5.9 Beta v2 Patchnote

Translation by Marisa
Patch Note:
v1: https://rentry.co/59v1
v2: https://rentry.co/59v2
Elysian Realm https://rentry.co/59er

Vill-V: https://rentry.co/vv59
Vill-V Weapon: https://rentry.co/vvcannon
Vill-V Stigma: https://rentry.co/vvstig


NOTE: PATCH NOTE CHANGES ARE USUALLY NOT COMPLETE. WILL UPDATE FULL VILL-V SKILL IN HER RENTRY
Vill-V

  • Changed overall skill upgrade and rank-up
  • Changed overall ult, charge and evasion skill mechanic
  • Charged ATK Machine Gun: Hold ATK button to fire at the target, every bullet deals 15% > 30% ATK of Fire DMG. Excitement mode: 37% > 50% ATK of Fire DMG
  • Charged ATK Cannon: Tap ATK button to shoot a powerful cannonball, deal 250% > 600% ATK of Fire DMG, gain 30 [Turret Energy]. Excitement mode: 600% >950% ATK of Fire DMG
  • Lead skill: Team Total DMG +25% > 20% (SSS-rank)
  • QTE has 1s Time Fracture now
  • When entering weapon operation mode, immediately gain 38.9/50[SS1] > 50 (im not sure if this is for S0 will check back later)
  • [SS] Attacks during weapon mode restore 8 > 15 SP (CD: 6s > 10s)
  • Evasion Skill [Mortar Total DMG +40%, the duration is extended to 10s.] changed to [Upon exiting Burst Mode, reset evasion cd. After triggering evasion skill in Weapon Operation mode, gain Total DMG +30% for 15s]
  • Ultimate skill [Charged ATKs during tank mode deals Total DMG +38.9%/50%[S1], if tank mode duration is extended, the following attacks deal Total DMG +23.3%/30%[S1], each attack cycle deals additional 116.7%/150%[S1] ATK of Fire DMG.]
    changed to [Charged ATKs during tank mode deals Total DMG +50%, after 5s in Burst Mode, each attack cycle deals additional 300% ATK of Fire DMG.] *again, rank is not mentioned in patch note, will check back later

Herrscher of Thunder

  • Fixed HoT Shinzan Strike might be abnormally interrupted when equipped with 7Thunder

Bella ELF

  • Fixed ultimate might not activate properly in some cases

Collodi Stigma

  • TOP: Total DMG +20% > 25%, Ranged attack Fire DMG +35% > 40%
  • MID: When your own summon is spawned or destroyed, all enemies on the field take 20% bonus Fire DMG from host, last for 15s (independent effect, refreshable). [Host receives -30.0% incoming DMG during burst mode.] changed to [Evasion CD -20%]
  • 3PC: [Ultimate and Burst Mode ATK gain Total DMG +40%. Upon hitting an enemy, Fire DMG +5%, last for 8s, refresh upon stacking, max 5 stacks.] changed to [Upon hitting an enemy, Fire DMG +3%, last for 8s, refresh upon stacking, max 5 stacks. Within 18s upon entering Burst Mode, gain Total DMG +10%]

Elysian Tower cannon

  • ACTIVE: Removed Time Fracture effect from active skill
  • PASSIVE: Total DMG +10% > 12%, when wielder hit an enemy, the enemy enters [Lock On] state for 15s, refreshable. During [Lock On] state, enemies Move SPD -30%, and wielder gain Fire DMG +15% > 8%

Elysian Tower PRI-ARM cannon

  • ACTIVE: Removed Time Fracture effect from active skill
  • PASSIVE: Total DMG +15% > 20%, when wielder hit an enemy, the enemy enters [Lock On] state for 15s, refreshable. During [Lock On] state, enemies Move SPD -30%, and wielder gain Fire DMG +20% > 12%

Enemies

  • Couatl: Fixed abnormally incorrect number of collapses caused by collapse ball
  • FGO: Fixed not being able to hit its IMG Seed by using certain skills in some cases
  • Fixed MECH enemy spawn time abnormally extended due to time slow effect
  • Fixed Hammerer Zombie invincibility time is abnormally extended due to time slow effect

Chapter 31

  • New theme for event mode

Summer Rhapsody

  • Opened Chapter 3 stages

EX Abyss

  • Adjusted mechanic of Type Counter Husk
  • Added Lightning mob stage 1 and mob stage 2
  • Adjusted the new Tonatiuh and Quantum whale mechanics

Memorial Arena

  • Adjusted HP of SSS Kosma. Adjusted his balls hit-count requirements

Elysian Realm

  • Updated stage effects and load of Deep Sequence
  • Updated enemies
  • Adjusted HP and ATK of F17 Tonatiuh and F18 Kosma
  • Adjusted new core 2 numbers
  • Adjusted Vill-V and Memento signets

Returnee Event
Updated Returnee event and shop
FOR RETURNEE CAPTAINS ONLY (NOT LOGGED IN FOR 45+ DAYS)

  • Added new tab to show major stuff in recent patches
  • Added [Returnee Expansion] and [Returnee Focus] supply for 45 days.
  • [Returnee Expansion] works the same as [Expansion], every 10 pull guarantees an A-rank or above. 100 pulls guarantee an S-rank
  • [Returnee Focus] works the same as Focused Supply, every 10 pull guarantees a 4-star equipment. 50-pull guarantee for a new UP gear, 200 pulls max for full UP gear.
  • In 5.9, featured S-rank in [Returnee Expansion] is Silverwing:N-EX, and her gears are featured in [Returnee Focus].
  • During returnee event, you get one free [Returnee Expansion] pull per day, max 10 free pulls during the event.
  • You can get Reunion supply card by pulling other supplies. Max 28 Reunion supply cards can be obtained by pulling supplies.
  • You can also just use 280 crystal as usual.
  • Reunion supply card expires to 1500 Asterite after returnee event ends.

Battle Pass
Added DA stamp, Zither and Shuijing

Edit

Pub: 01 Jul 2022 06:42 UTC

Edit: 03 Jul 2022 15:16 UTC

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