Welcome to Nebula Kingdoms Round 16
What makes Nebula Kingdoms Special
- War mechanics enables every small kingdom fight top dogs and be meaningful.
- Kingdom states (Growth, Mobilization, Offensive and Defensive) allow you to find our own strategy.
- We have passive probes income, so you can build probes stronghold and have double output in war time.
- VP (Honor and HoF hybrid) system rewards players for successful WLs and probes actions.
- CTF (Capture-the-flag) game adds additional spice.
- 60 min ticks, combined with faster WLs return make perfect balance with your real-life duties :)
Sign in at https://nebulakingdoms.com, and learn more!
Nebula Kingdoms R16 changes
Round bonus
Round bonus - scientists will produce 20% more research points.
War System update
- There is mandatory 4 ticks of no WL attacks against opponent sector period if your sector plans to surrender.
- Aggressor sector can surrender not earlier than in 24 ticks.
- Defender sector can surrender in 12 ticks.
Sector size
- You can freely change sector if other sector has less than 6 kingdoms
Bug fixes/improvements
- Discord widget is back in the game (available from Status page).
- Prevent money bombs from leaving newbie mode.
- Increase minimal def points required to leave newbie mode.
- Newbie mode is auto-extended for underdefended kingdoms (<9k pts including all bonuses)
You may find it worth to check previous round changes at https://rentry.co/nebula-r15