfect balance with your real-life duties :)

Sign in at https://nebulakingdoms.com, and learn more!

Nebula Kingdoms R16 changes

Round bonus

Round bonus - scientists will produce 20% more research points.

War System update

  • There is mandatory 4 ticks of no WL attacks against opponent sector period if your sector plans to surrender.
  • Aggressor sector can surrender not earlier than in 24 ticks.
  • Defender sector can surrender in 12 ticks.

Sector size

  • You can freely change sector if other sector has less than 6 kingdoms

Bug fixes/improvements

  • Discord widget is back in the game (available from Status page).
  • Prevent money bombs from leaving newbie mode.
  • Increase minimal def points required to leave newbie mode.
  • Newbie mode is auto-extended for underdefended kingdoms (<9k pts including all bonuses)

You may find it worth to check previous round changes at https://rentry.co/nebula-r15

https://rentry.co/nebula-kingdoms

Edit
Pub: 03 Jul 2022 00:42 UTC
Edit: 05 Jul 2022 11:52 UTC
Views: 291