TMD 2 v2.0 Ability List

All Abilities, compiled in alphabetical order and explained in simple terms. Although many Abilities are translated as 1:1 as they can be, some had to be altered and changed to work within the confines of the new system. Everyone is good at something. BACK TO RULESET


Table of Contents below.

Use CTRL+F to search for a specific Ability.

Haha, just kidding. It's just Abilities! (And IQ Skills)

You really fell for it.

Legend

Certain Abilities necessitate peculiar emphasis to draw attention to their unique circumstances.

Formatting Description
Italics Listings with Italicized words represent the Status Conditions they are related to.
Bold Listings with Bold names have been changed in some significant way to better fit with the rules of the game.
Strikethrough Listings with Strikethrough names have been removed from the game, and no longer exist.
(Parenthesis) Listings with (Perenthesis), usually Bold and proceeding a Strikethrough, have had their names changed.

Abilities

Every Pokémon has access to at least one ability. Only a one of a Pokémon's potential Abilities may be the active one at a time.

Abilities listed in Bold have been changed significantly in some way.

Name Description
Adaptability The User's STAB is increased by 1, and their Not Very Effective damage penalty with STAB Moves is decreased by 1.
Aerilate The User's Normal-Type Moves become Flying-Type and have their damage increased by 3.
Aftermath The User deals 5 True Damage to the Opponent if KO'd by a Physical Move.
Air Lock The User nullifies the effect of Weather.
Analytic If the User did not use a Move last round, their next Attacking Move's damage is increased by 2. Stacks up to 6 extra damage.
Anger Point The User's Attack is increased by 6 when damaged by a Critical Hit.
Anger Shell While below ½ HP, the User's Attack, Special Attack, and Speed are increased by 1, but their Defense and Special Defense are decreased by 1.
Anticipation The User is alerted if any Opponents know Super-Effective Moves.
Arena Trap The User's Basic Attack has a ≥11 chance to afflict Immobilized.
Armor Tail At no cost, the User may enchant 3 Allies. Opponents' Priority Moves have their AP reduction and all secondary effects removed against them.
Aroma Veil The User may protect 3 Allies from the effects of Move-disabling effects.
As One Stupid.
Aura Break The effects of Aura Abilities are reversed. 1-10; Aura Moves of all nearby Pokemon miss.
Bad Dreams Sleeping Pokémon are afflicted with Nightmare.
Ball Fetch If an Item is used and fails, the User recovers the Item.
Battery The User may energize 3 Allies to increase their damage with Special Moves by 2.
Battle Armor The User is damaged normally by Critical Hits.
Battle Bond The User changes into Ash-Greninja after KO'ing an opponent.
Beads of Ruin Opponents have their Special Defense decreased by 2.
Beast Boost The User's highest Stat is increased by 2 after KO'ing an opponent.
Berserk While below ½ HP, the User's Special Attack is increased by 2.
Big Pecks The user's Defense cannot be decreased.
Blaze While below ⅓ HP, the damage of the User's Fire-Type Moves is increased by 5.
Bulletproof The User is immune to ball and bomb Moves.
Cheek Pouch The User is healed for 3 HP on top of each Berry's natural effect.
Chilling Neigh If the User lands a finishing blow, their Attack is increased by 1.
Chlorophyll The User's Speed is increased by 2 while in Harsh Sunlight.
Clear Body The User's Stats cannot be decreased by Opponents.
Cloud Nine Nullifies the effect of Weather.
Color Change The User's Type changes to match the Move they are hit by.
Comatose The User is always Asleep. The User is immune to Sleep's negative effects.
Commander The User's Basic Attack is replaced with Commander.
Competitive The User's Special Attack is increased by 2 for each Stat decreased by an Opponent.
Compound Eyes The User's Moves have their Accuracy increased by 3.
Contrary The User's Stat increases and Stat decreases are swapped.
Corrosion The User can inflict Poison to Steel and Poison-Types.
Costar Once per battle, the User may copy an Ally's Stat stage as a bonus action.
Cotton Down When the User is hit by a Physical Move, the Opponent's Speed is decreased by 1.
Cud Chew When the User eats a Berry, they may eat it again next round at twice the AP Cost, rounded up.
Curious Medicine At the start of a battle, every Pokémon's Stat increases and decreases are reset to 0.
Cursed Body When the User is hit by a Physical Move with a roll of ≤6, the Opponent is afflicted with Disabled.
Cute Charm When the User is hit by a Physical Move with a roll of ≤6, the Opponent is afflicted with Infatuated.
Damp The User nullifies Explosion Moves.
Dancer The User may copy Dance Moves used by Opponents as a bonus action.
Dark Aura The Damage of Dark-Type Moves is increased by 3 for all Pokémon.
Dauntless Shield At the start of the battle, the User's Defense is increased by 1.
Dazzling At no cost, the User may shine 3 Allies. Opponents' Priority Moves have their AP reduction and all secondary effects removed against them.
Defeatist The User's Attack and Special Attack Stats are increased by 1 Stat Point. While below ½ HP, the User's Attack and Special Attack are decreased by 2.
Defiant The User's Attack is increased by 2 for each Stat decreased by an Opponent.
Delta Stream The User may summon Strong Winds once per battle.
Desolate Land Once per battle, the User may summon Intense Sunlight as a bonus action.
Disguise The User's Defense and Special Defense are increased by 6 until taking damage. Disguise is fixed at Max HP.
Download The User's Offensive Stats are increased when the Opponent's Defensive Stats are decreased.
Dragon's Maw Increases the damage of the User's Dragon-Type Moves by 5.
Drizzle Once per battle, the User may summon Rain as a bonus action.
Drought Once per battle, the User may summon Harsh Sunlight as a bonus action.
Dry Skin While in Rain or Heavy Rain, the User heals 2 HP each turn and is immune to Water-Type Moves, healing 5 HP instead of their usual effect. The opposite is true while in Harsh or Intense Sunlight.
