Spike ♂
Spike Macross (real name: SPK MCRXSS), is one of the most altruistic, if pragmatic and suspicious, members of the group. Prior to his arrival in the Pokemon World, he was a field agent of the International Police operating in his home region of Orre. He lost his life in an undercover mission gone wrong and appeared in the Pokemon World as a Hisuian Zorua.
He is experienced in stealth and intelligence gathering, as well as the practices of federal bodies. In his new ghost-type body he is quickly becoming adept at collecting insight normal pokemon cannot.
· | · |
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Origin: Ex-Human (Anamnesis) | Guild Role/Occupation: Spy/Clairvoyant |
Species: Zorua (Hisuian) | Affiliation: Team Stylish |
Level: 20 | Experience to Next Level: 365/400 |
Worn Item: N/A | Clothing: Ruby Prayer Beads |
Pokécoin: 9,170₽ | Glorious Gold: 0 Bars |
Pokémon's Ability | Description |
---|---|
Illusion | The User may disguise themselves as another Pokémon they've seen recently. |
Normal Rank
1070/1200 points to Bronze Rank
Stat | Points: 5 (+3) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 20 (24HP); Resilient | 32HP |
Attack | 0 | Damage Bonus ɪ | +1 Physical Damage |
Special Attack | 0 | Species Bonus; Special Attack ɪɪɪ; Level Damage Bonus ɪ | +5 Special Damage |
Defense | 2 | Level Mitigation Bonus ɪ | +3 Physical Mitigation |
Special Defense | 3 | Level Mitigation Bonus ɪ | +4 Special Mitigation |
Speed | 0 | ɴᴏ ʙᴏɴᴜs | 4 AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Bitter Malice | 7 BP | 6 AP | ≥2 | Ghost | Special | 17-20; The Opponent is Frozen. |
Curse | - | 4 AP | - | Ghost | Status | The User's Attack and Defense are increased by 1, the User's Speed is decreased by 1. If the User is Ghost-Type, they instead lose ½ Max HP, and the Opponent is afflicted with Cursed. Ignores Substitutes. |
Hidden Power | 6 BP | 5 AP | ≥2 | Normal | Special | Unown; Move is Super-Effective. Other; Type dependent on User. |
Swift | 6 BP | 5 AP | ∞ | Normal | Special | Never misses. |
Excavate | - | 4 AP | - | ??? | Status | The User tunnels through most surfaces, similar to Dig. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Torment | The Target is compelled by an otherworldly force flowing through the User's eye to avoid a repetative task such as walking or talking. |
Taunt | The Target is compelled by an otherwordly force flowing through the User's voice to repeat a previous task such as walking or talking. |
SPECIAL BONUSES
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 50 points to spend.
12/10 +2 IP | ▮▮▮▮▮▮▮▮▮▮▮▮
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Telepath | If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. Dark-Type attacks deal +1 damage against the User, Fighting-Type attacks deal -1 damage against them. While paired with Empath, the User gains Hex Maniac for 0 IP. | 2 IP |
2. Empath | The User is able to tell the exact emotion someone is feeling or experiencing. Ghost-Type attacks deal +1 damage against the User, Poison-Type attacks deal -1 damage against them. While paired with Telepath, the User gains Hex Maniac for 0 IP. | 2 IP |
3. Hex Maniac | The User is attuned to all things mystical and arcane. | 0 IP |
4. Mental Fortress | The User is immune to having their mind read. Privacy guaranteed. | 2 IP |
5. Resilient | Retroactively, the User's HP is increased an extra +2 every 3 levels until level 54, but all healing sources are less effective by 8 HP healed. Moves with damage varying with the User's HP are unaffected. When paired with Foolhardy, while in combat, the User suffers permanent Badly Poisoned DoT. | 6 IP |
Remembrance | The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes | Tier Bonus | Description |
---|---|---|
Attribute: Phantasm | Tier ɪɪɪ (+3) | The user can conjure illusions over themselves with ease or cast a frightening aura around them. |
Attribute: Undead | Tier ɪɪ (+2) | The user can take advantage of their peculiar biology and slow their metabolism to a crawl or mimic other features of a corpse. |
Training | Completion | Progress (Numerical) | Progress Bar |
---|---|---|---|
Currently Training for Attribute: Undead ɪɪɪ | COMPLETE | 0/3 | ▯▯▯ |
Currently Training for Move: Snarl ɪ | ɪɪ | 3/3 | ▮▮▮ |
Currently Training for Move: Curse Mastery | ɪɪ | 2/3 | ▮▮▯ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: Ruby Prayer Beads | A loop of 27 prayer beads fashioned from inert fire gems and white hair worn around the neck, behind the mane. It's incomplete, but it's spiritual significance is present. |
Equipped Item: Eᴍᴘᴛʏ | Vacant item slot. |
1. Fire Stone | Vacant inventory slot. |
2. Bitter Bark Soup | Vacant inventory slot. |
3. Ghost Gem | Holding this elicits a sensation of nostalgia. Boosts a Ghost-Type move's damage by 3. |
4. Eᴍᴘᴛʏ | Vacant inventory slot. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Upgrade | Allows Porygon to evolve into Porygon2. |
2. Ghost Gem | Holding this elicits a sensation of nostalgia. Boosts a Ghost-Type move's damage by 3. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
RP Item | Ruby Prayer Beads | A loop of 27 prayer beads fashioned from inert fire gems and white hair worn around the neck, behind the mane. It's incomplete, but it's spiritual significance is present. |
RP Item | Ringed Staff | A steel staff with a large ring at it's end, and four other smaller rings hanging from them. The rattling of the rings is terrible to ghost-types. |
RP Item | Slag's Trinket | A metal trinket bearing the emblem of Ekrund. Given to Spike by Slag as a symbol of afffection. |
RP Item | Shattered Disc | The shards of a shattered TM Disc. The information that use to be contained is lost forever. |
RP Item | Map of Air Continent | A map of the Air Continent. Although outdated, it still proves useful. |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Leer | The Opponent's Defense is decreased by 1. The User may select additional Opponents to have their Defense decreased by 1 at the cost of 2 AP each. |
Torment | The Opponent is unable to use the same move in several times in succession. |
Snarl | 4 BP |