Honkai 5.9 Elysian Realm v3

Translation by Akie, Marisa
v1: https://rentry.co/59v1
v2: https://rentry.co/59v2
v3: https://rentry.co/59v3
Elysian Realm https://rentry.co/59er

Vill-V: https://rentry.co/vv59
Vill-V Weapon: https://rentry.co/vvcannon
Vill-V Stigma: https://rentry.co/vvstig


GENERAL CHANGES

  • New valks Vill-V and Memento
  • Added second core for Daybreak, Helix, Reverie
  • Added new effect for Star sigil [Grey-Scale Rainbow]: When you have Star Core 2, when dyed enemy dies, after 1s, surrounding enemies are dyed with the same colors.
  • Added new effect for Discipline sigil [Proof of Good and Evil] : When you have Discipline Core 2, the max limit of Total DMG buff is increased from 70 to 100%
  • Added new support Stygian Nymph

STAGE EFFECTS 1

  • Enemy's stun, paralyze and freeze resistance are increased; heal from valk's skills is reduced by 90%
  • Enemy has 30% dmg reduction. Nullified when it takes more than 300 points of elemental damage from the valk, lasts for 5s
  • Weapon active deal 50% more damage
  • Helix and Setsuna base signet +2
  • When enemy is frozen or bleeding, Total DMG taken increased by 10% for 8s, can be refreshed

STAGE EFFECTS 2

  • Enemy's stun, paralyze and freeze resistance are increased; heal from valk's skills is reduced by 90%
  • Enemy has 30% dmg reduction. Nullified when a player-generated summon is on the field
  • Weapon active deal 50% more damage
  • Infinity and Vicissitude base signet +2
  • Gain Total DMG +20% against enemies with shield

LOAD
0 - F17 enemy changes to Tonatiuh
5 - Triggering evasion skill restore 10 sp (1) / Valk initial sp +15 (2)
5 - When enemy is hurt by weapon skill, Total DMG taken increased by 5% for 5s, can be refreshed
10 - When enemy is frozen or bleeding, valk Total DMG +20% for 8s, can be refreshed
10 - After using weapon skill, valk Total DMG +15% for 5s, can be refreshed
15 - Enemies take 20% more damage from ranged attacks (independent bonus)
15 - When valk trigger evasion skill,T otal DMG +80% for 2s, can be refreshed


MEMENTO SIGNETS
PASSIVE

  • After triggering evasion skill, Ice DMG +30% for 8s, can be refreshed
  • After evasion, you can immediately connect to Basic ATK SEQ 5, and evasion skill will no longer generate afterimage. Evasion skill charge +1. During Combo ATK, valk is enhanced, all incoming Total DMG -50% -80%, when Zankeki hits an enemy, gain a Deep Cold stack, trigger evasion skill to get 10 stacks, max 30 stacks. When an enemy dies, recover 300 HP
  • Starts with 2 Ego signets

Snowy Wind
[Zankeki] deal additional 100%/200% ATK Ice DMG, attack range is increased, every stack of [Deep Cold] increases [Zankeki] Ice DMG by 1%

Confusion
Restores 200 kinetic energy when [Zankeki's Assault] (the combo finisher after your meter depletes) hits an enemy, and restore 1 evasion charge. Triggering ultimate evasion skill restores 1000 kinetic energy / 1000 kinetic energy and 5 SP. During [Zankeki], when current kinetic energy reaches zero, ultimate evasion skill will be automatically triggered.

Cold Sakura
When [Deep Cold] reaches 20 stacks, ultimate skill will consume all stacks and deal 1500%/2000% + stack count x 40%/50% ATK of ice DMG, and restore all ultimate evasion charges, the energy used by Combo ATK within the next 10s will be increased to 600 points, Combo ATK gain Total DMG +20%

Frozen Clouds
The max stacks for [Deep Cold] is increased to 40. At the start of battle, gain 20 stacks of [Deep Cold] and 50/75 kinetic energy. For every stack of [Deep Cold] gained or consumed, gain Total DMG +0.2%/0.3%, max 40%/60%, after reaching max limit, gain additional Total DMG +20%

Swift Speed
When triggering ultimate evasion or ultimate evasion skill, deals 300%/500% ATK Ice DMG to surrounding enemies, this attack is counted as [Zankeki], for every signature signet obtained, deal additional 100% ATK Ice DMG.


Vill-V Exclusive Signets

PASSIVE
• Ult CD -30%. During weapon operation and Burst Mode, incoming Total DMG -30%.
• When you hit an enemy, apply 1 [Targeted Pursue], deal 100% ATK Fire DMG, and restore 1 SP and 25 turret/tank energy, CD: 1s.
•Turret attack and Burst Mode: CannonBall count as weapon skill.
• Weapon operation mode: Gain 6 additional sp per second
• Starts with 2 Ego signets.