Early Bird Sleep is half as effective against the User, rounding up.
Earth Eater The User is immune to Ground-Type Moves, healing 2 HP instead of their usual effect.
Effect Spore When the User is hit by a Physical Move with a roll of or below 6, the Opponent is Asleep, Poisoned, or Paralyzed. 1-2 Sleep, 3-4 Paralysis, 5-6 Poisoned.
Electric Surge Once per battle, the User may summon Electric Terrain as a bonus action.
Electromorphosis When the User is damaged by an Attacking Move, the damage of their Electric-Type Moves is increased by 5 until the next turn.
Embody Aspect When the User uses a Grass, Water, Fire, or Rock-Type Move, their Type is changed to the Move's respective Type and their Speed, Special Defense, Attack, or Defense is increased according to their new Type.
Emergency Exit While below ½ HP, Evasion is increased by 3, Defense and Special Defense are decreased by 3.
Fairy Aura The Damage of Fairy-Type Moves is increased by 3 for all Pokémon.
Filter Super-Effective Moves used against the User have their damage decreased by 2.
Flame Body When the User is hit by a Physical Move with a roll of or below 6, the Opponent is afflicted with Burned.
Flare Boost While the User is afflicted with Burned, the User's Special Moves have their damage increased by 3.
Flash Fire When the User is hit by a Fire-Type Move, the damage of their Fire-Type Moves is increased by 5. The User is immune to Fire-Type Moves.
Flower Gift While in Harsh Sunlight, the User and 2 Allies have their Attack and Special Defense increased by 1, and Cherrim is changed into Sunshine Form.
Fluffy The User's Defense Stat is increased by 2. The User is weak to Fire-Type Moves.
Forecast The User changes Types to adapt to different Weather Conditions.
Forewarn Once per turn, the User can sense the strongest Move an Opponent has as a bonus action.
Friend Guard The User is incapable of harming Allies.
Frisk Once per turn, the User can sense an Item the Opponent has as a bonus action.
Full Metal Body The User's Stats cannot be increased or decreased by an Opponent.
Fur Coat The User's Defense is increased by 2. The User is weak to Fire-Type Moves.
Gale Wings Increases the User's STAB and Super-Effective damage of 4, 5, and 6 AP Flying-Type moves. (?)
Galvanize The User's Normal-Type moves become Electric-Type and have their damage increased by 3.
Gluttony Once per turn, the User may eat a Berry with 0 AP cost.
Good as Gold When applicable, the User recovers from Major and Minor Status Conditions in 1 turn.
Gooey When the User is hit by a Physical Move, the Opponent's Speed is decreased by 1.
Gorilla Tactics The User's Attack is increased by 3, but only for the first Move they select in battle.
Grass Pelt While in Grassy Terrain, the User's Defense is increased by 3.
Grassy Surge Once per battle, the User may summon Grassy Terrain as a bonus action.
Grim Neigh If the User lands a finishing blow, their Special Attack is increased by 1.
Guard Dog If the User is affected by Intimidate, their Attack is increased by 1 instead. The User is immune to Moves and Abilities that would cause them to flee.
Gulp Missile The User's Basic Attack is replaced with Gulp Missile. When the User uses Surf or Dive, Gulp Missile will have one of 3 effects. 2-10; 4 true damage, no effect. 11-15; 4 true damage, Defense decreased by 1. 16-20; 4 true damage, Paralysis.
Guts While the User is afflicted with a Major Status Condition, their Attack is increased by 3. The User is immune to Burn's Attack decrease.
Hadron Engine At the start of the battle, Miraidon's Special Attack is increased by 1. Miraidon may summon Electric Terrain as a free Action once per battle.
Harvest If a Berry was used last turn, there is a ≥11 chance they will find a Berry Leaf. 100% chance in Harsh Sunlight. The User's Basic Attack is replaced with Harvest, which allows the User to search for Berry Leaves.
Healer Roll 1D20. 11-20; The User can cure an Ally of all Major Status Conditions at no AP cost, provided they have a Defensive Focus.
Heatproof When the User is hit with a Fire-Type Move, its damage is decreased by 5.
Heavy Metal The User is twice as heavy as they normally would be. They also enjoy heavy metal.
Honey Gather When the User lands a finishing blow during a quest, they may roll 1D20. =20; the Opponent drops Tasty Honey. +1 roll chance every 5 Levels until Level 50.
Hospitality Once per battle, the User may heal an Ally for 2 HP as a bonus action.
Huge Power The User's Attack Stat is increased by 3 Stat Points. The User's Special Attack Stat is decreased by 3 Stat Points.
Hunger Switch The User switches between Full-Belly Mode and Hangry Mode every turn.
Hustle The User's Attack Stat is increased by 3 Stat Points. The User's Miss Range with Physical Moves is increased by 4.
Hydration Each round while in Rain or Heavy Rain, the User is cured of all Major Status Conditions.
Hyper Cutter The User's Attack cannot be decreased by other Pokémon. The User's Basic Attack is replaced with Cut.
Ice Body The User heals 2 HP each turn while in Snow.
Ice Face The User's Defense is increased by 6 until taking damage.
Ice Scales The damage done to the User by Special Moves is decreased by 3.
Illuminate The User's natural light is able to illuminate their surroundings. +2 to Perception rolls in darkness.
Illusion The User may disguise themselves as another Pokémon they've seen recently.
Immunity The User is immune to being Poisoned.
Impostor The User takes the shape of the Opponent at the start of the battle, copying all Stats and Moves besides Level and HP.
Infiltrator The User bypasses Screen and Safeguard Moves, as well as Substitutes.
Innards Out When the User is KO'd by a damaging Move, the Opponent takes damage equal to the HP of the user before fainting.
Inner Focus The User is immune to Intimidate and is unable to Flinch.
Insomnia The User is immune to Sleep.
Intimidate When the User enters a battle, the Opponent has their Attack decreased by 1. +2 to Intimidation rolls.
Intrepid Sword At the start of the battle, the User's Attack is increased by 1.
