leaks encyclopedia
made by evilguy123
and irdios
( •̀ ω •́ )✧
this is the gallery for skillsets ONLY
DISCLAIMER. The kits are subject to change. All designs are NOT FINAL.
som gifsd are like 50mb sorry
For the ENTIRE list of characters, click here
For the NO SKILLSETS only list of characters, click here
Table Of Contents
Euphina
5★ [Psionic/Order]
A biological weapon plagued by job insecurity. Originally developed by a small Peltion firm called Klein Bio, Euphina was left without a purpose when the company shut down due to an undisclosed incident. She was later retrieved by Cosmopticon Telecom and put back into service. Now, eager to prove her worth, Euphina continues to throw herself into her duties with relentless dedication. All is subject to change. Missing some values from database
Starting Cards
- Electric Tentacle (2 Copies)
Attack • 1 AP
100% Damage
- Electric Recharge (1 Copy)
Skill • 1 AP
Heal 100%
- Stimulation Connection
Upgrade • 1 AP
Apply Shock to the target when using Order Basic Attack cards.
Unique Cards
- Power Activation
Skill • 1 AP
Each time you apply Shock to the target for X turns, add Overflowing Impact to your hand.
- Defense Module
Skill • 1 AP
Gain Shield, and add X Overflowing Shock to your hand.
- Tentacle Supply
Upgrade • 1 AP
+30% Order Card and Shock Damage.
- Electrical Overload
Attack • 3 AP
Deal X% damage. Use all Order cards in hand.
Apply Shock to the target for each card used.
Created Cards
- Overflowing Shock
Attack • ? AP [Exhaust/Ethereal?]
At the end of the turn, deal 70% damage to a random enemy.
Ego Skill
- Current Discharge
Damage all enemies.
Apply x Shock to all enemies.
Shock Debuff
- Shock (Debuff)
When hit, take additional fixed damage.
This value is increased by 50% if you have a Shield. (If you hit an enemy with this debuff, they take additional fixed damage. This damage is increased if the enemy has a shield.)
Florence
5★ [Vanguard/Order]
The plant manipulator. An agent aboard the SS Nightmare, holding on to the ideal of restoring Earth to its former state, teeming with plant life. Before joining the SS Nightmare, she roamed Earth helping people, defeating monsters, and planting vegetation wherever she went. All is subject to change. Alot of missing info from database.
Starting Cards
- Twig Spear
Attack • 1 AP
100% Damage
- Stem Protection (2 Copies)
Skill • 1 AP
Shield 100%
- Seed of Growth
Upgrade • ? AP
If Damage is dealt by a card, gain Shield x%.
Unique Cards
- Vine of Thorns
Attack • ? AP
Damage a selected target and Shield yourself for x%. Gain Thorns equal to number of Upgrade cards used during this battle.
- Voice of the Forest
Upgrade • ? AP
Each time upon playing an Upgraded card, randomly gain 2 stacks of Morale, Resolve or Fortitude. (WHAT the hell is this)
- Tree of Abundance
Upgrade/Skill • ? AP
Upon (fully?) blocking an attack, gain 1 AP next turn.
- Pulsation of Life
Upgrade • ? AP
Gain Shield x% per remaining card in hand at the end of each turn.
Ego Skill
- Thornbush Forest
Shield yourself for x%. Gain x Thorns.
Manifest Ego
- E3 — Increase damage and shield count by 1 (? not sure).
- E5 — Change "gain random effects" to gain all effects.
Karl

this was his old design.. it got removed....
4* [Psionic/Order]
Loyal wolf of White Altair. Taciturn and composed, he holds a relatively normal position within White Altair. His loyalty to Khalipe is almost excessive, occasionally leading to trouble when he reads too much into her orders. All is subject to change. Some translations unclear.
Starting Cards
- Lightning (2 Copies)
Attack • 1 AP
100% Damage
- Mana Field
Skill • 1 AP
Heal 100%
- Lightning Scythe
Attack • ? AP
Damage x% to a target. Add Overload card(s) to hand.
