Wallis ♀ ☆
Wallis struggled to understand pokemon during her time as a human, yet she finds herself stuck in a world with nothing else but pokemon.
“It’s a pain, but I guess I’ll figure something out.”
Her most recent memory lends to her having a knack for rescuing, so she plays to her strengths as she looks for her lost memories.
“Y-You’re just trying to get on my good side, aren’t you?!”
She can be abrasive at times but seems to truly care where it matters. Sometimes even she has trouble reconciling this.
“That’s private and crossing the line! If you know so much about me, why don’t you fill in my lost memories?!”
Like she said, she’ll figure something out.
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Origin: Ex-human (Amnesia) | Guild Role/Occupation: Water Specialist/Crowd Control |
Species: Marshtomp | Affiliation: Team Clover Force |
Level: 17 | Experience to Next Level: 25/255 |
Worn Item: N/A | Clothing: Standard Guild Armband |
Pokécoin: 1330₽ | Glorious Gold: 0 Bars |
Bank (Clover Force Shared Account): 2950₽ (2500₽ contributed) |
Pokémon's Ability | Description |
---|---|
Torrent | While below ⅓ HP, the damage of the User's Water-Type moves is increased by 5. |
Normal Rank
235/1200 points to Bronze Rank
Stat | Points: 4 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 3 | Level 15 (23HP) | 29HP |
Attack | 1 | Species Bonus | +1 Physical Damage |
Special Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Damage |
Defense | 1 | ɴᴏ ʙᴏɴᴜs | +1 Physical Mitigation |
Special Defense | 0 | Special Defense Tier ᴍᴀx (+3 STAT) | +3 Special Mitigation |
Speed | 0 | ɴᴏ ʙᴏɴᴜs | 4AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Surf | 4BP | 6AP | ≥2 | ![]() |
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The User can surf over certain distances. Room-Hitter. |
Mud Shot | 5BP | 6AP | ≥2 | ![]() |
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The next round, the Opponent's Speed is decreased by 1. |
Counter | - | 7AP | ≥2 | ![]() |
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The User is afflicted with Countering. Not affected by STAB or the User's Offensive Stats. |
Wide Guard | - | 4AP | - | ![]() |
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For 1 round, the User and their Allies are immune to Moves which hit multiple targets. |
Basic Attack | 4BP | 4AP | ≥2 | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Earthquake | Opponent using Dig; The Move's damage is increased by 5. Room-Hitter; Damages Allies. |
Rock Throw | No secondary effect. |
SPECIAL BONUSES
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 99 points to spend.
4/10 IP | ▮▮▮▮▯▯▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Amneplasticity | The User receives an Egg Move or TM of their choice with ≤8BP. May pull from future evolution paths if needed. Granted from Amnesia. | 0 IP |
2. Second Wind | The User may Take a Break to restore 3 HP. Heals them to full outside of combat. | 4 IP |
3. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes | Tier Bonus | Description |
---|---|---|
Attribute: Repulsion | Tier ɪɪɪ (+3) | For pushing away, both with moves and in general. Pushing can also be used to launch Wallis, such as with a move. This does not apply to the other definition- apparently Wallis is considered attractive in this new world's form. |
Attribute: Razzle Dazzle | Tier ɪɪɪ (+3) | For acts that benefit from some flair like haggling and distraction. The "tsundere" is trodden ground in the world of humans, but still rather exotic for a world that lacks the likes of anime. With amusing acting out and some sparkles thrown in, perhaps your mood improves enough to overlook Wallis' faults. |