Iron Barbs When the User is hit by a Physical Move, the Opponent takes Recoil damage.
Iron Fist The User's Punching Moves have their damage increased by 3.
Justified When the User is hit by a Dark-Type Move, their Attack is increased by 1.
Keen Eye The User's Accuracy cannot be decreased. The Opponent's Evasion is ignored.
Klutz The User's Worn Item has no effect.
Leaf Guard While in Harsh Sunlight, the User is immune to all Status Conditions.
Levitate The User is Raised.
Libero The User's Type changes to match the Move they are about to use. Super-Effective damage against the User is increased by 3.
Light Metal The User is half as heavy as they normally would be. They also enjoy alternative rock.
Lightning Rod When the User is hit by an Electric-Type Move, they are damaged normally and store the damage indefinitely. While storing, they may Brace their Body or Mind depending on the Property of the Move they were hit by and unleash the damage at an Opponent.
Limber The User is immune to Paralysis.
Lingering Aroma When the User is hit by a Physical Move, the Opponent's Ability is replaced with Lingering Aroma.
Liquid Ooze When the User is hit by a Draining Move, the Opponent loses the HP they would normally gain.
Liquid Voice The User's Sound Moves become Water-Type.
Long Reach The User's Physical Moves do not trigger Disabling Abilities.
Magic Bounce The User reflects Status Moves towards the Opponent.
Magic Guard The User is immune to damage from indirect attacks.
Magician When using Attacking Moves, the User steals an Item from their Opponent.
Magma Armor The User is immune to Freeze.
Magnet Pull The User's Basic Attack has an ≥5 chance to afflict Immobile to Steel-Types.
Marvel Scale While the User is afflicted with a Status Condition, Defense is increased by 5.
Mega Launcher The User's Aura and Pulse Moves have their damage increased by 3.
Merciless While the Opponent is Poisoned, the User's Moves are Critical Hits.
Mimicry The User's Type changes to match the Terrain they are in.
Mind's Eye The User's Accuracy cannot be decreased. The Opponent's Evasion is ignored. The User's Normal and Fighting-Type Moves can hit Ghost-Types.
Minus While a Pokémon with Plus is in a battle, the User's Special Attack is increased by 5.
Mirror Armor The User reflects Stat decreases from damaging Moves towards the Opponent.
Misty Surge Once per battle, the User may summon Misty Terrain as a bonus action.
Mold Breaker The User's Moves are unaffected by the Opponent's Ability.
Moody The User's Stat increases and Stat decreases are swapped every turn.
Motor Drive When the User is hit by an Electric-Type Move, their Speed is increased by 1. The User is immune to Electric-Type Moves.
Moxie The User's Attack is increased by 1 if they KO an Opponent.
Multiscale The User's Defense and Special Defense are increased by 6 until taking damage. Works once per battle.
Multitype The User's form shifts and morphs in-tandem with the power of the Held Plates, changing Type.
Mummy When the User is hit by a Physical Move, the Opponent's Ability is replaced with Mummy.
Mycelium Might The User's Status Moves have their AP cost increased by 1, but are unaffected by the Opponent's Ability.
Natural Cure When the User Takes a Break, their Status Conditions are cured. Status Conditions are cured at the end of the battle.
Neuroforce The damage of the User's Super-Effective Moves is increased by 3.
Neutralizing Gas The User's presence nullifies all Abilities.
No Guard The User's Moves never miss the Opponent, and the Opponent's Moves never miss the User.
Normalize The User's Non-Normal-Type Moves become Normal-Type and have their damage increased by 3.
Oblivious The User is immune to Intimidate, Taunt, and Infatuation.
Opportunist When the Opponent's Stats are increased, the User's Stats are increased as well.
Orichalcum Pulse At the start of the battle, Koraidon's Attack is increased by 1. Koraidon may summon Electric Terrain as a free Action once per battle.
Overcoat The User is immune to Effect Spore, Powder Moves, & Spore Moves, and the negative effects of Sandstorm and Snow.
Overgrow While below ⅓ HP, the damage of the User's Grass-Type moves is increased by 5.
Own Tempo The User is immune to Intimidate and being Confused.
Parental Bond The User and her inner Fighting Spirit both attack at once. The Spirit's damage is calculated with an Attack Stat of 0.
Pastel Veil Once per battle, the User may cure an Ally afflicted with Poisoned or Badly Poisoned as a bonus action.
Perish Body When the User is hit by a Physical Move with a roll of or below 6, the User and Opponent are afflicted with Perishing for 2 turns.
Pickpocket When the User is hit by a Physical Move, they steal the Opponent's Item.
Pickup The User may salvage an Item the Opponent used last turn. +1 roll chance every 5 Levels until Level 50.
Pixilate The User's Normal-Type Moves become Fairy-Type and have their damage increased by 3.
Plus While a Pokémon with Minus is in a battle, the User's Special Attack is increased by 5.
Poison Heal When the User is Poisoned, they gain the HP they would normally lose.
Poison Point When the User is hit by a Physical Move with a roll of or below 6, the Opponent is Poisoned.
Poison Touch When the User uses a Physical Move with a roll of ≥14, the Opponent is Poisoned.
Power Construct -
Power of Alchemy The User copies an Ally's Ability after they faint, replacing Power of Alchemy.
Power Spot The User may inspire 3 Allies to increase damage of Moves by 3.
Prankster The User's Status Moves have their AP decreased by 1.
Pressure Until the User is damaged by the Opponent, actions directed against the User have their AP cost increased by 1 unless it would go above 8 AP.
Primordial Sea Once per battle, the User may summon Heavy Rain as a bonus action.
Prism Armor The damage of the Opponent's Super-Effective Moves is decreased by 3 against the User.
Propeller Tail The User's Moves are unaffected by Move-redirecting Moves and Abilities.
Protean The User's Type changes to match the Move they are about to use. Super-Effective damage against the User is increased by 3.
