Read the public statement from the creator of Custom Weapons: Classic

dsc.gg/cwclassic

Regular Discord link: https://discord.gg/TzR9tEekvx


Welcome to Custom Weapons: Classic!
This page is accessible through /motd chat command or this link: https://rentry.co/cwc_motd/

Server Mnemoinc IP Numeric IP Quickplay (just click to join!)
1 (main) connect tf2c.hldm.org:27015 connect 31.131.249.71:27015 steam://connect/tf2c.hldm.org:27015
2 connect tf2c.hldm.org:27016 connect 31.131.249.71:27016 steam://connect/tf2c.hldm.org:27016
3 connect tf2c.hldm.org:27017 connect 31.131.249.71:27017 steam://connect/tf2c.hldm.org:27017

Servers provided by HLDM.org

Recent Update

CUSTOM WEAPONS: CLASSIC v1.1 IS LIVE!!!
New weapons!
Art by Virtudary NG

General

The mod now has a completely new, rewritten underlying software which mean various improvements on a large scale:

  • Noticeable performance gain
  • Improved time precision and consistency for delayed events
  • Refined explosion algorithms
  • Better correlation between damage dealt and force applied to ragdolls
  • All items now handle "humiliated" state properly
  • Fixed lots of bugs, added new ones

New items

  • Bucket - secondary for Scout
  • Remote Control - secondary for Soldier
  • Cigar - melee for Demoman
  • Paint Sprayer - secondary for Engineer
  • Mini Set - PDA for Engineer
  • Life Stealer - melee for Medic

