Adaptability |
The User's STAB is increased by 1, and their Not Very Effective damage penalty with STAB Moves is decreased by 1. |
Aerilate |
The User's Normal-Type Moves become Flying-Type and have their damage increased by 3. |
Aftermath |
The User deals 5 True Damage to the Opponent if KO'd by a Physical Move. |
Air Lock |
The User nullifies the effect of Weather. |
Analytic |
If the User did not use a Move last round, their next Attacking Move's damage is increased by 2. Stacks up to 6 extra damage. |
Anger Point |
The User's Attack is increased by 6 when damaged by a Critical Hit. |
Anger Shell |
While below ½ HP, the User's Attack, Special Attack, and Speed are increased by 1, but their Defense and Special Defense are decreased by 1. |
Anticipation |
The User is alerted if any Opponents know Super-Effective Moves. |
Arena Trap |
The User's Basic Attack has a ≥11 chance to afflict Immobilized. |
Armor Tail |
At no cost, the User may enchant 3 Allies. Opponents' Priority Moves have their AP reduction and all secondary effects removed against them. |
Aroma Veil |
The User may protect 3 Allies from the effects of Move-disabling effects. |
As One |
Stupid. |
Aura Break |
The effects of Aura Abilities are reversed. 1-10; Aura Moves of all nearby Pokemon miss. |
Bad Dreams |
Sleeping Pokémon are afflicted with Nightmare. |
Ball Fetch |
If an Item is used and fails, the User recovers the Item. |
Battery |
The User may energize 3 Allies to increase their damage with Special Moves by 2. |
Battle Armor |
The User is damaged normally by Critical Hits. |
Battle Bond (Tide Of Battle) |
The User changes into Ash-Greninja after KO'ing an opponent. |
Beads of Ruin |
Opponents have their Special Defense decreased by 2. |
Beast Boost |
The User's highest Stat is increased by 2 after KO'ing an opponent. |
Berserk |
While below ½ HP, the User's Special Attack is increased by 2. |
Big Pecks |
The user's Defense cannot be decreased. |
Blaze |
While below ⅓ HP, the damage of the User's Fire-Type Moves is increased by 5. |
Bulletproof |
The User is immune to ball and bomb Moves. |
Cheek Pouch |
The User is healed for 3 HP on top of each Berry's natural effect. |
Chilling Neigh |
If the User lands a finishing blow, their Attack is increased by 1. |
Chlorophyll |
The User's Speed is increased by 2 while in Harsh Sunlight. |
Clear Body |
The User's Stats cannot be decreased by Opponents. |
Cloud Nine |
Nullifies the effect of Weather. |
Color Change |
The User's Type changes to match the Move they are hit by. |
Comatose |
The User is always Asleep. The User is immune to Sleep's negative effects. |
Commander |
The User's Basic Attack is replaced with Commander. |
Competitive |
The User's Special Attack is increased by 2 for each Stat decreased by an Opponent. |
Compound Eyes |
The User's Moves have their Accuracy increased by 3. |
Contrary |
The User's Stat increases and Stat decreases are swapped. |
Corrosion |
The User can inflict Poison to Steel and Poison-Types. |
Costar |
Once per battle, the User may copy an Ally's Stat stage as a bonus action. |
Cotton Down |
When the User is hit by a Physical Move, the Opponent's Speed is decreased by 1. |
Cud Chew |
When the User eats a Berry, they may eat it again next round at twice the AP Cost, rounded up. |
Curious Medicine |
At the start of a battle, every Pokémon's Stat increases and decreases are reset to 0. |
Cursed Body |
When the User is hit by a Physical Move with a roll of ≤6, the Opponent is afflicted with Disabled. |
Cute Charm |
When the User is hit by a Physical Move with a roll of ≤6, the Opponent is afflicted with Infatuated. |
Damp |
The User nullifies Explosion Moves. |
Dancer |
The User may copy Dance Moves used by Opponents as a bonus action. |
Dark Aura |
The Damage of Dark-Type Moves is increased by 3 for all Pokémon. |
