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Wallis ♀ ☆

Wallis struggled to understand pokemon during her time as a human, yet she finds herself stuck in a world with nothing else but pokemon.
“It’s a pain, but I guess I’ll figure something out.”
Her most recent memory lends to her having a knack for rescuing, so she plays to her strengths as she looks for her lost memories.
“Y-You’re just trying to get on my good side, aren’t you?!”
She can be abrasive at times but seems to truly care where it matters. Sometimes even she has trouble reconciling this.
“That’s private and crossing the line! If you know so much about me, why don’t you fill in my lost memories?!”
Like she said, she’ll figure something out.
°△°

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Origin: Ex-human (Amnesia) Guild Role/Occupation: Water Specialist/Crowd Control
Species: Marshtomp Affiliation: Team Clover Force
Level: 17 Experience to Next Level: 25/255
Worn Item: N/A Clothing: Standard Guild Armband
Pokécoin: 1330₽ Glorious Gold: 0 Bars
Bank (Clover Force Shared Account): 2950₽ (2500₽ contributed)
Pokémon's Ability Description
Torrent While below ⅓ HP, the damage of the User's Water-Type moves is increased by 5.

Normal Rank 235/1200 points to Bronze Rank Normal Rank

Stat Points: 4 (+1) Modifiers Combat Effect
Health Points 3 Level 15 (23HP) 29HP
Attack 1 Species Bonus +1 Physical Damage
Special Attack 0 ɴᴏ ʙᴏɴᴜs +0 Special Damage
Defense 1 ɴᴏ ʙᴏɴᴜs +1 Physical Mitigation
Special Defense 0 Special Defense Tier ᴍᴀx (+3 STAT) +3 Special Mitigation
Speed 0 ɴᴏ ʙᴏɴᴜs 4AP

MOVES (4 slots + Basic Attack)

Name Base Power Action Points Accuracy Type Property Description
Surf 4BP 6AP ≥2 The User can surf over certain distances. Room-Hitter.
Mud Shot 5BP 6AP ≥2 The next round, the Opponent's Speed is decreased by 1.
Counter - 7AP ≥2 The User is afflicted with Countering. Not affected by STAB or the User's Offensive Stats.
Wide Guard - 4AP - For 1 round, the User and their Allies are immune to Moves which hit multiple targets.
Basic Attack 4BP 4AP ≥2 Default Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use.

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Earthquake Opponent using Dig; The Move's damage is increased by 5. Room-Hitter; Damages Allies.
Rock Throw No secondary effect.

SPECIAL BONUSES

You have a base of 10 IP and each Skill costs a certain amount of it to equip.

You have 99 points to spend.
4/10 IP | ▮▮▮▮▯▯▯▯▯▯

IQ Skills Active/Inactive Description of Skill IP Cost
1. Amneplasticity The User receives an Egg Move or TM of their choice with ≤8BP. May pull from future evolution paths if needed. Granted from Amnesia. 0 IP
2. Second Wind The User may Take a Break to restore 3 HP. Heals them to full outside of combat. 4 IP
3. Eᴍᴘᴛʏ Vacant IQ slot. N/A
Eᴍᴘᴛʏ Description. N/A
Eᴍᴘᴛʏ Description. N/A

You have skills that can be Trained and applied to situations where they make sense.

These may help you in segments where combat is unnecessary or just to simply show your prowess.

