Vill-V Skill Translation v3D
TL by Akie
LEAD
Team Total DMG +12/18/25% +12/16/20%; Team Fire DMG +10/15/20%, for every fire type valkyrie in team (besides Vill-V), the Fire DMG bonus is increased by additional +5%.
PASSIVE
Weapon Mode: Vill-V can obtain [Turret Energy], max 200 energy. When [Turret Energy] is full, Vill-V enter [Climax] state. After you stop attacking for 2s, 30 points will be deducted per second from [Turret Energy].
On entry, Vill-V automatically summons [Machine Gun] and [Cannon], when Vill-V exits or enter tank mode, the guns will self-destruct, dealing 150% ATK of Fire DMG to surrounding enemies.
During Weapon Mode, Vill-V will be unable to cast weapon active skill. Press weapon button to jump between MG and Cannon, this trigger evasion skill. Jump has 2 charges and 4s charge time. Charges reset upon exiting Weapon Mode
- During [Climax] state, gain 1.6/2[S2] SP and 24/30 [S2] HP per second, [Weapon Mode] attacks gain Total DMG
+29%/35%[S2]+35%/45%[S2] - Every time Vill-V enter Weapon Mode or Burst Mode, all enemies on the battlefield take
+11%/15%[S2]/20%[SS2]+11/15.5[S2]/20%[SS2]+13/16.5[S2]/20%[SS2] bonus Fire DMG from Vill-V (independent effect), last for15s(v2) > 16s(v3)20s(v3d), refreshable. - During Burst Mode,
Vill-V always stay in [Climax] state,gain 70% Total DMG resistance, attacks gain Fire DMG+23.3%/30%[SSS]+24%/30%[SS1].+15%/20%[SS1] Within 5s of exiting tank mode, upon entering Weapon Mode, immediately gain127.8/150[SSS]125/150[SS1] turret energy.
EVASION
Can evade twice in a row. During Weapon Mode, activate shield to block an attack.
• Evasion Skill: Trigger 3s time fracture, and summons a self-operating mortar which last for 6s 8s (v3c, text fix). Each shell deal 150% ATK of Fire DMG, and forms a fiery zone for 2s when it lands, dealing 100% ATK Fire DMG every second to enemies in the zone. CD: 15s 14s
• [Weapon Mode]: Press evasion button to temporarily enter shield defense for 1.5s, if attacked during defense duration, nullify enemy’s attack and deal 100% ATK Fire DMG, at the same time trigger ultimate evasion skill. If said attack was a Quantum collapse attack, deal one Quantum collapse (This is just collapse like other normal evasion / shield).
- Evasion CD -5s. During Burst Mode, ultimate evasion restore 400 HP to Vill-V.
- Upon exiting Burst Mode, reset evasion cd. After triggering evasion skill in Weapon Mode, Charged ATK gain Total DMG +30%(v2) > +40%(v3) for 15s
Mortar Total DMG +40%, the duration is extended to 10s.
BASIC ATK
Press weapon button to switch between [Machine Gun] and [Cannon]. During [Normal Mode], hold ATK button to mount the weapon that you have selected. Weapon selection defaults to Machine Gun at the start of battle.
- QTE: Triggered when enemies are affected by time fracture or ignite, trigger 1s Time Fracture, deal 1000% ATK of fire DMG, Vill-V immediately operates Machine Gun.
ULTIMATE
[CD: 25s(v1) 12s(v2), SP:30(v1) SP cost: 30, SP requirement:50 (v2)]
When SP is 50+, hold Ult button to use Ultimate. Start the magic show! retrieve both guns and assemble them in [Tank] mode, deal 500% ATK Fire DMG to all enemies on the field, apply one Quantum collapse to Quantum type enemies.
Tank mode last for 5s, while Vill-V operate the tank to attack, restore 25 tank energy per second.
• Tap/Hold ATK button to attack. One attack cycle deal a total of 600%(v1) > 550%(v2) 530%(v3 patchnote stated that this was 530 was the correct value since v2) ATK Fire DMG.
• When tank energy is full, hold ATK button to release CannonBall, deal a total of 1800%(v1) 1000%(v2) ATK Fire DMG, and trigger evasion skill.
• Hold down evasion button to slice surrounding enemies, each hit deal 100% ATK Fire DMG deal a total of 8x100% ATK Fire DMG.
• Gain 28 energy per second
• NERF THIS!: When Burst Mode duration ends or you tap Ult button again, trigger ultimate finisher [Self-destruct], smashing the tank on enemies, deal 900% 900% + Nx50% (v2) 900% + Nx70% (v3c) ATK Fire DMG (N = Burst Mode duration), exits tank mode, pauses timer during this animation.
• During Burst Mode, consume 5 sp per second. After 5s into tank mode, consume additional 10 SP per second, max duration: 16s.
