SIRIN GEARS V3D

Translation by Aki, future updates by Marisa

Patch Note: https://rentry.co/69log
Sirin Skill: https://rentry.co/sirinmmg
Sirin Gears: https://rentry.co/siringears
Elysian Realm https://rentry.co/er69

G4 FIRE GOOD TIMES

TOP: ATK 105. Fire DMG +20%. Against Ignited enemies, gain additional Fire DMG +40%. Host HP +1000 (v2) Team HP +1000 (cannot stack), this bonus is not affected by percentage hp increase bonus.(v3) max HP percentage increase bonus. (v3b)

MID: Total DMG +20%. Host’s attacks inflict +25% more Ignite Trauma. Ignited enemies take +20% more Fire DMG from the host (independent multiplier)

BOT: ATK 59. Total DMG +35%. Weapon Active inflicts +20% more Ignite trauma Ignite DMG +20%. Every time a non-Weapon Active attack deals damage, Weapon Active gain Fire DMG +20%, last for 15s, can be refreshed, max 5 stacks. Reset stacks on exit.

2 SET: Against Ignited enemies, you take 20%(v1) > 30%(v2) > 12%(v3) less DMG. Host's Ignite DMG +30%(v2) > 20%(v3)

3 SET: All enemies on the field take +10%(v1) > 14%(v2) more Fire DMG Total DMG from the host (independent multiplier). If the enemy has more than 2 Ignite stacks, the enemy takes additional +5%(v1) > 6%(v2) more Fire DMG Total DMG from the host (independent multiplier), cannot stack.
(Note: Independent multiplier clause removed from beta, but as far as we know, take xx% more dmg from host counts as independent multiplier, and even patch note states effect remains the same)


SIRIN WEAPON PRI-ARM
ATK 440 CRT 20

ACTIVE
[SP: 0] [CD: 0s]
The weapon active's CD, max charges, and effects are based on wielder type. Ignite DMG gain Total DMG +25%.

When Weapon Active hits an enemy, deal additional Ignite DMG equal to 140% ATK x target's Ignite stacks, min 1 stack, max 5 stacks (CD: 15s).
Miracle Magical Girl equip bonus: The above effect can only be triggered when casting [Judgement], and gain 3 stacks of [Magical Girl Time]. When casting [Split], summon four additional needles, dealing Ignite DMG equal to 200% (v2) > 170% (v3) ATK x target's ignite stacks, min 1 stack, max 5 stacks (CD: 15s).

PASSIVE 1
Ultimate and Burst Mode ATK gain Fire DMG +25%. When Ultimate or Burst Mode ATK hits an enemy, for every Ignite stack on the enemy who has the highest number of stacks, restore 1.5 (v1) 2 (v2) SP, max 5 stacks (CD: 15s).

PASSIVE 2
When wielder is on the field, ignited enemies take 20% (v1) 15% (v2) more Fire DMG. If the enemy has more than 1 ignite stack, the enemy takes 20 (v1)% > 18% (v2) more Ignite DMG.

Edit

Pub: 28 Jul 2023 17:51 UTC

Edit: 31 Aug 2023 11:28 UTC

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