Dauntless Shield |
At the start of the battle, the User's Defense is increased by 1. |
Dazzling |
At no cost, the User may shine 3 Allies. Opponents' Priority Moves have their AP reduction and all secondary effects removed against them. |
Defeatist |
The User's Attack and Special Attack Stats are increased by 1 Stat Point. While below ½ HP, the User's Attack and Special Attack are decreased by 2. |
Defiant |
The User's Attack is increased by 2 for each Stat decreased by an Opponent. |
Delta Stream |
The User may summon Strong Winds once per battle. |
Desolate Land |
Once per battle, the User may summon Intense Sunlight as a bonus action. |
Disguise |
The User's Defense and Special Defense are increased by 6 until taking damage. Disguise is fixed at Max HP. |
Download |
The User's Offensive Stats are increased when the Opponent's Defensive Stats are decreased. |
Dragon's Maw |
Increases the damage of the User's Dragon-Type Moves by 5. |
Drizzle |
Once per battle, the User may summon Rain as a bonus action. |
Drought |
Once per battle, the User may summon Harsh Sunlight as a bonus action. |
Dry Skin |
While in Rain or Heavy Rain, the User heals 2 HP each turn and is immune to Water-Type Moves, healing 5 HP instead of their usual effect. The opposite is true while in Harsh or Intense Sunlight. |
Early Bird |
Sleep is half as effective against the User, rounding up. |
Earth Eater |
The User is immune to Ground-Type Moves, healing 2 HP instead of their usual effect. |
Effect Spore |
When the User is hit by a Physical Move with a roll of or below 6, the Opponent is Asleep, Poisoned, or Paralyzed. 1-2 Sleep, 3-4 Paralysis, 5-6 Poisoned. |
Electric Surge |
Once per battle, the User may summon Electric Terrain as a bonus action. |
Electromorphosis |
When the User is damaged by an Attacking Move, the damage of their Electric-Type Moves is increased by 5 until the next turn. |
Embody Aspect |
When the User uses a Grass, Water, Fire, or Rock-Type Move, their Type is changed to the Move's respective Type and their Speed, Special Defense, Attack, or Defense is increased according to their new Type. |
Emergency Exit |
While below ½ HP, Evasion is increased by 3, Defense and Special Defense are decreased by 3. |
Fairy Aura |
The Damage of Fairy-Type Moves is increased by 3 for all Pokémon. |
Filter |
Super-Effective Moves used against the User have their damage decreased by 2. |
Flame Body |
When the User is hit by a Physical Move with a roll of or below 6, the Opponent is afflicted with Burned. |
Flare Boost |
While the User is afflicted with Burned, the User's Special Moves have their damage increased by 3. |
Flash Fire |
When the User is hit by a Fire-Type Move, the damage of their Fire-Type Moves is increased by 5. The User is immune to Fire-Type Moves. |
Flower Gift |
While in Harsh Sunlight, the User and 2 Allies have their Attack and Special Defense increased by 1, and Cherrim is changed into Sunshine Form. |
Fluffy |
The User's Defense Stat is increased by 2. The User is weak to Fire-Type Moves. |
Forecast |
The User changes Types to adapt to different Weather Conditions. |
Forewarn |
Once per turn, the User can sense the strongest Move an Opponent has as a bonus action. |
Friend Guard |
The User is incapable of harming Allies. |
Frisk |
Once per turn, the User can sense an Item the Opponent has as a bonus action. |
Full Metal Body |
The User's Stats cannot be increased or decreased by an Opponent. |
Fur Coat |
The User's Defense is increased by 2. The User is weak to Fire-Type Moves. |
Gale Wings |
Increases the User's STAB and Super-Effective damage of 4, 5, and 6 AP Flying-Type moves. (?) |
Galvanize |
The User's Normal-Type moves become Electric-Type and have their damage increased by 3. |
Gluttony |
Once per turn, the User may eat a Berry with 0 AP cost. |