→ Epiphany Variants ←
- Epiphany 1 — Upgrade • ? AP
At the start of the turn, Grant/Deal x% Damage to the ally with the lowest HP and add x Overload card(s) to hand. (LOL ok sure) - Epiphany 2 — Attack • ? AP
Damage x% to selected target. (Probably massive number) - Epiphany 3 — Skill • ? AP
Draw x amount of Karl's cards to hand. Create x Overload(s) in hand. - Epiphany 4 — Upgrade/Skill • ? AP
Increase damage by x%, if there is no Overload cards in hand.
Unique Cards
- Lightning Cleave
Attack • ? AP
Damage all enemies. Apply Shock to enemies hit.
→ Epiphany Variants ←
- Epiphany 1 — Attack • ? AP
Damage all enemies. Create Overload card(s) in hand. (i dunno if it's dependent on how many ppl u hit) - Epiphany 2 — Attack • ? AP
Damage all enemies. Does extra tenacity damage. - Epiphany 3 — Upgrade/Skill • ? AP
At the end of the turn, number of cards in hand = x% damage to all enemies.
- Seal of Lightning
Skill • ? AP
Heal x%. Heal for every card/Seal Of Lightning in hand. (? wording's a bit weird.)
→ Epiphany Variants ←
- Epiphany 1 — Skill • ? AP
Create Seal of Lightning per 1 card in your hand. (???????) - Epiphany 2 — Skill • ? AP
Create Seal of Lightning once, and heal x% per 1 card in your hand. - Epiphany 3 — Skill • ? AP
Both the Overload in the draw pile and discard pile are removed (exhausted?), gain Seal of Lightning equal to that amount. - Epiphany 4 — Upgrade • 0 AP
+30% Damage of the first Attack Card played each turn for each Attack Card in hand.
- Thunderous Fury
Attack • ? AP
Damage x% to selected target. Apply Shock and add Overload card(s) to hand.
→ Epiphany Variants ←
- Epiphany 1 — Attack • ? AP
uhh do damage based on Shock? this ones really weird sorry - Epiphany 2 — Attack • 1 AP
Damage x% to selected target. Apply Shock per 1 card in your hand.
- Overclock
Skill • ? AP
Reduce the cost of all Attack cards in hand by x for 1 turn. Create x amount of Overload card(s) in hand.
Created Cards
- Overload
I think it's this one
Ego Skill
- Thunder Bolt
Damage to all enemies. Deal extra tenacity damage(?). Create x Overload Cards in the Draw pile.
Shock Debuff
- Shock (Debuff)
When hit, take additional fixed damage.
This value is increased by 50% if you have a Shield. (If you hit an enemy with this debuff, they take additional fixed damage. This damage is increased if the enemy has a shield.)
Manifest Ego
- E1 — Add 30% chance to add 1+ hit to the Lightning card effect.
- E2 — Add drawing 1 Attack card to Overclock card effect.
- E4 — When Karl applies Shock to an enemy, apply an additional stack of Shock.
- E6 — Karl's damage is increased by 5% for every 1 Overload card(s) in your hand.
Sarah
4★ [Ranger/Order]
Strong but timid marksman. A member of White Altair, despite possessing the supernatural ability of immense strength, she is timid and thus takes on a rear position in attacks. Her extreme fearfulness often requires encouragement from her comrades. She uses a specially crafted bow that only she can draw due to her unique strength.
All is subject to change. Missing some values from database
Starting Cards
- Heavy Arrow (2 Copies)
Attack • 1 AP
100% Damage
- Bulwark
Skill • 1 AP
Shield 100%
- Vital Shot
Attack • ? AP
Damage x% to a target. Draw 1.
Unique Cards
- Energy Arrow
Attack • ? AP
Probably does something cool idk....
"{cal}#result_coeff_ev_0#+(#ecdv0_0#*#condition_value_stack_0_0#){/}<br>^CARD_EGO_SEQ^ : #result_coeff_ecdv0_0# Damage accumulated"
Assumingly, Damage x% to a selected target. If this card was activated by an ability, Draw 1, increase the damage of this card by x%.
