HONKAI V8.7 XENTINEL MEI SKILLS
Fan Translation by AichanHyperion
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XENTINEL × DAWNBEARING CRESCENT
[CN] 镇×偃月叩晓
[EN] Xentinel × Dawnbearing Crescent

- 中文CV: 陶典
- 日文CV: 沢城みゆき
- BATTLESUIT TYPE: Mecha
- NEW WEAPON TYPE: Blade
- DMG TYPE: Physical
- AFFILIATION: Earth
- ASTRAL RING SPECIALIZATION: Grail of Infinitude
- ASTRAL RING ATTRIBUTES: Symbiosis, Heavenly Shift & Domain Resonance
- ROLES:
- Physical DMG Dealer
- Grail DMG Dealer
- Stellar Shift Partner
- Resonance Driver
ASTRAL RING SKILL
Unleashes Astral Ring's power and enhances the character.
Xentinel × Dawnbearing Crescent is protected by Astral Ring Specialization: Grail of Infinitude. While entering Stellar Outburst State, Stellar Assault deals 400.0% ATK of Physical DMG.
When Astral Ring Specialization: Grail of Infinitude is activated:
- During Stellar Outburst, all team members share SP. The max SP is the sum of each team member's max SP, and the initial SP is 50% of the max SP. The max SP cost of non-leaders' Ultimates is 100% of their original max SP before activating Stellar Outburst.
- During Stellar Outburst, max SP increases by 80. As the leader, gains Shining Trace equal to 100% of SP consumed (unaffected by SP consumption-reducing effects). When Shining Trace reaches 900, clears 900 Shining Trace and triggers the character's Facet of Infinitude. After the team triggers Facet of Infinitude at least 2 times, Xentinel Year Slash / Ultimate Finisher: Heaven-Rending Dawn is enhanced, dealing an additional 300% / 300% ATK of Physical DMG.
- When Stellar Outburst ends, all team members stop sharing SP, Shining Trace is cleared, and each team member's SP returns to its original level when Stellar Outburst was activated.
When acting as the Team Leader:
- When a teammate with the Symbiosis Trait uses their Ultimate, it resets Xentinel × Dawnbearing Crescent's switch CD and triggers her QTE.
- During Stellar Outburst, Ultimate Skill consumes 225 SP and deals an additional 80% ATK of Physical DMG.
- During Stellar Outburst, each teammate with the Symbiosis trait gains 300 Shining Trace for using Ultimate for the first time.
- During Stellar Outburst, after casting Xentinel Year Slash for the first time, teammates with the Symbiosis trait regain SP 50% faster and gain Shining Trace 100% faster.
- When using Ultimate Finisher: Heaven-Rending Dawn during Stellar Outburst State, instantly ends Stellar Outburst State.
When not acting as the Team Leader:
- After entering combat through QTE Skill, the next Ultimate will cost 0 SP and consumes 0 SP. This effect is removed when the character leaves combat.
- During Stellar Outburst State, Xentinel × Dawnbearing Crescent first QTE Skill restores 2 stacks of Blade Power; The first hit of Xentinel Year Slash / Ultimate Finisher: Heaven-Rending Dawn restores 170 / 128 SP.
ASTRAL RING - SUB SKILL 1
Gains Stellar Drain after Stellar Outburst State ends. In Astral Ring Charging State, when Ever-Guardian Blade or Light-Chasing Blade hits an enemy, consumes Stellar Drain to restore 10 Astral Ring Intensity.
- When Grail of Infinitude is activated, restores additional 10 Astral Ring Intensity.
- When World Star is activated, restores additional 10 Astral Ring Intensity.
- When Law of Ascension is activated, restores additional 10 Astral Ring Intensity.
- This character starts battle with Stellar Drain. This effect applies once every 10 minutes in Part 2's Open World.
ASTRAL RING - SUB SKILL 2 [RANK UPGRADE: S1]
When acting as the Team Leader:
- During Stellar Outburst State, after the team triggers Facet of Infinitude 1 / 2 / 3 times, increases Xentinel × Dawnbearing Crescent Crit DMG by 18% / 18% / 30%, lasts until Stellar Outburst State ends.
- V3C: During Stellar Outburst State, if Xentinel Year Slash is used for the first time and before triggering Facet of Infinitude at least once, it will still gain Crit DMG Bonus as if Facet of Infinitude has been triggered once. This effect ends after using Xentinel Year Slash.