Good as Gold |
When applicable, the User recovers from Major and Minor Status Conditions in 1 turn. |
Gooey |
When the User is hit by a Physical Move, the Opponent's Speed is decreased by 1. |
Gorilla Tactics |
The User's Attack is increased by 3, but only for the first Move they select in battle. |
Grass Pelt |
While in Grassy Terrain, the User's Defense is increased by 3. |
Grassy Surge |
Once per battle, the User may summon Grassy Terrain as a bonus action. |
Grim Neigh |
If the User lands a finishing blow, their Special Attack is increased by 1. |
Guard Dog |
If the User is affected by Intimidate, their Attack is increased by 1 instead. The User is immune to Moves and Abilities that would cause them to flee. |
Gulp Missile |
The User's Basic Attack is replaced with Gulp Missile. When the User uses Surf or Dive, Gulp Missile will have one of 3 effects. 2-10; 4 true damage, no effect. 11-15; 4 true damage, Defense decreased by 1. 16-20; 4 true damage, Paralysis. |
Guts |
While the User is afflicted with a Major Status Condition, their Attack is increased by 3. The User is immune to Burn's Attack decrease. |
Hadron Engine |
At the start of the battle, Miraidon's Special Attack is increased by 1. Miraidon may summon Electric Terrain as a free Action once per battle. |
Harvest |
If a Berry was used last turn, there is a ≥11 chance they will find a Berry Leaf. 100% chance in Harsh Sunlight. The User's Basic Attack is replaced with Harvest, which allows the User to search for Berry Leaves. |
Healer |
Roll 1D20. 11-20; The User can cure an Ally of all Major Status Conditions at no AP cost, provided they have a Defensive Focus. |
Heatproof |
When the User is hit with a Fire-Type Move, its damage is decreased by 5. |
Heavy Metal |
The User is twice as heavy as they normally would be. They also enjoy heavy metal. |
Honey Gather |
When the User lands a finishing blow during a quest, they may roll 1D20. =20; the Opponent drops Tasty Honey. +1 roll chance every 5 Levels until Level 50. |
Hospitality |
Once per battle, the User may heal an Ally for 2 HP as a bonus action. |
Huge Power |
The User's Attack Stat is increased by 3 Stat Points. The User's Special Attack Stat is decreased by 3 Stat Points. |
Hunger Switch |
The User switches between Full-Belly Mode and Hangry Mode every turn. |
Hustle |
The User's Attack Stat is increased by 3 Stat Points. The User's Miss Range with Physical Moves is increased by 4. |
Hydration |
Each round while in Rain or Heavy Rain, the User is cured of all Major Status Conditions. |
Hyper Cutter |
The User's Attack cannot be decreased by other Pokémon. The User's Basic Attack is replaced with Cut. |
Ice Body |
The User heals 2 HP each turn while in Snow. |
Ice Face |
The User's Defense is increased by 6 until taking damage. |
Ice Scales |
The damage done to the User by Special Moves is decreased by 3. |
Illuminate |
The User's natural light is able to illuminate their surroundings. +2 to Perception rolls in darkness. |
Illusion |
The User may disguise themselves as another Pokémon they've seen recently. |
Immunity |
The User is immune to being Poisoned. |
Impostor |
The User takes the shape of the Opponent at the start of the battle, copying all Stats and Moves besides Level and HP. |
Infiltrator |
The User bypasses Screen and Safeguard Moves, as well as Substitutes. |
Innards Out |
When the User is KO'd by a damaging Move, the Opponent takes damage equal to the HP of the user before fainting. |
Inner Focus |
The User is immune to Intimidate and is unable to Flinch. |
Insomnia |
The User is immune to Sleep. |
Intimidate |
When the User enters a battle, the Opponent has their Attack decreased by 1. +2 to Intimidation rolls. |
Intrepid Sword |
At the start of the battle, the User's Attack is increased by 1. |
Iron Barbs |
