TMD 2 v2.0 Move List
All Moves, compiled in alphabetical order and explained in simple terms. Although many Moves are translated as 1:1 as they can be, some had to be altered and changed to work within the confines of the new system.
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Table of Contents below.
Use CTRL+F to search for a specific Move.
Legend
Certain Moves necessitate peculiar emphasis to draw attention to their unique circumstances.
Formatting | Description |
---|---|
Italics | Listings with Italicized words represent the Status Conditions they are related to. |
Bold | Listings with Bold names have been changed in some significant way to better fit with the rules of the game. |
Listings with |
|
(Parenthesis) | Listings with (Perenthesis), usually Bold and proceeding a |
Attacking Moves
Every Pokémon can use Pokémon Moves. Only four of a Pokémon's potential Moves may be a part of their active Moveset at a time.
Moves listed in Bold have been changed significantly in some way.
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Absorb | 2 BP | 5 AP | ≥2 | Grass | Special | Draining. Recoil damage is calculated for HP healed. |
Accelerock | 4 BP | 5 (-1) AP | ≥2 | Rock | Physical | Priority. |
Acid | 2 BP | 4 AP | ≥2 | Poison | Special | 19-20; The Opponent's Defense is decreased by 1. |
Acid Spray | 4 BP | 6 AP | ≥2 | Poison | Special | The Opponent's Special Defense is decreased by 2. |
Acrobatics | 5 BP | 6 AP | ≥2 | Flying | Physical | If the User has no Worn or Held Item, the Move's BP is increased by 5. |
Aerial Ace | 6 BP | 5 AP | - | Flying | Physical | No secondary effect. |
Aeroblast | 10 BP | 8 AP | ≥2 | Flying | Special | 18-20; Increased Crit Ratio. |
Air Cutter | 6 BP | 5 AP | ≥2 | Flying | Special | 18-20; Increased Crit Ratio. |
Air Slash | 7 BP | 6 AP | ≥2 | Flying | Special | 14-20; The Opponent Flinches. |
Anchor Shot | 8 BP | 6 AP | ≥2 | Steel | Physical | The Opponent is afflicted with Immobile. |
Ancient Power | 6 BP | 6 AP | ≥3 | Rock | Special | 19-20; The User's Attack, Special Attack, Defense, Special Defense, and Speed are increased by 1. |
Apple Acid | 8 BP | 6 AP | ≥2 | Grass | Special | The Opponent's Special Defense is decreased by 1. |
Alluring Voice | 8 BP | 6 AP | ≥2 | Fairy | Special | If the Opponent's Stats were increased last round, they are afflicted with Confused. |
Aqua Cutter | 7 BP | 6 AP | ≥2 | Water | Physical | 18-20; Increased Crit Ratio. |
Aqua Jet | 4 BP | 5 (-1) AP | ≥2 | Water | Physical | Priority. AP cost decreased by 1. |
Aqua Step | 8 BP | 6 AP | ≥2 | Water | Physical | The User's Evasion is increased by 1. |
Aqua Tail | 9 BP | 7 AP | ≥3 | Water | Physical | No secondary effect. |
Arm Thrust | 1D8 | 5 AP | - | Fighting | Physical | Multi-Hit; Roll 1D8. |
Armor Cannon | 10 BP | 8 AP | ≥2 | Fire | Special | The User's Defense and Special Defense are decreased by 1 stage. |
Assurance | 6 BP | 7 AP | ≥2 | Dark | Physical | If the User was damaged last round, the Move's damage is increased by 6. |
Astonish | 3 BP | 5 AP | ≥2 | Ghost | Physical | 14-20; The Opponent Flinches. |
Astral Barrage | 12 BP | 8 AP | ≥11 | Ghost | Special | Spread. |
Attack Order | 9 BP | 7 AP | ≥2 | Bug | Physical | 18-20; Increased Crit Ratio. |
Aura Sphere | 8 BP | 6 AP | - | Fighting | Special | No secondary effect. |
Aura Wheel | 10 BP | 8 AP | ≥2 | Electric / Dark | Physical | Full-Belly Mode = Electric. Hangry Mode = Dark. |
Aurora Beam | 7 BP | 6 AP | ≥2 | Ice | Special | 19-20; The Opponent's Attack is decreased by 1. |
Avalanche | 6 BP | 7 AP | ≥2 | Ice | Physical | If the User was damaged last round, the Move's damage is increased by 6. |
Axe Kick | 10 BP | 8 AP | ≥3 | Fighting | Physical | 14-20; The Opponent is afflicted with Confusion. On miss, lose ≥11 Max HP. |
Barb Barrage | 6 BP | 7 AP | ≥2 | Poison | Physical | 14-20; The Opponent is afflicted with Poison; Move's BP is increased by 6. |
Barrage | 1D8 | 5 AP | - | Normal | Physical | Multi-Hit; Roll 1D8. |
Beak Blast | 10 BP | 6 AP | ≥2 | Flying | Physical | The User attacks at the end of the Opponent's turn. |
Beat Up | - | 7 AP | ≥2 | Dark | Physical | The User and up to three of their Allies attack the Opponent. The User and their Allies' Attack Stat is dealt as the BP for one attack. |
Behemoth Bash | 10 BP | 8 AP | ≥2 | Steel | Physical | Big shield. |
Behemoth Blade | 10 BP | 8 AP | ≥2 | Steel | Physical | Big sword. |
Belch | 10 BP | 8 AP | ≥3 | Poison | Special | If the User has eaten a Berry, the Move can be used. |
Bind | 2 BP | 6 AP | ≥3 | Normal | Physical | The Opponent is afflicted with Trapped. |
Bite | 6 BP | 5 AP | ≥2 | Dark | Physical | 14-20; The Opponent Flinches. |
Bitter Blade | 9 BP | 7 AP | ≥2 | Fire | Physical | Draining. Recoil damage is calculated for HP healed. |
Bitter Malice | 7 BP | 6 AP | ≥2 | Ghost | Special | 17-20; The Opponent is Frozen. |
Blast Burn | 15 BP | 8 AP | ≥3 | Fire | Special | The User is afflicted with Recharging. |
Blaze Kick | 8 BP | 6 AP | ≥3 | Fire | Physical | 18-20; Increased Crit Ratio. 19-20; The Opponent is afflicted with Burn. |
Blazing Torque | 8 BP | 6 AP | ≥2 | Fire | Physical | 14-20; The Opponent is afflicted with Burn. |
Bleakwind Storm | 10 BP | 8 AP | ≥8 | Flying | Special | 14-20; The Opponent is Frozen. Spread. |
Blizzard | 5 BP | 8 AP | ≥7 | Ice | Special | 19-20; The Opponent is Frozen. Room-Hitter. |
Blue Flare | 13 BP | 8 AP | ≥4 | Fire | Special | 16-20; The Opponent is afflicted with Burn. |
Body Press | 8 BP | 6 AP | ≥2 | Fighting | Physical | The User's Defense is calculated in place of Attack. |
Body Slam | 8 BP | 6 AP | ≥2 | Normal | Physical | 14-20; The Opponent is afflicted with Paralysis. |
Bolt Beak | 8 BP | 6 AP | ≥2 | Electric | Physical | If the User was damaged last round, the Move's damage is increased by 2. |
Bolt Strike | 13 BP | 8 AP | ≥4 | Electric | Special | 16-20; The Opponent is afflicted with Paralysis. |
Bone Club | 7 BP | 6 AP | ≥4 | Ground | Physical | 19-20; The Opponent Flinches. |
Bone Rush | 1D10 | 7 AP | - | Ground | Physical | Multi-Hit; Roll 1D10. |
Bonemerang | 2D8 | 7 AP | - | Ground | Physical | Multi-Hit; Roll 2D8. |