- Rectus Falcon
Attack • ? AP
Damage x% all enemies. Draw x. (Maybe draw for amount of enemies hit?)
- J-Just You Wait
Skill • ? AP
At the end of this turn, select and [Retain] x cards in hand. At the start of next turn, gain x AP and Draw x card(s).
- Ego Bolt
Upgrade • ? AP
Each time you Draw a card using an ability, deal x% Fixed Damage to a random enemy.
Ego Skill
- Preparation for the Final Battle
Shield for x%. Discard x card(s). Draw x card(s).
Manifest Ego
- E1 — Increase the Damage, Shield, and Healing of Sarah's Starting and Unique Cards by 10%.
- E2 — Sarah gains 50% Shield each time she draws using an ability.
- E4 — TBD
- E6 — Each time Sarah draws using an ability, increase the Attack of all allies by 10% for 1 turn.
Iris
4★ [Psionic/Void]
The girl who controls shadows. During a past space voyage, an accident resulted in the death of her entire family, leaving her alone and shrouded in shadow until she was rescued. She exhibited mutism for several years after her rescue but gradually regained her ability to speak. Though her words are few and brief, she clearly communicates her intentions.
All is subject to change. Missing some values from database
Starting Cards
- Shadow Strike (2 Copies)
Attack • 1 AP
100% Damage
- Shadow Defense (1 Copy)
Skill • 1 AP
Heal 100%
- Curse Affinity
Skill • 1 AP
Create x selected Shadow Card(s) in hand.
→ Epiphany Variants ←
- Epiphany 1 — Upgrade • 1 AP
At the start of every turn, create x random Shadow Card(s) in hand. - Epiphany 2 — Skill • 1 AP
Create x selected Shadow Card(s) in hand. Create x selected Shadow Card(s) in hand at the start of the next turn. - Epiphany 3 — Attack • 1 AP
Damage x% to a target. Create x Shadow Card(s) in hand. - Epiphany 4 — Skill • 1 AP
Create 2 Selected Shadow Cards in your hand. Gain Fortitude. (Or damage yourself... idk the files say Health Reduction.) - Epiphany 5 — Skill • 1 AP
Apply Shadow to all attack cards in your hand.
Unique Cards
- Shadow Cloak
Skill • ? AP
Heal %. Create x random Shadow Card(s) in hand.
→ Epiphany Variants ←
- Epiphany 1 — Skill • ? AP
Create random Shadow Card in your hand. Use the next Shadow Card one more time. - Epiphany 2 — Skill • ? AP
Gain x% shield. Gain more x% shield according to the amount of Shadow Card(s) in Exhaust Pile. - Epiphany 3 — Upgrade • ? AP
Upon playing skill cards, x% chance to create 1 random Shadow Card in hand. - Epiphany 4 — Skill • ? AP
Create random x Shadow Card(s) in your hand. At the start of next turn create x Shadow Card(s).
- Mimi's Portrait
Skill • ? AP
Select and Exhaust x Card(s) in hand. Create Shadow Cards to that amount.
→ Epiphany Variants ←
- Epiphany 1 — Skill • ? AP
Choose up to x cards in your hand and exhaust them. Generate random Shadow Cards according to amount exhausted. - Epiphany 2 — Skill • ? AP
Create x Shadow Card(s) in hand. Give them [Retain]. - Epiphany 3 — Skill • ? AP
Discard all attack cards in hand. Move all Shadow Card(s) from Exhaust pile to hand. - Epiphany 4 — Skill • ? AP
Choose up to x cards in your hand and discard them. Generate random Shadow Cards according to amount discarded.
- Shadow Explosion
Attack • ? AP
Damage a random enemy by the number of Shadow Cards used this turn (I think I have this wrong?)
