/tcgia/ Decks: Patch 11 Archive

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Decks: Card Pack 11 Patch

Doggo Aggro

Airi heads/dogs Aggro: list

Deck Archetype: Aggro.
Suggested Oshi Power: 2 dmg.
Mandatory Oshis: your emo teenage sleep paralysis demon - who is responsible for the dog food ads you keep getting out of nowhere.
How to play? Two common adagios are that "dogs are man's best friend" and "Diamonds are a Girl's Best Friend" - though the latter is not an adagio, no matter how much I'm trying to force a witty zeugma. This deck combines the two, arriving at the unsurprising result that dogs subjected to HPHT treatments are, indeed, a G.I.R.L.'s best friend. Q.E.D. If none of these awful jokes landed, you might want to stay away from this list, as it requires a number of braincells of a different magnitude compared to your typical aggro, as well as a few mental disorders. Naturally, you still want to hit face (mostly), and the mana curve is flatter than an Horndog past the third mark, but if you awake your dogs (Sleeping Airi Dog) at the wrong time, or misuse your buffs (Airi Dog, Fish Launcher, Harlot, Stimulant Provider), you are not gonna go far, nor hit that, kid. Rie and Ringodachis are, as usual, pivotal to deal damage to your opponent, but you shouldn't underestimate Buttercookies: they are your Swiss Army Knives. Finally, Neko Chibi Wemi represents yet another slap to your opponent's (oshi's) face, and Jerry is there for the sole purpose of making you believe that you could have won - if you only drew it at the right time. Have you noticed how "doggo aggro" sounds much like Dogra Magra? I noticed. You should notice too. Before it's too late. Before things get gothic. Before things get avant-garde. Before moon runes start infesting your dreams. Before Buddha's Little Finger(s) take over, and you lose yourself into the form of an aggro player.
Back to the Future

Fair Aggro

Fair Aggro: list

Deck Archetype: Aggro.
Suggested Oshi Power: 2 dmg.
Mandatory Oshis: Alan Turing, Lack of Meds.
How to play? <code>