Boomburst | 7 BP | 8 AP | ≥2 | Normal | Special | Room-Hitter; Damages Allies. |
Bounce | 9 BP | 7 AP | ≥4 | Flying | Physical | The User is afflicted with Sky High. Hits 1 round after using the Move. 16-20; The Opponent is afflicted with Paralysis. |
Branch Poke | 4 BP | 4 AP | ≥2 | Grass | Physical | No secondary effect. |
Brave Bird | 10 BP | 8 AP | ≥2 | Flying | Physical | Recoil. |
Breaking Swipe | 6 BP | 6 AP | ≥11 | Dragon | Physical | Spread. The Opponent's Attack is decreased by 1. |
Brick Break | 7 BP | 6 AP | ≥2 | Fighting | Physical | Ignores and nullifies Screen Moves. |
Brine | 6 BP | 6 AP | ≥2 | Water | Special | The Opponent is below ½ HP; Move's BP is increased by 4. |
Brutal Swing | 6 BP | 6 AP | ≥11 | Dark | Physical | Spread. |
Bubble | 4 BP | 5 AP | ≥8 | Water | Special | 19-20; The next round, the Opponent's Speed is decreased by 1. Spread. |
Bubble Beam | 6 BP | 5 AP | ≥2 | Water | Special | 19-20; The next round, the Opponent's Speed is decreased by 1. |
Bug Bite | 6 BP | 5 AP | ≥2 | Bug | Physical | If the Opponent has a Berry, the User eats it. |
Bug Buzz | 9 BP | 7 AP | ≥2 | Bug | Special | 19-20; The Opponent's Special Defense is decreased by 1. |
Bulldoze | 6 BP | 6 AP | ≥11 | Ground | Physical | The next round, the Opponent's Speed is decreased by 1. Spread. |
Bullet Punch | 4 BP | 5 (-1) AP | ≥2 | Steel | Physical | Priority. AP cost decreased by 1. |
Bullet Seed | 1D10 | 7 AP | - | Grass | Physical | Multi-Hit; Roll 1D10. |
Burn Up | 12 BP | 8 AP | ≥2 | Fire | Special | Fire-Type; Thaws User, loses Fire-Type. |
Burning Jealousy | 7 BP | 6 AP | ≥2 | Fire | Special | If the Opponent's Stats were increased last round, they are afflicted with Burn. |
Ceaseless Edge | 6 BP | 6 AP | ≥3 | Dark | Physical | The Opponent is afflicted with Splintered. |
Charge Beam | 5 BP | 6 AP | ≥3 | Electric | Special | 6-20; The User's Special Attack is increased by 1. |
Chatter | 6 BP | 5 AP | ≥2 | Flying | Special | 14-20; The Opponent is afflicted with Confusion. |
Chilling Water | 5 BP | 6 AP | ≥2 | Water | Special | The Opponent's Attack is decreased by 1. |
Chip Away | 7 BP | 6 AP | ≥2 | Normal | Physical | Ignores Defense and Evasion increases and decreases. |
Chloroblast | 15 BP | 8 AP | ≥2 | Grass | Special | The User loses ½ of their Max HP. |
Circle Throw | 6 BP | 5 AP | ≥3 | Fighting | Physical | The User throws the Opponent. |
Clamp | 3 BP | 6 AP | ≥4 | Water | Physical | The Opponent is afflicted with Stuck. |
Clanging Scales | 10 BP | 8 AP | ≥2 | Dragon | Special | The User's Defense is decreased by 1. |
Clear Smog | 5 BP | 6 AP | - | Poison | Special | The Opponent's Stat increases and decreases are reset. |
Close Combat | 10 BP | 8 AP | ≥2 | Fighting | Physical | The User's Defense and Special Defense are decreased by 1. |
Collision Course | 10 BP | 8 AP | ≥2 | Fighting | Physical | The Move's Super-Effective damage is increased by 3. |
Blazing Torque | 10 BP | 8 AP | ≥2 | Fighting | Physical | 14-20; The Opponent is afflicted with Paralysis. |
Comet Punch | 1D10 | 7 AP | - | Normal | Physical | Multi-Hit; Roll 1D10. |
Comeuppance | - | 7 AP | ≥2 | Dark | Physical | The User deals the Opponent's damage increased by 5. |
Confusion | 5 BP | 5 AP | ≥2 | Psychic | Special | 18-20; The Opponent is afflicted with Confusion. |
Constrict | 1 BP | 4 AP | ≥2 | Normal | Physical | 19-20; The next round, the Opponent's Speed is decreased by 1. |
Core Enforcer | 10 BP | 8 AP | ≥10 | Dragon | Special | The User nullifies the Opponent's Ability. Spread. |
Counter | - | 7 AP | ≥2 | Fighting | Physical | The User is afflicted with Countering. Not affected by STAB or the User's Offensive Stats. |
Covet | 6 BP | 5 AP | ≥2 | Normal | Physical | The User attempts to steal the Opponent's Item. |
Crabhammer | 10 BP | 8 AP | ≥4 | Water | Physical | 18-20; Increased Crit Ratio. |
Cross Chop | 10 BP | 8 AP | ≥5 | Fighting | Physical | 18-20; Increased Crit Ratio. |
Cross Poison | 7 BP | 6 AP | ≥2 | Poison | Physical | 18-20; Increased Crit Ratio. 19-20. The Opponent is afflicted with Poison. |
Crunch | 8 BP | 6 AP | ≥2 | Dark | Physical | 16-20. The Opponent's Defense is decreased by 1. |
Crush Claw | 8 BP | 6 AP | ≥2 | Normal | Physical | 10-20; The Opponent's Defense is decreased by 1. |
Crush Grip | 12 BP | 8 AP | ≥2 | Normal | Physical | The Move's BP is decreased by 2 every round the User takes damage. |
Cut | 5 BP | 5 AP | ≥2 | Normal | Physical | The User can cut certain obstacles. |
Dark Pulse | 8 BP | 6 AP | ≥11 | Dark | Special | 16-20; The Opponent Flinches. Spread. |
Darkest Lariat | 8 BP | 6 AP | ≥2 | Dark | Physical | Ignores Defense and Evasion increases and decreases. |
Dazzling Gleam | 8 BP | 7 AP | ≥11 | Fairy | Special | Spread. |
Diamond Storm | 10 BP | 8 AP | ≥11 | Rock | Special | 10-20; The User's Defense is raised by 2. Spread. |
Dig | 8 BP | 6 AP | ≥2 | Ground | Physical | Most Moves miss the User on round 1. Hits 1 round after using the Move. |
Dire Claw | 4 BP | 5 AP | ≥2 | Poison | Physical | 18-20; Increased Crit Ratio. 10-13; Inflicts Poison. 14-16; Inflicts Para. 17-20; Inflicts Sleep. |
Disarming Voice | 4 BP | 5 AP | - | Fairy | Special | Never misses. |
Discharge | 4 BP | 6 AP | ≥2 | Electric | Special | 14-20; The Opponent is afflicted with Paralysis. Room-Hitter. |
Dive | 8 BP | 6 AP | ≥2 | Water | Physical | Most Moves miss the User on round 1. Hits 1 round after using the Move. |
Dizzy Punch | 7 BP | 6 AP | ≥2 | Normal | Physical | 16-20; The Opponent is afflicted with Confusion. |
Doom Desire | 14 BP | 8 AP | ≥2 | Steel | Special | The Opponent is Unremitted. |
Double Hit | 1D8 | 5 AP | - | Normal | Physical | Multi-Hit; Roll 1D8. |
Double Iron Bash | 2D8 | 7 AP | - | Steel | Physical | Multi-Hit; Roll 2D8. |
Double Kick | 2D6 | 5 AP | - | Fighting | Physical | Multi-Hit; Roll 2D6. |
Double Shock | 10 BP | 8 AP | ≥2 | Electric | Physical | Electric-Type; Loses Electric-Type. |
Double Slap | 1D8 | 5 AP | - | Normal | Physical | Multi-Hit; Roll 1D8. |
Double-Edge | 10 BP | 8 AP | ≥2 | Normal | Physical | Recoil. |
Draco Meteor | 6 BP | 8 AP | ≥3 | Dragon | Special | The User's Special Attack is decreased by 2. Room-Hitter. |
