Mohka ♂
"Fuck it, we ball."
· | · |
---|---|
Origin: Ex-Human (Fragmented) | Guild Role/Occupation: Aspiring pinball machine / Demolitions expert in training |
Species: Kommo-o | Affiliation: Team Gildscales |
Level: 16 | Experience to Next Level: 110/240 |
Worn Item: Soft Ribbon | Clothing: N/A |
Pokécoin: 5828₽ | Glorious Gold: 0 Bars |
Pokémon's Ability | Description |
---|---|
Bulletproof | The User is immune to ball and bomb Moves. |
Normal Rank 165/1200 points to Bronze Rank
Stat | Points: 2 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 15 (23HP) | 23HP |
Attack | 1 | ɴᴏ ʙᴏɴᴜs | +1 Physical Damage |
Special Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Damage |
Defense | 3 | Species Bonus, Defense Tier ɪ | +4 Physical Mitigation |
Special Defense | 0 | Special Defense Tier ɪɪ | +2 Special Mitigation |
Speed | 1 | ɴᴏ ʙᴏɴᴜs | 5AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Drain Punch | 7 BP | 6 AP | ≥2 | Draining. Recoil damage is calculated for HP healed. | ||
Headbutt | 7 BP | 6 AP | ≥2 | 14-20; The Opponent Flinches. Outside of battle; can shake trees. | ||
Protect | - | 4 AP | - | Protect. For the Opponent's turn, the User is immune to all Moves. Accuracy is changed to ≥11 and is halved for each consecutive use. | ||
Dragon Tail | 6 BP | 5 AP | ≥3 | The User throws the Opponent. | ||
Basic Attack | 4BP | 4AP | ≥2 | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Tackle | No secondary effect. |
Scary Face | The next round, the Opponent's Speed is decreased by 2. The User makes a scary face. |
SPECIAL BONUSES
You have a base of 12 IP and each Skill costs a certain amount of it to equip.
You have 99 points to spend.
0/12 IP | ▯▯▯▯▯▯▯▯▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Rememberance | The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. | 0 IP |
2. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A |
3. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes | Tier Bonus | Description |
---|---|---|
Attribute: Intimidation | Tier ɪɪ (+2) | He's a big guy, and rather intimidating. |
Attribute: Stonecutting | ᴍᴀx (+3) | These stones don't have a chance. |
Attribute: Musical Aria | Tier ɪɪ (+2) | yeah |
Battle Attribute: EXAMPLE | Tier ɪɪ (+2) | This move is improved. |
Battle Attribute: EXAMPLE | ᴍᴀx (+3) | This move is mastered. |
Training | Completion | Progress (Numerical) | Progress Bar |
---|---|---|---|
Stat: SPECIAL DEFENSE ɪɪ | Tier ɪɪ | 9/9 | ▮▮▮▮▮▮▮▮▮ |
Stat: DEFENSE ɪ | Tier ɪ | 9/9 | ▮▮▮▮▮▮▮▮▮ |
Attribute: STONECUTTING | Tier ɪɪɪ | 3/3 | ▮▮▮ |
Attribute: Musical Aria | Tier ɪɪɪ | 1/3 | ▮▯▯ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: Sweat Band | User is immune to Burn. |
Equipped Item: Tiny Reviver Seed | Revives fainted Pokémon to half HP. |
1. Eᴍᴘᴛʏ | Vacant inventory slot. |
2. Dye Bomb x4 | Explodes in a splash of bright ink. ≥4; The Opponent's Accuracy is decreased by 1. Stacks up to 4. Can be thrown. Has a Berry's AP cost. |
3. Eᴍᴘᴛʏ | Vacant inventory slot. |
4. Eᴍᴘᴛʏ | Vacant inventory slot. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Combat Manual | Boosts Training for Battle Attributes by 1 bar. |
2. Starf Berry | A mysterious, rare berry with conflicting flavors across the spectrum, described as otherworldly. (2 Sweet, 2 Sour, 2 Spicy) |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
RP Item | Talisman | A blank strip of parchment without any clear use. For who it belonged to, it certainly doesn't feel very spiritual... |
RP Item | Chunk of Meteorite x2 | A chunk of the meteorite that fell in The Shoot Stretches, destined to be turned into a clothing item. |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Leer | The Opponent's Defense is decreased by 1. The User may select additional Opponents to have their Defense decreased by 1 at the cost of 2 AP each. |
Eᴍᴘᴛʏ | Description |
Last update: 8/31 Added 65 XP from Main Quest
Total P: 5828
Previous P: 3678
Previous Updates:
- 8/07 Sold Sweat Band, Aguav Berry to Kabuto's Curios for 2150p. Traded Silver Bow for Soft Ribbon at Kabuto's Curios.
- 8/04 Transferred Mago berry to Ishmael for RP session.
- 8/03 Added 1 SP to DEF from reaching level 16. Added Silver Bow, 10 IQ, 20 XP from 8/03 Lightbound quest.
- 7/30 Added 500p from 7/26 Hematite Clan miniquest. Still have 1 Skill Point to add.
- 7/25 - Added 90xp from 7/21 Main Quest. Level Up to 16, Learned Headbutt, forgot Leer, +1 Skill Point.
- 7/20 - Added Aguav Berry to inventory from 7/18 Miniquesting character intro, 125p from 7/8 finalization of Avalanche Wand transaction.
- Added 15 Rank EXP, 15xp from 7/13 MQ
- Added 400p, 20xp from 7/10 - 7/13 Cold and Rolled Lightbound quest
- Added 10xp, 30p, Mago Berry from 7/12 Relic Retrieval Bounty
- Added 15xp, 50p from 7/7 Travelling Winds quest
- Added 15xp, 700p (objective), 100p (property damage), and 75p (unused items) from 7/6 quest Going Postal
- Added 35 XP from 6/30 Main Quest, +100p from 5/30 Lightbound Unofficial Bounty
- Added 20 XP from 6/18 Main Quest
- Added 20 XP from 6/15 Main Quest
- Added 30 XP from 6/11 Main Quest
- Added 20xp + 5 IQ from 5/30 Lightbound Unofficial Bounty, 35xp + 200p from 6/1 Ruinous Quartet quest