When the User is hit by a Physical Move, the Opponent takes Recoil damage. |
Iron Fist |
The User's Punching Moves have their damage increased by 3. |
Justified |
When the User is hit by a Dark-Type Move, their Attack is increased by 1. |
Keen Eye |
The User's Accuracy cannot be decreased. The Opponent's Evasion is ignored. |
Klutz |
The User's Worn Item has no effect. |
Leaf Guard |
While in Harsh Sunlight, the User is immune to all Status Conditions. |
Levitate |
The User is Raised. |
Libero |
The User's Type changes to match the Move they are about to use. Super-Effective damage against the User is increased by 3. |
Light Metal |
The User is half as heavy as they normally would be. They also enjoy alternative rock. |
Lightning Rod |
When the User is hit by an Electric-Type Move, they are damaged normally and store the damage indefinitely. While storing, they may Brace their Body or Mind depending on the Property of the Move they were hit by and unleash the damage at an Opponent. |
Limber |
The User is immune to Paralysis. |
Lingering Aroma |
When the User is hit by a Physical Move, the Opponent's Ability is replaced with Lingering Aroma. |
Liquid Ooze |
When the User is hit by a Draining Move, the Opponent loses the HP they would normally gain. |
Liquid Voice |
The User's Sound Moves become Water-Type. |
Long Reach |
The User's Physical Moves do not trigger Disabling Abilities. |
Magic Bounce |
The User reflects Status Moves towards the Opponent. |
Magic Guard |
The User is immune to damage from indirect attacks. |
Magician |
When using Attacking Moves, the User steals an Item from their Opponent. |
Magma Armor |
The User is immune to Freeze. |
Magnet Pull |
The User's Basic Attack has an ≥5 chance to afflict Immobile to Steel-Types. |
Marvel Scale |
While the User is afflicted with a Status Condition, Defense is increased by 5. |
Mega Launcher |
The User's Aura and Pulse Moves have their damage increased by 3. |
Merciless |
While the Opponent is Poisoned, the User's Moves are Critical Hits. |
Mimicry |
The User's Type changes to match the Terrain they are in. |
Mind's Eye |
The User's Accuracy cannot be decreased. The Opponent's Evasion is ignored. The User's Normal and Fighting-Type Moves can hit Ghost-Types. |
Minus |
While a Pokémon with Plus is in a battle, the User's Special Attack is increased by 5. |
Mirror Armor |
The User reflects Stat decreases from damaging Moves towards the Opponent. |
Misty Surge |
Once per battle, the User may summon Misty Terrain as a bonus action. |
Mold Breaker |
The User's Moves are unaffected by the Opponent's Ability. |
Moody |
The User's Stat increases and Stat decreases are swapped every turn. |
Motor Drive |
When the User is hit by an Electric-Type Move, their Speed is increased by 1. The User is immune to Electric-Type Moves. |
Moxie |
The User's Attack is increased by 1 if they KO an Opponent. |
Multiscale |
The User's Defense and Special Defense are increased by 6 until taking damage. Works once per battle. |
Multitype |
The User's form shifts and morphs in-tandem with the power of the Held Plates, changing Type. |
Mummy |
When the User is hit by a Physical Move, the Opponent's Ability is replaced with Mummy. |
Mycelium Might |
The User's Status Moves have their AP cost increased by 1, but are unaffected by the Opponent's Ability. |
Natural Cure |
When the User Takes a Break, their Status Conditions are cured. Status Conditions are cured at the end of the battle. |
Neuroforce |
The damage of the User's Super-Effective Moves is increased by 3. |
Neutralizing Gas |
The User's presence nullifies all Abilities. |
No Guard |
The User's Moves never miss the Opponent, and the Opponent's Moves never miss the User. |
Normalize |
The User's Non-Normal-Type Moves become Normal-Type and have their damage increased by 3. |