- When the team triggers Facet of Infinitude 3 times during Stellar Outburst State, gain 1 stack of Battle Intent when Stellar Outburst State ends.
ASTRAL RING - SUB SKILL 3 [RANK UPGRADE: S1]
When Law of Ascension is activated:
During Astral Ring Charging State,All team members deal 5% more Total DMG.During Stellar Outburst State, All team members deal 5% more Total DMG.- After entering Stellar Outburst state, select a character with the Heavenly Shift Trait to switch the character in and cast Stellar Shift. Afterwards, all other characters with the Heavenly Shift Trait will cast that character's Stellar Shift on their entry.
- Stellar Shift: Unleash Xentinel Year Slash, dealing a total of
1200%V3: 100% + 1200%V3B: 1200% ATK of Physical DMG and restores 150 SP. - Casting Stellar Shift activates Augmented Ascension State for 6s. This state expires when the character exits.
- When the Ultimate Skill hits an enemy, clears the leader's switch CD and triggers the leader's QTE.
- On hit, QTE restores 15 Astral Ring Intensity and triggers the leader's Heavenly Link once (CD: 16s).
- During Augmented Ascension State, when casting Stellar Shift triggers the leader's Heavenly Link twice. The Heavenly Link triggered by Xentinel × Dawnbearing Crescent deals either 440% ATK of Physical DMG or 880% ATK of Adaptive Elemental DMG based on the leader's element.
ASTRAL RING - SUB SKILL 4 [RANK UPGRADE: S1]
When World Star is activated:
During Astral Ring Charging State,All team members deal 5% more Total DMG.During Stellar Outburst State, All team members deal 5% more Total DMG.- When entering Stellar Outburst State, Xentinel × Dawnbearing Crescent gain 6 Quantum Mech Energy, mash [ATK] to attack consecutively, during which she has Iron Body:
- Ultimate Insight Slash: Deals
140% + 800%V3: 200% + 100% + 800%V3B: 200% + 700% ATK of Physical DMG, and consumes 2 Quantum Mech Energy to triggers Resonance Attack twice. - Realm of Truth Slash: Deals
360% + 500%V3: 90% + 100% + 900%V3B: 90% + 800% ATK of Physical DMG, and consumes 2 Quantum Mech Energy to trigger Resonance Attack twice. - Xentinel Year Slash: Deals 1200% ATK of Physical DMG, and consumes 2 Quantum Mech Energy to trigger Resonance Attack twice. During this period, the character is invulnerable and triggers Time-Frozen Domain.
- Ultimate Insight Slash: Deals
- While Xentinel × Dawnbearing Crescent has Quantum Mech Energy, she cannot obtain Battle Intent and cannot use Weapon Skill / Ever-Guardian Blade / Light-Chasing Blade.
LEADER SKILL
Leader Bonus: Activates Astral Ring Specialization: Grail of Infinitude and unlocks buffs based on the number of team members with the Symbiosis Trait.
When Xentinel × Dawnbearing Crescent is the Team Leader, activates Grail of Infinitude.
- Astral Ring Intensity Cost: 175
- Stellar Outburst Duration: 30s
- Astral Ring Cooldown: 27s
When at least 1 team member has the Symbiosis Trait, Xentinel × Dawnbearing Crescent deals 24% more Crit DMG.
When at least 2 team member has the Symbiosis Trait, during Stellar Outburst State, the max SP of Xentinel × Dawnbearing Crescent is increased to 200.
When all 3 team members have the Symbiosis Trait, during Stellar Outburst State, the max SP of Xentinel × Dawnbearing Crescent is increased by 430, and enemies take 14% V3: 15% more Physical DMG from Xentinel × Dawnbearing Crescent (Independent).
LEADER - SUB SKILL 1 [RANK UPGRADE: S3]
When at least 1 team member has the Symbiosis Trait, Xentinel × Dawnbearing Crescent deals 24% more Crit DMG.
When at least 2 team member has the Symbiosis Trait, during Stellar Outburst State, the max SP of Xentinel × Dawnbearing Crescent is increased to 200.
