Welcome to Nebula Kingdoms Round 17

What makes Nebula Kingdoms Special

  • War mechanics enables every small kingdom fight top dogs and be meaningful.
  • Kingdom states (Growth, Mobilization, Offensive and Defensive) allow you to find our own strategy.
  • We have passive probes income, so you can build probes stronghold and have double output in war time.
  • VP (Honor and HoF hybrid) system rewards players for successful WLs and probes actions.
  • CTF (Capture-the-flag) game adds additional spice.
  • 60 min ticks, combined with faster WLs return make perfect balance with your real-life duties :)

Sign in at https://nebulakingdoms.com, and learn more!

Nebula Kingdoms R17 changes

Win condition

Round win condition - 6M NW, or 24 days of the game play.

Sectors changes

  • Universe opens with 8 sectors, initial sector cap is 5 kingdoms (hurry up if you want to stack with your friends)
  • Universe consolidates to 4 sectors and then to 2 sectors in span of 7-10 days periods. @Lomo will manage it.
  • Sectors will be paired by nw: strongest with weakest. Ongoing sectors relations will be cleared out. Collected VPs will be transferred.
  • Food sector is moved to 1:1
  • Increase VP impact (sector level cost is 250 vp for the first 10 levels, and 500 vp for every next level)
  • Max sector vp level is 50, instead of 30.

Round bonus

Round bonus - scientists will produce 20% more research points (remains from R16)

Probes income

  • Increase Probes Income (PI) budget increased from [20...6.5] money x uni_land to [25...12.5] money x uni_land

War System update

  • Peace status lasts 24 ticks
  • War fund deduction increased to 20%, effectively lowering your income until land x 1000 is reached

Sector size

  • You can freely change sector if other sector has less than 5 kingdoms

You may find it worth to check previous round changes at https://rentry.co/nebula-r16

https://rentry.co/nebula-kingdoms

Edit
Pub: 27 Jul 2022 09:49 UTC
Edit: 30 Jul 2022 06:09 UTC
Views: 307