Oblivious |
The User is immune to Intimidate, Taunt, and Infatuation. |
Opportunist |
When the Opponent's Stats are increased, the User's Stats are increased as well. |
Orichalcum Pulse |
At the start of the battle, Koraidon's Attack is increased by 1. Koraidon may summon Electric Terrain as a free Action once per battle. |
Overcoat |
The User is immune to Effect Spore, Powder Moves, & Spore Moves, and the negative effects of Sandstorm and Snow. |
Overgrow |
While below ⅓ HP, the damage of the User's Grass-Type moves is increased by 5. |
Own Tempo |
The User is immune to Intimidate and being Confused. |
Parental Bond |
The User and her inner Fighting Spirit both attack at once. The Spirit's damage is calculated with an Attack Stat of 0. |
Pastel Veil |
Once per battle, the User may cure an Ally afflicted with Poisoned or Badly Poisoned as a bonus action. |
Perish Body |
When the User is hit by a Physical Move with a roll of or below 6, the User and Opponent are afflicted with Perishing for 2 turns. |
Pickpocket |
When the User is hit by a Physical Move, they steal the Opponent's Item. |
Pickup |
The User may salvage an Item the Opponent used last turn. +1 roll chance every 5 Levels until Level 50. |
Pixilate |
The User's Normal-Type Moves become Fairy-Type and have their damage increased by 3. |
Plus |
While a Pokémon with Minus is in a battle, the User's Special Attack is increased by 5. |
Poison Heal |
When the User is Poisoned, they gain the HP they would normally lose. |
Poison Point |
When the User is hit by a Physical Move with a roll of or below 6, the Opponent is Poisoned. |
Poison Touch |
When the User uses a Physical Move with a roll of ≥14, the Opponent is Poisoned. |
Power Construct |
- |
Power of Alchemy |
The User copies an Ally's Ability after they faint, replacing Power of Alchemy. |
Power Spot |
The User may inspire 3 Allies to increase damage of Moves by 3. |
Prankster |
The User's Status Moves have their AP decreased by 1. |
Pressure |
Until the User is damaged by the Opponent, actions directed against the User have their AP cost increased by 1 unless it would go above 8 AP. |
Primordial Sea |
Once per battle, the User may summon Heavy Rain as a bonus action. |
Prism Armor |
The damage of the Opponent's Super-Effective Moves is decreased by 3 against the User. |
Propeller Tail |
The User's Moves are unaffected by Move-redirecting Moves and Abilities. |
Protean |
The User's Type changes to match the Move they are about to use. Super-Effective damage against the User is increased by 3. |
Protosynthesis |
The User's highest Stat is increased by 3 while in Harsh or Intense Sunlight. |
Psychic Surge |
Once per battle, the User may summon Psychic Terrain as a bonus action. |
Punk Rock |
The User's Sound Moves have their damage increased by 3. The Opponent's Sound Moves have their damage increased by 3 against the User. |
Pure Power |
The User's Attack Stat is increased by 3 Stat Points. The User's Special Attack Stat is decreased by 3 Stat Points. |
Purifying Salt |
The User recovers from Major Status Conditions in 1 turn. The Opponent's Ghost-Type Moves have their damage decreased by 3 against the User. |
Quark Drive |
The User's highest Stat is increased by 3 while in Electric Terrain. |
Queenly Majesty |
At no cost, the User may appoint 3 Royal Disciples. Opponents' Priority Moves have their AP reduction and all secondary effects removed against them. |
Quick Draw |
The User has a ≥15 chance to increase AP by 1 for 2 Rounds at the start of the battle. |
Quick Feet |
While the User is Burned, Speed is increased by 2. |
Rain Dish |
While in Rain or Heavy Rain, the User heals 2 HP each round. |
Rattled |
When hit by a Dark, Ghost, or Bug-Type Move, the User's Evasion is increased by 1. |
Receiver |
The User copies an Ally's Ability after they faint, replacing Receiver. |