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if (isMulliganPhase == true) {
    for (Card card : hand) {
        if (card.cost > 2 || card.name == "Pafu" || card.name == "Beeko" || hand.count(card) >= 3) {
            reroll(card);
        } else {
            keep(card);        }}}
if (opponentsTurn == true) {
    executeMacro("ALT + Tab");}
if (isEndingPhase == true && hasConceded == false) {
    attackOpponentOshi(allCardsOnBoard);}
if (opponentPlayed("Runie") && opponentOshi.health > 10) {
    concede();}
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if (opponentOshi.health == 0) {
    typeMessage("gg");
    wait(10);
    typeMessage("draw monster cardo");
    wait(0.0001);
    attackOpponentOshi(allCardsOnBoard);}
if (onPlay == true && turn == 1) {
    if (hand.contains("Doremu")) {
        playCard("Doremu");
        if (hand.contains("Shiina Bee") || hand.contains("One Raccoon") || hand.contains("Rie")) {
            targetCard(selectTarget("Shiina Bee", "One Raccoon", "Rie"));
        } else {
            randomFunction(hand, 2);        }
    } else if (hand.contains("Gumi")) {
        playCard("Gumi");
    } else if (hand.contains("Pafu")) {
        playCard("Pafu");
    } else {
        concede();    }}
if (onPlay == true && turn == 2) {
    if ((opponentPlayed("Panko") || opponentPlayed("Rie")) && hand.contains("Fish Launcher")) {
        playCard("Fish Launcher");
        targetCard("Panko", "Rie");
    } else if (hand.contains("Panko")) {
        playCard("Panko");
    } else if (hand.count("Rie") >= 2) {
        playCard("Rie");
    } else if (board.hasCards() && hand.contains("Fish Launcher")) {
        playCard("Fish Launcher");
        targetCard(board.getAnyCard());
    } else if (board.hasCards() && !hand.contains("Fish Launcher")) {
        playCard("Airi Dog");
    } else {
        concede();    }}
if (onPlay == true && turn == 3) {
    if (!board.hasCards()) {
        openChat();
        typeMessage("slur");
        if (!hand.contains("Shiina Bee") && !hand.contains("One Raccoon")) {
            concede();
        } else {
            playCard(selectTarget("Shiina Bee", "One Raccoon"));        }
    } else if (board.hasCards() && opponentBoard.hasCards()) {
        if (hand.contains("Airi")) {
            playCard("Airi");
            attack(opponentBoard.getAnyCard());
        } else if (hand.contains("Rie")) {
            playCard("Rie");
            activateEffect("Rie");
            if (opponentBoard.hasCardWithHealth(1)) {
                attackWithOshi(opponentBoard.getCardWithHealth(1));            }}
    } else {
        playRandomCardsFromHand();    }}
if (onPlay == true && turn > 3) {
    if (!board.hasCards()) {
        openChat();
        typeMessage("slur");
        if ((!hand.contains("Shiina Bee") && !hand.contains("One Raccoon")) || opponentLife >= 10) {
            concede();
            uninstallBrowser();
            wait(10);
            reinstallBrowser();
            postPenisPicInPcgia();
        } else {
            if (opponentBoard.hasCards() && hand.contains("Ember")) {
                playCard("Ember");
                targetCard(opponentBoard.getAnyCard());
                playSong("Saliva – Click Click Boom");
            } else {
                playRandomCardsFromHand();            }}}}
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if (onPlay == true && turn > 4) {
            if (opponentBoard.hasCardWithHealthGreaterThan(3) && opponentBoard.getCardName() != "Shiina Hermit Crab") {
                if (hand.contains("Beeko")) {
                    playCard("Beeko");
                    targetCard(opponentBoard.getCardWithHealthGreaterThan(3));
                } else {
                    playRandomCardsFromHand();                     }}}
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if (onDraw == true && turn == 1) {
    if (hand.contains("Panko") || hand.contains("Rie")) {
        playCard("Coin");
        playCard(selectTarget("Panko", "Rie"));
    } else {
        concede();    }}
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if (onDraw == true && turn == 2) {
    if (board.contains("Panko") || board.contains("Rie")) {
        typeMessage("gg ez");
        waitForOpponentToConcede();
        initiateVisualSubroutine("Naked Griffith and Guts splashing each other") {
            if (male == true && erection == true {
                typeMessage("no homo"); }}  
    } else {
        concede();    }}

</code>
Back to the Future

Duplication Zoo

Duplication Zoo Midrange: list

Deck Archetype: Zoo Aggro.
Suggested Oshi Power: 2 dmg.
Mandatory Oshis: Panko, Francis of Assisi and Pippi Longstocking (the last two being actually Pippa's ancestors - t. Dan Brown).
How to play? On the surface, this deck might seem like a more phlegmatic and demure version of Wide Aggro; far from it, it has the tools to explosively refill your frontlines, and engines allowing you to sometimes outlast proper mid-range decks, despite lacking single menacing drops. As proven by Roman Republic's Legions, Napoleon’s Grande Armée and Will Smith's Oscar Punch, a simple, straightforward battle-plan is often the most effective: in this case, you want to buff your Shiina Bees and then multiply them with Sakana, despite how bad that might sound. Doremus, Fish Launchers, Harlots and Jellybitos are all there for the buffing, while Beehives, Kyoufuu Allback and Mini Molds give you the extra reach you might sometimes need. The deck also packs some AOE and single targets removals in the form of Alice and B(ob)eeko. Having more engines than a Lun-class ekranoplan, the deck works best played like a Zoolock. No: that does not involve bestiality, nor pet play (at least not necessarily), but wearing down your opponent with attrition tactics and chip damage until you’re ready to deliver the final, decisive swing. By the time the game is over, your opponent will have fully absorbed the teachings of Al-Muqanna: "Beehives and Sakana are abominable because they increase the number of Sad Bees". Given how dangerous Alice is to your board early on, Incel Jelly likely agrees.
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Airi Power