→ Epiphany Variants ←
- Epiphany 1 — Attack • ? AP
Damage all enemies by x%. Value increases with amount of Shadow Cards used this turn. (This one is also super ambiguous. This is just my guess.) - Epiphany 2 — Skill • ? AP
Damage x% to a target. -1 Cost for each Shadow Card exhausted this turn. (I assume the % number is massive.) - Epiphany 3 — Skill • ? AP
Select up to x cards in hand and exhaust them. Gain/Deal $ Damage by that amount. - Epiphany 4 — Skill/Upgrade(?) • ? AP
If the target intends to attack, create 1 random Shadow Card in hand.
- Redemption of Vanity
Skill • ? AP
Shadow Cards activate twice during this turn.
Shadow Cards
- Shadow Blade
Skill • ? AP
Apply x Agony and x Vulnerable. - Shadow Shield
Skill • ? AP
Apply x Agony and x Weaken. - Shadow Absorb
Skill • ? AP
Apply x Agony. (I'm assuming it's an increased amount) - Shadow Domination
Skill • ? AP
For each type of debuff the target has, take +30% Damage. (I can't tell if they take +30% Damage for each stack, or take +30% MORE Damage for each stack.)
Created Cards
- Into the Shadows
Apply x Vulnerable, x Weaken and x Agony to all enemies.
Shadow Cards
- Shadow Blade
Skill - ? AP
Apply x Agony and x Vulnerable. - Shadow Shield
Skill - ? AP
Apply x Agony and x Weaken. - Shadow Absorb
Skill - ? AP
Apply x Agony. (I'm assuming it's an increased amount) - Shadow Domination
Skill - ? AP
For each type of debuff the target has, take +30% Damage. (I can't take if they take +30% Damage for each stack, or take +30% MORE Damage for each stack.)
Ego Skill
- Into the Shadows
Apply x Vulnerable, x Weaken and x Agony to all enemies.
Anika
4★ [Vanguard/Passion]
The girl who turned her back on her past. Though she tends to be easygoing, her leadership skills are also strong enough to quell even the most hotheaded of her squadmates. She always speaks logically but has an oddly unsettling side. Those with good instincts tend to be wary of her. She becomes more playful when around people she likes. All is subject to change. Missing ALOT of data from database
Starting Cards
- Pistol Blaster (2 Copies)
Attack • 1 AP
100% Damage
- Protection (1 Copy)
Skill • 1 AP
Heal 100%
- Attack Order
Attack
Defense-Based Damage to all enemies
Unique Cards
- Seal of Might
Skill - ? AP
Shield% If Shield remains at the end of the turn, +25% Anika's Damage next turn.
- Revolver Trigger
Attack - ? AP
Defense-Based Damage to all enemies. Active once more upon defeating an enemy.
- Taunt
Skill? - ? AP
If the target intends to attack, apply Weaken and Counterattack
- Mind's Eye
Upgrade - ? AP
Draw x Anika's Attack card(s) from the deck at the start of each turn
Ego Skill
- Shockwave
Well apparently it says take damage from all enemies and that's it sooooooooooooooooo~
Adelheid
4★ [Controller/Justice]
The girl who manifests fairy tales. Rescued from a pirate ship by Amir of the Terrascion SID, she has the ability to manifest fairy tales. She can create and attack with beings from fairy tales using light. She often uses fairy tale metaphors and descriptions in her conversations. All is subject to change. Some translations unclear.
Starting Cards
- Friends from Fairy Tales
Attack • 1 AP
100% Damage
- Fox's Blessing (2 Copies)
Skill • 1 AP
Heal 100%
- Hopeful Story
Skill • 1 AP
Create 2 Fairy’s Blessings in hand.
→ Epiphany Variants ←
- Epiphany 1 — Skill • 1 AP
Create 2 Fairy’s Blessings. Heal 100%. - Epiphany 2 — Skill • 0 AP
Create 2 Fairy’s Blessings. - Epiphany 3 — Skill • 1 AP
Create 2 Fairy’s Blessings. At the start of next turn, create 1 Fairy’s Blessing. - Epiphany 4 — Upgrade • 2 AP [Innate/Lead]
Create 1 Fairy’s Blessing. At the start of each turn, create 1 Fairy’s Blessing. - Epiphany 5 — Skill • 1 AP
For 1 turn, when using Fairy’s Blessing, draw an Attack card from Draw Pile and Discard Pile.