(1) When turrets self-destruct upon entering Burst Mode, create a fire vortex in front, last for 5s, the vortex will continuously pull enemies and make them take +30% more Total DMG, when the vortex is formed, deal 500%/600% ATK of Fire DMG, for every additional turret destroyed, deal 300%/400% ATK of fire DMG.

(2) During tank mode, CannonBall and Sawblade Total DMG +30%/40% +50/60%. Casting Cannonball gives you a charge and restore 5/6 SP. When you reach 3 charges, reset weapon skill cd and clear all charges.
Casting CannonBall reduces weapon skill CD by 35% 20%, and restore 5/6 SP. If weapon active skill is not in CD, it will instead carry over to the next use.

(3) Weapon active Total DMG +50% +30%, casting weapon active skill during burst mode will restore 20/25 tank energy. During burst mode, Total DMG +30/35% +50/60% +40/50%. Every Burst Mode ATK and weapon active will When valk hits an enemy, apply 1 [Targeted Pursue] to all enemies on the field, CD: 5s.

(4) Ultimate CD -35%, [Targeted Pursue] became AOE DMG, deal additional Fire DMG +100%/120%. Upon hitting an enemy, gain Total DMG +30%, last for 5s, refreshable.

(5) Within 15s of entering weapon operation or Burst Mode, gain Fire DMG +40%/50%. [Targeted Pursue] now hits twice and restore +0.3/0.5 SP


Helix Nexus Signet 2
Upon using weapon skill, a [Special Trap MK-4] will be placed in front of you within a certain distance. After 1s, trigger an explosion, deal 1500% adaptive DMG, a 3s time fracture will be triggered after the explosion, and a small vortex is generated that pulls surrounding enemies , deal 100% ATK of adaptive DMG every second to surrounding enemies, last for 6s, max one [Special Trap MK-4] can exist on field at a time.

Helix Nexus Signet 2 - Enhanced Signet 1
Increase time fracture duration caused by [Special Trap MK-4] explosion by 3s. Gain +30/36/42/48% physical and elemental breach during the time fracture.

Helix Nexus Signet 2 - Enhanced Signet 2
When vortex is present on field, enemies take 20/24/28/32% more Total DMG. During time fracture caused by the explosion, Total DMG taken by enemies is additionally increased by 30/36/42/48%.

Helix Nexus Signet 2 - Enhanced Signet 3
Vortex pulling range is bigger, pull strength is increased, deal an additional 500/600/700/800 % ATK of adaptive DMG to every hit.


Reverie Nexus Signet 2
Free 2 initial refreshes in shop. When entering a shop, for every 200 coins spent, gain one stack of [VIP Treatment], each stack gives Total DMG +30% +20%, max 80% on each shop.[VIP Treatment] status last for 5 4 FLOORS (the duration for every stack of VIP status is counted independently), max 4 stacks of VIP status in each shop.

Reverie Nexus Signet 2 - Enhanced Signet 1
Shop will always have 10% discount. Gain Total DMG +10/12/14/16% for every stack of [VIP Treatment].

Reverie Nexus Signet 2 - Enhanced Signet 2 +3
The duration of [VIP Treatment] is extended until the next 8 6 FLOORS. Max [VIP Treatment] stack for each shop increased by 1/2/3/4.

Reverie Nexus Signet 2 - Enhanced Signet 3
When possessing 1/2/3 stacks and above [VIP Treatment] status, for every 15/10/5s, unleash a gold coin rain around you, dealing 800/1000/1200/1400% ATK of adaptive type DMG to enemies, and enemies take +50/60/70/80% more Total DMG, last for 5s, but said effect of receiving more DMG will decrease until 0 within 5s.


Daybreak Nexus Signet 2
[Rend] will also be applied on the valk. Valk gain Total DMG+2% for every stack of [Rend], and loses 2 HP every second (HP lost by this DMG can be decreased until there’s 1 HP left)

Daybreak Nexus Signet 2 - Enhanced Signet 1
During [Rend] status, every time host’s HP is increased, incoming Total DMG -1% (max 30% 40%). Every time HP is reduced, gain 2/2.4/2.8/3.2% physical and elemental breach (max 30/36/42/48%)

Daybreak Nexus Signet 2 - Enhanced Signet 2
When Combo/Charged ATK hits an enemy, unleash [Evil Doom] to attack the enemy aoe, deal 3000/3600/4200/4800% ATK adaptive damage, and recover HP based on Tear stacks, each stack recover 0.5% HP, CD: 10s

Daybreak Nexus Signet 2 - Enhanced Signet 3
For every stack of [Rend] on host, Physical and Elemental DMG +1.5%

Edit

Pub: 24 Jun 2022 17:25 UTC

Edit: 14 Jul 2022 04:27 UTC

Views: 2915