Most notable reworks

  • Ricochet
  • Explosive Crossbow
  • Hookshot
  • Salutary Serum
Scout
  • Ricochet (Massive rework!)
    • Completely new appearance: new model, new visual effects, new sounds, new stats, new everything.
    • Non-ricochets always deal consistent 20 damage regardless of distance
    • Ricochets no longer deal mini-crits, instead they deal the same damage as stock Scattergun (with an appropriate respect towards distance)
    • Projectiles are now affected by gravity
    • All the other stats are inherited from stock Scattergun
  • S.T.E.N.
    • Slightly increased reload time
    • New animations
Soldier
  • Anti-Materiel Rifle
    • Slightly increased time before charge affects damage
    • New visual effects
  • Airburster
    • New visual effects
  • Bolt-Action Rifle
    • Slightly increased damage-rampup (120% -> 125%)
Pyro
  • Thermite Blower
    • New visual effects
  • Lightning Gun
    • Firstperson visual effects no longer jiggle due to player's movement
    • Altfire shape for extiÑ‚guishing is now conical instead of spherical
  • Fireworks
    • Slightly increased delay for triggered detonations
    • Triggered detonations now inherit afterburn duration from the source that caused them (I.E. triggering fireworks with Lightning Gun will apply short afterburn on enemies in AoE; whereas it used to apply afterburn for full duration)
Demoman
  • Explosive Crossbow (Massive Rework!)
    • Explosion damage no longer depends on distance between victim and attacker
    • Bolts now gain damage vs enemy players throughout chain reaction
    • Every other trigger inside a chain reaction case increase bolt damage by 20
    • Reduced base damage from explosion to 30
    • All things together means that bolts will deal 30/50/70/90 damage based on the length in chain reaction
    • Or, if to take into account damage from direct hits, sticking several bots right inside the enemy body will deal 50/120/210/320 total damage for 1/2/3/4 hits respectively
    • Damage bonus does not apply to buildings (it's always 30 vs them)
    • Blast damage to owner is consistent and equals 80
    • Blast damage from reflected bolts is consistent and equals 80 as well
    • "-100% blast-damage when bolt is stuck inside building" property is now explicitly stated on the description
    • "+30% attack speed" property is now explicitly stated on the description
    • Bolts no longer stick inside ubercharged targets
    • Bolts, dropped from victims who died before they detonate, are now visible and affected by physics
    • Now, when victim receives ubercharge effect, all the bolts attached to them gets unstuck
  • Pumpkin Action
    • Pumpkins now have smooth animations
    • Also, please, don't forget that since 1F version, detonating a pumpkin within 0.5s time window since it hit enemy with direct hit deals consistent 100 damage (or, if direct hit itself is taken into account, 150). It's like Double-Donk from Loose Cannon. It's not a new change of this update, just, again, don't forget it :D Also, if you are reading it, you are cool.
  • Degroot Reserve
    • (Massive rework!) Increased base damage: 134 -> 135
Heavy Weapons Guy
  • Sewing Machine
    • Damage vs sentry-guns no longer depends on their level
    • Damage vs buildinings is now affected by falloff past 512 hu/s (36 -> 18)
    • Knockback property of the projectiles is now stated on the description explicitly
    • Projectiles no longer penetrate unercharged enemies
    • New visual effects
  • Chainsaw
    • Lifesteal no longer adds health past 600hp. When Heavy has health noticeably larger than regular 450 cap, megaheal vusual effect is applied (similar to the one from Salutary Serum altfire... oh yeah, see about this one below!)
Engineer
  • General
    • General Engineer's changes are now listed explicitly inside the inventory (look inside melee slot!)
  • Hookshot (Massive Rework!)
    • Grappling hook can now latch onto allied buildings. Hell yeah!
    • "Hook-into-jetpack-stomp" combo now deals consistent 30 + 60 = 90 damage
    • Hook no longer latches onto ubercharged targets
    • Refined algorithms of grappling hook physics
  • Packed Jet
    • It's no longer required to re-tap jump key after horizontal boost to keep flying
    • Landing on the ground will prevent you from horizontal-boost if you kept jump key before it (similar to how you won't jump second time if you just keep your space bar pressed). Re-tap it.
    • New jetpack model
    • New visual effects
Medic
  • Overdose MKII
    • Syringes now stick on surface
  • Salutary Serum (Massive Rework!)
    • Salutary Serum now has alt-fire. AT LAST!
    • Spray: press alt-fire on a fullhp ally to apply 200% overheal. Ally must not be damaged recently (2.5s), the item should have (and will consume) full clip. Recharges by itself over time (15s cooldown), also through Uberspritze hits.
    • Alt-fire meter appears as ammo reserve on the item (100 = full). IT IS NOT AFFECTED BY AMMO PICKUPS, meter just appears as ammo.
    • Firing 7th bottle won't break the oldest one instantly; instead, the oldest bottle will linger for a short time
    • Increased collision size of bottles for allies (even bigger bonus for allied bots)
    • Uberspritze no longer applies healing effect, instead, it adds +25 to alt-fire meter
    • Payloads no longer destroy bottles
    • Bottles now have smooth animations
    • Updated visual effects
    • Bottles now produce more sounds
Sniper
  • Harpoon Gun
    • Refined algorithms of harpoon physics
Spy
  • Pocket Accelerator
    • Slightly increased time for fast (scoped) reload
    • "-67% clip size" property is now explicitly stated on the description
    • New visual effects for when the gun explodes... and more (check it out!)
  • Last Vaccination
    • Slightly increased interval between backstab poison ticks. Damage from backstab poison now have subtle screen shake (not like the one from fronstabs, no)
  • Red Button
    • Now has audio clue for when the item is on cooldown (if Spy survives the explosion)
  • Smokescreen
    • Smoke shape is now cylindrical instead of hemispherical
    • Now, when meter gets refilled, an audio clue is produced

General info

This mod is called Custom Weapons: Classic.

Items info

  • All custom items are right into your inventory: just press M to open it and equip the items you want
  • You don't have to download anything to have items on this server. All you must do is to connect here - which you have already done!
  • However, there is an optional addon - killfeed icons for new weapons! Type /icons in the chat for installation guide.
  • You can open credits page by typing /credit in chat or via this link: https://rentry.co/credits_cwclassic

Rules

  • Behave as if you're in public place, be polite, respect other people
  • Don't use inappropriate sprays or any other content that may complicate publishing videos on YouTube
  • Follow the laws of your country and respect the laws of the countries other people come from
  • Avoid mic/text spam
  • Resist from executing exploits
  • Don't use cheats

Troubleshooting

  • If you can't see any of new items in the loadout menu:
    • Make sure you allowed to download content from the server in options, "Multiplayer" tab (or via cl_downloadfilter all console command). It might be set to Download only maps, you need it to be set to Allow all custom files from server. Set it correctly, then reconnect to the server.
  • If you can see items but when you try to equip them, game gives you wrong items:
    • Most likely you have installed a conflicting mod with other custom weapons. Disable it and restart game application.
  • Can't CRC map error:
    • Delete tf2classic/download directory and restart the game.
  • Connection failed after X retries on all servers or Bad IP on any on them:
    • Your route to the server is blocked, use VPN to reroute.