Attributes Tier Bonus Description
Attribute: Repulsion Tier ɪɪɪ (+3) For pushing away, both with moves and in general. Pushing can also be used to launch Wallis, such as with a move. This does not apply to the other definition- apparently Wallis is considered attractive in this new world's form.
Attribute: Razzle Dazzle Tier ɪɪɪ (+3) For acts that benefit from some flair like haggling and distraction. The "tsundere" is trodden ground in the world of humans, but still rather exotic for a world that lacks the likes of anime. With amusing acting out and some sparkles thrown in, perhaps your mood improves enough to overlook Wallis' faults.
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Attribute: EXAMPLE Tier ɪɪ (+2) A skill to help you.
Attribute: EXAMPLE ᴍᴀx (+3) A skill to help you.
Battle Attribute: EXAMPLE Tier ɪɪ (+2) This move is improved.
Battle Attribute: EXAMPLE ᴍᴀx (+3) This move is mastered.
Training Completion Progress (Numerical) Progress Bar
Training for Attribute: Acumen Tier ɪ (+1) 1/3 ▮▯▯
Move: Surf ᴛʀᴀɪɴᴇᴅ 3/3 ▮▮▮
Move: Mud Shot ᴛʀᴀɪɴᴇᴅ 3/3 ▮▮▮
Move: Counter ᴛʀᴀɪɴᴇᴅ 4/4 ▮▮▮▮
Move: Wide Guard ᴛʀᴀɪɴᴇᴅ 3/3 ▮▮▮
Attribute: Repulsion Tier ɪɪɪ (+3) 3/3 ▮▮▮
Attribute: Razzle Dazzle Tier ɪɪɪ (+3) 3/3 ▮▮▮
Stat: Special Defense ɪɪɪ ᴍᴀx (+3 STAT) 9/9 ▮▮▮▮▮▮▮▮▮
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Training for Attribute: EXAMPLE ɪ Tier ɪɪ (+2) 1/3 ▮▯▯
Training for Battle Attribute: EXAMPLE ɪ Tier ɪɪ (+2) 1/6 ▮▯▯▯▯▯
Training for Move: EXAMPLE ᴛʀᴀɪɴᴇᴅ 1/5 ▮▯▯▯▯
Currently Training for Stat: EXAMPLE ɪ Tier ɪ (+1 STAT) 1/9 ▮▯▯▯▯▯▯▯▯
Stat: EXAMPLE ɪɪɪ ᴍᴀx (+3 STAT) 9/9 ▮▮▮▮▮▮▮▮▮

INVENTORY (4 slots)

Items your character is carrying with them.

Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.

Item Name Description
Worn/Held Item: Eᴍᴘᴛʏ Vacant Worn/Held slot.
Equipped Item: N/A Vacant Hand slot.
1. TM200 Draining Kiss Teaches the move Draining Kiss.
2. Iron Boosts Training for Defense by 1 bar.
3. Spelon Berry Allows Galarian Slowpoke to evolve into Galarian Slowbro upon consumption. Extremely Spicy (4 Spicy)
4. Eᴍᴘᴛʏ Vacant inventory slot.

STORAGE (2 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. Fairy-Type Gem Holding this elicits a desire for the moon. Boosts a Fairy-Type move's damage by 3.
2. Fighting-Type Gem Holding this makes you feel very strong. Boosts a Fighting-Type move's damage by 3.

RP/QUEST STORAGE (∞ slots)

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
RP Item Murkrow's Nest Flotsam Flotsam discovered after deftly fighting off the tide for Ishmael. It was used as a flagpole for a sand (and other materials) castle built alongside Kaz and Ishmael. Could this remnant of a ship's crow's nest serve some other purpose?
RP Item Delibird Feather A sparkling plume that serves as a memento of a special day with Lilac. It lacks a certain aura after Wallis used it as Egg Move material.
RP Item Red Bandana Reward from an NC Proving Grounds bout with Maroon. In reality, Wallis found it on a typical jaunt around the Baram marketplace. (Lent to Ishmael for dying to Blue)
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Key Item Eᴍᴘᴛʏ Vacant inventory slot.
RP Item Eᴍᴘᴛʏ Vacant inventory slot.

OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper. Moves used previously are italicized.

Name of Move Description
Tackle No secondary effect.
Growl The Opponent's Attack is decreased by 1. The User may select additional Opponents to have their Attack decreased by 1 at the cost of 2 AP each.
Water Gun No secondary effect.
Protect Protect. For the Opponent's turn, the User is immune to all Moves. Accuracy is changed to ≥11 and is halved for each consecutive use.
Foresight The User's Moves never miss. The User's Normal and Fighting-Type Moves can hit Ghost-Types.
Rock Smash 10-20; The Opponent's Defense is decreased by 1. The User can shatter sizable rocks.
Supersonic The Opponent is afflicted with Confusion. Ignores Protect Moves and Substitutes.
Bide (Not in the movelist.)
Edit
Pub: 05 Sep 2023 16:01 UTC
Edit: 26 Aug 2024 23:46 UTC
Views: 920