When all 3 team members have the Symbiosis Trait, during Stellar Outburst State, the max SP of Xentinel × Dawnbearing Crescent is increased by 430, and enemies take 14% V3: 15% more Physical DMG from Xentinel × Dawnbearing Crescent (Independent).
LEADER - SUB SKILL 2 [RANK UPGRADE: SS3]
When acting as the Team Leader:
- Enemies on the field take 6% more Total DMG from Xentinel × Dawnbearing Crescent. During Astral Ring Charging State, this bonus is further increased by 12%.
- All team members break shield 60% faster.
- Every 1% Crit Rate overflow grants 1% Crit DMG up to 20%.
BASIC ATK
Tap Attack Button to perform a three-hit combo:
- First Hit: Deals 120% × 2 ATK of Physical DMG.
- Second Hit: Deals 130% + 70% × 4 ATK of Physical DMG. Triggers SP Recovery Skill effect, restoring a total of
5V3: 10 SP. - Third Hit: Deals
300% + 100% × 2140% + 200% + 160% ATK of Physical DMG.Triggers SP Recovery Skill effect, restoring a total of 10 SP.
During Astral Ring Charging State, if the third hit of Basic Attack hits a target:
- If SP is less than 150, restore it to 150.
- If SP is greater than 150 but less than 300, restore it to 300.
BASIC ATK - SUB SKILL 1
QTE: Triggered when enemies are affected by Time Slow, or when teammates casts Weapon Skill or Ultimate Skill, or when a team member triggers Time-Frozen Domain. Deals 300% + 400% ATK of Physical DMG, and triggers Global Time Fracture for 2s.
During Astral Ring Charging State, when entering combat through QTE Skill, if SP is less than 150, restore it to 150.
BASIC ATK - SUB SKILL 2
- V3: Character deals 20% more Total DMG against BIO-Type enemies.
- When performing Basic Attacks, the character takes 30% less DMG from all sources and increases Anti-Interrupt. The third hit of Basic Attack deals an additional 20.26% ATK of Physical DMG.
BASIC ATK - SUB SKILL 3 [RANK UNLOCKED: S2]
If Xentinel × Dawnbearing Crescent is the Team Leader, during Astral Ring Charging State, when entering combat through QTE Skill, gain 1 stack of Battle Intent.
COMBO ATTACK
Hold the Attack Button to switch between ground and aerial stance.
- On the ground: Hold the Attack Button to perform Combo ATK, dealing
200% + 20%V3: 150% + 200% ATK of Physical DMG, triggering SP Recovery Skill effect, restoring a total of5V3: 10 SP. - In the air: Hold the Attack Button to perform Combo ATK, dealing
130% + 20%V3: 145% +200% ATK of Physical DMG, triggering SP Recovery Skill effect, restoring a total of5V3: 10 SP.
Combo Attack can directly chain into the second hit of Basic Attack.
COMBO ATK - SUB SKILL 1
When acting as the Team Leader, during Astral Ring Charging State, casting Ultimate Insight Slash / Realm of Truth Slash / Xentinel Year Slash restores 2 Astral Ring Intensity per usage. This effect can be triggered up to 3 times, and the trigger count resets after exiting Stellar Outburst State.
COMBO ATK - SUB SKILL 2 [RANK UNLOCKED: SSS]
During Astral Ring Charging State, V3: When Astral Ring is active, Ultimate Insight Slash / Realm of Truth Slash / Xentinel Year Slash deals an additional 111% ATK of Physical DMG and restores 111 HP on hit.
During Stellar Outburst State, Ultimate Insight Slash / Realm of Truth Slash / Xentinel Year Slash deals an additional 111% ATK of Physical DMG and restores 111 HP on hit.
WEAPON SKILL
While on the ground or in midair: Tap the Weapon Skill Button to activate Weapon Skill, dealing 600% V3: 500% ATK of Physical DMG and inflicting 10 Stun Trauma. This triggers SP Recovery Skill effect, restoring a total of 10 V3: 20 SP (CD: 7s).
Weapon Skill can directly chain into the third hit of Basic Attack.
WEAPON - SUB SKILL 1 [RANK UNLOCKED: S2]
Casting Weapon Skill can trigger Global Time Fracture for 3s.
ULTIMATE SKILL
Xentinel × Dawnbearing Crescent can unleash different Ultimate Skills in combat. During Stellar Outburst State, she can unleash Ultimate Finisher: Heaven-Rending Dawn.
