Sagira ♀
Eyes up, guardian.
All you have left is your mind. And, all things considered, that's not too bad. –Bond of Refuge
Your head is not all that it seems to be. There's two lives there, you think. Now there's three. A world before the dark, and another drenched in it, with only the dimmest of lights to guide you through. You do definitely remember having hands, though. But whatever trials and tribulations, you know the solar light still burns bright within you. It can't be anything else, can it, o' wanderer mine?
· | · |
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Origin: Ex-Human (Fragmented) | Occupation: Warlock |
Species: Fennekin | Affiliation: Fireteam Stardust |
Level: 16 | Experience to Next Level: 122/240 |
Worn Item: N/A | Clothing: N/A |
Pokécoin: 992₽ | Glorious Gold: 0 Bars |
Pokémon's Ability | Description |
---|---|
Magician | When using Attacking Moves, the User steals an Item from their Opponent. |
Normal Rank
95/1200 points to Bronze Rank
Stat | Points: 3 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 15 (23HP) | 23HP |
Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Physical Damage |
Special Attack | 4 | Species Bonus, Special Attack Tier ɪ | +5 Special Damage |
Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Physical Mitigation |
Special Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Mitigation |
Speed | 0 | ɴᴏ ʙᴏɴᴜs | 4AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Scratch | 4BP | 4AP | ≥2 | ![]() |
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No secondary effect. |
Flame Charge | 4BP | 5 (-1) AP | ≥2 | ![]() |
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Priority. |
Ember | 4BP | 5AP | ≥2 | ![]() |
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19-20; The Opponent is afflicted with Burn. |
Howl | - | 4 AP | - | ![]() |
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The User's Attack is increased by 1. The User may select additional Allies to have their Attack increased by 1 at the cost of 2 AP each. |
Basic Attack | 4BP | 4AP | ≥2 | ![]() |
Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Eᴍᴘᴛʏ | Description |
Eᴍᴘᴛʏ | Description |
SPECIAL BONUSES
You have 35 points to spend.
0/10+2 IP | ▯▯▯▯▯▯▯▯▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Rememberance | The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. | 0 IP |
2. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A |
3. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes | Tier Bonus | Description |
---|---|---|
Attribute: Pyromancy ɪɪɪ | ᴍᴀx (+3) | Helps with manipulation of fire. |
Attribute: Thaumaturgy ɪɪɪ | ᴍᴀx (+3) | To master the methods of magic. |
Stat: Special Attack ɪ | Tier ɪ (+1) | Refining the light within. |
Training | Tier Bonus | Progress (Numerical) | Progress Bar |
---|---|---|---|
Training for Attribute: ??? | Tier ɪ (+1) | 0/3 | ▯▯▯ |
Currently Training for Stat: Special Attack ɪɪ | Tier ɪɪ (+2) | 2/9 | ▮▮▯▯▯▯▯▯▯ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: N/A | Vacant Worn/Held slot. |
Equipped Item: N/A | Vacant Worn/Held slot. |
1. Red Gummi | Gives +10 IQ points to Fire-Types. Gives +5 to other types. This is spicy. Also liquid, contained in a cup. |
2. Red Gummi | Gives +10 IQ points to Fire-Types. Gives +5 to other types. This is spicy. |
3. Tiny Reviver Seed | Revives fainted Pokémon to half HP. |
4. Eᴍᴘᴛʏ | Vacant inventory slot. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Gold Gummi | Gives +10 IQ points to Psychic-Types. Gives +5 to other types. Tastes like steeped tea. |
2. Fire-Type Gem | Holding this feels incredibly hot. Boosts a Fire-Type move's damage by 3. Changes Rotom form if consumed. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
RP Item | Pile of used Blast Seeds | A pile of gathered Blast Seeds, all burnt and mostly spent. |
RP Item | Chargestone Shavings | Energy used to course through this. |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Tail Whip | - |
Eᴍᴘᴛʏ | Description |