Helia Translation v3C

TL by Marisa Honkai

INTRO


LEADER

Activates AR Heavenly Grail. SO cost: 175, SO Duration: 30s, CD: 27s.

  • When there is 1 character with Mutual Regen tag: Planar Armament Lightning DMG +12% (S) / 18% (S3) / 24% (SS3) +10% (S) / 18% (S3) / 26% (SS3) [v3B]
  • When there are 2 characters with Mutual Regen tag: During SO, Planar Armament Max SP +630 (v2) > 200 (v3)
  • When there are 3 characters with Mutual Regen tag: During SO, Planar Armament Max SP +430. (v3) Enemies take 16% (S) / 18% (S3) / 20% (SS3) more Lightning DMG from Planar Armament (independent).

LEADER 1

When you are the leader:

  • Elemental Breach +6% (S) / ?% (S2) and enemies take 7% / ?% (S2) more Total DMG, additional 14% / ?% (S2) during AR Charging.
  • During AR Charging: Every time you use Ult, gain 2.5 AR intensity.

LEADER 2

Teammate's Ult will inflict 9 points of paralyze trauma, cd 3s, seperate cd for every teammate.


ASTRAL RING

New Helia is protected by AR Heavenly Grail. During SO activation, deal 400% ATK of Lightning DMG.

When AR Heavenly Grail is activated:

  • During SO: All team members share sp. Max sp is equal to the sum of every member's max sp, and initial sp is equal to 50% of max sp. The max sp that can be consumed by non-leader team member's Ult is equal to 100% of their max sp before SO is activated. (v3)
  • During SO: Max SP +200.
    When you are the leader, you gain Shimmering Trace equal to 100% of sp consumed by yourself (not affected by sp reduction effect). When Shimmering Trace reaches 900 points, the trace is reset and Evolution Method is triggered.
    When the team has triggered Evolution Method twice, Combo ATK and Finisher Ult is enhanced, deal additional 600% / 1000% (v2) > 500% / 1250% (v3) ATK of Lightning DMG.
  • When SO ends, team members no longer share sp bar, Shimmering Trace is cleared, and restore sp to the value before SO began.
  • When you are the leader:
    • When a teammate with Mutual Regen use Ult, Planar Armament switch cd is reset, and her QTE is triggered.
    • When SO is activated: Planar Armament gain Floating Hub for 30s. It can be refreshed and triggers again when Planar Armamen enters the field or uses Ult. Floating Hub is removed when SO ends.
    • During SO, SP consumption for the three ults are increased to 300 each, and deal additional 270% / 400% / 210% ATK of Lightning DMG (v3)
    • During SO, each team member will gain 300 points of Shimmering Trace when they use Ult for the first time.
    • During SO, after using Combo ATK for the first time, the sp regen of teammates with Mutual Regen is increased by 50%, and Shimmering Trace gain rate +100%.
    • During SO, after casting Finisher Ult, SO will end.
  • When you are not the leader:
    • When QTE hits a target, the next Ult will cost 0 sp, effect ends when you exit.
    • During SO, the first QTE of Planar Armament will restore full Burning Light meter. After hitting the enemy with the first Combo ATK / Finisher Ult, restore 140 / 128 sp.

AR 1

When LoA is active:

  • After activating Stellar Outburst, you can select a teammate with Heavenly Shift tag and trigger the character’s Stellar Shift. Then, other Heavenly Shift characters will cast their Stellar Shift skill when they enter the field.
  • Stellar Shift: Unleash Combo ATK, deal 4200% (v2) > 4000% (v3) ATK of Lightning DMG.
  • When entering via Stellar Shift, you enter Augmented Ascension state for 6s, state ends when you exit.
  • When Ult hits a target, leader's switch cd is reset, and trigger her QTE.
  • When QTE hits a target, AR +15, trigger leader's Heavenly Link atk once, CD:16s.
  • Upon casting Stellar Shift, trigger leader's Heavenly Link twice. Heavenly Link deal 440% ATK of Physical DMG or 880% ATK of adaptive Elemental DMG based on the leader’s damage type.

AR 2

After SO ends, gain Stellar Drain. When Ult hits, restore 10 AR.

  • When HG is active, restore 10 more AR.
  • When LoA is active, restore 10 more AR.
  • Gain Stellar Drain at the start of battle.

AR 3

When you are the leader:
During SO, when team triggers Evolution Method 1/2/3 times, Team Lightning DMG +26%/26%/44% (S) / +30%/30%/50% (S2) / +30%/30%/50% (S2), lasts until SO ends. If the entire team triggers Evolution Method 3 times during SO, and if the team's sp is less than 110 after SO ends, team will recover 110 sp after SO ends.


PASSIVE

Has Burning Light stack, max 3 stacks, initial 0 stack. Stacks reset upon exit, activating SO or when SO ends.

Some of Planar Armament moves will unleash Roaming Blades:

  • QTE: 17 hits, total 30%x17 ATK , restore 20 sp.
  • Weapon Skill: 13 hits, total 30%x12 + 900% ATK, restore 20 sp.
  • Ult 1: 6 hits, 30%x6 , 5 sp
  • Ult 2: 17 hits, 30%x17 , 5 sp
  • Ult 3: 5 hits, 30%x5 , 5 sp
  • Combo ATK: 11 hits, 30%x11
  • theres more basically every attack deals more hits and dmg

PASSIVE 1

During AR Charging: When AR intensity is more than 145 points, enemies take 14% (S) / 22% (SS) / 30% (SSS) more Lightning DMG.