Unique Cards
- Song of the Bluebird
Skill • 1 AP
Heal 120%. Heal +30% for each Fairy’s Blessing in hand.
→ Epiphany Variants ←
- Epiphany 1 — Skill • 1 AP
Heal 180%. Heal +45% per Fairy’s Blessing. - Epiphany 2 — Skill • 0 AP
Heal 120%. Apply Fairy’s Blessing 2 times. - Epiphany 3 — Skill • 2 AP
Heal 120%. At the start of next turn, Heal 120%. - Epiphany 4 — Skill • 1 AP
Heal 330%. If Shield remains at turn end, create 1 Fairy’s Blessing next turn. - Epiphany 5 — Upgrade • 1 AP
Upon Skill use, Heal 100%.
- Festival of the Animals
Skill • 1 AP
For 1 turn, whenever a card is used (except Fairy’s Blessing), create 1 Fairy’s Blessing (max 3).
→ Epiphany Variants ←
- Epiphany 1 — Skill • 0 AP
Same effect as base. - Epiphany 2 — Skill • 1 AP
For each card used, Heal 50% and create 1 Fairy’s Blessing (max 3). - Epiphany 3 — Skill • 1 AP
Create 1 Fairy’s Blessing. For 2 turns, whenever you would create a Fairy’s Blessing, create 2 instead. - Epiphany 4 — Skill • 1 AP [Retain]
If under Fairy’s Blessing effect, double its effect. - Epiphany 5 — Skill • 1 AP [Retain]
If not under Fairy’s Blessing effect, create 2 Fairy’s Blessings.
- Magic Castle
Attack • 1 AP
140% Damage to all enemies. Heal 50% of damage dealt.
→ Epiphany Variants ←
- Epiphany 1 — Attack • 0 AP
Same effect as base. - Epiphany 2 — Attack • 1 AP
180% AoE Damage. Heal full damage dealt. - Epiphany 3 — Attack • 1 AP
220% AoE Damage. Gain +2 Action Count. Heal 50%. - Epiphany 4 — Upgrade • 2 AP
Enhance Fairy’s Blessing → Fairy’s Blessing★ - Epiphany 5 — Skill • 3 AP [Exhaust/Retain]
For 1 turn, set all cards in hand to 0 cost.
- Invitation to the Fairytale
Upgrade • 1 AP [Innate]
Reduce the cost of all Skill cards by 1.
Created Cards
- Fairy’s Blessing
Skill • 0 AP [Exhaust/Ethereal]
Increase Damage / Shield / Heal of the next card by 25%. - Fairy’s Blessing★
Skill • 0 AP [Exhaust/Ethereal]
Increase Damage / Shield / Heal of the next card by 35%.
Ego Skill
- Happy Ending
4 Ego Points
Create 2 Fairy’s Blessings.
Heal 200%.
Remove all Debuffs.
Manifest Ego
- E1 — Friends from Fairy Tales has a 30% chance to create 1 Fairy’s Blessing.
- E2 — Adelheid is healed by 25% each time she uses a Skill.
- E4 — Invitation to the Fairytale gains [Retain].
- E6 — Fairy’s Blessing is not consumed by Healing effects.
Milia
4★ [Controller/Instinct]
Time manipulator with limitations. A member of White Altair, usually quiet and not very talkative. Due to the backlash from her time-manipulating ability, she often experiences a side effect known as a Temporal Fissure. To avoid losing herself, she refers to herself in the third person. All is subject to change. Missing alot of info from the database
Starting Cards
- Twist (1 Copy)
Attack • 1 AP
100% Damage
- Mana Field (2 Copies)
Skill • 1 AP
Heal 100%
- Time Scale Destruction
Skill • ? AP
Gain ? AP and Draw card(s).
→ Epiphany Variants ←
- Epiphany 1 — Skill • ? AP
Same effect as base. - Epiphany 2 — Upgrade? • ? AP
Gain AP the first time upon Drawing a card using an ability each turn.