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Attribute: EXAMPLE | Tier ɪɪ (+2) | A skill to help you. |
Attribute: EXAMPLE | ᴍᴀx (+3) | A skill to help you. |
Battle Attribute: EXAMPLE | Tier ɪɪ (+2) | This move is improved. |
Battle Attribute: EXAMPLE | ᴍᴀx (+3) | This move is mastered. |
Training | Completion | Progress (Numerical) | Progress Bar |
---|---|---|---|
Training for Attribute: Acumen | Tier ɪ (+1) | 1/3 | ▮▯▯ |
Move: Surf | ᴛʀᴀɪɴᴇᴅ | 3/3 | ▮▮▮ |
Move: Mud Shot | ᴛʀᴀɪɴᴇᴅ | 3/3 | ▮▮▮ |
Move: Counter | ᴛʀᴀɪɴᴇᴅ | 4/4 | ▮▮▮▮ |
Move: Wide Guard | ᴛʀᴀɪɴᴇᴅ | 3/3 | ▮▮▮ |
Attribute: Repulsion | Tier ɪɪɪ (+3) | 3/3 | ▮▮▮ |
Attribute: Razzle Dazzle | Tier ɪɪɪ (+3) | 3/3 | ▮▮▮ |
Stat: Special Defense ɪɪɪ | ᴍᴀx (+3 STAT) | 9/9 | ▮▮▮▮▮▮▮▮▮ |
. | |||
Training for Attribute: EXAMPLE ɪ | Tier ɪɪ (+2) | 1/3 | ▮▯▯ |
Training for Battle Attribute: EXAMPLE ɪ | Tier ɪɪ (+2) | 1/6 | ▮▯▯▯▯▯ |
Training for Move: EXAMPLE | ᴛʀᴀɪɴᴇᴅ | 1/5 | ▮▯▯▯▯ |
Currently Training for Stat: EXAMPLE ɪ | Tier ɪ (+1 STAT) | 1/9 | ▮▯▯▯▯▯▯▯▯ |
Stat: EXAMPLE ɪɪɪ | ᴍᴀx (+3 STAT) | 9/9 | ▮▮▮▮▮▮▮▮▮ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: Eᴍᴘᴛʏ | Vacant Worn/Held slot. |
Equipped Item: N/A | Vacant Hand slot. |
1. TM200 Draining Kiss | Teaches the move Draining Kiss. |
2. Iron | Boosts Training for Defense by 1 bar. |
3. Spelon Berry | Allows Galarian Slowpoke to evolve into Galarian Slowbro upon consumption. Extremely Spicy (4 Spicy) |
4. Eᴍᴘᴛʏ | Vacant inventory slot. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Fairy-Type Gem | Holding this elicits a desire for the moon. Boosts a Fairy-Type move's damage by 3. |
2. Fighting-Type Gem | Holding this makes you feel very strong. Boosts a Fighting-Type move's damage by 3. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
RP Item | Murkrow's Nest Flotsam | Flotsam discovered after deftly fighting off the tide for Ishmael. It was used as a flagpole for a sand (and other materials) castle built alongside Kaz and Ishmael. Could this remnant of a ship's crow's nest serve some other purpose? |
RP Item | Delibird Feather | A sparkling plume that serves as a memento of a special day with Lilac. It lacks a certain aura after Wallis used it as Egg Move material. |
RP Item | Red Bandana | Reward from an NC Proving Grounds bout with Maroon. In reality, Wallis found it on a typical jaunt around the Baram marketplace. (Lent to Ishmael for dying to Blue) |
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Key Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
RP Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper. Moves used previously are italicized.
Name of Move | Description |
---|---|
Tackle | No secondary effect. |
Growl | The Opponent's Attack is decreased by 1. The User may select additional Opponents to have their Attack decreased by 1 at the cost of 2 AP each. |
Water Gun | No secondary effect. |
Protect | Protect. For the Opponent's turn, the User is immune to all Moves. Accuracy is changed to ≥11 and is halved for each consecutive use. |
Foresight | The User's Moves never miss. The User's Normal and Fighting-Type Moves can hit Ghost-Types. |
Rock Smash | 10-20; The Opponent's Defense is decreased by 1. The User can shatter sizable rocks. |
Supersonic | The Opponent is afflicted with Confusion. Ignores Protect Moves and Substitutes. |
Bide | (Not in the movelist.) |