??? ♀
A determined-looking Skitty, with no name to speak of, apparently. For now.
· | · |
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Origin: Ex-Human (Fragmented) | Guild Role/Occupation: ? |
Species: Skitty | Affiliation: Team Stardust |
Level: 19 | Experience to Next Level: 102/285 |
Worn Item: N/A | Clothing: N/A |
Pokécoin: 2980₽ | Glorious Gold: 0 Bars |
Pokémon's Ability | Description |
---|---|
Wonder Skin | The Opponent's Accuracy with Status Moves is decreased to at least ≥11 against the user. |
Normal Rank
500/1200 points to Bronze Rank
Stat | Points: 4 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 18 (24 HP) | 24 HP |
Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Physical Damage |
Special Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Damage |
Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Physical Mitigation |
Special Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Mitigation |
Speed | 4(+1) | Species Bonus, Training Tier ɪɪɪ | 8AP (7+1) |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Double Team | - | 4AP | - | Normal | Status | The User's Evasion is increased by 1. |
Fake Out | 4BP | 7(-3)AP | ≥2 | Normal | Physical | Priority. If used on the User's first round, the Opponent Flinches. |
Baton Pass | - | 4AP (ᴛʀᴀɪɴᴇᴅ) | - | Normal | Status | The User gives their Stat increases and decreases, and Major and Minor Status Conditions. |
Disarming Voice | 4BP | 5AP | - | Fairy | Special | Never misses. |
Basic Attack | 4BP | 4AP | ≥2 | Typeless | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Foresight | Perception Roll: The Move. |
Sing | The Opponent is afflicted with Sleep. Ignores Protect Moves and Substitutes. |
SPECIAL BONUSES
You have a base of 10 (12) IP and each Skill costs a certain amount of it to equip.
You have 130 points to spend.
1/12 IP | ▮▯▯▯▯▯▯▯▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Remembrance | The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. | 0 IP |
2. Lightweight | The User is lighter than their species is normally supposed to be. The User's Low Kick and Grass Knot have maximum damage. | 1 IP |
3. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
3 training sessions stored
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Next Tier Bonus | Progress (Numerical) | Progress Bar |
---|---|---|---|
Attribute: EXAMPLE | Tier ɪɪ (+2) | 1/3 | ▮▯▯ |
Attribute: EXAMPLE | ᴍᴀx (+3) | 3/3 | ▮▮▮ |
Battle Attribute: Momentum Alteration (Baton Pass) | Tier ɪ | 4/4 | ▮▮▮▮ |
Battle Attribute: EXAMPLE | Tier ɪɪ (+2) | 1/6 | ▮▯▯▯▯▯ |
Battle Attribute: EXAMPLE | ᴍᴀx (+3) | 6/6 | ▮▮▮▮▮▮ |
Training for Attribute: EXAMPLE ɪ | Tier ɪɪ (+2) | 1/3 | ▮▯▯ |
Training for Battle Attribute: EXAMPLE ɪ | Tier ɪɪ (+2) | 1/6 | ▮▯▯▯▯▯ |
Training for Move: EXAMPLE | ᴛʀᴀɪɴᴇᴅ | 1/5 | ▮▯▯▯▯ |
Training for Move: Baton Pass | ᴛʀᴀɪɴᴇᴅ | 3/3 | ▮▮▮ |
Stat: Speed ɪɪɪ | ᴍᴀx (+1 AP) | 9/9 | ▮▮▮▮▮▮▮▮▮ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: Sitrus Berry | sitrussy. |
Equipped Item: Fairy Gem | Fairy Gem. |
1. Reviver Seed | Revives fainted Pokémon to full HP. Becomes a Plain Seed upon consumption. |
2. Galvanic Orb | Applies Electric Terrain to the field. |
3. Ban Seed | Causes Disabled upon consumption. |
4. Wakeup Brew | The User's Stats are decreased to -3 regardless of Stat increases or decreases. Has a ≥11 chance to revive them. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. TM Hidden Power | Hidden Power. |
2. TM Double Team | Double Team. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
RP Item | Clay Flask x2 | An empty flask made from hardened clay and sealed with a cork. It won't hold enough fluid when filled to last a day, but it may be worth refilling for shopping trips and short excursions. |
RP Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Tackle | No secondary effect. |
Growl | The Opponent's Attack is decreased by 1. The User may select additional Opponents to have their Attack decreased by 1 at the cost of 2 AP each. |
Foresight | The User's Moves never miss. The User's Normal and Fighting-Type Moves can hit Ghost-Types. |
Tail Whip | The Opponent's Defense is decreased by 1. The User may select additional Opponents to have their Defense decreased by 1 at the cost of 2 AP each. |
Fury Swipes | Multi-Hit; Roll 1D10. |
Double Slap | Multi-Hit; Roll 1D8. |