Dragon Ascent | 12 BP | 8 AP | ≥2 | Flying | Physical | The User's Defense and Special Defense are decreased by 2. |
Dragon Breath | 6 BP | 5 AP | ≥2 | Dragon | Special | 16-20; The Opponent is afflicted with Paralysis. |
Dragon Claw | 8 BP | 6 AP | ≥2 | Dragon | Physical | No secondary effect. |
Dragon Darts | 2D8 | 6 AP | - | Dragon | Physical | Multi-Hit; Roll 2D8. Hits two Opponents with either die if possible. |
Dragon Energy | 8 BP | 8 AP | ≥2 | Dragon | Special | The Move's damage is increased by 1 for every 10 HP the User has. |
Dragon Hammer | 9 BP | 7 AP | ≥2 | Dragon | Physical | No secondary effect. |
Dragon Pulse | 9 BP | 7 AP | ≥2 | Dragon | Special | No secondary effect. |
Dragon Rage | - | 7 AP | ≥2 | Dragon | Special | Deals 8 damage. Not affected by STAB, Stat increases or decreases, or Type Effectiveness except for immunities. |
Dragon Rush | 10 BP | 8 AP | ≥6 | Dragon | Physical | 16-20; The Opponent Flinches. |
Dragon Tail | 6 BP | 5 AP | ≥3 | Dragon | Physical | The User throws the Opponent. |
Drain Punch | 7 BP | 6 AP | ≥2 | Fighting | Physical | Draining. Recoil damage is calculated for HP healed. |
Draining Kiss | 5 BP | 6 AP | ≥2 | Fairy | Special | Draining. Recoil damage is calculated for HP healed. |
Dream Eater | 10 BP | 6 AP | ≥2 | Psychic | Special | Draining. Recoil damage is calculated for HP healed. Fails if the Opponent is not afflicted with Sleep. |
Drill Peck | 8 BP | 6 AP | ≥2 | Flying | Physical | No secondary effect.. |
Drill Run | 8 BP | 6 AP | ≥2 | Ground | Physical | 18-20; Increased Crit Ratio. |
Drum Beating | 8 BP | 6 AP | ≥2 | Grass | Physical | The next round, the Opponent's Speed is decreased by 1. |
Dual Chop | 2D6 | 5 AP | - | Dragon | Physical | Multi-Hit; Roll 2D6. |
Dual Wingbeat | 2D6 | 5 AP | - | Flying | Physical | Multi-Hit; Roll 2D6. |
10 BP | 8 AP | ≥2 | Dragon | Special | ![]() |
|
Dynamic Punch | 10 BP | 8 AP | ≥11 | Fighting | Physical | The Opponent is afflicted with Confusion. |
Earth Power | 4 BP | 7 AP | ≥2 | Ground | Special | 16-20; The Opponent's Special Defense is decreased by 1. Room-Hitter. |
Earthquake | 5 BP | 8 AP | ≥2 | Ground | Physical | Opponent using Dig; The Move's damage is increased by 5. Room-Hitter; Damages Allies. |
Echoed Voice | 4 BP | 6 AP | ≥2 | Normal | Special | Each consecutive use, BP increased by 4; Max 12 BP. |
Eerie Spell | 8 BP | 6 AP | ≥2 | Psychic | Special | The Opponent's last used Move has its AP cost increased by 1. |
Egg Bomb | 10 BP | 8 AP | ≥6 | Normal | Physical | No secondary effect. |
Electro Ball | 10 BP | 6 AP | ≥2 | Electric | Special | The Move's damage is decreased by the Opponent's Speed Stat. |
Electro Drift | 10 BP | 8 AP | ≥2 | Electric | Special | The Move's Super-Effective damage is increased by 3. |
Electro Shot | 12 BP | 8 AP | ≥2 | Electric | Special | Hits 1 round after the Move is used. While in Rain, hits immediately. While in Harsh Sunlight, Fog, Snow, or Sandstorm, damage is decreased by 6. The User's Special Attack is increased by 1. |
Electroweb | 5 BP | 6 AP | ≥11 | Electric | Special | The next round, the Opponent's Speed is decreased by 1. Spread. |
Ember | 4 BP | 4 AP | ≥2 | Fire | Special | 19-20; The Opponent is afflicted with Burn. |
Endeavor | - | - | ≥2 | ??? | ??? | ??? |
Energy Ball | 9 BP | 7 AP | ≥2 | Grass | Special | 16-20; The Opponent's Special Defense is decreased by 1. |
Eruption | 8 BP | 8 AP | ≥2 | Fire | Special | The Move's damage is increased by 1 for every 10 HP the User has. |
Esper Wing | 8 BP | 6 AP | ≥2 | Psychic | Special | 18-20; Increased Crit Ratio. |
16 BP | 8 AP | ≥3 | Dragon | Special | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | |
Expanding Force | 5 BP | 7 AP | ≥11 | Psychic | Special | When in Psychic Terrain; Damage increased by 5. Spread. |
Explosion | 25 BP | 8 AP | ≥8 | Normal | Physical | The User faints. Spread. |
Extrasensory | 8 BP | 6 AP | ≥2 | Psychic | Special | 19-20; The Opponent Flinches. |
Extreme Speed | 8 BP | 8 (-2) AP | ≥2 | Normal | Physical | Priority. |
Facade | 7 BP | 6 AP | ≥2 | Normal | Physical | When afflicted with Poison, Paralysis, or Burn; Damage increased by 5. |
Fairy Wind | 4 BP | 4 AP | ≥2 | Fairy | Special | No secondary effect. |
Fake Out | 4 BP | 7 (-3) AP | ≥2 | Normal | Physical | Priority. If used on the User's first round, the Opponent Flinches. |
False Surrender | 8 BP | 6 AP | - | Dark | Physical | No secondary effect. |
False Swipe | 4 BP | 4 AP | ≥2 | Normal | Physical | The Move is unable to KO the Opponent. |
Feint | 3 BP | 7 (-2) AP | ≥2 | Normal | Physical | Priority. Nullifies Protect Moves. |
Feint Attack | 6 BP | 5 AP | - | Dark | Physical | Ignores effects dependent on Physical contact. |
Fell Stinger | 5 BP | 5 AP | ≥2 | Bug | Physical | If the Opponent is KO'd by the Move, the User's Attack is increased by 4. |
Fickle Beam | 8 BP | 8 AP | ≥2 | Dragon | Special | 18-20; Increased Crit Ratio. |
Fiery Dance | 8 BP | 6 AP | ≥2 | Fire | Special | 10-20; The User's Special Attack is increased by 1. |
Fiery Wrath | 9 BP | 8 AP | ≥11 | Dark | Special | 16-20; The Opponent Flinches. Spread. |
Final Gambit | - | 8 AP | ≥2 | Fighting | Special | The User's current HP is calculated for damage. The User faints. |
Fire Blast | 10 BP | 8 AP | ≥4 | Fire | Special | 14-20; The Opponent is afflicted with Burn. |
Fire Fang | 6 BP | 5 AP | ≥2 | Fire | Physical | 16-18; The Opponent is afflicted with Burn. 19-20; The Opponent Flinches. |
Fire Lash | 8 BP | 6 AP | ≥2 | Fire | Physical | The Opponent's Defense is decreased by 1. |
Removed. | ||||||
Fire Punch | 8 BP | 6 AP | ≥2 | Fire | Physical | 19-20; The Opponent is afflicted with Burn. |
Fire Spin | 3 BP | 6 AP | ≥4 | Fire | Special | For 3 rounds, the Opponent is afflicted with Stuck. Thaws Opponent. |
9 BP | 7 (-2) AP | ≥2 | Bug | Physical | Priority. After damaging an Opponent, the Move loses its decreased AP cost. | |
Fishious Rend | 8 BP | 7 AP | ≥2 | Water | Physical | If the Opponent's Speed increased last round, damage increased by 8. |
Flail | - | 6 AP | ≥2 | Normal | Physical | I don't feel like explaining this one right now. |
