Why SERVER2 is special

  • War mechanics enables every small kingdom fight top dogs and be meaningful.
  • Kingdom states (Growth, Mobilization & Offensive) allows you to find our own strategy.
  • We have passive probes income, so you can build probes stronghold and have double output in war time.
  • VP (aka honour) system rewards players for successful WLs and probes actions.
  • CTF (Capture-the-flag) game adds additional spice.
  • 60 min ticks, combined with faster WLs return make perfect balance with your real-life duties :)

Sign in at https://s2.sklone.net, and learn more!

S2 ROUND12 - Round of Victory Points race! Key changes

  • Round winner is decided by most victory points (VP) collected
  • Round may end earlier, if VP leader earns 4000 VP
  • War ends when some sector surrenders (winner sector(s) split losers war fund, earn extra xp and fall into 48 ticks NAP)

VP points system: https://rentry.co/sklone-s2-r9#victory-points-vp-system-in-nutshell
War system summary https://rentry.co/sklone-s2-war-system

PT/Race changes

  • Volcanic buff (-90% power, probe armor and increased power storage)

List of all changes for R12

  • Probes income budget will be reduced towards round end by up to -67% (start at 30 money x uni_land, and end round with 10 money x uni_land)
  • Probes loses reduced for aggressive probe missions (will be identical to spy missions)
  • Increased to max 8 kingdoms per sector
  • Every sector VP level cost fixed 400 points, max level is 60 (used to be 50)
  • Minimal land reward is 40 land
  • Round income bonus of 10% (multiplied: regular income x 1.1)
  • Kingdom war fund (locked Vault at constant 10% deductions, with 1000 money/land limit)
  • VP column in sector view for each kd in sector view, VP field in kd profile
  • VP scores
  • Game ends once one kd reaches 4K VP
  • Add VP column to top scores and open data endpoint
  • Archive scores with VP points
  • Game doesn't stop after round end, when scores archived. Chaos mode is just regular game until real server reset.

Work in progress: Surrender option in case of war, winner sector wins extra VP and war fund (will be done before newbie mode end)

Good to know

  • Probes will generate passive income (1 probe will make 1-6 money per tick (depends on Universe average probes ratio per land)
  • You cannot rob food kingdoms, when you grow above 1000 land (all probe runs can be used to interact other players)
  • Food kingdoms grow up to 2500 land.
  • Food will exit with +25% more defence than Universe average defence per land.
  • Victory Points system introduced (sectors accumulate VP and get income bonus)
  • CTF - Capture The Flag introduced (flag holder receives +10% income and +10% pop, his/her sector doubles VP gains)
  • HGL unit now has 6/6 points, 15NW and base cost is 1200 gold
  • War state doubles defender loses to 10%, Peace relation takes away 2%, Kingdom Defensive state takes away another 2%. Best case scenario target suffers (10-2-2=6%) defensive loses.
  • Small kingdoms will suffer reduced defensive military loses regardless of War relation.
  • Food leaves newbie mode with ~ 250 tanks and almost zero money (hence, probes generate passive income).
  • Land rewards doubled and tied to top1 land value.

Check other changes from previous rounds, especially S2R9 and S2R10
https://rentry.co/sklone

Edit
Pub: 04 Mar 2022 23:00 UTC
Edit: 08 Mar 2022 13:19 UTC
Views: 428