The speed of Light!

Light ♀

Light's a young but experienced fighter. She's no rescuer, but her job does involve rescuing those in need, or so she likes to believe. She fancies herself a peacekeeper, an upholder of the law, and her positive, crime-fighting attitude combined with her confident demeanor and competent abilities make her a formidable little rabbit. Not everyone appreciates her work. Some say she's just another vigilante running about, but that doesn't stop her. She wears a hat that fits a little too loose on her head, given to her by someone close. Light is prone to vanishing from the scene once justice has been delivered, but you'll know she was there, on account of the mysterious tumbleweed she'll surely have left behind.

· ·
Origin: Native Occupation: Wannabe-Peacekeeper
Species: Raboot Affiliation: "Justice"
Level: 30 Experience to Next Level: 0/625
Worn Item: Soft Ribbon Clothing: Oversized Cowboy Hat
Pokécoin: 1,000₽ Glorious Gold: 2 Bars
Pokémon's Ability Description
Libero The User's Type changes to match the Move they are about to use.

Mark of Justice A maybe-genuine sheriff's badge. This town ain't big enough for the both of us...

Stat Points: 7 (+1) Modifiers Combat Effect
Health Points 0 Level 30 (28 HP) 28 HP
Attack 2 Level Bonus ɪ +3 Physical Damage
Defense 1 Level Bonus ɪ +2 Physical Mitigation
Special Attack 2 Level Bonus ɪ +3 Special Damage
Special Defense 2 Level Bonus ɪ +3 Special Mitigation
Speed 3 (+1) Species Bonus 6 AP

MOVES

Name Base Power Action Points Accuracy Type Property Description
Mud Shot 5 BP 6 AP ≥2 Ground Special The next round, the Opponent's Speed is decreased by 1.
Gunk Shot 10 BP 8 AP ≥5 Poison Physical 14-20; The Opponent is afflicted with Poison.
Low Sweep 6 BP 6 AP ≥2 Fighting Physical The next round, the Opponent's Speed is decreased by 1.
Substitute - 4 AP - Normal Status The User loses ¼ of their Max HP. The User is afflicted with Substitute.
Excavate - 4 AP - ??? Status The User tunnels through most surfaces, similar to Dig.

RP MOVES
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Sand Attack I ain't afraid o' playin' dirty!
Agility You're gonna hafta work harder than that!

SPECIAL BONUSES

250 IQ points to spend.

0/10 | ▯▯▯▯▯▯▯▯▯▯

IQ Skills Active/Inactive Description of Skill IP Cost
1. Power Pitcher The damage of the User's Throwable Items is increased by 3. 5 IP
2. Tight-Fisted The User's Items cannot be stolen. 4 IP
3. Duelist When in an even battle, for the first round the User attacks, damage is increased by 5, but damage is decreased by 5 the round after. 0 IP
4. Deadeye If there are at least 3 Opponents, the User can hit 3 targets with Throwable Items at the AP cost of 1. 0 IP
Eᴍᴘᴛʏ Description. 0 IP

You have skills that can be Trained and applied to situations where they make sense.

These may help you in segments where combat is unnecessary or just to simply show your prowess.

Attributes/Training Next Tier Bonus Progress (Numerical) Progress Bar
Attribute: Rabbit's Foot Tier ɪɪ (+2) 1/3 ▮▯▯
Attribute: Deescalation ᴍᴀx (+3) 3/3 ▮▮▮
Battle Attribute: Deadeye Tier ɪɪ (+2) 1/6 ▮▯▯▯▯▯
Battle Attribute: Mud Shot Quickdraw ᴍᴀx (+3) 6/6 ▮▮▮▮▮▮
Training for Attribute: ??? ɪ Tier ɪɪ (+2) 1/3 ▮▯▯
Training for Battle Attribute: ??? ɪ Tier ɪɪ (+2) 1/6 ▮▯▯▯▯▯
Training for Move: ??? ᴛʀᴀɪɴᴇᴅ 1/5 ▮▯▯▯▯
Currently Training for Stat: ??? ᴍᴀx (+3) 9/9 ▮▮▮▮▮▮▮▮▮

INVENTORY (8 slots)

Items your character is carrying with them.

Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.

Item Name Description
Worn Item: Soft Ribbon The User's Ground-Type Moves have their damage increased by 2.
Equipped Item: Slingshot The User's Throwable Items only cost 3 AP to use when loaded into the slingshot. Once something is loaded into the Slingshot, it cant be removed until used.
1. Sitrus Leaf x3 Heals 5 HP
2. Iron Thorn x5 Deals 6 true damage.
3. Iron Thorn x5 Deals 6 true damage.
4. Decoy Seed The Opponent is afflicted with Infatuated.
5. Stun Seed Causes Petrified on consumption.
6. Encourage Seed The User's Crit Ratio is increased by 1 and their Moves never miss for 4 turns.

STORAGE (4 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. Piercing Poncho Thrown Items have a 25% (Roll lands 15-20) to hit a second enemy. Can chain.
2. Eᴍᴘᴛʏ Vacant inventory slot.
3. Eᴍᴘᴛʏ Vacant inventory slot.
4. Eᴍᴘᴛʏ Vacant inventory slot.

RP/QUEST STORAGE (∞ slots)

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
Key Item Silver Sheriff's Badge Yeehaw!
RP Item Oversized Cowboy Hat A fashionable brown hat. It might be a bit large, but it sure looks respectable!

OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.

Name Base Power Action Points Accuracy Type Property Description
Trailblaze 5 BP 6 AP ≥2 Grass Physical The User's Speed is increased by 1.
Double Kick 3 BP 5 AP ≥2 Fighting Physical Hits twice.
Edit
Pub: 19 Feb 2023 03:57 UTC
Edit: 14 Feb 2024 18:34 UTC
Views: 170