Flame Burst | 7 BP | 6 AP | ≥2 | Fire | Special | Deals splash damage; 4 damage to two nearby Opponents. Splash damage is not affected by the User's Offensive Stats or Stat increases. |
Flame Charge | 4 BP | 5 (-1) AP | ≥2 | Fire | Physical | Priority. |
Flame Wheel | 6 BP | 5 AP | ≥2 | Fire | Physical | 19-20; The Opponent is afflicted with Burn. Thaws User. |
Flamethrower | 9 BP | 7 AP | ≥2 | Fire | Special | 19-20; The Opponent is afflicted with Burn. |
Flare Blitz | 10 BP | 8 AP | ≥2 | Fire | Physical | 19-20; The Opponent is afflicted with Burn. Thaws User. Recoil. |
Flash Cannon | 8 BP | 6 AP | ≥2 | Steel | Special | 18-20; The Opponent's Special Defense is decreased by 1. |
Fleur Cannon | 10 BP | 8 AP | ≥3 | Fairy | Special | The User's Special Attack is decreased by 2. |
Fling | Ø BP | Ø AP | ≥2 | Dark | Physical | The User throws an Item; Damage varies. Effect varies. |
Flip Turn | 6 BP | 5 AP | ≥2 | Water | Physical | Ignores Battlefield Hazards. Effects of Wrapped and Stuck are removed. |
Flower Trick | 1 BP | 7 AP | - | Grass | Physical | The Move is always a Critical Hit. |
Fly | 9 BP | 7 AP | ≥2 | Flying | Physical | The User is afflicted with Sky High. Hits 1 round after using the Move. The User can fly over certain distances. |
Flying Press | 10 BP | 8 AP | ≥2 | Flighting | Physical | The Move is both Fighting and Flying-Type. Yeah. |
Focus Blast | 12 BP | 8 AP | ≥7 | Fighting | Special | 19-20; The Opponent's Special Defense is decreased by 2. |
Focus Punch | 15 BP | 6 AP | ≥2 | Fighting | Physical | If the User is not hit, hits 1 round after the Move is used. |
Force Palm | 6 BP | 5 AP | ≥2 | Fighting | Physical | 14-20; The Opponent is afflicted with Paralysis. |
Foul Play | 9 BP | 7 AP | ≥2 | Dark | Physical | The Opponent's Attack is calculated in place of the User's. |
Freeze Shock | 14 BP | 8 AP | ≥3 | Ice | Physical | 14-20; The Opponent is afflicted with Paralysis. Hits 1 round after the Move is used. |
Freeze-Dry | 7 BP | 6 AP | ≥2 | Ice | Special | 19-20; The Opponent is Frozen. Super-Effective against Water-Types. |
Freezing Glare | 9 BP | 7 AP | ≥2 | Psychic | Special | 19-20; The Opponent is Frozen. |
Frenzy Plant | 15 BP | 8 AP | ≥3 | Grass | Special | The User is afflicted with Recharging. |
Frost Breath | 1 BP | 7 AP | ≥3 | Ice | Special | The Move is always a Critical Hit. |
Frustration | 6 BP | 5 AP | ≥2 | Normal | Physical | Each round, the Move's BP is increased by 2 until 10 BP. |
Fury Attack | 1D8 | 5 AP | - | Normal | Physical | Multi-Hit; Roll 1D8. |
Fury Cutter | 4 BP | 6 AP | ≥2 | Bug | Physical | Each consecutive use, BP is increased by 4 until interrupted or after 3 rounds. |
Fury Swipes | 1D10 | 7 AP | - | Normal | Physical | Multi-Hit; Roll 1D10. |
Fusion Bolt | 10 BP | 8 AP | ≥2 | Electric | Physical | If Fusion Flare was used last round, damage is increased by 10. |
Fusion Flare | 10 BP | 8 AP | ≥2 | Fire | Physical | If Fusion Bolt was used last round, damage is increased by 10. |
Future Sight | 12 BP | 7 AP | ≥2 | Psychic | Special | The Opponent is afflicted with Unremitted. |
Gear Grind | 2D8 | 7 AP | - | Steel | Physical | Multi-Hit; Roll 2D8. |
Giga Drain | 7 BP | 6 AP | ≥2 | Grass | Special | Draining. Recoil damage is calculated for HP healed. |
Giga Impact | 15 BP | 8 AP | ≥3 | Normal | Physical | The User is afflicted with Recharging. |
Gigaton Hammer | 10 BP | 8 AP | ≥2 | Steel | Physical | Cannot be used twice in a row. |
Glacial Lance | 12 BP | 8 AP | ≥11 | Ice | Physical | Spread. |
Glaciate | 6 BP | 7 AP | ≥11 | Ice | Special | The next round, the Opponent's Speed is decreased by 1. Spread. |
Glaive Rush | 10 BP | 8 AP | ≥2 | Dragon | Physical | The User takes 4 extra damage from all attacks until they use another Move. |
Grass Knot | - | 6 AP | ≥2 | Grass | Special | Uses the Opponent's HP Stat in damage calculation. 0; 2 BP. 1-2; 4 BP. 3-4; 6 BP. 5-6; 8 BP. 7-8; 10 BP. 9-10; 12 BP. |
Removed. | ||||||
Grassy Glide | 7 BP | 6 AP | ≥2 | Grass | Physical | While Grounded, in Grassy Terrain, AP cost is decreased by 1. |
Grav Apple | 8 BP | 6 AP | ≥2 | Grass | Physical | The Opponent's Defense is decreased by 1. |
Guillotine | 6 BP | 6 AP | ≥3 | Normal | Physical | If the Opponent is KO'd by the Move, the User's Attack is increased by 6. |
Gunk Shot | 10 BP | 8 AP | ≥5 | Poison | Physical | 14-20; The Opponent is afflicted with Poison. |
Gust | 4 BP | 4 AP | ≥2 | Flying | Special | Opponent using Fly, Bounce; The Move's BP is increased by 4. |
Gyro Ball | 1 BP | 4 AP | ≥2 | Steel | Physical | The Move's BP is increased by the Opponent's Speed Stat. |
Hammer Arm | 10 BP | 8 AP | ≥3 | Fighting | Physical | The next round, the User's Speed is decreased by 1. |
Hard Press | 10 BP | 8 AP | ≥2 | Steel | Physical | The Move's BP is decreased by 2 every round the Opponent takes damage. |
Head Charge | 10 BP | 8 AP | ≥2 | Normal | Physical | Recoil. |
Head Smash | 12 BP | 8 AP | ≥4 | Rock | Physical | Recoil. |
Headbutt | 7 BP | 6 AP | ≥2 | Normal | Physical | 14-20; The Opponent Flinches. Outside of battle; can shake trees. |
Headlong Rush | 10 BP | 8 AP | ≥2 | Ground | Physical | The User's Defense and Special Defense are decreased by 1. |
Heart Stamp | 6 BP | 5 AP | ≥2 | Psychic | Physical | 14-20; The Opponent Flinches. |
Heat Crash | - | 7 AP | ≥2 | Fire | Physical | Uses the User's HP Stat in damage calculation. 0; 2 BP. 1-2; 4 BP. 3-4; 6 BP. 5-6; 8 BP. 7-8; 10 BP. 9-10; 12 BP. |
Heat Wave | 4 BP | 7 AP | ≥3 | Fire | Special | 19-20; The Opponent is afflicted with Burn. Room-Hitter. |
Heavy Slam | - | 7 AP | ≥2 | Steel | Physical | Uses the User's HP Stat in damage calculation. 0; 2 BP. 1-2; 4 BP. 3-4; 6 BP. 5-6; 8 BP. 7-8; 10 BP. 9-10; 12 BP. |
Hex | 6 BP | 5 AP | ≥2 | Ghost | Special | If the Opponent has Major Status Condition, BP is increased by 6. |
Hidden Power | 6 BP | 5 AP | ≥2 | Normal | Special | Unown; Move is Super-Effective. Other; Type dependent on User. |
High Horsepower | 9 BP | 7 AP | ≥2 | Ground | Physical | No secondary effect. |
High Jump Kick | 12 BP | 8 AP | ≥3 | Fighting | Physical | If the Move misses, the User loses ½ of their Max HP. |
Hold Back | 4 BP | 4 AP | ≥2 | Normal | Physical | The Move is unable to KO the Opponent. |