Protosynthesis The User's highest Stat is increased by 3 while in Harsh or Intense Sunlight.
Psychic Surge Once per battle, the User may summon Psychic Terrain as a bonus action.
Punk Rock The User's Sound Moves have their damage increased by 3. The Opponent's Sound Moves have their damage increased by 3 against the User.
Pure Power The User's Attack Stat is increased by 3 Stat Points. The User's Special Attack Stat is decreased by 3 Stat Points.
Purifying Salt The User recovers from Major Status Conditions in 1 turn. The Opponent's Ghost-Type Moves have their damage decreased by 3 against the User.
Quark Drive The User's highest Stat is increased by 3 while in Electric Terrain.
Queenly Majesty At no cost, the User may appoint 3 Royal Disciples. Opponents' Priority Moves have their AP reduction and all secondary effects removed against them.
Quick Draw The User has a ≥15 chance to increase AP by 1 for 2 Rounds at the start of the battle.
Quick Feet While the User is Burned, Speed is increased by 2.
Rain Dish While in Rain or Heavy Rain, the User heals 2 HP each round.
Rattled When hit by a Dark, Ghost, or Bug-Type Move, the User's Evasion is increased by 1.
Receiver The User copies an Ally's Ability after they faint, replacing Receiver.
Reckless The User's Recoil Moves have their damage increased by 1.
Refrigerate The User's Normal-Type Moves become Ice-Type and have their damage increased by 3.
Regenerator When the User Takes a Break, they heal 3 HP. After battle, the User heals 5 HP.
Ripen The User may Ripen a Berry once per battle, doubling its effect.
Rivalry The User's Moves used against the opposite gender have their damage increased by 2. Moves used against the same gender have their damage decreased by 2.
RKS System (Mutagen) The User's form shifts and adapts in-tandem with the specific Type Gem held, changing Type to match.
Rock Head The User is immune to recoil damage.
Rocky Payload The User's Rock-Type Moves have STAB.
Rough Skin When the User is hit by a Physical Move, the Opponent takes Recoil damage.
Run Away Once per battle, when damaged by a Move, the User's Evasion is increased by 1.
Sand Force While in a Sandstorm, the User's damage with Rock, Ground, and Steel-Type Moves is increased by 3. The User is immune to the negative effects of Sandstorm.
Sand Rush While in a Sandstorm, the User's Speed is increased by 1. The User is immune to the negative effects of Sandstorm.
Sand Spit The User summons a Sandstorm when hit by a Move once per battle. The User is immune to the negative effects of Sandstorm.
Sand Stream The User summons a Sandstorm at the start of the battle. The User is immune to the negative effects of Sandstorm.
Sand Veil While in a Sandstorm, the User's Evasion is increased by 1. The User is immune to the negative effects of Sandstorm.
Sap Sipper When hit by a Grass-Type Move, the User's Attack is increased by 1. The User is immune to Grass-Type Moves.
Schooling Once per battle, the User is changed into School Form, and their Attack, Special Attack, Defense, and Special Defense are increased by 2. The User reverts back into Solo Form at ¼ HP. The User's Attack, Special Attack, Defense, and Special Defense Stats are decreased by 1 Stat Point.
Scrappy The User is immune to Intimidate. The User can hit Ghost-Type Pokémon with Normal and Fighting-Type Moves.
Screen Cleaner While the User is at Max HP, the effects of Screen Moves are nullified.
Seed Sower Once per battle, the User summons Grassy Terrain when hit by a Move.
Serene Grace The User's Moves with secondary effects have their chances doubled.
Shadow Shield The User's Defense and Special Defense are increased by 6 until taking damage. Works once per battle.
Shadow Tag The User's Basic Attack has a ≥11 chance to afflict Immobilized. The User's Moves ignore the Opponent's Evasion increases and decreases.
Sharpness The User's Slicing Moves have their damage increased by 3.
Shed Skin The User has a ⅓ chance of curing their Status Conditions each turn.
Sheer Force The User's Moves with secondary effects have their damage increased by 3. Secondary effects are removed.
Shell Armor The User is damaged normally by Critical Hits.
Shield Dust The User is immune to the secondary effects of Moves.
Shields Down The User's Defense and Special Defense Stats are increased by 2 Stat Points. The User's Attack and Special Attack Stats are decreased by 2 Stat Points. The opposite is true while below ½ HP.
Simple The User's Stat increases and decreases are doubled.
Skill Link The User's Multi-Hit Moves roll an advantage die which replaces the lowest roll if higher.
Slow Start Regigigas' Attack, Special Attack, Defense, Special Defense, and Speed Stats are increased by 5, but their Max AP starts at 0 and is increased by 2 every round until 10 Max AP.
Slush Rush While in Snow, the User's Speed is increased by 1.
Sniper The User's Critical Hits have their damage increased by 4.
Snow Cloak While in Snow, the User's Evasion is increased by 1.
Snow Warning Once per battle, the User may summon Snow as a bonus action.
Solar Power While in Harsh Sunlight, the User's Special Attack is increased by 3. While in Harsh Sunlight, the User takes 2 damage every turn.
Solid Rock The damage of the Opponent's Super-Effective Moves is decreased by 3 against the User.
Soul-Heart When a Pokémon faints, the User's Special Attack is increased by 1.
Soundproof The User is immune to Sound Moves.
Speed Boost The User's Speed is increased by 1 every turn. The User's Defense and Special Defense decrease by 2 every turn.
Stakeout The User's Moves are Super-Effective against Opponents who used an Item or Took a Break last turn.
Stall This Ability is literally useless and has no conceivable means of functioning in this system, so instead, the User dies if they have it. Woohoo! The User's AP is also capped at 2.
Stalwart The User's Moves are unaffected by Move-redirecting Moves and Abilities.
Stamina When the User is hit by a Move, their Defense is increased by 1.
Stance Change When the User uses an attacking Move, their Attack and Special Attack Stats are increased by 2 Stat Points, and their Defense and Special Defense Stats are decreased by 2 Stat Points. When the User uses King's Shield, the opposite is true.