Depending on the current stacks of Battle Intent, tap Ultimate Button to unleash different Ultimate Skills and gain 1 stack of Battle Intent:
- With 0 or 2 stacks of Battle Intent, casts Ever-Guardian Blade, dealing 90% × 3 + 200% ATK of Physical DMG and inflicts 5 Stun Trauma.
- With 1 or 3 stacks of Battle Intent, casts Light-Chasing Blade, dealing 90% × 3 + 270% ATK of Physical DMG and inflicts 5 Stun Trauma.
- With 4 stacks of Battle Intent, casts alternately between Ever-Guardian Blade and Light-Chasing Blade.
- When casting either Ultimate Skills, Xentinel × Dawnbearing Crescent enters Iron Body State and take 50% less DMG from all sources.
[SP: 150] [CD: 0s]
During Stellar Outburst State or Augmented Ascension State, tap Weapon Skill Button to activates Ultimate Finisher: Heaven-Rending Dawn, dealing 1400% V3: 1500% ATK of Physical DMG and inflicting 10 Stun Trauma, V3C: (considered as: Ultimate DMG & Weapon DMG). During which, the character is invulnerable and triggers Time-Frozen Domain. Only 1 Ultimate Finisher: Heaven-Rending Dawn can be used per Stellar Outburst State or Augmented Ascension State. V3: after casting Ultimate Finisher: Heaven-Rending Dawn, resets Weapon Skill CD.
[SP: 0] [CD: 0s]
When acting as the Team Leader, Ultimate Finisher: Heaven-Rending Dawn enters a 6s cooldown after entering Stellar Outburst State.
ULTIMATE - SUB SKILL 1
When acting as the Team Leader, after using Ultimate Finisher: Heaven-Rending Dawn and exiting Stellar Outburst State, restores 40% of the remaining Astral Ring duration as Astral Ring Intensity (min: 20).
ULTIMATE - SUB SKILL 2 [RANK UNLOCKED: SS]
When acting as the Team Leader, after entering Stellar Outburst State for the first time, Xentinel × Dawnbearing Crescent can instantly cast Ultimate Finisher: Heaven-Rending Dawn. If Ultimate Finisher: Heaven-Rending Dawn is used before triggering Facet of Infinitude 3 times, it will still gain Physical DMG Bonus, Crit DMG Bonus, and deals additional ATK of Physical DMG as if Facet of Infinitude has been triggered for 3 times. This effect ends when Stellar Outburst State ends.
ULTIMATE - SUB SKILL 3 [RANK UNLOCKED: SSS]
Ultimate Finisher: Heaven-Rending Dawn deals an additional 520% ATK of Physical DMG.
ULTIMATE - SUB SKILL 4
V3: When casting Ever-Guardian Blade / Light-Chasing Blade, triggers Global Time Fracture for 3s.
PASSIVE SKILL
Xentinel × Dawnbearing Crescent has Battle Intent (max: 4, initial: 0) and Blade Power (max: 2, initial: 0)
Each stack of Blade Power consumes 2 Battle Intent.
Xentinel × Dawnbearing Crescent SP is increased by 120.
When acting as the Team Leader, gain an initial 1 stack of Battle Intent.
When Xentinel × Dawnbearing Crescent has at least 2 stacks of Battle Intent / Blade Power, hold the Attack Button to unleash different attacks based on the current stacks of Blade Power; During this period, if Xentinel × Dawnbearing Crescent has enough Battle Intent / Blade Power, tap the Attack Button to unleash additional attack:
- No Blade Power: Consumes 2 stack of Battle Intent to cast Ultimate Insight Slash, dealing
140% + 1050%V3: 200% + 100% + 900%V3B: 200% + 800% ATK of Physical DMG, and gains 1 stack of Blade Power. - 1 stack of Blade Power: Consumes 2 stack of Battle Intent to cast Realm of Truth Slash, dealing
130% + 1050%V3: 90% + 100% + 1000%V3B: 90% + 900% ATK of Physical DMG, and gains 1 stack of Blade Power. - 2 stacks of Blade Power: Consumes 2 stack of Blade Power to cast Xentinel Year Slash, dealing
1800%V3: 100% + 1700%V3B: 1600% ATK of Physical DMG, and triggers teammate QTE on hit. - V3: When casting Ultimate Insight Slash / Realm of Truth Slash / Xentinel Year Slash, deals an additional 100% × 2 ATK of Physical DMG to the locked-on target (considered as: Combo ATK DMG), during which the character is invulnerable.