Horn Attack | 7 BP | 6 AP | ≥2 | Normal | Physical | No secondary effect. |
Horn Drill | 6 BP | 6 AP | ≥3 | Normal | Physical | If the Opponent is affected by a Major Status Condition, the Move's Type changes to the Status Type; Paralysis, Confusion, Poison, Burn, Sleep, or Freeze. |
Horn Leech | 7 BP | 6 AP | ≥2 | Grass | Physical | Draining. Recoil damage is calculated for HP healed. |
Hurricane | 10 BP | 8 AP | ≥7 | Flying | Special | 14-20; The Opponent is afflicted with Confusion. Hits Fly, Bounce, Sky Drop. |
Hydro Cannon | 15 BP | 8 AP | ≥3 | Water | Special | The User is afflicted with Recharging. |
Hydro Pump | 10 BP | 8 AP | ≥5 | Water | Special | No secondary effect. |
Hyper Beam | 15 BP | 8 AP | ≥3 | Normal | Special | The User is afflicted with Recharging. |
Hyper Drill | 10 BP | 8 AP | ≥2 | Normal | Physical | Ignores Protect Moves. |
Hyper Fang | 8 BP | 6 AP | ≥3 | Normal | Physical | 19-20; The Opponent Flinches. |
Hyper Voice | 9 BP | 7 AP | ≥11 | Normal | Special | Ignores Substitute. Spread. |
Hyperspace Fury | 10 BP | 8 AP | - | Dark | Physical | The User's Defense is decreased by 1. Ignores Protect Moves. |
Hyperspace Hole | 8 BP | 6 AP | - | Psychic | Special | Ignores Protect Moves. |
Ice Ball | 3 BP | 6 AP | ≥3 | Ice | Physical | Each consecutive use, BP is doubled until interrupted or after 5 rounds. The User cannot use other actions unless the Move is interrupted. |
Ice Beam | 9 BP | 7 AP | ≥2 | Ice | Special | 19-20; The Opponent is Frozen. |
Ice Burn | 14 BP | 8 AP | ≥3 | Ice | Physical | 14-20; The Opponent is afflicted with Burn. Hits 1 round after using the Move. |
Ice Fang | 6 BP | 5 AP | ≥2 | Ice | Physical | 16-18; The Opponent Flinches. 19-20; The Opponent is Frozen. |
Ice Hammer | 10 BP | 8 AP | ≥3 | Ice | Physical | The next round, the User's Speed is decreased by 1. |
Ice Punch | 8 BP | 6 AP | ≥2 | Ice | Physical | 19-20; The Opponent is Afflicted with Freeze. |
Ice Shard | 4 BP | 5 (-1) AP | ≥2 | Ice | Physical | Priority. |
Ice Spinner | 8 BP | 6 AP | ≥2 | Ice | Physical | Nullifies Terrain. |
Icicle Crash | 8 BP | 6 AP | ≥3 | Ice | Physical | 14-20; The Opponent Flinches. |
Icicle Spear | 1D10 | 7 AP | - | Ice | Physical | Multi-Hit; Roll 1D10. |
Icy Wind | 4 BP | 5 AP | ≥11 | Ice | Special | The next round, the Opponent's Speed is decreased by 1. Spread. |
Incinerate | 6 BP | 5 AP | ≥11 | Fire | Special | The Opponent's Berry or Gem is destroyed. |
Infernal Parade | 6 BP | 5 AP | ≥2 | Ghost | Special | 14-20; The Opponent is afflicted with Burn. If the Opponent has Major Status Condition, BP is increased by 6. |
Inferno | 10 BP | 8 AP | ≥11 | Fire | Special | The Opponent is afflicted with Burn. |
Infestation | 2 BP | 6 AP | ≥2 | Bug | Special | The Opponent is afflicted with Constricted. |
Iron Head | 8 BP | 6 AP | ≥2 | Steel | Physical | 14-20; The Opponent Flinches. |
Iron Tail | 10 BP | 8 AP | ≥6 | Steel | Physical | 14-20; The Opponent's Defense is decreased by 1. |
Jaw Lock | 8 BP | 7 AP | ≥2 | Dark | Physical | The Opponent is afflicted with Trapped. |
Jet Punch | 4 BP | 5 (-1) AP | ≥2 | Water | Physical | Priority. |
Judgement | 10 BP | 4 AP | ≥2 | ??? | Special | Changes Type according to the power of the Held Plate or the Opponent's weaknesses. Room-Hitter. |
Jump Kick | 10 BP | 8 AP | ≥2 | Fighting | Physical | If the Move misses, the User loses ½ of their Max HP. |
Karate Chop | 5 BP | 5 AP | ≥2 | Fighting | Physical | 18-20; Increased Crit Ratio. |
Knock Off | 6 BP | 6 AP | ≥2 | Dark | Physical | If the Opponent has a Worn Item, damage is increased by 3. 6-20; Removes the Opponent's Worn Item. |
Kowtow Cleave | 9 BP | 7 AP | - | Dark | Physical | No secondary effect. |
Land's Wrath | 9 BP | 7 AP | ≥11 | Ground | Physical | Spread. |
Lash Out | 7 BP | 6 AP | ≥2 | Dark | Physical | If the User had a Stat decreased by an Opponent last round, damage is increased by 5. |
Last Resort | 12 BP | 8 AP | ≥2 | Normal | Physical | Only works if the User has used every other Move. |
Last Respects | 5 BP | 7 AP | ≥2 | Ghost | Physical | For every Ally KO'd, damage is increased by 3. |
Lava Plume | 8 BP | 6 AP | ≥11 | Fire | Special | 14-20; The Opponent is Burned. Spread. |
Leaf Blade | 9 BP | 7 AP | ≥2 | Grass | Physical | 18-20; Increased Crit Ratio. |
Leaf Storm | 12 BP | 8 AP | ≥3 | Grass | Special | The User's Special Attack is decreased by 2. |
Leaf Tornado | 7 BP | 6 AP | ≥3 | Grass | Special | 10-20; The Opponent's Accuracy is decreased by 1. |
Leafage | 4 BP | 4 AP | ≥2 | Grass | Physical | No secondary effect. |
Leech Life | 8 BP | 6 AP | ≥2 | Bug | Physical | Draining. Recoil damage is calculated for HP healed. |
Lick | 3 BP | 5 AP | ≥2 | Ghost | Physical | 16-20; The Opponent is afflicted with Paralysis. |
Light of Ruin | 14 BP | 8 AP | ≥3 | Fairy | Special | Recoil. |
Liquidation | 9 BP | 7 AP | ≥2 | Water | Physical | 18-20; The Opponent's Defense is decreased by 1. |
Low Kick | - | 6 AP | ≥2 | Fighting | Physical | Uses the Opponent's HP Stat in damage calculation. 0; 2 BP. 1-2; 4 BP. 3-4; 6 BP. 5-6; 8 BP. 7-8; 10 BP. 9-10; 12 BP. |
Low Sweep | 6 BP | 6 AP | ≥2 | Fighting | Physical | The next round, the Opponent's Speed is decreased by 1. |
Lumina Crash | 8 BP | 6 AP | ≥2 | Psychic | Special | The Opponent's Special Defense is decreased by 1. |
Lunge | 8 BP | 6 AP | ≥2 | Bug | Physical | The Opponent's Attack is decreased by 1. |
Luster Purge | 10 BP | 8 AP | ≥2 | Psychic | Special | 10-20; The Opponent's Special Defense is decreased by 1. |
Mach Punch | 4 BP | 5 (-1) AP | ≥2 | Fighting | Physical | Priority. |
Magical Leaf | 6 BP | 5 AP | - | Grass | Special | No secondary effect. |
Magical Torque | 10 BP | 8 AP | ≥2 | Fairy | Physical | 16-20; The Opponent is afflicted with Confusion. |
Magma Storm | 10 BP | 8 AP | ≥6 | Fire | Special | The Opponent is Trapped. |
Magnet Bomb | 6 BP | 5 AP | - | Steel | Physical | No secondary effect. |
Magnitude | - | 5 AP | ≥2 | Ground | Physical | 1-2; 1 BP. 3-10; 4 BP. 11-15; 5 BP. 16-19; 6 BP. 20; 7 BP. Room-Hitter. |
Make It Rain | 6 BP | 8 AP | ≥3 | Steel | Special | The User's Special Attack is decreased by 1. Costs 1₽ to use. Room-Hitter. |