Feedback

[Discord] Join our Discord server!
[GameBanana] Share your detailed feedback on GameBanana!
[Google Forms] Choose your favorite items on Google Forms!

Distribution system

Each map you download from the server contains packaged assets of the mod. Don't worry, it only adds serveral megabytes to each map size. Once per several months this mod gets an update, and after that the maps from the previous version will no longer be used: you need to delete them.

We know our constraints for such a system and we meet them.

Manuals

Installing killfeed icons

Associated chat command: /icons

  1. Download the VPK file from this link: https://drive.google.com/file/d/1A3muiYLzk26o1Pq4PA2EoBcGPvxEfIcI/view?usp=sharing
  2. Put the downloaded file inside steam/steamapps/sourcemods/tf2classic/custom
  3. Restart the game

Voting for favorite items

Associated chat command: /fav

  1. Follow this link: https://forms.gle/VJRrc1QuLAUZVkMF7
  2. Fill the form

Blog

16 June 2022

Join us on Discord

Finally, from now on there is a Discord server for Custom Weapons: Classic!
https://discord.gg/TzR9tEekvx

1 June 2022

Third server is up!

Now there are three Custom Weapons: Classic servers up!
#1: tf2c.hldm.org:27015
#2: tf2c.hldm.org:27016
#3: tf2c.hldm.org:27017

22 May 2022

Engineer changes
  1. Teleporters have no levels and always work like lvl3.
  2. Dispensers cost to upgrade reduced to 100 metal for each levelup.
  3. Calling medic, for help (when not on full hp or burning) will create a hud hint for a nearby dispenser location to the caller.
  4. "Need a teleporter/dispenser/sentry gun here" voice lines will show a hud hint for a nearby respective building location to the caller.
  5. Gun Mettle changes reverted (most notably: 125 metal to build tele and slower speed while hauling a building).

29 April 2022 - 1F Version

The mod is updated to 1F version! New weapons and more!

CW1F
Art by Virtudary NG

New weapons

  • Harpoon Gun for Sniper (primary)
  • Lightning Gun for Pyro (primary)
  • Bolt-Action Rifle for Soldier (secondary)
  • J.A.M. for Sniper (secondary)
  • Defibrillator for Medic (melee)

Killfeed icons are already available! Type /icons in the chat.

Changelog

Most notable gameplay change: Pocket Accelerator

  • New mechanics: Marked-for-Death debuff is replaced with something scarier: any (ANY!) damage Spy receives while scoped - is lethal
  • Scoping no longer consumes cloak charge
  • Buffed reload speed bonus from scoping
  • Improved cooldown system - now scoping-in after weapons-switch, jump and uncloak is more responsive.
  • Fixed bug when activating Smokescreen could put Pocket Accelerator zooming ability on cooldown.
Scout
  • S.T.E.N.: Clue for the fact that the weapon is burst-mode - is now lag compensated. It should result in the weapon being far more responsive for high-latency users.
  • Ricochet: Updated visual effects
Soldier
  • Airburster:
    • Projectile visual effects are now lag-compensated.
    • Blue team non-crit visual effects now slightly differ from those of red team.
    • Updated description.
  • Anti-Materiel Rifle: Slightly increased delay before charge actually starts adding damage: uncharged shots now should deal more consistent damage.
Pyro
  • Thermite Blower: Updated visual effects
  • Fireworks: No longer deal extra self-damage (though extra self-knockback is remained)
Demoman
  • Explosive Crossbow:
    • Bolts that are attached directly to buildings no longer deal AoE blast damage.
    • Updated visual effects, now bolts can be seen directly on the victims! You can see how they stick!
    • Added a killfeed icon for when demoman dies to blast from his own bolt which was attached to an enemy player.
  • Degroot Reserve:
    • Now bomb can collide with enemy once, it will stop all of its momentum.
    • Updated visual effects.
  • Pumpkin Action:
    • Triggering pumpkin very shortly after it damaged someone with direct hit will result in maximum damage regardless of distance away from the epicenter vs this particular victim (it's like Double-Donk of Loose Cannon).
    • Updated visual effects.
Heavy Weapons Guy
  • Chainsaw: Slightly increased damage
  • Mortar: Slightly increased base damage
  • Flak Cannon:
    • Direct hits on enemy players now deal bonus damage.
    • Updated visual effects.
  • Sewing Machine:
    • Fixed bug when projectiles could collide with ammo sources.
    • Updated visual effects.
Engineer
  • Hookshot: Updated visual effects
  • Packed Jet: Now comes with a cool suit :)
Medic
  • Overdose MKII:
    • Increased spread (this change was already applied shortly before the update).
    • Updated visuals effects. The barrels... They spin!
  • Salutary Serum:
    • Slightly decreased delay before placed medicine can be picked up.
    • Decreased required time-without-being-damaged for critheals.
    • Updated visual effects.
Sniper
  • Soviet Classic and Shredder now come with a cool suit :)
Spy
  • Pocket accelerator: Major changes.
    • No longer has cloak cost but instead of mere Mark-For-Death debuff, scoped spy will now die instantly to any taken damage. (This change was already applied shortly before the update).
    • Buffed reload speed bonus from scoping.
    • Improved cooldown system - now scoping-in after weapons-switch, jump and uncloak is more responsive.
  • Red Button:
    • Changed falloff formula from linear to sinusoidal (in short, it's now slightly stronger vs overhealed Heavies and slightly weaker vs everyone else).
    • Updated visual effects.
  • Smokescreen:
    • Activating the smokescreen will now put primary weapon on a short cooldown.
    • Updated visual effects.
  • Fixed bug when activating Smokescreen could put Pocket Accelerator zooming ability on cooldown.