After 5s in Burst Mode, consume 10sp per second. Max duration: 13s.
If Vill-V switches out during Tank mode, exit tank mode.
- During tank mode, Fire DMG
+30%/40%[SS]+32.5%/45%[SS], against collapsed Quantum enemies, gain Fire DMG+7.5%/10%[SS]+17.5%/20%[SS] (v3c) - Charged ATKs during tank mode deals Total DMG
+38.9%/50%[S1]+40/50%[S1] ,if tank mode duration is extendedAfter entering Burst Mode for 5s,the following attacks deal Total DMG +23.3%/30%[S1],each attack cycle deals additional116.7%/150%[S1]240/300%[S1] ATK of Fire DMG. - [SSS] On CannonBall hit, Vill-V Fire DMG +20% for 15s, can be refreshed
Ultimate CD is reduced by 2s/3s[SSS], when Charged ATKs in tank mode hits an enemy, tank mode attacks gain Fire DMG +20/30%[SSS] for 8s, refreshable.
CHARGED ATK
Hold ATK button to enter Weapon Mode
In [Machine Gun] mode, hold ATK button to fire at the target, every bullet deals 15%(v1) 30%(v2) ATK of Fire DMG, gain 2 [Turret Energy]. During [Climax] state, each hit deal 60%(v2) > 50%(v3) 48% (v3c, text fix) ATK Fire DMG instead.
In [Cannon] mode, press ATK button to shoot a powerful cannonball, deal 250%(v1) > 600%(v2) 450% (v3c, text fix) ATK of Fire DMG, gain 30 [Turret Energy]. During [Climax] state, each hit deal 900%(v2) > 950%(v3) 720% (v3c, text fix) ATK Fire DMG instead.
During Weapon Mode, gain 60% Total DMG resistance. Tap Ult button to exit Weapon Mode
- When entering Weapon Mode, immediately gain
38.9/50[SS1]50 Turret energyand 9.3/12[SS1] SP, CD: 10s. - [SS] During Weapon Mode, Charged ATK gain Total DMG +15%, and restore 15 SP. CD: 10s.
- During Weapon Mode, gain Fire DMG +32%/40%[SS1], against
uncollapsedQuantum enemies, the bonus increases by8%/10%[SS1]18%/20%[SS1]
CONSTELLATIONS
S1: Charged ATKs during tank mode deals Total DMG +40% > 50%[S1], after entering Burst Mode for 5s, each attack cycle deals additional 240% > 300%[S1] ATK of Fire DMG.
S2:
- Every time Vill-V enter weapon operation mode or burst mode, all on field enemies take 13% > 16.5%[S2] bonus Fire DMG from Vill-V (independent effect), last for 16s, refreshable.
- During [Climax] state, gain 1.6 > 2[S2] SP and 24 > 30 [S2] HP per second, [Weapon operation mode] attacks gain Total DMG +35% > 45%[S2]
S3: LEAD
SS:
- UNLOCK: During Weapon Mode, Charged ATK gain Total DMG +15%, and restore 15 SP. CD: 10s.
- During tank mode, Fire DMG +35%>45%[SS], against Quantum enemies, gain Fire DMG +17.5%>20%[SS]
SS1:
- During weapon operation mode, gain Fire DMG +32%>40%[SS1], against Quantum enemies, the bonus increases by 18%>20%[SS1]
- During Burst Mode, gain 70% Total DMG resistance, attacks gain Fire DMG +15%>20%[SS1]. Within 5s of exiting tank mode, upon entering weapon operation mode, immediately gain 130 > 150 [SS1] turret energy.
- When entering weapon operation mode, immediately gain 38.9>50[SS1] Turret energy and 9.3>12[SS1] SP, CD: 10s.
SS2: Every time Vill-V enter weapon operation mode or burst mode, all on field enemies take 16.5%[S2] > 20%[SS2] bonus Fire DMG from Vill-V (independent effect), last for 16s, refreshable.
SS3: LEAD
SSS:
- On CannonBall hit, Vill-V Fire DMG +20% for 15s, can be refreshed
- Ultimate CD is reduced by 2s/3s[SSS], when Charged ATKs in tank mode hits an enemy, tank mode attacks gain Fire DMG +20/30%[SSS] for 8s, refreshable.
- During tank mode, Vill-V automatically enter [Climax] state, gaining 70% total DMG resistance, attacks gain Fire DMG +23.3%/30%[SSS]. Within 5s of exiting tank mode, upon entering weapon operation mode, immediately gain 127.8/150[SSS] turret energy.
v1: https://rentry.co/59v1
v2: https://rentry.co/59v2
v3: https://rentry.co/59v3
Elysian Realm https://rentry.co/59er
Vill-V: https://rentry.co/vv59
Vill-V Weapon: https://rentry.co/vvcannon
Vill-V Stigma: https://rentry.co/vvstig