Malignant Chain | 10 BP | 8 AP | ≥2 | Poison | Special | 16-20; The Opponent is afflicted with Poisoned. |
Mega Drain | 4 BP | 6 AP | ≥2 | Grass | Special | Draining. Recoil damage is calculated for HP healed. |
Mega Kick | 10 BP | 8 AP | ≥5 | Normal | Physical | No secondary effect. |
Mega Punch | 8 BP | 6 AP | ≥4 | Normal | Physical | No secondary effect. |
Megahorn | 10 BP | 8 AP | ≥4 | Bug | Physical | No secondary effect. |
Metal Burst | - | 7 AP | ≥2 | Steel | Physical | The User is afflicted with Metal Burst. Not affected by STAB or the User's Offensive Stats. |
Metal Claw | 5 BP | 5 AP | ≥2 | Steel | Physical | 19-20; The User's Attack is increased by 1. |
Meteor Assault | 15 BP | 8 AP | ≥2 | Fighting | Physical | The User is afflicted with Recharging. |
Meteor Beam | 10 BP | 7 AP | ≥3 | Rock | Special | The User's Special Attack is increased by 1. Hits 1 round after the Move is used. |
Meteor Mash | 9 BP | 7 AP | ≥3 | Steel | Physical | 16-20; The User's Attack is increased by 1. |
Mighty Cleave | 10 BP | 7 AP | ≥2 | Rock | Physical | Ignores Protect Moves. |
Mind Blown | 15 BP | 8 AP | ≥2 | Fire | Special | The User loses ½ of their Max HP. |
Mirror Coat | - | 7 AP | ≥2 | Psychic | Special | The User is afflicted with Mirroring. Not affected by STAB or the User's Offensive Stats. |
Mirror Shot | 7 BP | 6 AP | ≥4 | Steel | Special | 14-20; The Opponent's Accuracy is decreased by 1. |
Mist Ball | 9 BP | 7 AP | ≥2 | Psychic | Special | 10-20; The Opponent's Special Attack is decreased by 1. |
Misty Explosion | 10 BP | 8 AP | ≥8 | Fairy | Special | While in Misty Terrain, damage is increased by 5. Spread. |
Moonblast | 9 BP | 7 AP | ≥2 | Fairy | Special | 14-20; The Opponent's Special Attack is decreased by 1. |
Moongeist Beam | 10 BP | 8 AP | ≥2 | Ghost | Special | Ignores Abilities. |
Mortal Spin | 3 BP | 6 AP | ≥8 | Poison | Physical | The User is cured of Stuck, Constricted, Trapped, Bound, and Seeded. Field Hazards are nullified. Spread. |
Mountain Gale | 10 BP | 8 AP | ≥4 | Ice | Physical | 14-20; The Opponent Flinches. |
Mud Bomb | 7 BP | 6 AP | ≥4 | Ground | Special | 14-20; The Opponent's Accuracy is decreased by 1. |
Mud Shot | 5 BP | 6 AP | ≥2 | Ground | Special | The next round, the Opponent's Speed is decreased by 1. |
Mud-Slap | 2 BP | 5 AP | ≥2 | Ground | Special | The Opponent's Accuracy is decreased by 1. |
Muddy Water | 4 BP | 7 AP | ≥4 | Water | Special | 14-20; The Opponents' Accuracy is decreased by 1. Room-Hitter. |
Multi-Attack | 9 BP | 7 AP | ≥2 | Normal | Physical | Changes Type based on the User's Type-specific Worn Item. |
Mystical Fire | 7 BP | 6 AP | ≥2 | Fire | Special | The Opponent's Special Attack is decreased by 1. |
Mystical Power | 7 BP | 6 AP | ≥3 | Psychic | Special | The User's highest Stat is increased by 1. |
Natural Gift | - | 6 AP | ≥2 | Normal | Special | Changes BP and Type based on the User's Berries. Costs a Berry to use. |
Nature's Madness | - | 7 AP | ≥3 | Fairy | Special | The Opponent's Attack/Sp.Atk/Sp.Def/Speed Stat is dealt as true damage, based on the User's Species Bonus. |
Needle Arm | 6 BP | 5 AP | ≥2 | Grass | Physical | 14-20; The Opponent Flinches. If the Opponent used Minimize, damage is increased by 6. |
Night Daze | 9 BP | 7 AP | ≥2 | Dark | Special | 12-20; The Opponent's Accuracy is decreased by 1. |
Night Shade | - | 6 AP | ≥2 | Ghost | - | The User's highest Offensive Stat is dealt as true damage, up to 5. Not affected by STAB, Stat increases or decreases, or Type Effectiveness except for immunities. |
Night Slash | 7 BP | 6 AP | ≥2 | Dark | Physical | 18-20; Increased Crit Ratio. |
Noxious Torque | 10 BP | 8 AP | ≥2 | Poison | Physical | 14-20; The Opponent is afflicted with Poison. |
Nuzzle | 2 BP | 6 AP | ≥2 | Electric | Physical | The Opponent is afflicted with Paralysis. |
Oblivion Wing | 8 BP | 6 AP | ≥2 | Flying | Special | Draining. Recoil damage is calculated for HP healed. |
Octozooka | 7 BP | 6 AP | ≥4 | Water | Special | 10-20; The Opponent's Accuracy is decreased by 1. |
Ominous Wind | 3 BP | 8 AP | ≥2 | Rock | Special | 19-20. The User's Attack, Special Attack, Defense, Special Defense, and Speed are increased by 1. Room-Hitter. |
Order Up | 8 BP | 6 AP | ≥2 | Dragon | Physical | The User's Attack, Defense, or the next round, the User's Speed is increased by 1. Dependent on nearby Tatsugiri. |
Origin Pulse | 11 BP | 8 AP | ≥11 | Water | Special | Spread. |
Outrage | 9 BP | 7 AP | ≥2 | Dragon | Physical | While used consecutively, the Move's BP is increased by 1, up to 3 times. |
Overdrive | 8 BP | 7 AP | ≥11 | Electric | Special | Spread. |
Overheat | 10 BP | 8 AP | ≥11 | Fire | Special | The User's Special Attack is decreased by 2. Spread. |
Parabolic Charge | 5 BP | 6 AP | ≥11 | Electric | Special | Draining. Recoil damage is calculated for HP healed. Spread. |
Pay Day | 4 BP | 5 AP | ≥2 | Normal | Physical | The User scatters ₽ equal to double the User's Level. If the Move KO's an Opponent, they gain what they lost and a 10₽ bonus. |
Payback | 5 BP | 7 AP | ≥2 | Dark | Physical | If the Opponent had an Offensive Focus last round, damage is increased by 5. |
Peck | 4 BP | 4 AP | ≥2 | Flying | Physical | No secondary effect. |
Petal Blizzard | 9 BP | 8 AP | ≥11 | Grass | Physical | Effective at destroying woodland hazards. Spread. |
Petal Dance | 10 BP | 8 AP | ≥2 | Grass | Special | While used consecutively, the Move's BP is increased by 1, up to 3 times. |
Phantom Force | 9 BP | 7 AP | ≥2 | Ghost | Physical | The User vanishes round 1. Hits 1 round after the Move is used. Ignores and nullifies Protect Moves. |
Photon Geyser | 10 BP | 8 AP | ≥2 | Psychic | - | Changes Property depending on the User's highest Offensive Stat. Ignores Abilities. |
Pin Missile | 1D10 | 7 AP | - | Bug | Physical | Multi-Hit; Roll 1D10. |
Plasma Fists | 10 BP | 8 AP | ≥2 | Electric | Physical | For 2 rounds, all Normal-Type Moves become Electric-Type. |
Play Rough | 9 BP | 7 AP | ≥3 | Fairy | Physical | 19-20; The Opponent's Attack is decreased by 1. |
Pluck | 6 BP | 5 AP | ≥2 | Flying | Physical | The User attempts to eat the Opponent's Berry. |
