A clay-based explosive

Bomb

Psychic-Type Ground-Type

Stats

A Baltoy on a path to Explosion. Only talks through Telepathy, its voice a harsh text-to-speech garble normally and an endogenous ethereal echo when more closely connected. A veritable swiss army knife when out on a job, but is prone to rely quickly on his signature move.
Naive and childlike, he doesn't remember a life beyond this one. A peculiar case, even by Pokemon standards.

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Origin: Unkown Guild Role/Occupation: Bomb
Species: Baltoy Affiliation: Lilac
Level: 20 Experience to Next Level: N/A
Worn Item: N/A Clothing: N/A
Bomb's Ability Description
Levitate The User is Raised. (Immune to Hazards, Terrain, and Ground-Type Moves. Obstacles are easier to cross.)
Stat Points: 5 (+1) Modifiers Combat Effect
Health Points 0 Level 20 (24HP) +2 Heart Seeds 26HP
Attack 0 Level Bonus +1 +1 Physical Damage
Special Attack 0 Level Bonus +1 +1 Special Damage
Defense 5 Training Bonus +3, Level Bonus +1 +9 Physical Mitigation
Special Defense 1 Species Bonus, Level Bonus +1 +2 Special Mitigation
Speed 0 ɴᴏ ʙᴏɴᴜs 4AP

MOVES (4 slots + Wand)

Name Base Power Action Points Accuracy Type Property Description
Explosion 25 BP 8 AP ≥8 Normal Physical The User faints. Spread. (Wand Move: 2 charges)
Drill Run 8 BP 6 AP ≥2(4) Ground Physical 18-20; Increased Crit Ratio.
Wonder Room - 4 AP - Psychic Status Until the User faints, all Pokémon have their Defense and Special Defense Stats and Stat increases and decreases flipped.
Power Trick - 4 AP - Psychic Status The User's Attack Stat is swapped with their Defense Stat.
Skill Swap - 4 AP - Psychic Status The User's trades Abilities with the Opponent.

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Mimic Copies moves, allows Bomb to shape his arms like clay.
Substitute Creates a smaller Baltoy called Grenade.

SPECIAL BONUSES

You have a base of 10 IP and each Skill costs a certain amount of it to equip.

12/12 IP | ▮▮▮▮▮▮▮▮▮▮▮▮

IQ Skills Active/Inactive Description of Skill IP Cost
1. Amneplasticity The User receives an Egg Move or TM of their choice with ≤8BP. May pull from future evolution paths if needed. Granted from Amnesia. 0
2. Telepath If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. Dark-Type attacks deal +1 damage against the User, Fighting-Type attacks deal -1 damage against them. 2
3. Empath The User is able to tell the exact emotion someone is feeling or experiencing. Ghost-Type attacks deal +1 damage against the User, Poison-Type attacks deal -1 damage against them. 2
4. Hex Maniac The User is attuned to all things mystical and arcane. 0
5. Blast Control Explosions have their damage against Allies decreased by 10. Once per quest, the User may survive an Explosion with 1 HP. 4
6. Second Wind The User may Take a Break to restore 3 HP. After battle, the User heals to 1/3 Max HP if below 4
Attributes & Mastery Tier Bonus Description
Mastery: Shaped Charge Tier ɪɪɪ (+3) Ability to direct Explosions in a desired direction for precise targeting or utility.
Attribute: Telekinetic Finesse Tier ɪɪɪ (+3) Skill in utilizing the telekinetic force to manipulate objects with precision.
Attribute: Mind Palace Tier ɪɪɪ (+3) Creating a metaphorical representation of one's memories. Projecting one's own reality onto another's mind or dreams.

Worn & Held Items

Item Name Description
*Worn/Held Empty
Equipped Item: Explosive Wizard Staff A stick with a Blast Seed tied to it. Casts an explosive "spell" for 10 true damage. 5 Uses, 3 AP.

Spells (4 slots)

Instead of an inventory, Bomb & Frag use their powers like items, which have been named spells due to having discovered them during his "play time".

Moves or Items can steal from this inventory as parts of Bomb holding the spell. Worn/Held Item has its own dedicated slots.

Spell Name Description
1. Nullify Incoming Super-Effective damage is decreased by -15. Must be cast before taking damage. Single Use, 2 AP.
2. Safety Override +12 Damage to next attack. Recoil enabled. Single Use, 2 AP.
3. Reanimation Protocol Revives fainted Pokémon to full HP. Single Use, 3 AP.
4. Reality Shift "The air feels altered!" Sets the Weather to Ominous. All Moves have their damage decreased by 5. Normal-Type Moves are excluded. Weather Ball becomes Typeless and its BP is increased by 5. Decreases the Max AP of everyone on the floor by 2. Single Use, 4 AP. Only in Mystery Dungeon.