Static When the User is hit by a Physical Move with a roll ≤6, the Opponent is Paralyzed.
Steadfast When the User Flinches, their Speed is increased by 1.
Steam Engine When the User is damaged by a Fire or Water-Type Move, their Speed is increased by 1. Speed-based rolls outside of combat have advantage.
Steelworker The User's Steel-Type Moves have STAB.
Steely Spirit The User and three Allies' Steel-Type Moves have their damage increased by 3. This Ability stacks with itself.
Stench When an Opponent is hit by the User with a roll of or above 19, the Opponent Flinches.
Sticky Hold The User's Worn Item cannot be stolen.
Storm Drain When the User is hit by a Water-Type Move, they are damaged normally and store the damage indefinitely. While storing, they may Brace their Body or Mind depending on the Property of the Move they were hit by and unleash the damage at an Opponent.
Strong Jaw The User's Biting Moves have their damage increased by 3.
Sturdy When the User is at full HP, they cannot be OHKO'd. The User is immune to Fissure, Sheer Cold, Guillotine, & Horn Drill.
Suction Cups The User is unable to be moved by Moves and Items.
Super Luck The User's Critical Hit Ratio is increased by 1. Moves Crit at 18-20.
Supersweet Syrup When the User enters a battle, the Opponent has their Evasion decreased by 1.
Supreme Overlord For every Ally lost, the User's Attack and Special Attack are increased by 1.
Surge Surfer While in Electric Terrain, the User's Evasion is increased to 2.
Swarm While below ⅓ HP, the damage of the User's Bug-Type moves is increased by 5.
Sweet Veil The User and three Allies are immune to Sleep.
Swift Swim While in Rain or Heavy Rain, the User's Evasion is increased by 1.
Sword of Ruin Opponents have their Defense decreased by 2.
Symbiosis The User may give an Item to an Ally for no AP cost.
Synchronize When the User is afflicted with Burn, Paralysis, or Poison, the Opponent is afflicted with the same Status Condition.
Tablets of Ruin Opponents have their Attack decreased by 2.
Tangled Feet When the User is Confused, their Evasion is increased by 1.
Tangling Hair When the User is hit by a Physical Move, the Opponent's Speed is decreased by 1.
Technician The User's Moves of or below 6 BP have their damage increased by 3.
Telepathy The User senses their Allies' Moves and dodges them.
Teravolt The User's Moves are unaffected by the Opponent's Ability.
Thermal Exchange When the User is hit with a Fire-Type Move, their Attack is increased by 1. The User is immune to Burn.
Thick Fat The Opponents' Fire and Ice-Type Moves' damage is decreased by 3 against the User.
Tinted Lens The User's Moves are never Not Very Effective.
Torrent While below ⅓ HP, the damage of the User's Water-Type moves is increased by 5.
Tough Claws The damage of the User's Physical Moves is increased by 3.
Toxic Boost While Poisoned, the User's Attack is increased by 5.
Toxic Chain The User's Attacking Moves have a ≥14 chance of inflicting Poison.
Toxic Debris When the User is hit by a Physical Move, the Opponent is Poisoned. Attacking them again makes the Opponent Badly Poisoned.
Trace Once per battle, the User can copy an Ally's Ability, replacing Trace.
Transistor Increases the damage of the User's Electric-Type Moves by 5.
Triage The User's HP-restoring Moves have their AP cost reduced by 1.
Truant The User's Attack Stat is increased by 2 Stat Points. After using a Move once, the User's AP is decreased to 3 until a turn has passed without a Move being used.
Turboblaze The User's Moves are unaffected by the Opponent's Ability.
Unaware The User's Moves ignore the Opponent's Stat increases and decreases.
Unburden If the User's Worn/Held Item is completely used or lost, their Max AP is increased by 2 until they faint or equip a new one. While the effect is active, Super-Effective damage against the User is increased by 4.
Unnerve Once per battle, until the User's HP is below ⅓, they can prevent 2 Opponents from using Items that involve eating, I.E. Berries, Medicine, Apples. Other Items are unaffected.
Unseen Fist The User's Physical Moves ignore Protect Moves.
Vessel of Ruin Opponents have their Special Attack decreased by 2.
Victory Star The User and their Allies have their Miss Range decreased by 2. The User and their Allies are guaranteed to achieve victory.
Vital Spirit The User is immune to Sleep.
Volt Absorb The User heals 2 HP from Electric-Type Moves. The User is immune to Electric-Type Moves.
Wandering Spirit When the User is hit by a Physical Move, the Opponent's Ability is replaced with Wandering Spirit.
Water Absorb The User heals 2 HP from Water-Type Moves. The User is immune to Water-Type Moves.
Water Bubble The User's Water-Type Moves have their damage increased by 3. The Opponent's Fire-Type Moves have their damage decreased by 3 against the User. The User is immune to Burn.
Water Compaction When hit by a Water-Type Move, the User's Defense is increased by 2.
Water Veil The User and three Allies are immune to Burn.
Weak Armor When the User is hit by a Physical Move, their Defense is decreased by 2, and their Speed is increased by 1.
Well-Baked Body When hit by a Fire-Type Move, the User's Defense is increased by 2. The User is immune to Fire-Type Moves.
White Smoke The User's Stats cannot be decreased by Opponents.
Wimp Out While below ½ HP, Evasion is increased by 1, Defense and Special Defense are decreased by 2.
Wind Power When the User is hit by a Wind Move, their damage with Electric-Type Moves is increased by 5 for the next turn.
Wind Rider When the User is hit by a Wind Move or Tailwind, their Attack is increased by 1.
Wonder Guard The User is immune to all non-Super-Effective Moves once per battle.
Wonder Skin The Opponent's Accuracy with Status Moves is decreased to ≥11 against the User.
Zen Mode The User is changed into Zen Mode at ½ HP.
Zero to Hero The User is changed into Hero Form after 2 turns. In Hero Form, the User's Attack is increased by 3, and Special Attack is increased by 1.