Poison Fang | 5 BP | 6 AP | ≥2 | Poison | Physical | 10-20; The Opponent is afflicted with Poison. |
Poison Jab | 8 BP | 6 AP | ≥2 | Poison | Physical | 14-20; The Opponent is afflicted with Poison. |
Poison Sting | 2 BP | 4 AP | ≥2 | Poison | Physical | 16-20; The Opponent is afflicted with Poison. |
Poison Tail | 5 BP | 5 AP | ≥2 | Poison | Physical | 18-20; Increased Crit Ratio. 19-20; The Opponent is afflicted with Poison. |
Pollen Puff | 9 BP | 7 AP | ≥2 | Bug | Special | When used on an Ally, becomes a Status Move and heals 4 HP. |
Poltergeist | 10 BP | 8 AP | ≥3 | Ghost | Physical | The User attacks with the Opponent's Item. Fails if the Opponent has no Item. |
Population Bomb | 2D10 | 6 AP | - | Normal | Physical | Multi-Hit; Roll 2D10. No STAB. |
Pounce | 5 BP | 6 AP | ≥2 | Bug | Physical | The Opponent's Attack is decreased by 1. |
Pound | 4 BP | 4 AP | ≥2 | Normal | Physical | No secondary effect. |
Powder Snow | 4 BP | 5 AP | ≥8 | Ice | Special | 19-20. The Opponent is Frozen. Spread. |
Power Gem | 8 BP | 6 AP | ≥2 | Rock | Special | No secondary effect. |
Power Trip | 2 BP | 7 AP | ≥2 | Dark | Physical | For each of the User's Stat increases, damage is increased by 1. |
Power Whip | 12 BP | 8 AP | ≥4 | Grass | Physical | No secondary effect. |
Power-Up Punch | 4 BP | 5 AP | ≥2 | Fighting | Physical | The User's Attack is increased by 1. |
Precipice Blades | 12 BP | 8 AP | ≥11 | Ground | Physical | Spread. |
Present | - | 6 AP | ≥3 | Normal | Physical | 1-2; Opponent is healed for 2 HP. 3-11; 4 BP. 12-16; 8 BP. 17-20; 12 BP. Accuracy is converted to heal chance. |
Prismatic Laser | 16 BP | 7 AP | ≥2 | Psychic | Special | The User is afflicted with Recharging. |
Psybeam | 6 BP | 5 AP | ≥2 | Psychic | Special | 19-20; The Opponent is afflicted with Confusion. |
Psychic | 9 BP | 7 AP | ≥2 | Psychic | Special | 19-20; The Opponent's Special Defense is decreased by 1. |
Psychic Fangs | 8 BP | 6 AP | ≥2 | Psychic | Physical | Ignores and nullifies Screen Moves. |
Psychic Noise | 7 BP | 6 AP | ≥6 | Psychic | Special | The Opponent is afflicted with Heal Block. |
Psycho Boost | 14 BP | 8 AP | ≥3 | Psychic | Special | The User's Special Attack is decreased by 2. |
Psycho Cut | 7 BP | 6 AP | ≥2 | Psychic | Physical | 18-20; Increased Crit Ratio. |
Psyshield Bash | 7 BP | 6 AP | ≥3 | Psychic | Physical | The User's Defense is increased by 1. |
Psyshock | 8 BP | 6 AP | ≥2 | Psychic | Special | The Opponent's Defense is calculated in place of Special Defense. |
Psystrike | 10 BP | 8 AP | ≥2 | Psychic | Special | The Opponent's Defense is calculated in place of Special Defense. |
Psywave | - | 6 AP | ≥2 | Psychic | Special | Roll 1D20. 2-3; 3 BP. 4-6; 4 BP. 7-9; 5 BP. 10-12; 6 BP. 13-14; 7 BP. 15-16; 8 BP 17-18; 9 BP. 19-20; 10 BP. |
Punishment | 3 BP | 8 AP | ≥2 | Dark | Physical | For each of the Opponent's Stat increases, damage is increased by 2. |
Pursuit | 4 BP | 6 AP | ≥2 | Dark | Physical | The Opponent is afflicted with Pursued. |
Pyro Ball | 10 BP | 8 AP | ≥3 | Fire | Physical | 19-20; The Opponent is Burned. Thaws User. |
Quick Attack | 4 BP | 5 (-1) AP | ≥2 | Normal | Physical | Priority. AP cost decreased by 1. |
Rage | 2 BP | 6 AP | ≥2 | Normal | Physical | While used consecutively, if the User is damaged, their Attack is increased by 1. |
Rage Fist | 5 BP | 7 AP | ≥2 | Ghost | Physical | If the User was damaged last round, the Move's BP is increased by 1, up to 6 times. |
Raging Bull | 9 BP | 7 AP | ≥2 | Normal | Physical | Ignores and nullifies Screen Moves. Changes Type based on the User's Breed. |
Raging Fury | 9 BP | 7 AP | ≥2 | Fire | Physical | While used consecutively, the Move's BP is increased by 1, up to 3 times. |
Rapid Spin | 3 BP | 4 AP | ≥2 | Normal | Physical | The User is cured of Stuck, Constricted, Trapped, Bound, and Seeded. Field Hazards are nullified. |
Razor Leaf | 5 BP | 5 AP | ≥3 | Grass | Physical | 18-20; Increased Crit Ratio. Effective at destroying woodland hazards. |
Razor Shell | 7 BP | 6 AP | ≥2 | Water | Physical | 10-20; The Opponent's Defense is decreased by 1. |
Razor Wind | 8 BP | 7 AP | ≥11 | Normal | Special | Hits 1 round after the Move is used. 18-20; Increased Crit Ratio. Spread. |
Relic Song | 8 BP | 7 AP | ≥11 | Normal | Special | 19-20; The Opponent is afflicted with Sleep. Spread. |
Retaliate | 7 BP | 8 AP | ≥2 | Normal | Physical | If an Ally was KO'd last round, damage is increased by 7 for 1 round. |
Return | 10 BP | 6 AP | ≥2 | Normal | Physical | Each round, the Move's BP is decreased by 2 until 6 BP. |
Revelation Dance | 9 BP | 7 AP | ≥2 | Normal | Special | Changes Type based on the User's Primary Type. |
Revenge | 6 BP | 8 AP | ≥2 | Fighting | Physical | If the User was damaged last round, the Move's damage is increased by 6. |
Reversal | - | 6 AP | ≥2 | Fighting | Physical | BP dependent on the User's current HP percentage. Full HP; 2 BP. ¾ HP; 4 BP. ½ HP; 8 BP. ¼ HP; 12 BP. |
Rising Voltage | 7 BP | 6 AP | ≥2 | Electric | Special | While in Electric Terrain, BP is increased by 7. |
Roar of Time | 15 BP | 8 AP | ≥2 | Dragon | Special | Halts the very motion of time itself. Room-Hitter. |
Rock Blast | 1D10 | 7 AP | - | Rock | Physical | Multi-Hit; Roll 1D10. |
Rock Climb | 9 BP | 7 AP | ≥4 | Normal | Physical | 16-20; The Opponent is afflicted with Confusion. The User can scale uneven terrain and walls. |
Rock Slide | 7 BP | 7 AP | ≥11 | Rock | Physical | 14-20; The Opponent Flinches. Spread. |
Rock Smash | 4 BP | 5 AP | ≥2 | Fighting | Physical | 10-20; The Opponent's Defense is decreased by 1. The User can shatter sizable rocks. |
Rock Throw | 5 BP | 5 AP | ≥3 | Rock | Physical | No secondary effect. |
Rock Tomb | 6 BP | 6 AP | ≥3 | Rock | Physical | The Opponent is Trapped. |
Rock Wrecker | 15 BP | 8 AP | ≥3 | Normal | Physical | The User is afflicted with Recharging. |
Rolling Kick | 6 BP | 5 AP | ≥4 | Fighting | Physical | 14-20; The Opponent Flinches. |
Rollout | 3 BP | 6 AP | ≥3 | Rock | Physical | Each consecutive use, BP is doubled until interrupted or after 5 rounds. The User cannot use other actions unless the Move is interrupted. |
