Spike

Spike ♂

Spike Macross (real name: SPK MCRXSS), is one of the most altruistic, if pragmatic and suspicious, members of the group. Prior to his arrival in the Pokemon World, he was a field agent of the International Police operating in his home region of Orre. He lost his life in an undercover mission gone wrong and appeared in the Pokemon World as a Hisuian Zorua.

He is experienced in stealth and intelligence gathering, as well as the practices of federal bodies. In his new ghost-type body he is quickly becoming adept at collecting insight normal pokemon cannot.

· ·
Origin: Ex-Human (Anamnesis) Guild Role/Occupation: Spy/Clairvoyant
Species: Zorua (Hisuian) Affiliation: Team Stylish
Level: 16 Experience to Next Level: 201/240
Worn Item: N/A Clothing: Ruby Prayer Beads
Pokécoin: 250₽ Glorious Gold: 0 Bars
Pokémon's Ability Description
Illusion The User may disguise themselves as another Pokémon they've seen recently.

Normal Rank 405/1200 points to Bronze Rank Normal Rank

Stat Points: 4 (+3) Modifiers Combat Effect
Health Points 0 Level 15 (23HP) 23HP
Attack 0 ɴᴏ ʙᴏɴᴜs +0 Physical Damage
Special Attack 4 Species Bonus +5 Special Damage
Defense 0 ɴᴏ ʙᴏɴᴜs +0 Physical Mitigation
Special Defense 0 ɴᴏ ʙᴏɴᴜs +0 Special Mitigation
Speed 0 Speed ɪɪɪ 5 AP

MOVES (4 slots + Basic Attack)

Name Base Power Action Points Accuracy Type Property Description
Curse - 4 AP - Ghost Status The User's Attack and Defense are increased by 1, the User's Speed is decreased by 1. If the User is Ghost-Type, they instead lose ½ Max HP, and the Opponent is afflicted with Cursed. Ignores Substitutes.
Hone Claws - 4 AP - Dark Status The User's Attack and Accuracy are increased by 1.
Shadow Sneak 4 BP 5 (-1) AP ≥2 Ghost Physical Priority.
Snarl 4 BP 7 AP ≥11 Dark Special The Opponents' Special Attack is decreased by 1. Spread.
Basic Attack 4 BP 4 AP ≥2 Typeless Default Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use.

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Torment The Target is compelled by an otherworldly force flowing through the User's eye to avoid a repetative task such as walking or talking.
Eᴍᴘᴛʏ Description

SPECIAL BONUSES

You have a base of 10 IP and each Skill costs a certain amount of it to equip.

You have 75 points to spend.
7/10 +2 IP | ▮▮▮▮▮▮▮▯▯▯▯▯

IQ Skills Active/Inactive Description of Skill IP Cost
1. Telepath If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. Dark-Type attacks deal +1 damage against the User, Fighting-Type attacks deal -1 damage against them. While paired with Empath, the User gains Hex Maniac for 0 IP. 2 IP
2. Empath The User is able to tell the exact emotion someone is feeling or experiencing. Ghost-Type attacks deal +1 damage against the User, Poison-Type attacks deal -1 damage against them. While paired with Telepath, the User gains Hex Maniac for 0 IP. 2 IP
3. Hex Maniac The User is attuned to all things mystical and arcane. 0 IP
4. Mental Fortress The User is immune to having their mind read. Privacy guaranteed. 3 IP
Remembrance The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. N/A
Eᴍᴘᴛʏ Description. N/A

You have skills that can be Trained and applied to situations where they make sense.

These may help you in segments where combat is unnecessary or just to simply show your prowess.

Attributes Tier Bonus Description
Attribute: Phantasm Tier ɪɪɪ (+3) The user can conjure illusions over themselves with ease or cast a frightening aura around them.
Attribute: Undead Tier ɪɪ (+2) The user can take advantage of their peculiar biology and slow their metabolism to a crawl or mimic other features of a corpse.
Training Completion Progress (Numerical) Progress Bar
Currently Training for Attribute: Undead ɪɪɪ COMPLETE 0/3 ▯▯▯
Currently Training for Move: Snarlɪ ɪɪ 3/3 ▮▮▮
Currently Training for Move: Curse Mastery ɪ 3/3 ▮▯▯

INVENTORY (4 slots)

Items your character is carrying with them.

Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.

Item Name Description
Worn/Held Item: Ruby Prayer Beads A loop of 27 prayer beads fashioned from inert fire gems and white hair worn around the neck, behind the mane. It's incomplete, but it's spiritual significance is present.
Equipped Item: Eᴍᴘᴛʏ Vacant equipped item slot.
1. Spiced Soup Spicy and aromatic purée that will wake you up, for sure. Increases Attack by 2 stage.
2. Eᴍᴘᴛʏ Vacant inventory slot.
3. Eᴍᴘᴛʏ Vacant inventory slot.
4. Eᴍᴘᴛʏ Vacant inventory slot.

STORAGE (2 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. Pinap Berry A spicy flavor with a sour skin. (1 Spicy, 1 Sour)
2. Eᴍᴘᴛʏ Vacant storage slot.
RP/QUEST STORAGE (∞ slots)

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
Key Item Eᴍᴘᴛʏ Vacant inventory slot.
RP Item Ruby Prayer Beads A loop of 27 prayer beads fashioned from inert fire gems and white hair worn around the neck, behind the mane. It's incomplete, but it's spiritual significance is present.
RP Item Shattered Disc The shards of a shattered TM Disc. The information that use to be contained is lost forever.
RP Item Map of Air Continent A map of the Air Continent. Although outdated, it still proves useful.

OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.

Name of Move Description
Leer The Opponent's Defense is decreased by 1. The User may select additional Opponents to have their Defense decreased by 1 at the cost of 2 AP each.
Torment The Opponent is unable to use the same move in several times in succession.
Edit
Pub: 22 Aug 2023 23:57 UTC
Edit: 15 Sep 2024 06:37 UTC
Views: 1146