Airi Power: list Airi Power 2

Deck Archetype: Mid-Range/Oshi Power.
Suggested Oshi Power: 2 dmg.
Mandatory Oshis: Ember, Panko, Airi (left); Ember, Panko, Airi (right).
How to play? Yap buffs oshi power (damage and healing). Clicking your oshi power makes your Airi yap. Stri Club Owner Airi lets you click your power for free (for FREE?). Venerable Airi lets you click your oshi power twice a turn. Neko Chibi Wemi is an extra oshi power when you need it, for free (for, yeah). The synergy is plain. A few heal/burn cards (Yuri, Hostess Ember, Makinist), some removal (Beeko, Yuri) and a few tempo cards (Ember, Beehive) round up the deck, making it into a midrange with staying power. Consider keeping your Strip Club Owner Airis and Airis for the late game unless you have no other options: 1 Airi and 1 Strip Club Owner Airi, played after Venerable Airi, are 6 direct damage and 2 3/3s in a turn. If you really want to complete that He-Man cosplay you have been dreaming about since you came across Friendship is Manly, you'll need your Sword of Grayskull: Great Pon Wolf Airi gives you what you need, also ensuring that the game ends before your dinner (namely, instant noodles) is ready, one way or another. Heyyeyaaeyaaaeyaeyaa. So, the question is: is Wizard Ember She-Ra, Teela or Orko? Watch content, baka.
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Switcharoo Combo

Switcharoo Combo: list

Deck Archetype: Mid-Range/Combo.
Suggested Oshi Power: 2 dmg.
Mandatory Oshis: Hime, Ember.
How to play? Legend has it that the God of /tcgia/ balanced the base stats of cards (attack and health) around the arithmetic mean, chopping off the half of the curve which stood out the most. Arithmetic mean. Not the geometric, not the harmonic. As a result of this divine edict, cards with balanced attack and health tend to trade best with their peers and are often the best offensive options for their mana cost - effects aside. Naturally, this leaves health-focused decks seemingly weaker. Yet in their mercy and foresight, God left a loophole, a rebellion controlled opposition seed, an Anomaly: a card list passed down from the equivalent of Phase Connect's First Council of Nicaea on matters pertaining the omegaverse's historical origins. Embrace your aptness for transmutations and rise from the bottom. With cards like Erina Worm, Nurse Shiina, Hostess Ember, and Liberator Shiina, you’ve got sticky, hard-to-remove minions that can deal with wide boards effectively, while being highly resilient to AOEs. When your opponent least expects it, you can transform these wiggly noodles into offensive powerhouses, with explosive one-turn kills. While these cards may not trade well against similarly valued ones, healing effects are usually 2-3 times stronger than damage effects for the same cost. Nurse Shiina and Hostess Ember's full service needn't be just a dream. To round out the deck, Rie, Ember, and Pafus provide essential early board control. Timely switches can help you neutralize key enemy cards, and set up better trades for you. Still, there is a limited number of rabbits (Buttercookies and Anomalies) in your magician hat, so you'll need to abuse your Saturgay experience to come out on top. Keep your opponent on edge, never sure when you’ll turn on the offensive. Once they dread the Liker in you -as bad as it sounds- half the battle’s already won.
Back to the Future

Boring Midrange

Boring Midrange: list

Deck Archetype: Mid-Range.
Suggested Oshi Power: 2 dmg or Nasa Cat.
Mandatory Oshis: Ember, all /pcgia/'s anons independently of their color. Because what matters is that we are all on the spectrum, anyway.
How to play? A deck doesn’t need to be flashy to win. This midrange build is a straightforward collection of cards that are simply good: good base stats, good effects, good times. In many ways, it serves as a foil to the chaotic Switcharoo deck mentioned earlier. Like most midrange decks, the focus here is on 3/4 drops, keeping things low on the mana curve and optimized. The card-draw from Jelly helps keeping the tempo high in later stages of the game; meanwhile, the synergy between Iori and Aiko (Iori cataphract) can produce early snowballing effects, often leading to a slow, inevitable win. There are few tricks and close to no surprises, yet this dependable stock Subaru does not brick often. While none of your plays is ever going to be featured in a fragmovie with Infected Mushrooms as a bg track, you don't need to be Ryu Fukui to hit the right notes with this list. Perfect for beginners and art teachers unable to get their heart rate above 60 bpm.
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Yap Midrange

