Welcome to Nebula Kingdoms Round 19
Draft round, 4 captains - 4 teams.
Please sign up and join ur team
Camo - Sector 2
Frus - Sector 3
Rufio - Sector 4
Lomo - Sector 5
Win condition
Round win condition - 10M NW, or 28 days of the game play.
Round bonus
Soldiers can be trained at increased ratio (12% of population).
Missiles
- Missiles remain at 3/3/3 limit (unchanged)
- Missiles do fixed land damage (50/100/200) (unchanged)
- Missiles do not destroy buildings anymore
Star Mines protect your money
Star Mines vault size increased from 750 to 1000 money per building
PT and Races changes
- VI receives Energy Core research
- VI retains cheap shields (improved documentation, unchanged)
- Shadow race PI income bonus increased to 30% (was 25%)
Adjust pre-built newbie mode
- Higher soldiers' production
- Added more barracks
- VI research change
- Slightly nerfed scientists' productivity (increase scientists production time by 1-3 ticks in emulation)
Sectors changes
- Universe opens with 4 sectors, initial sector cap is 10 kingdoms
Probes kill shot
Probes kill shots are 2x smaller (25%) than it used to be outside of war.
Previous round rule still applies for war situation, when 50% of remaining probes are taken.
You may find it worth to check previous round changes at
https://rentry.co/nebula-r17
https://rentry.co/nebula-r18