Reckless |
The User's Recoil Moves have their damage increased by 1. |
Refrigerate |
The User's Normal-Type Moves become Ice-Type and have their damage increased by 3. |
Regenerator |
When the User Takes a Break, they heal 3 HP. After battle, the User heals 5 HP. |
Ripen |
The User may Ripen a Berry once per battle, doubling its effect. |
Rivalry |
The User's Moves used against the opposite gender have their damage increased by 2. Moves used against the same gender have their damage decreased by 2. |
RKS System (Mutagen) |
The User's form shifts and adapts in-tandem with the specific Type Gem held, changing Type to match. |
Rock Head |
The User is immune to recoil damage. |
Rocky Payload |
The User's Rock-Type Moves have STAB. |
Rough Skin |
When the User is hit by a Physical Move, the Opponent takes Recoil damage. |
Run Away |
Once per battle, when damaged by a Move, the User's Evasion is increased by 1. |
Sand Force |
While in a Sandstorm, the User's damage with Rock, Ground, and Steel-Type Moves is increased by 3. The User is immune to the negative effects of Sandstorm. |
Sand Rush |
While in a Sandstorm, the User's Speed is increased by 1. The User is immune to the negative effects of Sandstorm. |
Sand Spit |
The User summons a Sandstorm when hit by a Move once per battle. The User is immune to the negative effects of Sandstorm. |
Sand Stream |
The User summons a Sandstorm at the start of the battle. The User is immune to the negative effects of Sandstorm. |
Sand Veil |
While in a Sandstorm, the User's Evasion is increased by 1. The User is immune to the negative effects of Sandstorm. |
Sap Sipper |
When hit by a Grass-Type Move, the User's Attack is increased by 1. The User is immune to Grass-Type Moves. |
Schooling |
Once per battle, the User is changed into School Form, and their Attack, Special Attack, Defense, and Special Defense are increased by 2. The User reverts back into Solo Form at ¼ HP. The User's Attack, Special Attack, Defense, and Special Defense Stats are decreased by 1 Stat Point. |
Scrappy |
The User is immune to Intimidate. The User can hit Ghost-Type Pokémon with Normal and Fighting-Type Moves. |
Screen Cleaner |
While the User is at Max HP, the effects of Screen Moves are nullified. |
Seed Sower |
Once per battle, the User summons Grassy Terrain when hit by a Move. |
Serene Grace |
The User's Moves with secondary effects have their chances doubled. |
Shadow Shield |
The User's Defense and Special Defense are increased by 6 until taking damage. Works once per battle. |
Shadow Tag |
The User's Basic Attack has a ≥11 chance to afflict Immobilized. The User's Moves ignore the Opponent's Evasion increases and decreases. |
Sharpness |
The User's Slicing Moves have their damage increased by 3. |
Shed Skin |
The User has a ⅓ chance of curing their Status Conditions each turn. |
Sheer Force |
The User's Moves with secondary effects have their damage increased by 3. Secondary effects are removed. |
Shell Armor |
The User is damaged normally by Critical Hits. |
Shield Dust |
The User is immune to the secondary effects of Moves. |
Shields Down |
The User's Defense and Special Defense Stats are increased by 2 Stat Points. The User's Attack and Special Attack Stats are decreased by 2 Stat Points. The opposite is true while below ½ HP. |
Simple |
The User's Stat increases and decreases are doubled. |
Skill Link |
The User's Multi-Hit Moves roll an advantage die which replaces the lowest roll if higher. |
Slow Start |
Regigigas' Attack, Special Attack, Defense, Special Defense, and Speed Stats are increased by 5, but their Max AP starts at 0 and is increased by 2 every round until 10 Max AP. |
Slush Rush |
While in Snow, the User's Speed is increased by 1. |
Sniper |
The User's Critical Hits have their damage increased by 4. |