Yap Midrange: list

Deck Archetype: Mid-range.
Suggested Oshi Power: 2 dmg.
Mandatory Oshis: Jelly, Lumi, Ember, paracetamol.
How to play? Yap is the fifth fundamental force governing this universe. It can increase the damage you do, the amount of health recovered, and give your opponent an excruciating migraine. Being a yap-focused deck, this list does the same, bringing a yapping core (Airi, Lumi, Jellumi) and a varied set of unique tools to complement it. Airi Plush, Lumidoro, Airi and the Iori/Aiko combo allow you to have a good early presence on the board, and Alice is there to stop you from being rushed down. Try to fit in an Oshi power when Airi and Lumidoro are on the board, especially before dropping an Alice, for maximum efficiency. The inclusion of Nikki, Wanderer, and Liberator Shiina -1 copy each- makes the deck extremely flexible, and able to answer to any play (in principle, depending on your luck) and your finishers, Lumi and Jellumi, double up as flex slots, allowing you to steal lemons, as well as your opponent's best cards.
Back to the Future

Nasa Cat Midrange/Aggro

Nasa Cat Midrange: list Nasa Cat Aggro: list

Deck Archetype: Mid-Range (left), Aggro (right).
Suggested Oshi Power: Nasa Cat.
Mandatory Oshis: Lumi-forma-de-Taliesin, Ember, Yuri (left); Jelly, Lumi (right).
How to play?
Nyanya-na, nya-nya-nya, nyanya-na-NAAAA
(DUM... dum-dum-dum, DUM... duuummm)

Nyanyaaa nyaaa, nya-nya, nyaaaa
(dun-dun, da-da-daaa, softer, legato phrasing)

Nyanyaaa nyaa, nyaaaa na-naaaa
(da-da-da, da-da-daaa)

Nyanyaaa nyaaa, nya-nya, nyaaaa

Nyanya-na, nya-nya-nya, nyanya-na-NAAAA

Nya-NYAAAA, nya-nya-nya, nyanya-na-NA!
(DUM... dum-dum-duduDUM)

By all means, one of the most satisfying decks of patch 11, but keep this a secret. Nasa cats. They are cuter than murlocs, they kill rrats, and they have a tendency to discriminate transversally depending on objective features grounded in facts and logic. What else could you want? Summon them (Neko Chibi Wemi), Draw more of them (Michi Cat), Buff them (Alpha Nasa Cat), BUFF THEM MORE, and permanently (Super Alpha Nasa Cat), Do not Breed them, I said do NOT Breed them, have Hagneko and Bard Lumi lead them into battle, in a blend of Nyan Cat and the Rohirrim charge. Nya-Nya! The version on the right fields the token themselves, for explosive openings: going wide early is a viable tactic - even if you get punished, the deck runs enough engines to support your Tyler sisters catty & bratty roleplay.
Back to the Future

Demon Lord Combo

Demon Lord Combo: list

Deck Archetype: Combo.
Suggested Oshi Power: 2 dmg.
Mandatory Oshis: Panko, Yuri, your demonic left eye which is trying to take over your body and have you star into an AV which actually stands for repressed desires of your long-gone youth.
How to play? O bratty ritualposters. Players and weebs, lurkers and lost tourists. As the sixth moe moon is freed from darkness' synaptic laces, pay heed to Du Kang's bloody murmors. From far and wide, Doremus assemble to honor dork shadows, for her yearnings are deeper yet. By the blood contract foreesen by the plushie, Yuri's wrath, and the sacrifice of the two Pafus whose name is inscribed in flesh and spoilers, the board is rended, and the Demon Lord descends, drawing from her supporters' pachi pachis the strength to banish the fake truth of the worldo. Eaten from the inside by Wemiko's chuuni rot, and a debatable diet - her wits are long gone. Cold, heartless, her eminence commands pawns to spear-head the end of all games from a slightly less illuminated throne in a penumbral castle in the city whose walls the sun does not dare meet (probably Glasgow). Just a single card, changing der zustand des vorstandes? Bakana! And yet she has acquired it. Unverwundbarkeit (TL note: Unverwundbarkeit is a German word). The power to change the world: darkness, AND light, on her side(s), taking Doremus' smug semblances. A power to defy God, to defy (I) Looove (You), to defy even Beeko. Can you cut through her minions and climb all 7 volumes of the Dark Tower before the clock of doom strikes the final hour? The one who throws fishes meets the one who goes by the name of Fish. Nobody can resist her now. Dakkara... put on your robe and maou eyepatch, as the game was over from the moment she stepped on the stage.