Custom Weapons: Classic Art by Virtudary NG

8 March 2022

Second server is up!

Now there are two Custom Weapons: Classic servers up!
#1: 31.131.249.71:27015
#2: 31.131.249.71:27016

4 March 2022

Red Button nerf

Increased damage falloff over disatance away from the epicienter. The further the victim away from the Red Button spy, the more noticeable the nerf is. Survivng the explosion at longer distances should now occur more frequent.

30 January 2022

The server is finally STABLE

The server was finally freed from crashes! The problem was OS incompatibility. Switching to another OS fixed all the issues.
By the way RTV and nominate commands are back to being functional.
Have fun!

29 December 2021

Uberspritze + Salutary Serum

From now on Uberspritze + Salutary Serum combo has a value.
Now Uberspritze hits instantly apply healing effect onto the medic if he has Salutary Serum equipped - instead of +25% to uber which this secondary does not have.
This healing fully stacks with healing from bottles and, as a bonus, does not respect any health limits - similar to lifesteal from Heavy's chainsaw.
Yes, you can go above 140, and even above 210 - no thresholds.

10 December 2021

Explosive Crossbow art

Demoman

By Virtudary NG

5 November 2021

We're on the way to stable state!

Due to the fact that new server runs on Linux while old one used to run on Windows, some nasty technical issues occure occasionally. It was expected.

This mod has a large software basement, and it requires some work to make it fully compatibile with new OS. In the past, all the things were tested on Windows, and Linux wasn't priority. But still, there are good news: it's been just a single day since the mod become based on a new hosting - and you know what? There's a lot of progress already!

Most major issues were already solved. Server still may crash occasionally, but the frequency gets decreased as the time goes. And, even if you became a witness of such an accident, don't worry - in case of crash, server always restarts itself within a minute.

All the issues are temporary since they are software-based: there are no problems with hardware. It just requires some time to solve it. We're getting there.

4 November 2021

New server! Now 24/7!

This mod now runs on a new server provided by HLDM.ORG. Now 24/7! Gratitudes to the team of HLDM project!
And, of course, deepest thanks to Never Enough for providing a server for this mod in April-October 2021.

4 November 2021

Blood from Last Vaccination stab... and more

Backstabs from Last Vaccination no longer leave blood on surface. Since now, from POV of the victim, this type of backstab is truly, completely stealth.

Noticing a blood decal that suddenly appeared on a nearby surface was an extremely unreliable yet still existing way to tell if you've been backstabbed with Last Vaccination a moment ago. Such mechanics had no purpose and was left untouched until now due to implementation difficulties. Since the solution was found, it was finally removed.

Additionally, if you missed changelog for 1e version, note that Last Vaccination no longer produces crit swing sound - which, again, was very quiet, nigh unnoticeable, unreliable yet existsing. No more, since 13 October 2021. (Note: Spy players themselves still hear that sounds, but it's just a client-side way to tell if their own attack was registered as backstab)

Oh, and also, if we're talking about the latest update and Last Vaccination: yes, it's now completely stealth from victim's POV, but how about victim's allies? Since the 1e version, if spy under disguise stabs someone, victim's allies can see cool sneaky backstab animations - always, regardless of who Spy's disguised as. So, keep an eye on your "teammates" who do some weird actions behind someone's back ;)

2 November 2021

New MOTD

Since now MOTD page has a well-tracked blog.

