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Sparks ♂

Sparks was found by the guild when he showed up one day. Unable to remember a single thing about the life before him, he's decided to dedicate this new life to adventuring. While having the tendency to easily become lost without directions, he's elected to learn how to use the Wonder Maps to guide his way when delving deep into the dungeons. He's made great friends with the other members of Team Shock... and they're always first into battle!

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Origin: Ex-Human (Amnesia) Guild Role: Cartographer
Species: Pikachu Affiliation: Team Shock
Level: 56 Experience to Next Level: 223/1350
Worn Item: Sneak Scarf Clothing: N/A
Pokécoin: 551₽ Glorious Gold: 3 Bars
Pokémon's Ability Description
Lightning Rod When the User is hit by an Electric-Type Move, they are damaged normally and store the damage indefinitely. While storing, they may Brace their Body or Mind depending on the Property of the Move they were hit by and unleash the damage at an Opponent.

Silver Rank 22/4000 points to Gold Rank Silver Rank

Stat Points: 14 (+1) Modifiers Combat Effect
Health Points 1 Level 56 (36HP) 38HP
Attack 3 Level Damage Bonus ɪɪ +5 Physical Damage
Special Attack 3 Level Damage Bonus ɪɪ +5 Special Damage
Defense 1 ɴᴏ ʙᴏɴᴜs +1 Physical Mitigation
Special Defense 1 ɴᴏ ʙᴏɴᴜs +1 Special Mitigation
Speed 6 Species Bonus; Speed ɪɪɪ 8AP

MOVES (4 slots + Basic Attack)

Name Base Power Action Points Accuracy Type Property Description
Electro Ball 10BP 7AP ≥2 Electric Special The Move's BP is decreased by the Opponent's AP.
Quick Attack 4BP 5 (-1) AP ≥2 Normal Physical Priority. AP cost decreased by 1.
Thunderbolt 9BP 7AP ≥2 Electric Special 19-20; The Opponent is afflicted with Paralysis.
Iron Tail 10BP 6AP ≥6 Steel Physical Priority. 14-20; The Opponent's Defense is decreased by 1.
Basic Attack 4BP 4AP ≥2 Typeless Special Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use.

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Dig You dig a hole to go underground and damage an enemy on the next turn. You evade items or moves while you're underground.

SPECIAL BONUSES

You have a base of 10 IP and each Skill costs a certain amount of it to equip.

You have 0 points to spend.
0/10 IP | ▯▯▯▯▯▯▯▯▯▯

IQ Skills Active/Inactive Description of Skill IP Cost
1. Amneplasticity The User receives an Egg Move or TM of their choice with ≤7BP. May pull from future evolution paths if needed. Granted from Amnesia. 0
2. Eᴍᴘᴛʏ Vacant IQ slot. N/A
3. Eᴍᴘᴛʏ Vacant IQ slot. N/A
Eᴍᴘᴛʏ Description. N/A
Eᴍᴘᴛʏ Description. N/A

You have skills that can be Trained and applied to situations where they make sense.

These may help you in segments where combat is unnecessary or just to simply show your prowess.

Attributes Tier Bonus Description
Attribute: Cartography ɪɪɪ ᴍᴀx (+3) Helps with creating maps and interpreting them.
Stat: Speed ɪɪɪ ᴍᴀx (+1 AP) Improves speed stat!
Training Completion Progress (Numerical) Progress Bar
Training for Attribute: Navigation ɪɪ Tier ɪɪɪ (+3) 2/3 ▮▮▯
Training for Battle Attribute: Paralyzing Thunderbolt ɪ Tier ɪɪ (+2) 4/6 ▮▮▮▮▯▯
Training for Move: Iron Tail ᴛʀᴀɪɴᴇᴅ 4/5 ▮▮▮▮▯
Currently Training for Stat: Special Attack ɪ Tier ɪ (+1 Sp. Damage) 2/9 ▮▮▯▯▯▯▯▯▯

INVENTORY (4 slots)

Items your character is carrying with them.

Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.

Item Name Description
Worn/Held Item: Sneak Scarf The user becomes almost like a Ghost-Type, harnessing the power of sneak. (+5 Sneaking Skill).
Equipped Item: N/A Vacant hand slot.
1. Reviver Seed Revives fainted Pokémon to full HP.
2. Reviver Seed Revives fainted Pokémon to full HP.
3. Oran Berry Heals the user for 10HP.
4. Pecha Berry Cures the user. Heals Poison.

STORAGE (2 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. Eᴍᴘᴛʏ Vacant inventory slot.
2. Eᴍᴘᴛʏ Vacant inventory slot.

RP/QUEST STORAGE (∞ slots)

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
Key Item Eᴍᴘᴛʏ Vacant inventory slot.
RP Item Eᴍᴘᴛʏ Vacant inventory slot.

OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.

Name of Move Description
Eᴍᴘᴛʏ Description
Eᴍᴘᴛʏ Description
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Pub: 21 Jan 2023 22:32 UTC
Edit: 13 Oct 2023 02:26 UTC
Views: 137