IQ Skills

Every Pokémon has access to IQ Skills. Only as many IQ Skills as there is IP remaining can be slotted into the active slots at a time, however, a Character may collect as many skills as they can afford. These Skills lose all effect when not active.

Tier Roll Name Description IQ Required IP Cost
0 ɴ/ᴀ Amneplasticity The User receives an Egg Move or TM of their choice with ≤8BP. May pull from future evolution paths if needed. Granted from Amnesia. ɴ/ᴀ 0 IP
0 ɴ/ᴀ Rememberance The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. ɴ/ᴀ 0 IP
1 1. Coin Haggler The User can buy Items for 10% less in shops. 40 IQ 3 IP
1 2. Sales Pitch The User can sell Items for 10% more in shops. 40 IQ 3 IP
1 3. Aggressor The User's Attack and Special Attack Stats are increased by 1 Stat Point. The User's Defense and Special Defense Stats are decreased by 1 Stat Point. 70 IQ 4 IP
1 4. Defender The User's Defense and Special Defense Stats are increased by 1 Stat Point. The User's Attack and Special Attack Stats are decreased by 1 Stat Point. 60 IQ 3 IP
1 5. Power Pitcher The damage of the User's Throwable Items is increased by 3. 30 IQ 5 IP
1 6. Item Catcher The User always catches Items thrown at them. 30 IQ 5 IP
1 7. Type Specialist The User's Moves that are Super-Effective have their damage increased by 2. The User's Moves that are Not Very Effective have their damage decreased by 2. 50 IQ 5 IP
1 8. Type Generalist The User's Moves lose their STAB, however, all incoming Super-Effective damage is decreased by 3. 50 IQ 4 IP
1 9. Pokéglot The User is great at learning the written and spoken language quickly. 40 IQ 1 IP
1 10. Lockbreaker The User is better at trying to open locks, +2 Lockpicking. They can attempt a roll once (≥15 chance) to pick a Treasure Chest open for no cost. 50 IQ 3 IP
1 11. Extremophile The User deals with extreme environmental conditions better, such as intense heat or freezing temperatures. While the User is afflicted with Burn or Freeze, their Defense and Special Defense are increased by 1. If acquired via Hot-Headed and Cold-Blooded, the User is no longer immune to Burn or Freeze, but their negative effects are nullified. 40 IQ 2 IP
1 12. Innocent The User is perceived as more friendly but they receive a -3 penalty to lying. 40 IQ 2 IP
1 13. Devious The User receives a +3 bonus to lying, but they are perceived as shifty. 40 IQ 2 IP
1 14. Lightweight The User is lighter than their species is normally supposed to be. 30 IQ 1 IP
1 15. Heavyweight The User is heavier than their species is normally supposed to be. 30 IQ 1 IP
1 16. Empath The User is able to tell the exact emotion someone is feeling or experiencing. Ghost-Type attacks deal +1 damage against the User, Poison-Type attacks deal -1 damage against them. While paired with Telepath, the User gains Hex Maniac for 0 IP. 30 IQ 2 IP
1 17. Misfortunate The User is very unlucky. All 20s become 1s. 10 IQ 0 IP
1 18. Bad Rep The User's got a bit of infamy. All items in a shop cost 10% more, but Outlaws will respect them more often. 30 IQ 2 IP
1 19. Slippery Constricting moves last for half the time they would normally against the User. Nothing can restrain them! 40 IQ 2 IP
1 20. Strong Grasp The User's Constricting moves deal +2 damage. Try and break free from their grasp. You can't! 40 IQ 3 IP
1 21. Explorer The User has a natural intuition for finding the right way. They're less likely to be lost. While fighting Ferals, the User's Accuracy is increased by 2. 50 IQ 1 IP
1 22. Archaeologist The User has a natural understanding of ancient places and relics. While fighting Fossil Pokémon, the User's damage is increased by 1. 50 IQ 1 IP
1 23. Skywords The User has a natural skill at navigating with the help of stars. Warp Seeds are more likely to be useful. 50 IQ 1 IP
1 24. Natural Rivalry If the User's Pokémon species is involved with stated Predator/Prey relationships or has a Natural Rival, attacking that Pokémon will count as Super-Effective. However, that Pokémon will also have Super-Effective against the user. 30 IQ 1 IP
1 25. Hex Maniac The User is attuned to all things mystical and arcane. 30 IQ 2 IP
1 26. Trapper The User is better at spotting traps and hazardous terrain. 50 IQ 2 IP
1 27. Wild Spirit The User is less controversial to Wilds and Ferals. Ferals are less likely to target them in battle. 30 IQ 1 IP
2 1. Packrat The User's Storage is increased by 1 slot. 120 IQ 4 IP
2 2. Acute Sniffer The User may roll in battle (>11 chance) to afflict a Ghost-Type with Exposed, but Spores and Powders never miss them. 70 IQ 4 IP
2 3. Cheerleader At the cost of their turn, the User may Cheer an Ally's Move to increase their damage by 1. Once per quest, the User may Cheer an Ally, causing their Non-Combat Actions to have advantage; roll 2D20 and the highest roll is used. 90 IQ 3 IP
2 4. Practice Swinger When the User misses, their next Move's damage is increased by 3. 100 IQ 3 IP
2 5. Fortified When an Opponent misses a Move directed at the User, they will prepare themselves automatically, and the next attack the User takes will have its damage decreased by 2. 100 IQ 3 IP
2 6. Blast Control Explosions have their damage against Allies decreased by 10. Once per quest, the User may survive an Explosion with 1 HP. 80 IQ 4 IP
2 7. Nontraitor While Confused, the User cannot attack an Ally. 70 IQ 2 IP
2 8. Battle Buddy After reviving a fainted Ally, their Stats are increased by 1 for 2 turns. 70 IQ 4 IP
2 9. Inspired Fighter Once per turn, the User can (=20 chance) use a Basic Attack following an Ally's successful Move. The User targets the same enemy the Opponent does. 100 IQ 5 IP