For convinience, the blog is started with posts showing weapons added in 3 latest major updates: 1c, 1d, 1e (before those updates, weapons used to be added without precise version tracking).

1e version post additionally has detailed changelog for weapons that had been existed by the time this version came out.

13 October 2021

Major update - 1e version is out!

NEW WEAPONS:

  • "Smokescreen": watch replacement for Spy
  • "Red Button": melee replacement for Spy
  • "Pumpkin Action": primary weapon for Demoman
  • "Shredder": primary weapon for Sniper

Most notable gameplay change #1: new mechanics for "Pocket Accelerator"

  • New bonus: now, while scoped, reloads much, MUCH faster
  • This fast reload has a lag-compensated audio clue for when it happens
  • Also zoom moment is now lag-compensated

Most notable gameplay change #2: quality-of-life changes for "Salutary Serum"

  • Notifications: allies now can see noifications about nearby medicines spawned via Salutary Serum
    • When allies call for medic (press E), they see location of a nearby medicine (if one exists)
    • When medic uses new alt-fire, injured allies will receive a notification (if there's a medicine nearby)
  • Crit-heals: patients who haven't taken any damage in 10 seconds are healed to full with a single medicine from Salutary Serum
  • Extinguishing: reaching full health under effect from medicine extinguishes instantly
  • Also new backback model :)

Major changes include:

Scout:

  • Ricochet
    • increased clip size
    • reduced reload time
    • new animations
  • S.T.E.N.
    • increased clip size
    • fixed animations
  • Lucky Strike
    • increased damage, spread and reload time
  • Whipper-Snapper
    • now has more accuracy

Soldier:

  • Anti-Materiel Rifle
    • more freedom for eqarthquake angle while crouched
    • new animations

Pyro:

  • Thermite Blower
    • improved visuals
  • Fireworks:
    • added fancy visual effect for manual detonation
    • besides that, try shooting it at the sky!

Demoman:

  • Explosive Crossbow
    • new projectile model
    • fixed animations
  • Degroot Reserve
    • audio clue (beep sounds) is now LAG-COMPENSATED
    • improved visuals

Heavy Weapons Guy:

  • Mortar:
    • audio clue (shell load) is now LAG-COMPENSATED

Engineer:

  • Whipper-Snapper
    • now has more accuracy

Medic:

  • Salutary Serum
    • new alt-fire - notifies injured allies if there's a medicine near them (works regardless of active weapon)
    • allies that call medic receive an automatic nontification if there's a medicine nearby
    • added crit-heals for patients who haven't receive damage in 10 seconds (single bottle will heal them to full)
    • reaching full hp under bottle effect extinguishes
    • added backpack model

Sniper:

  • Soviet Classic
    • increased clip size
    • fixed animations
  • Carbine
    • shoots faster
    • reloads slower
    • new model

Spy:

  • Pocket Accelerator:
    • now has additional bonus from zooming in: while scoped, reloads MUCH faster (it has a lag-compensated audio clue for this fast reload)
    • zoom moment is now LAG-COMPENSATED
  • Last Vaccination
    • now completely silent (enemies can't hear even quiet crit swing anymore)
    • now enemies can see sneaky stab animation when spy makes backstab injection under disguise

2 July 2021

Major update - 1d version is out!

NEW WEAPONS:

  • "Salutary Serum": secondary weapon for Medic
  • "Pocket Accelerator": primary weapon for Spy
  • "Airburster": primary weapon for Soldier
  • "Hookshot": primary weapon for Engineer
  • "Carbine": secondary weapon for Sniper

5 June 2021

Major update - 1c version is out!

NEW WEAPONS:

  • "Overdose MK II": primary weapon for Medic
  • "Explosive Crossbow": primary weapon for Demoman
  • "Whipper-Snapper": secondary weapon for Scout (upd: shared with Engineer since 1d version)

Good luck! Have fun!

Custom Weapons: Classic

Developed by bigmazi (full credits here). Active since April, 2021

Edit Report
Pub: 01 Nov 2021 16:04 UTC
Edit: 11 Dec 2022 08:36 UTC
Views: 211664