Snow Cloak |
While in Snow, the User's Evasion is increased by 1. |
Snow Warning |
Once per battle, the User may summon Snow as a bonus action. |
Solar Power |
While in Harsh Sunlight, the User's Special Attack is increased by 3. While in Harsh Sunlight, the User takes 2 damage every turn. |
Solid Rock |
The damage of the Opponent's Super-Effective Moves is decreased by 3 against the User. |
Soul-Heart |
When a Pokémon faints, the User's Special Attack is increased by 1. |
Soundproof |
The User is immune to Sound Moves. |
Speed Boost |
The User's Speed is increased by 1 every turn. The User's Defense and Special Defense decrease by 2 every turn. |
Stakeout |
The User's Moves are Super-Effective against Opponents who used an Item or Took a Break last turn. |
Stall |
This Ability is literally useless and has no conceivable means of functioning in this system, so instead, the User dies if they have it. Woohoo! The User's AP is also capped at 2. |
Stalwart |
The User's Moves are unaffected by Move-redirecting Moves and Abilities. |
Stamina |
When the User is hit by a Move, their Defense is increased by 1. |
Stance Change |
When the User uses an attacking Move, their Attack and Special Attack Stats are increased by 2 Stat Points, and their Defense and Special Defense Stats are decreased by 2 Stat Points. When the User uses King's Shield, the opposite is true. |
Static |
When the User is hit by a Physical Move with a roll ≤6, the Opponent is Paralyzed. |
Steadfast |
When the User Flinches, their Speed is increased by 1. |
Steam Engine |
When the User is damaged by a Fire or Water-Type Move, their Speed is increased by 1. Speed-based rolls outside of combat have advantage. |
Steelworker |
The User's Steel-Type Moves have STAB. |
Steely Spirit |
The User and three Allies' Steel-Type Moves have their damage increased by 3. This Ability stacks with itself. |
Stench |
When an Opponent is hit by the User with a roll of or above 19, the Opponent Flinches. |
Sticky Hold |
The User's Worn Item cannot be stolen. |
Storm Drain |
When the User is hit by a Water-Type Move, they are damaged normally and store the damage indefinitely. While storing, they may Brace their Body or Mind depending on the Property of the Move they were hit by and unleash the damage at an Opponent. |
Strong Jaw |
The User's Biting Moves have their damage increased by 3. |
Sturdy |
When the User is at full HP, they cannot be OHKO'd. The User is immune to Fissure, Sheer Cold, Guillotine, & Horn Drill. |
Suction Cups |
The User is unable to be moved by Moves and Items. |
Super Luck |
The User's Critical Hit Ratio is increased by 1. Moves Crit at 18-20. |
Supersweet Syrup |
When the User enters a battle, the Opponent has their Evasion decreased by 1. |
Supreme Overlord |
For every Ally lost, the User's Attack and Special Attack are increased by 1. |
Surge Surfer |
While in Electric Terrain, the User's Evasion is increased to 2. |
Swarm |
While below ⅓ HP, the damage of the User's Bug-Type moves is increased by 5. |
Sweet Veil |
The User and three Allies are immune to Sleep. |
Swift Swim |
While in Rain or Heavy Rain, the User's Evasion is increased by 1. |
Sword of Ruin |
Opponents have their Defense decreased by 2. |
Symbiosis |
The User may give an Item to an Ally for no AP cost. |
Synchronize |
When the User is afflicted with Burn, Paralysis, or Poison, the Opponent is afflicted with the same Status Condition. |
Tablets of Ruin |
Opponents have their Attack decreased by 2. |
Tangled Feet |
When the User is Confused, their Evasion is increased by 1. |
Tangling Hair |
When the User is hit by a Physical Move, the Opponent's Speed is decreased by 1. |
Technician |
The User's Moves of or below 6 BP have their damage increased by 3. |
Telepathy |
The User senses their Allies' Moves and dodges them. |