PASSIVE 2

  • When you enter battle, if you are not the leader, initial sp +25. If you are the leader, initial sp +100.
  • During AR Charging: On hit, if sp is more than 0 and less than 100, sp regen rate +300%.

PASSIVE 3

Gain 40% TDM resistance, and gain Total DMG +10% (S) / 15% (S1) / 20% (SS) [V3] > +10% (S) / 16% (S1) / 25% (SS) [V3B] against enemies hit by Ult. (not sure about this one)

PASSIVE 4

Locked Skill. This companion star is still awaiting its time and has yet to appear in the night sky.


EVASION

Trigger 3s time fracture, cd 15s.

EVASION 1

When you are the leader, restore 24 sp on ultimate evasion, cd 1s.


WEAPON SKILL

Deal 150%x2 ATK of Lightning DMG, CD: 15s.

WEAPON 1

[S2] Gain extra weapon charge, and weapon skill trigger evasion skill and extra evasion charge (v3).

WEAPON 2

[Toggle] Weapon skill trigger evasion skill(v3).


BASIC ATK

3 sequence, deal xxx ATK of Lightning DMG

  • 1: 120%
  • 2: 120%x3
  • 3: 120%x2 + 600%

Plunge ATK: Deal 200% + 400% ATK of Lightning DMG

BASIC 1

QTE: Triggered when teammate use weapon skill ot Ult, or when enemies are time slowed. Deal 200%x5 ATK of Lightning DMG, restore 10 sp for self, trigger 2s time fracture.

BASIC 2

Basic ATK Seq 3 inflicts 2 points of paralyze trauma.


COMBO ATK

At full meter, hold ATK to use Combo ATK.

Combo ATK will clear meter, and trigger 4s time fracture, continuously pull enemies, deal 700%x3 + 2000% (v2) > 500%x3 +2500% (v3) ATK of Lightning DMG, and trigger teammate's QTE on hit.

COMBO ATK 1

When the first Combo ATK hits during SO, increase max sp by 500 points. Removed when SO ends. (v3)


ULTIMATE

You will use different ults based on the number of Burning Light stack , and you gain one stack after casting Ult.

  • No stack: 400%x2 + 480% (v2) 700% (v3)
  • 1 stack: 200%x7 + 800% (v2) 530% (v3)
  • 2 stack: 1200% (v2) 1065% (v3)
  • 3 stack: Each time you press ult, Helia will cast the previous three ults in sequence.

When casting any of the 3 ults, trigger 3s time fracture (moved down), gain Iron Body and take 30% less dmg. SP cost: 100, CD: 0s.

After casting any of the 3 ults, gain Floating Hub for 10s, can be refreshed. Floating Hub will end once you exit. When using certain moves, you will unleash Roaming Blades.

During Stellar Outburst, after casting Combo ATK, press Ult to use Finisher Ult, deal 100%x5 + 900% (v2) > 180%x5 +90% (v3) ATK of Lightning DMG. Finisher has time stop. SP cost: 0, CD:0s.

ULT 1

When you have Floating Hub, gain higher anti-interrupy, and when using Ult, restore 300 HP.

ULT 2

Ult inflicts 12 points of paralyze trauma.

ULT 3

When you are the leader, after using Finisher Ult to exit SO, AR meter will restore 40% of remaining AR intensity, at minimum will restore 20 AR.

ULT 4

[SS] When you are the leader, during AR Charging: When AR is full, Helia ult no longer consume sp. Effect ends when you activate SO.

ULT 5

New: When casting the three ults, trigger 3s time fracture. (v3)


RANK UP

S1: Gain Total DMG +10% (S) / 15% (S1) against enemies hit by Ult.

S2:

  • During SO, when team triggers Evolution Method 1/2/3 times, Team Lightning DMG +26%/26%/44% (S) / +28%/28%/47% (S2), lasts until SO ends.
  • UNLOCK: Gain extra weapon and evasion charge.
  • Enemies take 7% / 8.5% (S2) more Total DMG, additional 14% / 17% (S2) during AR Charging.

S3: Lead

SS:

  • UNLOCK: When you are the leader, during AR Charging: When AR is full, Helia ult no longer consume sp. Effect ends when you activate SO.
  • Gain Total DMG +15% (S1) / 20% (SS) against enemies hit by Ult.
  • During AR Charging: When AR intensity is more than 145 points, enemies take 14% (S) / 22% (SS) more Lightning DMG.

SS1: During SO, when team triggers Evolution Method 1/2/3 times, Team Lightning DMG +28%/28%/47% (S2) / +30%/30%/50% (S2), lasts until SO ends.

SS2: Elemental Breach +6% and enemies take 8.5% (S2) / 10% (SS2) more Total DMG, additional 17% (S2) / 20% (SS2) during AR Charging.

SS3: Lead

SSS: During AR Charging: When AR intensity is more than 145 points, enemies take 22% (S) / 30% (SSS) more Lightning DMG.

Edit

Pub: 09 May 2025 16:05 UTC

Edit: 26 May 2025 02:04 UTC

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