Bomb
A Baltoy on a path to Explosion. Only talks through Telepathy, its voice a harsh text-to-speech garble normally and an endogenous ethereal echo when more closely connected. A veritable swiss army knife when out on a job, but is prone to rely quickly on his signature move.
Naive and childlike, he doesn't remember a life beyond this one. A peculiar case, even by Pokemon standards.
· | · |
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Origin: Unkown | Guild Role/Occupation: Bomb |
Species: Baltoy | Affiliation: Lilac |
Level: 20 | Experience to Next Level: N/A |
Worn Item: N/A | Clothing: N/A |
Bomb's Ability | Description |
---|---|
Levitate | The User is Raised. (Immune to Hazards, Terrain, and Ground-Type Moves. Obstacles are easier to cross.) |
Stat | Points: 5 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 20 (24HP) +2 Heart Seeds | 26HP |
Attack | 0 | Level Bonus +1 | +1 Physical Damage |
Special Attack | 0 | Level Bonus +1 | +1 Special Damage |
Defense | 5 | Training Bonus +3, Level Bonus +1 | +9 Physical Mitigation |
Special Defense | 1 | Species Bonus, Level Bonus +1 | +2 Special Mitigation |
Speed | 0 | ɴᴏ ʙᴏɴᴜs | 4AP |
MOVES (4 slots + Wand)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Explosion | 25 BP | 8 AP | ≥8 | Normal | Physical | The User faints. Spread. (Wand Move: 2 charges) |
Drill Run | 8 BP | 6 AP | ≥2(4) | Ground | Physical | 18-20; Increased Crit Ratio. |
Wonder Room | - | 4 AP | - | Psychic | Status | Until the User faints, all Pokémon have their Defense and Special Defense Stats and Stat increases and decreases flipped. |
Power Trick | - | 4 AP | - | Psychic | Status | The User's Attack Stat is swapped with their Defense Stat. |
Skill Swap | - | 4 AP | - | Psychic | Status | The User's trades Abilities with the Opponent. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Mimic | Copies moves, allows Bomb to shape his arms like clay. |
Substitute | Creates a smaller Baltoy called Grenade. |
SPECIAL BONUSES
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
12/12 IP | ▮▮▮▮▮▮▮▮▮▮▮▮
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Amneplasticity | The User receives an Egg Move or TM of their choice with ≤8BP. May pull from future evolution paths if needed. Granted from Amnesia. | 0 |
2. Telepath | If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. Dark-Type attacks deal +1 damage against the User, Fighting-Type attacks deal -1 damage against them. | 2 |
3. Empath | The User is able to tell the exact emotion someone is feeling or experiencing. Ghost-Type attacks deal +1 damage against the User, Poison-Type attacks deal -1 damage against them. | 2 |
4. Hex Maniac | The User is attuned to all things mystical and arcane. | 0 |
5. Blast Control | Explosions have their damage against Allies decreased by 10. Once per quest, the User may survive an Explosion with 1 HP. | 4 |
6. Second Wind | The User may Take a Break to restore 3 HP. After battle, the User heals to 1/3 Max HP if below | 4 |
Attributes & Mastery | Tier Bonus | Description |
---|---|---|
Mastery: Shaped Charge | Tier ɪɪɪ (+3) | Ability to direct Explosions in a desired direction for precise targeting or utility. |
Attribute: Telekinetic Finesse | Tier ɪɪɪ (+3) | Skill in utilizing the telekinetic force to manipulate objects with precision. |
Attribute: Mind Palace | Tier ɪɪɪ (+3) | Creating a metaphorical representation of one's memories. Projecting one's own reality onto another's mind or dreams. |
Worn & Held Items
Item Name | Description |
---|---|
*Worn/Held | Empty |
Equipped Item: Explosive Wizard Staff | A stick with a Blast Seed tied to it. Casts an explosive "spell" for 10 true damage. 5 Uses, 3 AP. |
Spells (4 slots)
Instead of an inventory, Bomb & Frag use their powers like items, which have been named spells due to having discovered them during his "play time".
Moves or Items can steal from this inventory as parts of Bomb holding the spell. Worn/Held Item has its own dedicated slots.
