Light ♀
Light's a young but experienced fighter. She's no rescuer, but her job does involve rescuing those in need, or so she likes to believe. She fancies herself a peacekeeper, an upholder of the law, and her positive, crime-fighting attitude combined with her confident demeanor and competent abilities make her a formidable little rabbit. Not everyone appreciates her work. Some say she's just another vigilante running about, but that doesn't stop her. She wears a hat that fits a little too loose on her head, given to her by someone close. Light is prone to vanishing from the scene once justice has been delivered, but you'll know she was there, on account of the mysterious tumbleweed she'll surely have left behind.
· | · |
---|---|
Origin: Native | Occupation: Wannabe-Peacekeeper |
Species: Raboot | Affiliation: "Justice" |
Level: 30 | Experience to Next Level: 0/625 |
Worn Item: Soft Ribbon | Clothing: Oversized Cowboy Hat |
Pokécoin: 1,000₽ | Glorious Gold: 2 Bars |
Pokémon's Ability | Description |
---|---|
Libero | The User's Type changes to match the Move they are about to use. |
Mark of Justice
A maybe-genuine sheriff's badge.
Stat | Points: 7 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 30 (28 HP) | 28 HP |
Attack | 2 | Level Bonus ɪ | +3 Physical Damage |
Defense | 1 | Level Bonus ɪ | +2 Physical Mitigation |
Special Attack | 2 | Level Bonus ɪ | +3 Special Damage |
Special Defense | 2 | Level Bonus ɪ | +3 Special Mitigation |
Speed | 3 (+1) | Species Bonus | 6 AP |
MOVES
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Mud Shot | 5 BP | 6 AP | ≥2 | Ground | Special | The next round, the Opponent's Speed is decreased by 1. |
Gunk Shot | 10 BP | 8 AP | ≥5 | Poison | Physical | 14-20; The Opponent is afflicted with Poison. |
Low Sweep | 6 BP | 6 AP | ≥2 | Fighting | Physical | The next round, the Opponent's Speed is decreased by 1. |
Substitute | - | 4 AP | - | Normal | Status | The User loses ¼ of their Max HP. The User is afflicted with Substitute. |
Excavate | - | 4 AP | - | ??? | Status | The User tunnels through most surfaces, similar to Dig. |
RP MOVES
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Sand Attack | I ain't afraid o' playin' dirty! |
Agility | You're gonna hafta work harder than that! |
SPECIAL BONUSES
250 IQ points to spend.
0/10 | ▯▯▯▯▯▯▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Power Pitcher | The damage of the User's Throwable Items is increased by 3. | 5 IP |
2. Tight-Fisted | The User's Items cannot be stolen. | 4 IP |
3. Duelist | When in an even battle, for the first round the User attacks, damage is increased by 5, but damage is decreased by 5 the round after. | 0 IP |
4. Deadeye | If there are at least 3 Opponents, the User can hit 3 targets with Throwable Items at the AP cost of 1. | 0 IP |
Eᴍᴘᴛʏ | Description. | 0 IP |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Next Tier Bonus | Progress (Numerical) | Progress Bar |
---|---|---|---|
Attribute: Rabbit's Foot | Tier ɪɪ (+2) | 1/3 | ▮▯▯ |
Attribute: Deescalation | ᴍᴀx (+3) | 3/3 | ▮▮▮ |
Battle Attribute: Deadeye | Tier ɪɪ (+2) | 1/6 | ▮▯▯▯▯▯ |
Battle Attribute: Mud Shot Quickdraw | ᴍᴀx (+3) | 6/6 | ▮▮▮▮▮▮ |
Training for Attribute: ??? ɪ | Tier ɪɪ (+2) | 1/3 | ▮▯▯ |
Training for Battle Attribute: ??? ɪ | Tier ɪɪ (+2) | 1/6 | ▮▯▯▯▯▯ |
Training for Move: ??? | ᴛʀᴀɪɴᴇᴅ | 1/5 | ▮▯▯▯▯ |
Currently Training for Stat: ??? ᴍᴀx (+3) | 9/9 | ▮▮▮▮▮▮▮▮▮ |
INVENTORY (8 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn Item: Soft Ribbon | The User's Ground-Type Moves have their damage increased by 2. |
Equipped Item: Slingshot | The User's Throwable Items only cost 3 AP to use when loaded into the slingshot. Once something is loaded into the Slingshot, it cant be removed until used. |
1. Sitrus Leaf x3 | Heals 5 HP |
2. Iron Thorn x5 | Deals 6 true damage. |
3. Iron Thorn x5 | Deals 6 true damage. |
4. Decoy Seed | The Opponent is afflicted with Infatuated. |
5. Stun Seed | Causes Petrified on consumption. |
6. Encourage Seed | The User's Crit Ratio is increased by 1 and their Moves never miss for 4 turns. |
STORAGE (4 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Piercing Poncho | Thrown Items have a 25% (Roll lands 15-20) to hit a second enemy. Can chain. |
2. Eᴍᴘᴛʏ | Vacant inventory slot. |
3. Eᴍᴘᴛʏ | Vacant inventory slot. |
4. Eᴍᴘᴛʏ | Vacant inventory slot. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Silver Sheriff's Badge | Yeehaw! |
RP Item | Oversized Cowboy Hat | A fashionable brown hat. It might be a bit large, but it sure looks respectable! |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Trailblaze | 5 BP | 6 AP | ≥2 | Grass | Physical | The User's Speed is increased by 1. |
Double Kick | 3 BP | 5 AP | ≥2 | Fighting | Physical | Hits twice. |