Welcome to Nebula Kingdoms Round 20
tl;dr
- Sectors can declare war only once their aggression meter reaches High level, which takes ~4 grabs in 48 ticks span.
- Defender military losses (only at war) can reach 10% once they lose military shields
- Military shields cost increased 3x (to 7.5x land)
- Soldiers production capped to 12% of population
Win condition
Round win condition - 10M NW, or 23 days of the game play.
Round bonus
Power plants hold double power storage
Predictable Probe Income (PI)
PI will start at 5, and gradually decrease to 1/probe (at tick 480).
Missiles capped to 2/2/2
More expensive Military shields
- almost 3x cost Military shields increase (Land x 7.5, used to be 2.5375)
- probe shields cost is Land x 3.3333 (unchanged)
- missile shields cost is Land x 1.8375 (unchanged)
Defensive military losses (DML)
- Default DML ratio is 5% (unchanged)
- Defensive state (nor any other state) does not impact DML
- At war, and only at war, defender losses might increase up to 2x
- Military shields can decrease defensive losses from 10% to 5% [10% - 5% * DefenderShields / 10]
- Small defender kingdom (<0.5 attacker's land) draws smaller losses, and bottoms down to 5%, if attacker is 3x larger.
Offensive military losses reduction
Small failed wl attacks losses changed from (16%-12%) to (16%-8%). Attack shields take bigger effect.
Sector VP levels
Made more expensive to advance:
0-10 levels cost 400/level
11-20 levels cost 800/level
21-50 levels cost 1200/level
Sector Aggression Meter
- We sum each sector aggression against others for 48 ticks period.
- Sector with higher aggression can force both sectors into High aggression mode.
- Both sectors in High aggression can declare War anytime.
- Sector aggression is counted with 12 ticks delay, so everyone can notice and prepare for possible war.
- If one sector surrenders, once Peace is over, High aggression is likely to remain because of 48 period.
- Aggression points (we may adjust it) given for:
- 1 wl attack against not inactive is 30 points (regardless to VP gains)
- Probe missions will give: 3/2/1 points for Aggro/Robs/Spy missions.
This is experimental feature and admins may adjust (as game is in progress) aggression parameters to let sectors unclock War option.
Peace state
- lasts 24 ticks (unchanged)
- you can re-declare war right after Peace is over (assume that Aggression Meter is still on High level)
Defensive & Growth states
- Any kingdom state does not have direct impact to military losses
PT Changes
- VI Power required bonus reduced to -75% (used to be -85%)
- DW Power production per land unit reduced to 8/land (used to be 10/land)
Soldiers production capped to 12% of population
This is permanent change from R19
Sectors layout
- Universe opens with 5 sectors, initial sector cap is 8 kingdoms per sector
Left out of scope (yet)
- Hide kingdoms NW (this still could be doable...)
- Winner sector can claim victory
- Sectors can agree to stop war (this still could be doable...)
You may find it worth to check previous round changes at
https://rentry.co/nebula-r18
https://rentry.co/nebula-r19