2 10. Battle Analyst Once per turn, the User may see the HP of one Opponent of their choosing, excluding bosses. 70 IQ 4 IP
2 11. Fortunate Once per quest and outside of combat, the User will reroll the first critical fail they get. 100 IQ 4 IP
2 12. Armor Up Once per battle, when using a Status Move, the User's Defense or Special Defense is increased by 1. Increase is 2 if the User's Defensive Stats are 5 or higher. 80 IQ 5 IP
2 13. Immunized Whenever Badly Poisoned, it will instead be reduced to Poisoned. 80 IQ 4 IP
2 14. Chaosity When afflicted with a Major Status, it will instead randomly become a different Major Status. Four statuses below the current Major Status can be selected with an equal 25% chance (from D20) to occur, wraps around to the top if needed. Refer to Major Status list. 140 IQ 4 IP
2 15. Mental Fortress The User is immune to having their mind read. Privacy guaranteed. 110 IQ 3 IP
2 16. Wand Expert The User's wand may remain intact after use (>14 chance). 130 IQ 3 IP
2 17. Lucked Out Non-contact moves cannot miss on 1. However, a roll of 1 will do reduced damage, counting as Not-Very-Effective regardless of circumstance. Normal immunities still apply. 120 IQ 3 IP
2 18. Touch-up Healing or positively augmenting an Ally also increases a Stat based on their Species Bonus by one for a single-turn duration. 70 IQ 5 IP
2 19. Ghostly Silent The User moves no louder than a whisper, almost making no noise. Enemies are less likely to target them in battle. 70 IQ 3 IP
2 20. Punchable The User now appears louder, bolder, and like a bigger nuisance. Enemies are more likely to target them in battle. 60 IQ 2 IP
2 21. True Defense True Damage sources have their damage decreased by 3 against the User. DoT effects have their damage increased by 3 against the User. 90 IQ 4 IP
2 22. Deep Meditation The User's Break resets Stat changes in increments of ±2. 100 IQ 5 IP
2 23. Agile Armor The User's Dodge instead increases their Defense or Special Defense for 1 round, proportional to the AP used for the action. 90 IQ 6 IP
2 24. Hot-Headed The User is immune to Freeze, but the range in which they are afflicted with Burn is increased by 2. While paired with Cold-Blooded, the User gains Extremophile for 0 IP. 70 IQ 3 IP
2 25. Cold-Blooded The User is immune to Burn, but the range in which they are afflicted with Freeze is increased by 2. While paired with Hot-Headed, the User gains Extremophile for 0 IP. 70 IQ 3 IP
2 26. Ambusher For the first round the User attacks, damage is increased by 5, but damage is decreased by 5 the round after. Effect does not function if the User is seen. 100 IQ 6 IP
2 27. Telepath If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. Dark-Type attacks deal +1 damage against the User, Fighting-Type attacks deal -1 damage against them. While paired with Empath, the User gains Hex Maniac for 0 IP. 30 IQ 2 IP
2 28. Malpractice The User's Healing Moves heal an extra 4 HP. If the healing target's next roll is below 10, they lose the HP they were healed for. 90 IQ 5 IP
2 29. Field Medic Even without healing Items or Moves, the User is proficient at diagnosing and mending injuries. +3 to medical-based rolls. When Guarding, the Ally being Guarded is healed for 2 HP. 110 IQ 3 IP
2 30. Resilient Retroactively, the User's HP is increased an extra +2 every 3 levels until level 54, but all healing sources are less effective by 8 HP healed. When paired with Foolhardy, while in combat, the User suffers permanent Badly Poisoned DoT. 100 IQ 6 IP
2 31. Foolhardy The User's damage with Attacking Moves is increased by 2, but they are unaffected by all healing sources while in-combat. When paired with Resilient, while in combat, the User suffers permanent Badly Poisoned DoT. 110 IQ 7 IP
2 32. Gourmand Prepared and Cooked Foods the User has made heal +2 HP regardless of their effect. 90 IQ 2 IP
2 33. Preferred Weather User receives +2 to their Species Bonus when under the affects of their selected weather condition. 80 IQ 3 IP
3 1. More & Less After the User eats a Reviver Seed or Big/Perfect Apple, a smaller version of the Item is left in their inventory; Tiny Reviver and Apple respectively. 200 IQ 6 IP
3 2. Extra Striker The User's Basic Attack may hit twice (>14 chance). 150 IQ 6 IP
3 3. Wise Healer The User's healing Items heal for +2 HP. 180 IQ 4 IP
3 4. Second Wind The User may Take a Break to restore 3 HP. After battle, the User heals to 1/3 Max HP if below 160 IQ 4 IP
3 5. Core Strength If the User's Defense and Special Defense add up to 10, their HP is increased by 2. 150 IQ 2 IP
3 6. Bipolar The User's highest Offensive or Defensive Stat is increased by 2. The User's opposing Stat (Attack:Defense) is decreased by 2. Swaps each round. 170 IQ 6 IP
3 7. Fleetfooted The User gains an extra 5% chance to dodge attacks. (Attacks now miss on 1 or 2). 150 IQ 2 IP
3 8. Immutable The User's Type cannot be changed by Moves. 170 IQ 3 IP
3 9. Tight-Fisted The User's Items cannot be stolen in battle. 160 IQ 4 IP
3 10. Barrage Guard Each consecutive hit after the first attack the User receives in the same turn has its damage decreased by 3. 220 IQ 7 IP
3 11. Status Specialist If the User has no attacking Moves, their Special Defense is increased by 1 and their Status Moves never miss. 140 IQ 3 IP
3 12. Faultless Defense The User may Brace their Body and Mind simultaneously. 160 IQ 6 IP
3 13. Withstand 2 rounds after fainting in battle, the User may roll ≥16 to revive themselves at 1 HP. If the User has a Reviver/Tiny Reviver Seed or All-Revive Orb in their bag, it will be consumed and increase the chance by 4 or 6 respectively. +1 roll chance every 25 Levels until Level 50. 200 IQ 6 IP