Teravolt |
The User's Moves are unaffected by the Opponent's Ability. |
Thermal Exchange |
When the User is hit with a Fire-Type Move, their Attack is increased by 1. The User is immune to Burn. |
Thick Fat |
The Opponents' Fire and Ice-Type Moves' damage is decreased by 3 against the User. |
Tinted Lens |
The User's Moves are never Not Very Effective. |
Torrent |
While below ⅓ HP, the damage of the User's Water-Type moves is increased by 5. |
Tough Claws |
The damage of the User's Physical Moves is increased by 3. |
Toxic Boost |
While Poisoned, the User's Attack is increased by 5. |
Toxic Chain |
The User's Attacking Moves have a ≥14 chance of inflicting Poison. |
Toxic Debris |
When the User is hit by a Physical Move, the Opponent is Poisoned. Attacking them again makes the Opponent Badly Poisoned. |
Trace |
Once per battle, the User can copy an Ally's Ability, replacing Trace. |
Transistor |
Increases the damage of the User's Electric-Type Moves by 5. |
Triage |
The User's HP-restoring Moves have their AP cost reduced by 1. |
Truant |
The User's Attack Stat is increased by 2 Stat Points. After using a Move once, the User's AP is decreased to 3 until a turn has passed without a Move being used. |
Turboblaze |
The User's Moves are unaffected by the Opponent's Ability. |
Unaware |
The User's Moves ignore the Opponent's Stat increases and decreases. |
Unburden |
If the User's Worn/Held Item is completely used or lost, their Max AP is increased by 2 until they faint or equip a new one. While the effect is active, Super-Effective damage against the User is increased by 4. |
Unnerve |
Once per battle, until the User's HP is below ⅓, they can prevent 2 Opponents from using Items that involve eating, I.E. Berries, Medicine, Apples. Other Items are unaffected. |
Unseen Fist |
The User's Physical Moves ignore Protect Moves. |
Vessel of Ruin |
Opponents have their Special Attack decreased by 2. |
Victory Star |
The User and their Allies have their Miss Range decreased by 2. The User and their Allies are guaranteed to achieve victory. |
Vital Spirit |
The User is immune to Sleep. |
Volt Absorb |
The User heals 2 HP from Electric-Type Moves. The User is immune to Electric-Type Moves. |
Wandering Spirit |
When the User is hit by a Physical Move, the Opponent's Ability is replaced with Wandering Spirit. |
Water Absorb |
The User heals 2 HP from Water-Type Moves. The User is immune to Water-Type Moves. |
Water Bubble |
The User's Water-Type Moves have their damage increased by 3. The Opponent's Fire-Type Moves have their damage decreased by 3 against the User. The User is immune to Burn. |
Water Compaction |
When hit by a Water-Type Move, the User's Defense is increased by 2. |
Water Veil |
The User and three Allies are immune to Burn. |
Weak Armor |
When the User is hit by a Physical Move, their Defense is decreased by 2, and their Speed is increased by 1. |
Well-Baked Body |
When hit by a Fire-Type Move, the User's Defense is increased by 2. The User is immune to Fire-Type Moves. |
White Smoke |
The User's Stats cannot be decreased by Opponents. |
Wimp Out |
While below ½ HP, Evasion is increased by 1, Defense and Special Defense are decreased by 2. |
Wind Power |
When the User is hit by a Wind Move, their damage with Electric-Type Moves is increased by 5 for the next turn. |
Wind Rider |
When the User is hit by a Wind Move or Tailwind, their Attack is increased by 1. |
Wonder Guard |
The User is immune to all non-Super-Effective Moves once per battle. |
Wonder Skin |
The Opponent's Accuracy with Status Moves is decreased to ≥11 against the User. |
Zen Mode |
The User is changed into Zen Mode at ½ HP. |
Zero to Hero |
The User is changed into Hero Form after 2 turns. In Hero Form, the User's Attack is increased by 3, and Special Attack is increased by 1. |