Welcome to Nebula Kingdoms Round 20

https://nebulakingdoms.com

tl;dr

  • Sectors can declare war only once their aggression meter reaches High level, which takes ~4 grabs in 48 ticks span.
  • Defender military losses (only at war) can reach 10% once they lose military shields
  • Military shields cost increased 3x (to 7.5x land)
  • Soldiers production capped to 12% of population

Win condition

Round win condition - 10M NW, or 23 days of the game play.

Round bonus

Power plants hold double power storage

Predictable Probe Income (PI)

PI will start at 5, and gradually decrease to 1/probe (at tick 480).

Missiles capped to 2/2/2

More expensive Military shields

  • almost 3x cost Military shields increase (Land x 7.5, used to be 2.5375)
  • probe shields cost is Land x 3.3333 (unchanged)
  • missile shields cost is Land x 1.8375 (unchanged)

Defensive military losses (DML)

  • Default DML ratio is 5% (unchanged)
  • Defensive state (nor any other state) does not impact DML
  • At war, and only at war, defender losses might increase up to 2x
    • Military shields can decrease defensive losses from 10% to 5% [10% - 5% * DefenderShields / 10]
    • Small defender kingdom (<0.5 attacker's land) draws smaller losses, and bottoms down to 5%, if attacker is 3x larger.

Offensive military losses reduction

Small failed wl attacks losses changed from (16%-12%) to (16%-8%). Attack shields take bigger effect.

Sector VP levels

Made more expensive to advance:
0-10 levels cost 400/level
11-20 levels cost 800/level
21-50 levels cost 1200/level

Sector Aggression Meter

  • We sum each sector aggression against others for 48 ticks period.
  • Sector with higher aggression can force both sectors into High aggression mode.
  • Both sectors in High aggression can declare War anytime.
  • Sector aggression is counted with 12 ticks delay, so everyone can notice and prepare for possible war.
  • If one sector surrenders, once Peace is over, High aggression is likely to remain because of 48 period.
  • Aggression points (we may adjust it) given for:
    • 1 wl attack against not inactive is 30 points (regardless to VP gains)
    • Probe missions will give: 3/2/1 points for Aggro/Robs/Spy missions.

      This is experimental feature and admins may adjust (as game is in progress) aggression parameters to let sectors unclock War option.

Peace state

  • lasts 24 ticks (unchanged)
  • you can re-declare war right after Peace is over (assume that Aggression Meter is still on High level)

Defensive & Growth states

  • Any kingdom state does not have direct impact to military losses

PT Changes

  • VI Power required bonus reduced to -75% (used to be -85%)
  • DW Power production per land unit reduced to 8/land (used to be 10/land)

Soldiers production capped to 12% of population

This is permanent change from R19

Sectors layout

  • Universe opens with 5 sectors, initial sector cap is 8 kingdoms per sector

Left out of scope (yet)

  • Hide kingdoms NW (this still could be doable...)
  • Winner sector can claim victory
  • Sectors can agree to stop war (this still could be doable...)

You may find it worth to check previous round changes at
https://rentry.co/nebula-r18
https://rentry.co/nebula-r19

Go back https://rentry.co/nebula-kingdoms

Edit
Pub: 31 Oct 2022 01:11 UTC
Edit: 01 Nov 2022 20:48 UTC
Views: 383