/tcgia/ Decks: Patch 9 Archive

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Decks: Card Pack 9 Patch

Hime Ninja Combo

Hime Ninja Combo: list Hime Ninja Alt: list

Deck Archetype: Combo/Aggro.
Suggested Oshi Power: 2 dmg.
Mandatory Oshis: none (left); Hime (right).
How to play? Rie is a ninja, ready to peg her opponents from the shadows of a Ringodachi whistling Grubhub Dreamers. Play her when the board is in your control, and pump her full of buffs like she's Lance Armstrong or a student undertaking the Gaokao. Have her attack face every turn, twice a turn, and use Pafus, Airiheads and everything else at your disposal to suit her needs. Careful with the Himebitos: AOE removals can ruin your day, and you have no ways to come back. Hopefully, Rie will survive long enough to get in range to finish off your opponent with your hero power, if not with the princess herself. Waiting one more turn to drop Rie + buff (Fish Launcher) + hidden (Ringodachi) will win you games; using up all your offensive buffs too early will lose you games. Remember: it's a combo deck.
Back to the Future

Burn

Burn: list

Deck Archetype: Burn.
Suggested Oshi Power: 2 dmg.
Mandatory Oshis: Panko, Hime, Ember, Sir Terry Pratchett.
How to play? Burn is a Neolithic archetype, as ancient and obscure as the omonymous Deep Purple song, which didn't even make it into JoJo. It isn't usually supported in modern TCGs, and for good reasons: burn decks are the equivalent of snipers in FPSs, mostly ignoring the board-state unless something gets too close for comfort. /tcgia/ fixes the core issues by making core burn pieces like Yuri and Hime Cube symmetrical. In line with that, burn players' objective is establishing pseudo-equality conditions through early damage (Panko, Rie) and access to healing (Makinist, Hostess Ember), while keeping the board in check. Cards like Ember provide the necessary board presence, and Beeko and Kyoufuu Allback eliminate and delay threats, buying time for the direct damage to pile up. This deck tends to suffer against opponents playing the long game (be wary of armor oshi power), but it is not by any means as brittle as aggros can be.
Back to the Future

Pikmin Combo

Pikmin Combo: list Ninja Combo: list

Deck Archetype: Combo.
Suggested Oshi Power: 2 dmg.
Mandatory Oshis: Jelly (left); Ember (right).
How to play?
Weighing scale broken
Her abs are now oaken
Q-1 moves out and engages

Forego the garter
Can't hold the firestarter
One punch is all that it takes

An unfeigned praise (praise)
Sets her ablaze (ablaze)
It’s the power of Pikmin you feel

Her combo is precise
Time to slice and dice
The only thighs that you should fear

There will be weight-gain
The bud in the mirror cannot be contained

Not a single pome-left
The architect smiles and nods his head

Because your d*ck doesn’t have what it takes
Oh no
There will be weight (weight)-gain (gain)
It's the only card I've ever read

This deck operates similarly to Hime Ninja, with Pikmin Ember at its heart - it is a bit slower; however you get the satisfaction of fielding the biggest girl of them all. A single Doremu can turn her into a solid 5-drop, so take her to the local daifuku fair and stuff her full while you wait for turn 5 (or 6). Since your entire strategy revolves around her, consider holding off an extra turn to shield her from hard removal using Ringodachis. Once she’s safe, you can duplicate her with Jelly is You, while harrassing your opponent. When it comes to this combo, AOEs and soft removals can hardly inconvenience you; however, do keep in mind that, depending on the matchup, you might be facing heavy pressure by the time you can pull it off. Both Ringodachi and Jelly is You trigger Pikmin’s ability, quickly pushing Ember past the 10/10 Schwarzschild breakpoint, recreating a few Totally Spies! episodes in the process: your opponent will learn the hard way that Ember's Young's modulus only increases the more you feed and pamper her, and that, sometimes, Just Dance's score is best measured on the Mercalli scale. The list on the right mixes the "ninja decks": it might be less frustrating to wait for the pieces you need, but the resulting combos are less likely to finish off your opponent.
Back to the Future

Dizzler Reanimator

Dizzler Reanimator: list

Deck Archetype: Midrange.
Suggested Oshi Power: 2 armor or 2 dmg.
Mandatory Oshis: Dizzy, Ember, BEATRICE!
How to play? This deck simultaneously proves that Bong Joon-ho's Parasite is objectively good, and Solo Leveling objectively mediocre. And if you think I'm going to elaborate on that, you're in for a sore disappointment, passive brainlet. Lovebugs/Kindlings + Fish Launcher and Smug Wemi give you solid options for the first 2 turns, setting the stage for you to transform the game into an 8 Queens puzzle variant for your opponent. Dizzy and Ashelia can apply a deceptively large amount of pressure, weaving a tangled web out of their play lines. Muumi + Ashelia/Remi Car are devastating value swings -though a bit pricey- and Sakana can either make your Shiina into tcgia's equivalent of Age of Empires II's bombard towers, or have Muumi Pipiru Piru Piru Pipiru Pi (why is there no Dizzy cover anyway?) overtime; the choice is yours. You might sometimes feel like you cannot get value out of your cards: it's a skill issue. Pro tip: if you don't chant "keshite riraitoshite kudara nai chougensou wasureranu sonzaikan o, kishikaisei riraitoshite imi no nai souzou mo kimi o nasu gendouryoku zenshin zenrei o kure yo" throughout the game, you'll be cursed with either ED, saggy tits, or both.
Back to the Future

ShiinaBot Otsu Control

ShiinaBot Otsu Control: list

Deck Archetype: Control.
Suggested Oshi Power: 2 armor.
Mandatory Oshis: Shiina, Ember, Yuri.
How to play? Play conservatively until you can drop your Shiinabots on the board and multiply them using Dead Cat. Alice, Shiina Hermit Crab, Smug Wemi, Ember, and Nikki can give you the time you need to set up a board which never truly Blue Screens (though it is always on the Verge of Death). Once Shiinabots are on the board, you can truly start abusing your board clears (Yuri, Hime Cube) and gain incredible value, reassembling your attackers like it's a vintage cult horror movies marathon. Cult Leader Lumi, Nurse Shiina, Venerable Ember, and Fish Launcher can also help you fix your Shiinabots when needed. Notice that God and silence are your worst nightmares, which automatically makes you a Scandinavian Metalhead according to Worship Leader Magazine - please roleplay accordingly during duels.
Back to the Future

Archived 08/08/25 [yeah, it's redundant. I just like useless fields]

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Pub: 08 Aug 2025 18:39 UTC

Edit: 08 Aug 2025 19:04 UTC

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