Unique Cards
- Chrono Circle
Skill • ? AP
Discard up to X cards in hand, and draw by that amount.
- Time Paradox
Skill • ? AP
Heal x%. Gain x AP next turn.
→ Epiphany Variants ←
- Epiphany 1 — Skill • ? AP
Same effect as base. - Epiphany 2 — Attack • ? AP
Damage target for %. +1 AP next turn. - Epiphany 3 — Skill • X AP
Gain 1 AP for X turns. Draw 1 for X turns. - Epiphany 4 — Skill • ? AP
Shield for x%. Preserve Shield for 3 turns. - Epiphany 5 — Skill • ? AP
Prevent the next Health reduction. (LOL)
- Causality Manipulation
Attack • ? AP
Damage all enemies. 100% Extra damage dealt to targets who did not act. (Enemies who haven't moved yet)
→ Epiphany Variants ←
- Epiphany 1 — Attack • ? AP
Same effect as base. - Epiphany 2 — Attack • ? AP
More damage all enemies. 100% Extra damage dealt to targets who did not act. (Enemies who haven't moved yet) - Epiphany 3 — Attack • ? AP
Damage all enemies. Increase Action Count by X. - Epiphany 4 — Attack • ? AP
Attack all enemies. +1 hit for each time an enemy acts.
- Absolute Time
Skill • ? AP
Obtain x AP. Draw Card is unusable on next turn. (I'm not too sure myself LOL)
Ego Skill
- Beyond Time
Create ? selected card(s) from the Exhaust pile in hand.
Manifest Ego
- E1 — Increase the draw effect of Absolute Time cards by 1.
- E2 — Each time Milia plays a skill card, 10% chance to create a Time Scale Destruction in your hand.
- E3 — Increase the Damage, Shield, and Healing of Milia’s Starting and Unique Cards by 10%.
- E4 — +30% Healing of Mana Field cards.
- E5 — Add 1 AP to the effect of Beyond Time cards.
- E6 — Each time Milia gains AP using an ability, heal 50%.
Rosie
4★ [???/???]
Has no background lore currently. All is subject to change. Very barebones. Missing alot of info.
Starting Cards
- Magic Potion (2 Copies)
Attack • 1 AP
100% Damage
- Mana Field
Skill • 1 AP
Shield 100%
- Sympathetic Nerve Stimulation
Skill • ? AP
Choose between gaining 2 Morale or 2 Resolve.
Unique Cards
- Oxidation Reaction Test
Attack • ? AP
Damage x% to a selected target. When the target is affected by Vulnerable, gain 1 AP and Morale.
- Reduction Reaction Test
Attack • ? AP
Damage x% to a selected target. When the target is affected by Weaken, gain 1 AP and Resolve.
- Mango's Subspace
Skill • ? AP
Shield for x%. Gain 1 AP. Choose between losing 2 stacks of Morale or Resolve. (Can go negative.)
- Reagent Synthesizer
Skill • ? AP
Choose between gaining x Morale and -1 Resolve, or x Resolve and -1 Morale.
Camila
5★ [???/???]
Has no background lore currently. All is subject to change. Some info unclear.
Starting Cards
- Telekinetic Knife (2 Copies)
Attack • 1 AP
100% Damage
- Wall of Blood
Skill • 1 AP
Heal 100%
- Summon Knife
Skill • ? AP
Add x Evil Knife card(s) to hand.
Unique Cards
- Wheel Knife
Attack • ? AP
Damage x% to selected target, add Evil Knife card(s) to the Draw Pile.
- Jagged Knife
Upgrade • ? AP
Each time upon dealing damage with an Evil Knife card, apply 1 stack of Agony.
- Shroud Knife
Skill • ? AP
For 1 turn, each time upon playing an Evil Knife card, gain Shield. Create x Evil Knife card(s) in hand.
- Blade Dance
Attack • ? AP
x% damage to a random enemy for every 1 Evil Knife card(s) in the Draw Pile.
Created Cards
- Evil Knife
Attack • ? AP
Damage x% to a select target. Has a chance to Draw 1 or grant Morale. (??)
Ego Skill