STORAGE (2 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. Plain Seed A spent and charred Blast Seed, stolen and used by a filthy winger against its rightful owner.
2. Plain Seed A spent and charred Blast Seed, stolen and used by a filthy winger against its rightful owner.

RP/QUEST STORAGE (∞ slots)

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
Key Item Eᴍᴘᴛʏ Vacant inventory slot.
RP Item Eᴍᴘᴛʏ Vacant inventory slot.

Frag

A placeholder

A secondary body that Bomb has learned to inhabit like others might change clothes. As per the name, it's a fragmented shell that allows him to more freely utilize his Psychic powers, amongst other things. Like using his own fragments as traps for the unwary.

Item Name Description
*Worn/Held Item: Shard of Empathy Increases Defense and Special Defense by 2 for Unevolved Pokémon.
Equipped Item: Explosive Wizard Staff A stick with a Blast Seed tied to it. Casts an explosive spell for 10 true damage. 5 Uses. 3 AP
Stat Points: 5 (+1) Modifiers Combat Effect
Health Points 0 Level 20 (24HP) +2 Heart Seeds 26HP
Attack 0 Level Bonus, Defender ±1 +0 Physical Damage
Special Attack 3 Level Bonus, Defender ±1 +3 Special Damage
Defense 0 Training Bonus +3, Level Bonus +1, Defender +1, Eviolite +2 +7 Physical Mitigation
Special Defense 3 Species Bonus, Level Bonus +1, Defender +1, Eviolite +2 +7 Special Mitigation
Speed 0 ɴᴏ ʙᴏɴᴜs 4AP

MOVES (4 slots + Wand)

Name Base Power Action Points Accuracy Type Property Description
Explosion 25 BP 8 AP ≥8 Normal Physical The User faints. Spread. (Wand Move: 2 charges)
Future Sight 12 BP 7 AP ≥2 Psychic Special The Opponent is afflicted with Unremitted. Unremitted: The Afflicted will be be damaged in 2 rounds, calculated with the User's Special Attack and the Afflicted's Special Defense Stat at the time of the effect being applied.
Hidden Power 6 BP 5 AP ≥2 Normal Special A mystery yet to unravel.
Stealth Rock - 4 AP - Rock Status Hazard. The User applies one layer of Pointed Stones.
Rock Polish Ö̴̙̂̀v̴̭̓͊̎ë̷̲́r̵̰̰͓̽c̵͓͈͗̂̓l̵̯̪̝̆̈̓o̶͔̓̑͘c̵̲̙̲͊̄̈́k̵̩̀̓͘ḻ̵̢̦͕̊͌͝ - 4 AP - Rock Status The next round, the User's Speed is increased by 2.

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Skill Swap The move that allows Bomb to inhabit Frag, and return to his original shell once he deems it.
None N/A

IQ SKILLS

You have a base of 10 IP and each Skill costs a certain amount of it to equip.

12/12 IP | ▮▮▮▮▮▮▮▮▮▮▮▮

IQ Skills Active/Inactive Description of Skill IP Cost
1. Amneplasticity The User receives an Egg Move or TM of their choice with ≤8BP. May pull from future evolution paths if needed. Granted from Amnesia. 0
2. Telepath If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. Dark-Type attacks deal +1 damage against the User, Fighting-Type attacks deal -1 damage against them. 2
3. Social Conscience The User's Stat increasing Status Moves can be applied to an Ally. 4
4. Defender The User's Defense and Special Defense Stats are increased by 1 Stat Point. The User's Attack and Special Attack Stats are decreased by 1 Stat Point. 3
5. Cheerleader H̴̹̞̅̓̇͠ȋ̷̧̪̤͙̳͓͎̯̌́̉̏͑͆͘j̵̛̺̥̪̹̫̈́́̀͘ą̸̡̳̞͛͊̓̾̀͝c̴̡͍̥̲̣͐͌̓k̶̢̠̠̒ At the cost of his turn, Bomb may H̴̹̞̅̓̇͠ȋ̷̧̪̤͙̳͓͎̯̌́̉̏͑͆͘j̵̛̺̥̪̹̫̈́́̀͘ą̸̡̳̞͛͊̓̾̀͝c̴̡͍̥̲̣͐͌̓k̶̢̠̠̒ an Ally to increase their Move's damage by 3. Once per quest, he may H̴̹̞̅̓̇͠ȋ̷̧̪̤͙̳͓͎̯̌́̉̏͑͆͘j̵̛̺̥̪̹̫̈́́̀͘ą̸̡̳̞͛͊̓̾̀͝c̴̡͍̥̲̣͐͌̓k̶̢̠̠̒ an Ally, causing their Non-Combat Actions to have advantage; roll 2D20 and the highest roll is used. 3
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Pub: 30 Aug 2023 18:17 UTC

Edit: 02 Sep 2025 17:16 UTC

Views: 931