Welcome to Nebula Kingdoms Round 17
What makes Nebula Kingdoms Special
- War mechanics enables every small kingdom fight top dogs and be meaningful.
- Kingdom states (Growth, Mobilization, Offensive and Defensive) allow you to find our own strategy.
- We have passive probes income, so you can build probes stronghold and have double output in war time.
- VP (Honor and HoF hybrid) system rewards players for successful WLs and probes actions.
- CTF (Capture-the-flag) game adds additional spice.
- 60 min ticks, combined with faster WLs return make perfect balance with your real-life duties :)
Sign in at https://nebulakingdoms.com, and learn more!
Nebula Kingdoms R17 changes
Win condition
Round win condition - 6M NW, or 24 days of the game play.
Sectors changes
- Universe opens with 8 sectors, initial sector cap is 5 kingdoms (hurry up if you want to stack with your friends)
- Universe consolidates to 4 sectors and then to 2 sectors in span of 7-10 days periods. @Lomo will manage it.
- Sectors will be paired by nw: strongest with weakest. Ongoing sectors relations will be cleared out. Collected VPs will be transferred.
- Food sector is moved to 1:1
- Increase VP impact (sector level cost is 250 vp for the first 10 levels, and 500 vp for every next level)
- Max sector vp level is 50, instead of 30.
Round bonus
Round bonus - scientists will produce 20% more research points (remains from R16)
Probes income
- Increase Probes Income (PI) budget increased from
[20...6.5]
money x uni_land to[25...12.5]
money x uni_land
War System update
- Peace status lasts 24 ticks
- War fund deduction increased to 20%, effectively lowering your income until
land x 1000
is reached
Sector size
- You can freely change sector if other sector has less than 5 kingdoms
You may find it worth to check previous round changes at https://rentry.co/nebula-r16