If you do not happen to draw Demon Lord, worry not: Nurse Shiina and Beehives (plus Fish Launcher and Sakana) provide you with more than enough options to put pressure on your opponent, and get into range to finish them off with burn damage (Yuri) and/or your oshi power. Note that you have a wide range of removals, and some heals, so stalling is definitely an option. Just be careful not to waste your single copy of Buttercookie, or your middleschool night's dream will come to an abrupt end.
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Yap Jellumi Combo

Yap Jellumi Combo: list

Deck Archetype: Combo.
Suggested Oshi Power: 2 dmg.
Mandatory Oshis: Jelly, Lumi.
How to play? Against all the empirical evidence gathered at Christmas parties and literature clubs by heroic scientists, /tcgia/'s creator decided to have yap scale linearly rather than exponentially. Sometimes, it’s better for art not to imitate life, since Yap is still more than capable of Dragon Kicking your ass into the Milky Way - by dealing 21 damage to your face at turn 10, without leaving you much of an option beside counting how many little Indians (for legal reasons) are left. The combo is simple: drop Jellumi and hide her from your opponent’s reach with Ringodachi on turn 9. Then, clone her on The 6th Day with agent Jelly is You, and fire off your Gumis and Oshi power. 21 damages is a lot, especially since the deck also runs 2 Yuris and 3 Starknights for extra insurance, and you’ve still got an 8/7 on the board ready to strike. The challenge is setting up the preconditions to meaningfully blow your load: Jerry and Plankina help you speedrun through the deck, and the inclusion of Cult Leader Lumi greatly decreases the chances of Jellumi being MIA when the time comes. Alice, Yuri, and Kyoufuu Allback are your stalling tools - use them wisely: since the opponent is on the clock, the opportunity should present itself. Turn 9 is pivotal, as you’ll be open to attacks, but the inclusion of Makinist and Hostess Ember should help you pass the stamina test. And while the average romantic, I Ching-obsessed combo player spends the entirety of the game replaying The Sword in The Stone's Merlin's "when, when, blast it all, when?!" in their mind on loop, remember that sometimes the best line of play is giving your combo up - the deck is perfectly capable of winning without it.
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Monkey Mill XD

Monkey Mill: list

Deck Archetype: Mill.
Suggested Oshi Power: 2 armor.
Mandatory Oshis: Yuri, Panko, Final Fantasy's spirit of the jungle (Marlboro).
How to play? Some players might find this deck list disturbing. Reader discretion is advised.
Fatigue has earned the nickname "the silent killer" in many areas: car crashes, crumbling marriages, gacha games. But in this deck, fatigue doesn’t just silently finish you off in a whimper; it does so with a chorus of monkeys laughing all the way, dealing 21 damage over 6 missed card draws. Enter Jelly Monkey (XD), your key to drawing those 6 cards you need to mill your opponent while avoiding self-destruction, and the one providing Joaquin Phoenix-tier comedic relief. Businessy Jelly, aided by Starknights and Sakana, can force-feed your opponent so many cards in such a short span (up to 8 in 1 turn), that not even a lifetime of Tribal Hunter practice or hentai-level esophageal peristalsis can stop them from choking. Still, you might want to choose the right time: feed them too early, and you will have trouble dealing with their moves, even with all your removals (Beeko, Yuuri, I Looove You) and healing (Nurse Shiina). Since your deck will soon resemble Jelly's hut, and Remi's worst nightmare, 2 Pafus can fit in, and help you soften the first turns, weakening the opponent's offensive. Still, do not be afraid to proc tummy hort on Nurse Shiina or Kyoufuu Allback if you need to. If you’re up against a deck running The Forbidden One, or deck-refilling cards, you might as well start eyeing that button in the bottom right. On the other hand, if your opponent brought a lot of card draw or is playing a combo deck, well, they’re about to get exactly what they fucking deserve! XD
Back to the Future

