BACK TO CHARACTERS Skitty

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A determined-looking Skitty, with no name to speak of, apparently. For now.

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Origin: Ex-Human (Fragmented) Guild Role/Occupation: ?
Species: Skitty Affiliation: Team Stardust
Level: 19 Experience to Next Level: 102/285
Worn Item: N/A Clothing: N/A
Pokécoin: 2980₽ Glorious Gold: 0 Bars
Pokémon's Ability Description
Wonder Skin The Opponent's Accuracy with Status Moves is decreased to at least ≥11 against the user.

Normal Rank 500/1200 points to Bronze Rank Normal Rank

Stat Points: 4 (+1) Modifiers Combat Effect
Health Points 0 Level 18 (24 HP) 24 HP
Attack 0 ɴᴏ ʙᴏɴᴜs +0 Physical Damage
Special Attack 0 ɴᴏ ʙᴏɴᴜs +0 Special Damage
Defense 0 ɴᴏ ʙᴏɴᴜs +0 Physical Mitigation
Special Defense 0 ɴᴏ ʙᴏɴᴜs +0 Special Mitigation
Speed 4(+1) Species Bonus, Training Tier ɪɪɪ 8AP (7+1)

MOVES (4 slots + Basic Attack)

Name Base Power Action Points Accuracy Type Property Description
Double Team - 4AP - Normal Status The User's Evasion is increased by 1.
Fake Out 4BP 7(-3)AP ≥2 Normal Physical Priority. If used on the User's first round, the Opponent Flinches.
Baton Pass - 4AP (ᴛʀᴀɪɴᴇᴅ) - Normal Status The User gives their Stat increases and decreases, and Major and Minor Status Conditions.
Disarming Voice 4BP 5AP - Fairy Special Never misses.
Basic Attack 4BP 4AP ≥2 Typeless Default Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use.

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Foresight Perception Roll: The Move.
Sing The Opponent is afflicted with Sleep. Ignores Protect Moves and Substitutes.

SPECIAL BONUSES

You have a base of 10 (12) IP and each Skill costs a certain amount of it to equip.

You have 130 points to spend.
1/12 IP | ▮▯▯▯▯▯▯▯▯▯▯▯

IQ Skills Active/Inactive Description of Skill IP Cost
1. Remembrance The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. 0 IP
2. Lightweight The User is lighter than their species is normally supposed to be. The User's Low Kick and Grass Knot have maximum damage. 1 IP
3. Eᴍᴘᴛʏ Vacant IQ slot. N/A
Eᴍᴘᴛʏ Description. N/A
Eᴍᴘᴛʏ Description. N/A

3 training sessions stored

You have skills that can be Trained and applied to situations where they make sense.

These may help you in segments where combat is unnecessary or just to simply show your prowess.

Attributes/Training Next Tier Bonus Progress (Numerical) Progress Bar
Attribute: EXAMPLE Tier ɪɪ (+2) 1/3 ▮▯▯
Attribute: EXAMPLE ᴍᴀx (+3) 3/3 ▮▮▮
Battle Attribute: Momentum Alteration (Baton Pass) Tier ɪ 4/4 ▮▮▮▮
Battle Attribute: EXAMPLE Tier ɪɪ (+2) 1/6 ▮▯▯▯▯▯
Battle Attribute: EXAMPLE ᴍᴀx (+3) 6/6 ▮▮▮▮▮▮
Training for Attribute: EXAMPLE ɪ Tier ɪɪ (+2) 1/3 ▮▯▯
Training for Battle Attribute: EXAMPLE ɪ Tier ɪɪ (+2) 1/6 ▮▯▯▯▯▯
Training for Move: EXAMPLE ᴛʀᴀɪɴᴇᴅ 1/5 ▮▯▯▯▯
Training for Move: Baton Pass ᴛʀᴀɪɴᴇᴅ 3/3 ▮▮▮
Stat: Speed ɪɪɪ ᴍᴀx (+1 AP) 9/9 ▮▮▮▮▮▮▮▮▮

INVENTORY (4 slots)

Items your character is carrying with them.

Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.

Item Name Description
Worn/Held Item: Sitrus Berry sitrussy.
Equipped Item: Fairy Gem Fairy Gem.
1. Reviver Seed Revives fainted Pokémon to full HP. Becomes a Plain Seed upon consumption.
2. Galvanic Orb Applies Electric Terrain to the field.
3. Ban Seed Causes Disabled upon consumption.
4. Wakeup Brew The User's Stats are decreased to -3 regardless of Stat increases or decreases. Has a ≥11 chance to revive them.

STORAGE (2 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. TM Hidden Power Hidden Power.
2. TM Double Team Double Team.

RP/QUEST STORAGE (∞ slots)

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
RP Item Clay Flask x2 An empty flask made from hardened clay and sealed with a cork. It won't hold enough fluid when filled to last a day, but it may be worth refilling for shopping trips and short excursions.
RP Item Eᴍᴘᴛʏ Vacant inventory slot.

OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.

Name of Move Description
Tackle No secondary effect.
Growl The Opponent's Attack is decreased by 1. The User may select additional Opponents to have their Attack decreased by 1 at the cost of 2 AP each.
Foresight The User's Moves never miss. The User's Normal and Fighting-Type Moves can hit Ghost-Types.
Tail Whip The Opponent's Defense is decreased by 1. The User may select additional Opponents to have their Defense decreased by 1 at the cost of 2 AP each.
Fury Swipes Multi-Hit; Roll 1D10.
Double Slap Multi-Hit; Roll 1D8.
Edit Report
Pub: 25 Aug 2023 19:41 UTC
Edit: 14 Mar 2025 23:06 UTC
Views: 1183