Welcome to Nebula Kingdoms Round 19

Draft round, 4 captains - 4 teams.

Please sign up and join ur team

Camo - Sector 2
Frus - Sector 3
Rufio - Sector 4
Lomo - Sector 5

Win condition

Round win condition - 10M NW, or 28 days of the game play.

Round bonus

Soldiers can be trained at increased ratio (12% of population).

Missiles

  • Missiles remain at 3/3/3 limit (unchanged)
  • Missiles do fixed land damage (50/100/200) (unchanged)
  • Missiles do not destroy buildings anymore

Star Mines protect your money

Star Mines vault size increased from 750 to 1000 money per building

PT and Races changes

  • VI receives Energy Core research
  • VI retains cheap shields (improved documentation, unchanged)
  • Shadow race PI income bonus increased to 30% (was 25%)

Adjust pre-built newbie mode

  • Higher soldiers' production
  • Added more barracks
  • VI research change
  • Slightly nerfed scientists' productivity (increase scientists production time by 1-3 ticks in emulation)

Sectors changes

  • Universe opens with 4 sectors, initial sector cap is 10 kingdoms

Probes kill shot

Probes kill shots are 2x smaller (25%) than it used to be outside of war.
Previous round rule still applies for war situation, when 50% of remaining probes are taken.

You may find it worth to check previous round changes at
https://rentry.co/nebula-r17
https://rentry.co/nebula-r18

Go back https://rentry.co/nebula-kingdoms

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Pub: 26 Sep 2022 23:20 UTC
Views: 227