Moves Affected By Abilities


Aura Break

Move Ability :·: :·: :·: :·:
Aura Sphere Fairy Aura - - - -
Aura Wheel Dark Aura - - - -
Dark Pulse - - - - -
Moonblast - - - - -
Dazzling Gleam - - - - -
Geomancy - - - - -
Oblivion Wing - - - - -
Fleur Cannon - - - - -

Bulletproof

Move Move Move Move :·: :·:
Acid Spray Focus Blast Pollen Puff Shadow Ball - -
Aura Sphere Gyro Ball Pyro Ball Sludge Bomb - -
Barrage Ice Ball Rock Blast Weather Ball - -
Beak Blast Magnet Bomb Rock Wrecker Zap Cannon - -
Bullet Seed Mist Ball Searing Shot Draco Meteor - -
Egg Bomb Mud Bomb Seed Bomb Snipe Shot - -
Electro Ball Octozooka Syrup Bomb Moonblast - -

Dancer

Move Move Move Move :·: :·:
Aqua Step Revelation Dance - - - -
Clangorous Soul Quiver Dance - - - -
Dragon Dance Swords Dance - - - -
Feather Dance Teeter Dance - - - -
Fiery Dance Victory Dance - - - -
Lunar Dance - - - - -
Petal Dance - - - - -

Iron Fist

Move Move Move :·: :·: :·:
Bullet Punch Ice Hammer Rage Fist - - -
Comet Punch Ice Punch Shadow Punch - - -
Dizzy Punch Jet Punch Sky Uppercut - - -
Double Iron Bash Mach Punch Surging Strikes - - -
Drain Punch Mega Punch Sucker Punch - - -
Fire Punch Meteor Mash Thunder Punch - - -
Focus Punch Plasma Fists Wicked Blow - - -
Hammer Arm Power-Up Punch - - - -
Headlong Rush Poison Jab - - - -

Mega Launcher

Move Move Move Move :·: :·:
Aura Sphere - - - - -
Dark Pulse - - - - -
Dragon Pulse - - - - -
Heal Pulse - - - - -
Origin Pulse - - - - -
Terrain Pulse - - - - -
Water Pulse - - - - -

Overcoat

Move Move Move Move :·: :·:
Cotton Spore Spore - - - -
Magic Powder - - - - -
Poison Powder - - - - -
Powder - - - - -
Rage Powder - - - - -
Sleep Powder - - - - -
Stun Spore - - - - -

Sharpness

Move Move Move :·: :·: :·:
Aerial Ace Fury Cutter Razor Shell - - -
Air Cutter Kowtow Cleave Sacred Sword - - -
Air Slash Leaf Blade Slash - - -
Aqua Cutter Megahorn Solar Blade - - -
Behemoth Blade Night Slash Stone Axe - - -
Bitter Blade Population Bomb Vacuum Cut - - -
Ceaseless Edge Psyblade X-Scissor - - -
Cross Poison Psycho Cut - - - -
Cut Razor Leaf - - - -

Move Move Move Move :·: :·:
Arm Thrust Fury Swipes Tail Slap - - -
Barrage Icicle Spear Triple Axel - - -
Bone Rush Pin Missile Triple Kick - - -
Bullet Seed Population Bomb Water Shuriken - - -
Comet Punch Rock Blast - - - -
Double Slap Scale Shot - - - -
Fury Attack Spike Cannon - - - -

Soundproof, Liquid Voice, & Punk Rock

Move Move Move :·: :·: :·:
Boomburst Growl Round - - -
Bug Buzz Heal Bell Screech - - -
Chatter Howl Sing - - -
Clanging Scales Hyper Voice Snarl - - -
Clangorous Soul Metal Sound Snore - - -
Clangorous Soulblaze Noble Roar Sparkling Aria - - -
Confide Overdrive Supersonic - - -
Disarming Voice Parting Shot Torch Song - - -
Echoed Voice Perish Song Uproar - - -
Eerie Spell Relic Song - - - -
Grass Whistle Roar - - - -

Strong Jaw

Move Move Move Move :·: :·:
Bite Poison Fang - - - -
Crunch Psychic Fangs - - - -
Fire Fang Thunder Fang - - - -
Fishious Rend - - - - -
Hyper Fang - - - - -
Ice Fang - - - - -
Jaw Lock - - - - -

Wind Rider & Wind Power

Move Move Move Move :·: :·:
Aeroblast Hurricane Twister - - -
Air Cutter Icy Wind Whirlwind - - -
Bleakwind Storm Petal Blizzard Wildbolt Storm - - -
Blizzard Sandsear Storm Sandstorm - - -
Fairy Wind Sandstorm Razor Wind - - -
Gust Springtide Storm Ominous Wind - - -
Heat Wave Tailwind Silver Wind - - -
Edit
Pub: 11 Jan 2023 17:52 UTC
Edit: 30 May 2024 00:21 UTC
Views: 2480