When defeating an enemy with Ultimate Insight Slash / Realm of Truth Slash / Xentinel Year Slash, gain 2 stacks of Battle Intent. Xentinel Year Slash can instantly defeat Non-Boss BIO-Type enemies.
When Xentinel × Dawnbearing Crescent leaves combat, enters Stellar Outburst State, or exits Stellar Outburst, all stacks of Battle Intent is removed.
During Astral Ring Charging State, when Xentinel Year Slash hits an enemy:
- If SP is less than 150, restore it to 150.
- If SP is greater than 150 but less than 300, restore it to 300.
PASSIVE - SUB SKILL 1 [RANK UPGRADE: SSS]
When acting as the Team Leader:
- Xentinel × Dawnbearing Crescent has Unstoppable Edge (max: 2).
- Upon entering the battle, she gain 2 stacks of Unstoppable Edge:
- When using Ultimate Insight Slash / Realm of Truth Slash against Non-Boss BIO-Type enemies, consume 1 stack of Unstoppable Edge to instantly defeat the target.
- When using Ultimate Insight Slash / Realm of Truth Slash / Xentinel Year Slash against Boss BIO-Type enemies, consume 1 stack of Unstoppable Edge to reduced their max HP by
1%V3: 2%.
- During Stellar Outburst State, after the team members trigger Facet of Infinitude 1 / 2 / 3 times, Xentinel × Dawnbearing Crescent gain 1 / 2 / 3 stacks of Unstoppable Edge when Stellar Outburst ends.
PASSIVE - SUB SKILL 2
When Astral Ring is activated V3: During Astral Ring Charging State:
- Casting Xentinel Year Slash or when team members
consume Stellar DrainV3: uses their Ultimate Skill, Xentinel × Dawnbearing Crescent performs an additional follow-up attacks against shielded enemies, dealing200%V3: 400% ATK of Physical DMG with V3: 30% Crit Rate and shield breaking500%V3: 800% faster. If Xentinel × Dawnbearing Crescent is the Team Leader, shield break bonus is increased by an additional500%V3: 800%. - Each team member can trigger this effect once, and all trigger counts reset after exiting Stellar Outburst State.
PASSIVE - SUB SKILL 3 [RANK UPGRADE: SS]
If Xentinel × Dawnbearing Crescent is the Team Leader, and Kiana is in the team, or if Kiana is the Team Leader, then both Xentinel × Dawnbearing Crescent and Kiana gain Dawn and Dusk Shapes the Year Effect:
- Characters who deal Physical DMG and does not already possess Physical Breach, gain Physical Breaker State that increases Physical Breach by 12.07%.
- Characters who deal Fire/Lightning/Ice DMG and does not already possess Elemental Breach, gain Elemental Breaker State that increases Elemental Breach by 4.13%.
- If the character already possess Physical Breach from other sources, increases Physical DMG by 20%.
- If the character already possess Elemental Breach from other sources, increases Elemental DMG by 20%.
PASSIVE - SUB SKILL 4
Xentinel × Dawnbearing Crescent have not yet met a specific partner (will be unlocked in a future version).
PASSIVE - SUB SKILL 5
If Xentinel × Dawnbearing Crescent is the Team Leader, and Elysia is in the team, or if Elysia is the Team Leader, the enemies take 15% more Physical DMG and Elemental DMG from all team members.
EVASION SKILL
Evade or Jump to dodge enemy attacks. On the ground, evasion can be performed twice in a row. In the air, evasion can be performed twice in a row and jump can be performed once. Jumping in midair resets aerial evasion counter.
When an Ultimate Jump is successful, triggers Ultimate Evasion Skill.
Ultimate Evasion Skill: Triggers Global Time Fracture for 3s, CD: 15s.
Successful Ultimate Evasion can directly chain into the third hit of Basic Attack.
EVASION - SUB SKILL 1
Combo Attack and the third hit of Basic Attack can trigger Ultimate Evasion Skill.
