HONKAI 6.5 ELYSIAN REALM v3

Translation by Marisa Honkai



STAGE EFFECT 1

  • Enemies have higher stun, freeze and paralyze resistance. Purchase price of normal signets in the shop is reduced by 30%, but upgrade cost is increased by 30%, and the price for enhanced signets is increased by 30%. Enemies base HP +5%, after each battle, non-IMG enemies HP +2%, IMG enemies HP +0.8%.
  • Enemies gain 30% Total DMG resistance (independent multiplier). When they are knocked airborned, ignited, paralyzed, bleeding or affected by time slow, reduce the effect by 6% for each status effect (each status is only calculated as one stack), lasts until the end of the floor.
  • When Combo ATK hits an enemy, the enemy takes 15% more Total DMG, lasts for 10s, can be refreshed.
  • Bodhi and Star base signet level +2
  • When valk deals Physical DMG, gain Lightning DMG +50% for 10s, can be refreshed.
    *Note: This is meant for Shadow Knight, but any Lightning valk can benefit this with Helix Core 1

LOAD 1
0 - F17 boss replaced with Couatl (Quantum Type)
5 - Gain 10 sp after using weapon active, CD:5s
5 - After hitting an enemy with Melee ATK, gain Total DMG +10% for 10s, can be refreshed.
10 - For every 60 hitcount, enemies on the field take 3% more Total DMG, max 5 stacks, resets at the end of battle
10 - After activating evasion skill, valk Physical and Elemental DMG +15%, lasts for 4s, can be refreshed.
15 - Valkyries using Dual Guns, Heavy, Chakram and Gauntlets weapon gain 20% Elemental Breach and 50% Physical Breach
15 - When there is a bleeding enemy on the field, the enemy takes 10% more Total DMG, max 3 stacks


STAGE EFFECT 2

  • Enemies have higher stun, freeze and paralyze resistance. The first 5 base signets that you get gain +1 level. Enemies base HP +5%, after each battle, non-IMG enemies HP +2%, IMG enemies HP +0.8%.
  • Enemies gain 30% Total DMG resistance (independent multiplier). Each time the enemy takes damage from a valkyrie Ultimate ATK, non-leader enemies lose 3% Total DMG resistance; leader enemies lose 1.5% Total DMG resistance, lasts until the end of a floor.
  • Each time the enemy enters one of the status: paralyze, ignite, bleed, knocked airborne, or stun, the enemy takes 2% more Total DMG for 10s. Each status effect debuff duration is separate, and duration can be refreshed.
  • Helix and Hua base signet level +2
  • When valk deals Physical DMG, gain Lightning DMG +50% for 10s, can be refreshed.
    *Note: This is meant for Shadow Knight, but any Lightning valk can benefit this with Helix Core 1

LOAD 2
0 - F17 boss replaced with Couatl (Quantum Type)
5 - Valk max sp +30
5 - After hitting an enemy with Melee ATK, gain Total DMG +10% for 10s, can be refreshed.
10 - When support valk has a different type from the main valk, main valk gain Physical and Elemental DMG +8%
10 - When an enemy on the field is paralyzed or bleeding, valk Total DMG +20% for 8s, can be refreshed.
15 - When Combo ATK hits an enemy, gain 20% Elemental Breach, and the enemy takes 20% more Physical DMG (independent multiplier), lasts for 10s, can be refreshed.
15 - When there is a bleeding enemy on the field, the enemy takes 10% more Total DMG, max 3 stacks


SUSANNAH
PASSIVE

  • Gain full Confidence meter after using weapon active
  • Susannah can gain Rhythm stack in battle, max 25 stacks. At 10/20 stacks, max Bleed stack increased by 10/15 stacks, and Bleed DMG +15/30%. Basic ATK and Combo ATK inflict additional 2/3 Bleed points (CD:1s for each target). Gain higher anti-interrupt during Basic ATK, Combo ATK and Weapon Active, and gain 30/50% Total DMG Resistance, but you lose 1 Rhythm stack per second.
  • Ultimate: Normal/Perfect Note gives 2/3 Rhythm stacks.
  • Weapon Active: Normal/Perfect Note gives 3/5 Rhythm stacks.
  • Ultimate no longer stops enemy movement. When using Ultimate, trigger 7s global Time Fracture.