Super Ego Control

Super Ego Control/Combo: list Super Ego Control/Combo: list

Deck Archetype: Control.
Suggested Oshi Power: heal 2.
Mandatory Oshis: Dizzy, Jelly, Ember (left); Dizzy, Jelly (right).
How to play? The closest thing to prison control in tcgia, this deck thrives on containing threats until you’ve saved up enough bread to construct a Great Wall capable of holding off any mongol list that hasn’t been built by a professional therapist. Rie (plus Pafus) offers much-needed early board presence for what is otherwise a diesel at Polar temperatures for the first 3 turns. Not that it needs to, since you'll likely want to flip the playing table turn 4 or 5 with Yuri. From turn 5 onward, things should start looking up: Alice, Fish Launcher, Ember and Yuri all make an impact the moment they hit the board, with the deck's silences allowing for aggressive clears and stuns. Chef Dizzy’s knowledge of /meat/ lets you either ramp into your key cards, Chadbug and Id (your finisher), or turn Super Ego into a wall of death that locks your opponent out of the game, much like their bathroom's mirror. Cloning (Jelly is You) a silenced or taunting Super Ego will, most likely, result in uncanny guilt-tripping, as well as your victory. In a way, this deck plays as a long fuse burn. Contrary to popular belief, ego death isn’t a problem (you never had one to begin with), and you can survive your Id being invaded. Instead, if your Super Ego gets dealt with (God, I Looove You, Jelly is Me) before you can do anything meaningful, your best bet is to put on the ritz, let your hair down, jump on the play table, and start freestyling Fromm’s "To Have or to Be" to Code Geass’ 0 theme while doing your best Lǐn Xuě Yā impression – in the hopes that your opponent dies of second-hand embarrassment. The version on the right is even more Yuri-coded, whatever the fuck that means. It also fields a starman, waiting in your hand to combo with Hostages, but the princess is in another castle. Consider mixing in Hime Cubes and other curve balls (like Ashelia, Muumi & Buttercookies) to surprise your opponent.
Back to the Future

Mill Exodia Control

Mill Exodia Control: list

Deck Archetype: Mill/Control.
Suggested Oshi Power: 2 armor.
Mandatory Oshis: Ember, Panko, Yuri.
How to play? One of the perks of running Grandpa’s best card in your list? Instant boost to your d*ck size. Those extra 4 cards make a huge difference when it comes to fatigue, allowing for a hybrid list featuring a 20/20 Zord so massive it makes the SPD Delta Command Megazord look straigh out of a Taiwanese puppet show, as well as symmetric draw (Businessy Jelly) long-term planning. Here's a little lesson in trickery: since you’re running two Exodia-related oshis (you whore), you might even consider tossing in a Ringodachi for that extra bullshit (crazy). It’ll put your opponent’s deck up against a checklist longer than your mom’s shopping list after she sees the state of your bathroom (likely something inbetween Filthy Frank's used instant ramen cups and Snoop Dogg's garden shed, if you play this deck). Beeko, Ember, Hostess Ember, and Yuri are all solid additions that fit into most decks, while God rounds out the list, offering more hard removal and tools to further drain your opponent’s resources. Sure, people might not like you for playing this list – but if you’re even thinking about unleashing this hate crime, there was not much to like in the first place; so you might as well turn up Agnus Dei and see what creative insults your opponent can come up with running through your corridors.
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Archived 08/08/25 [yeah, it's redundant. I just like useless fields]

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Pub: 08 Aug 2025 18:46 UTC

Edit: 08 Aug 2025 19:06 UTC

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