RANK-UP SKILLS
ASTRAL RING - SUB SKILL 2 [RANK UPGRADE: S1]
- During Stellar Outburst State, after the team triggers Facet of Infinitude 1 / 2 / 3 times, increases Xentinel × Dawnbearing Crescent Crit DMG by 18% / 18% / 30% ➔ 24% / 24% / 40%, lasts until Stellar Outburst State ends.
ASTRAL RING - SUB SKILL 3 [RANK UPGRADE: S1]
- When Law of Ascension is activated:
- All team members deal 5% ➔ 15% more Total DMG.
ASTRAL RING - SUB SKILL 4 [RANK UPGRADE: S1]
- When World Star is activated:
- All team members deal 5% ➔ 15% more Total DMG.
BASIC ATK - SUB SKILL 3 [RANK UNLOCKED: S2]
- If Xentinel × Dawnbearing Crescent is the Team Leader, during Astral Ring Charging State, when entering combat through QTE Skill, gain 1 stack of Battle Intent.
WEAPON - SUB SKILL 1 [RANK UNLOCKED: S2]
- Casting Weapon Skill can trigger Global Time Fracture for 3s.
LEADER SKILL - SUB SKILL 1 [RANK UNLOCKED: S3]
- When at least 1 team member has the Symbiosis Trait, Xentinel × Dawnbearing Crescent deals 24% ➔ 30% more Crit DMG.
- When all 3 team members have the Symbiosis Trait, during Stellar Outburst State, the max SP of Xentinel × Dawnbearing Crescent is increased by 430, and enemies take
14%15% ➔17%18% more Physical DMG from Xentinel × Dawnbearing Crescent (Independent).
ULTIMATE - SUB SKILL 2 [RANK UNLOCKED: SS]
- When acting as the Team Leader, after entering Stellar Outburst State for the first time, Xentinel × Dawnbearing Crescent can instantly cast Ultimate Finisher: Heaven-Rending Dawn. If Ultimate Finisher: Heaven-Rending Dawn is used before triggering Facet of Infinitude 3 times, it will still gain Physical DMG Bonus, Crit DMG Bonus, and deals additional ATK of Physical DMG as if Facet of Infinitude has been triggered for 3 times. This effect ends when Stellar Outburst State ends.
PASSIVE - SUB SKILL 3 [RANK UPGRADE: SS]
- Characters who deal Physical DMG and does not already possess Physical Breach, gain Physical Breaker State that increases Physical Breach by 12.07% ➔ 20.20%.
- Characters who deal Fire/Lightning/Ice DMG and does not already possess Elemental Breach, gain Elemental Breaker State that increases Elemental Breach by 4.13% ➔ 7.03%.
ASTRAL RING - SUB SKILL 2 [RANK UPGRADE: SS1]
- During Stellar Outburst State, after the team triggers Facet of Infinitude 1 / 2 / 3 times, increases Xentinel × Dawnbearing Crescent Crit DMG by 24% / 24% / 40% ➔ 30% / 30% / 50%, lasts until Stellar Outburst State ends.
LEADER SKILL - SUB SKILL 1 [RANK UNLOCKED: SS2]
- When at least 1 team member has the Symbiosis Trait, Xentinel × Dawnbearing Crescent deals 30% ➔ 36% more Crit DMG.
- When all 3 team members have the Symbiosis Trait, during Stellar Outburst State, the max SP of Xentinel × Dawnbearing Crescent is increased by 430, and enemies take
17%18% ➔20%21% more Physical DMG from Xentinel × Dawnbearing Crescent (Independent).
LEADER SKILL - SUB SKILL 2 [RANK UPGRADE: SS3]
- When acting as the Team Leader:
- Enemies on the field take 6% ➔ 10% more Total DMG from Xentinel × Dawnbearing Crescent. During Astral Ring Charging State, this bonus is further increased by 12% ➔ 20%.
- All team members break shield 60% ➔ 100% faster.
ULTIMATE - SUB SKILL 2 [RANK UNLOCKED: SSS]
- Ultimate Finisher: Heaven-Rending Dawn deals an additional 520% ATK of Physical DMG.
PASSIVE - SUB SKILL 1 [RANK UNLOCKED: SSS]
- When acting as the Team Leader:
- Xentinel × Dawnbearing Crescent has Unstoppable Edge (max: 2 ➔ 3).
- Upon entering the battle, she gain 2 ➔ 3 stacks of Unstoppable Edge.