SIGNET 1
When weapon active hits an enemy, drop 10 Silver Coins, can drop up to 5 times on each floor (not affected by other signet effects) and gain Physical DMG +15%, lasts for 10s, CD: 1s, max 3 stacks, can be refreshed.

SIGNET 2
Ultimate CD -60% -55%. When Ultimate hits a Perfect Note, gain extra 10 sp and gain 2 Morale stacks. Each Perfect Note provides Total DMG +25% +8% +6% after Ultimate ends, lasts for 10s 30s, max 5 stacks, duration can be refreshed.

SIGNET 3
When Combo ATK launches the diamond attack, it will stay on the field and pull enemies for a short duration, after that, it generates two explosions, deal 800%+1600% 200%+500% ATK Bleed DMG and deal 4+8 points of Bleed trauma

SIGNET 4
Weapon Active CD -70% -80%, and weapon active has an extra button prompt. On a successful button prompt, weapon active deal additional 1500% 200% ATK Physical DMG, Rhythm stack +3, inflict 6 points of Bleed trauma, and enemies take 20% 10% more Bleed DMG for 8s, can be refreshed.

SIGNET 5
Gain 6 Rhythm stacks after using Ultimate. Each Ultimate hit deals additional 700% 400% ATK Physical DMG and 4 points of Bleed trauma


SHADOW KNIGHT
PASSIVE

  • Flame-chaser's Destiny: Can choose additional Ego signet at the start of ER
  • Visiccitude signet: When you are hit and normal signet stack or Warrior's Memories stack is reduced, it will not be reduced again for 15s.
  • Visiccitude signet: Normal signet has extra 10 stacks.
  • Burst Mode: Press ULT button twice after Basic ATK SEQ 1 or 2 to trigger oraora. Final oraora hit recover 150 HP if it hits an enemy.
  • When you use Ultimate, generate a black hole at landing point for 1.5s, pulls surrounding enemies
  • Initial sp +50
  • New Moon skill duration extended to 60s.
    (This part: For 18s after using Shi-Ki Crescent (ult activation / hold ult button / the slam ground attack) , every 3rd attack deals 300.0% ATK of Lightning DMG in a 3-meter radius. When not in Burst Mode, each AOE Lightning DMG dealt recovers 3.0 SP.)

SIGNET 1
Combo ATK Total DMG +40% +45%. At the end of Ki Riptide,Ki Pulverize, or Shi Ki Crescent, deal an additional 500% ATK Lightning DMG, this dmg counts as Combo ATK and Ultimate DMG.

SIGNET 2
Each oraora hit deal additional 200% 5x40% ATK Lightning DMG, this dmg counts as Combo ATK and Ultimate DMG. In Burst Mode, evasion skill can be activated with normal evasion, when oraora hits, reduce evasion cooldown by 1s, CD:0.6s

SIGNET 3
Oraora gain Lightning DMG +40% +30%, can hit 3 more rounds of oraora. The final hit of oraora deal additional 200% 150% ATK Lightning DMG, this dmg counts as Combo ATK and Ultimate DMG. Oraora final hit is a Heavy ATK, trauma charge: strong. Completing 6 rounds of hits charges more Heavy trauma (note: this is for Heimdal lol)

SIGNET 4
In Burst Mode, when you have enough sp, you can use Ultimate again, Ultimate and Burst Mode ATK gain Lightning DMG +60%

SIGNET 5
Combo ATK Shi-Ki Crescent (ult activation / hold ult button / the slam ground attack) gain Total DMG +60%, and inflict 10 points of Bleed trauma. Against bleeding enemies, SK gain Total DMG +60% +40%

Edit
Pub: 18 Feb 2023 13:43 UTC
Edit: 03 Mar 2023 17:47 UTC
Views: 1769