Spell Name | Description |
---|---|
1. Nullify | Incoming Super-Effective damage is decreased by -15. Must be cast before taking damage. Single Use, 2 AP. |
2. Safety Override | +12 Damage to next attack. Recoil enabled. Single Use, 2 AP. |
3. Reanimation Protocol | Revives fainted Pokémon to full HP. Single Use, 3 AP. |
4. Reality Shift | "The air feels altered!" Sets the Weather to Ominous. All Moves have their damage decreased by 5. Normal-Type Moves are excluded. Weather Ball becomes Typeless and its BP is increased by 5. Decreases the Max AP of everyone on the floor by 2. Single Use, 4 AP. Only in Mystery Dungeon. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Plain Seed | A spent and charred Blast Seed, stolen and used by a filthy winger against its rightful owner. |
2. Plain Seed | A spent and charred Blast Seed, stolen and used by a filthy winger against its rightful owner. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
RP Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
Frag
A secondary body that Bomb has learned to inhabit like others might change clothes. As per the name, it's a fragmented shell that allows him to more freely utilize his Psychic powers, amongst other things. Like using his own fragments as traps for the unwary.
Item Name | Description |
---|---|
*Worn/Held Item: Shard of Empathy | Increases Defense and Special Defense by 2 for Unevolved Pokémon. |
Equipped Item: Explosive Wizard Staff | A stick with a Blast Seed tied to it. Casts an explosive spell for 10 true damage. 5 Uses. 3 AP |
Stat | Points: 5 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 20 (24HP) +2 Heart Seeds | 26HP |
Attack | 0 | Level Bonus, Defender ±1 | +0 Physical Damage |
Special Attack | 3 | Level Bonus, Defender ±1 | +3 Special Damage |
Defense | 0 | Training Bonus +3, Level Bonus +1, Defender +1, Eviolite +2 | +7 Physical Mitigation |
Special Defense | 3 | Species Bonus, Level Bonus +1, Defender +1, Eviolite +2 | +7 Special Mitigation |
Speed | 0 | ɴᴏ ʙᴏɴᴜs | 4AP |
MOVES (4 slots + Wand)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Explosion | 25 BP | 8 AP | ≥8 | Normal | Physical | The User faints. Spread. (Wand Move: 2 charges) |
Future Sight | 12 BP | 7 AP | ≥2 | Psychic | Special | The Opponent is afflicted with Unremitted. Unremitted: The Afflicted will be be damaged in 2 rounds, calculated with the User's Special Attack and the Afflicted's Special Defense Stat at the time of the effect being applied. |
Hidden Power | 6 BP | 5 AP | ≥2 | Normal | Special | A mystery yet to unravel. |
Stealth Rock | - | 4 AP | - | Rock | Status | Hazard. The User applies one layer of Pointed Stones. |
- | 4 AP | - | Rock | Status | The next round, the User's Speed is increased by 2. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Skill Swap | The move that allows Bomb to inhabit Frag, and return to his original shell once he deems it. |
None | N/A |
IQ SKILLS
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
12/12 IP | ▮▮▮▮▮▮▮▮▮▮▮▮
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Amneplasticity | The User receives an Egg Move or TM of their choice with ≤8BP. May pull from future evolution paths if needed. Granted from Amnesia. | 0 |
2. Telepath | If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. Dark-Type attacks deal +1 damage against the User, Fighting-Type attacks deal -1 damage against them. | 2 |
3. Social Conscience | The User's Stat increasing Status Moves can be applied to an Ally. | 4 |
4. Defender | The User's Defense and Special Defense Stats are increased by 1 Stat Point. The User's Attack and Special Attack Stats are decreased by 1 Stat Point. | 3 |
5. |
At the cost of his turn, Bomb may H̴̹̞̅̓̇͠ȋ̷̧̪̤͙̳͓͎̯̌́̉̏͑͆͘j̵̛̺̥̪̹̫̈́́̀͘ą̸̡̳̞͛͊̓̾̀͝c̴̡͍̥̲̣͐͌̓k̶̢̠̠̒ an Ally to increase their Move's damage by 3. Once per quest, he may H̴̹̞̅̓̇͠ȋ̷̧̪̤͙̳͓͎̯̌́̉̏͑͆͘j̵̛̺̥̪̹̫̈́́̀͘ą̸̡̳̞͛͊̓̾̀͝c̴̡͍̥̲̣͐͌̓k̶̢̠̠̒ an Ally, causing their Non-Combat Actions to have advantage; roll 2D20 and the highest roll is used. | 3 |