Round | 6 BP | 5 AP | ≥2 | Normal | Special | If another Pokémon used Round last round, Round's damage is increased by 4 for 1 round. The User is round. |
Ruination | - | 7 AP | ≥3 | Dark | Special | The Opponent's Attack/Sp.Atk/Defense/Sp.Def Stat is dealt as true damage, based on the User's Ruinous Ability. |
Sacred Fire | 10 BP | 8 AP | ≥2 | Fire | Special | 10-20; The Opponent is afflicted with Burn. Thaws User. |
Sacred Sword | 9 BP | 7 AP | ≥2 | Fighting | Physical | Ignores the Opponent's Defense and Evasion increases and decreases. |
Salt Cure | 4 BP | 6 AP | ≥2 | Rock | Physical | The Opponent is afflicted with Salted. |
Sand Tomb | 3 BP | 6 AP | ≥2 | Ground | Physical | The Opponent is afflicted with Trapped. |
Sandsear Storm | 10 BP | 8 AP | ≥11 | Ground | Special | 14-20. The Opponent is afflicted with Burn. Spread. |
Scald | 8 BP | 6 AP | ≥2 | Water | Special | 14-20; The Opponent is afflicted with Burn. Thaws User and Opponent. |
Scale Shot | 1D10 | 7 AP | - | Dragon | Physical | Multi-Hit; Roll 1D10. The User's Evasion is increased by 1. The User's Defense is decreased by 1. |
Scorching Sands | 7 BP | 6 AP | ≥2 | Ground | Special | 14-20; The Opponent is afflicted with Burn. Thaws User and Opponent. |
Scratch | 4 BP | 4 AP | ≥2 | Normal | Physical | No secondary effect. |
Searing Shot | 10 BP | 8 AP | ≥7 | Fire | Special | 14-20; The Opponent is afflicted with Burn. Spread. |
Secret Power | 7 BP | 6 AP | ≥2 | Normal | Physical | 14-20; The Environment and Terrain are used to determine the effect. |
Secret Sword | 9 BP | 7 AP | ≥2 | Fighting | Special | The Opponent's Defense is calculated in place of Special Defense. |
Seed Bomb | 8 BP | 6 AP | ≥2 | Grass | Physical | No secondary effect. |
Seed Flare | 12 BP | 8 AP | ≥4 | Grass | Special | 12-20; The Opponent's Special Defense is decreased by 2. |
Seismic Toss | - | 6 AP | ≥2 | Fighting | - | The User's highest Offensive Stat is dealt as true damage, up to 5. Not affected by STAB, Stat increases or decreases, or Type Effectiveness except for immunities. |
Self-Destruct | 20 BP | 8 AP | ≥8 | Normal | Physical | The User faints. Spread. |
Shadow Ball | 8 BP | 6 AP | ≥2 | Ghost | Special | 16-20; The Opponent's Special Defense is decreased by 1. |
Shadow Bone | 9 BP | 7 AP | ≥2 | Ghost | Physical | 16-20; The Opponent's Defense is decreased by 1. |
Shadow Claw | 7 BP | 6 AP | ≥2 | Ghost | Physical | 18-20; Increased Crit Ratio. |
Shadow Force | 12 BP | 8 AP | ≥2 | Ghost | Physical | Morphs the shadowed form of the User. Hits 1 round after the Move is used. Ignores and nullifies Protect Moves. |
Shadow Punch | 6 BP | 5 AP | - | Ghost | Physical | No secondary effect. |
Shadow Sneak | 4 BP | 5 (-1) AP | ≥2 | Ghost | Physical | Priority. |
Shell Side Arm | 9 BP | 7 AP | ≥2 | Poison | Special | 16-20; The Opponent is afflicted with Poison. If damage would be higher as Physical/Special, changes Property. |
Shell Trap | 7 BP | 8 AP | ≥2 | Fire | Special | Does nothing on round 1. Hits 1 round after the Move is used if the User is hit by a Physical Move. Room-Hitter. |
Shock Wave | 6 BP | 5 AP | - | Electric | Special | No secondary effect. |
Signal Beam | 8 BP | 6 AP | ≥2 | Bug | Special | 19-20; The Opponent is afflicted with Confusion. |
Silver Wind | 3 BP | 8 AP | ≥2 | Bug | Special | 19-20. The User's Attack, Special Attack, Defense, Special Defense, and Speed are increased by 1. Room-Hitter. |
Skitter Smack | 7 BP | 6 AP | ≥3 | Bug | Physical | The Opponent's Special Attack is decreased by 1. |
Skull Bash | 10 BP | 8 AP | ≥2 | Normal | Physical | The User's Defense is increased by 1. Hits 1 round after the Move is used. |
Sky Attack | 14 BP | 8 AP | ≥3 | Flying | Physical | 14-20; The Opponent Flinches. 18-20; Increased Crit Ratio. Hits 1 round after the Move is used. |
Sky Drop | 6 BP | 5 AP | ≥2 | Flying | Physical | The User and Opponent are afflicted with Sky High. Hits 1 round after the Move is used. |
Sky Uppercut | 8 BP | 6 AP | ≥3 | Fighting | Physical | Hits Opponents afflicted with Sky High. |
Slam | 8 BP | 6 AP | ≥4 | Normal | Physical | No secondary effect. |
Slash | 7 BP | 6 AP | ≥2 | Normal | Physical | 18-20; Increased Crit Ratio. |
Sludge | 6 BP | 5 AP | ≥2 | Poison | Special | 14-20; The Opponent is afflicted with Poison. |
Sludge Bomb | 9 BP | 7 AP | ≥2 | Poison | Special | 14-20; The Opponent is afflicted with Poison. |
Sludge Wave | 5 BP | 8 AP | ≥2 | Poison | Special | 19-20; The Opponent is afflicted with Poison. Room-Hitter. |
Smack Down | 5 BP | 7 AP | ≥2 | Rock | Physical | The Opponent is Grounded. Cures Sky High. |
Smart Strike | 7 BP | 6 AP | - | Steel | Physical | Never misses. |
Smelling Salts | 7 BP | 6 AP | ≥2 | Normal | Physical | If the Opponent is afflicted with Paralysis, damage is increased by 5. Cures Paralysis. |
Smog | 3 BP | 6 AP | ≥7 | Poison | Special | 12-20; The Opponent is afflicted with Poison. |
Snap Trap | 4 BP | 6 AP | ≥2 | Grass | Physical | The Opponent is afflicted with Trapped. |
Snarl | 4 BP | 7 AP | ≥11 | Dark | Special | The Opponents' Special Attack is decreased by 1. Spread. |
Snipe Shot | 8 BP | 6 AP | ≥2 | Water | Special | 18-20; Increased Crit Ratio. Ignores Focus-drawing effects. |
Snore | 5 BP | 5 AP | ≥2 | Normal | Special | 14-20; The Opponent Flinches. Fails if the User is not afflicted with Sleep, or hasn't used Rest within the last 2 rounds. |
Solar Beam | 12 BP | 7 AP | ≥2 | Grass | Physical | Hits 1 round after the Move is used. While in Harsh Sunlight, hits immediately. While in Rain, Fog, Snow, or Sandstorm, damage is decreased by 6. |
Solar Blade | 12 BP | 7 AP | ≥2 | Grass | Physical | Hits 1 round after the Move is used. While in Harsh Sunlight, hits immediately. While in Rain, Fog, Snow, or Sandstorm, damage is decreased by 6. |
Sonic Boom | - | 6 AP | ≥3 | Normal | Special | Deals 9 damage. Not affected by STAB, Stat increases or decreases, or Type Effectiveness except for immunities. |
Spacial Rend | 10 BP | 8 AP | ≥2 | Dragon | Special | 18-20; Increased Crit Ratio. Cuts through the fabric of space. |
Spark | 6 BP | 5 AP | ≥2 | Electric | Physical | 14-20; The Opponent is afflicted with Paralysis. |
Sparkling Aria | 4 BP | 7 AP | ≥2 | Water | Special | Room-Hitter; Damages Allies. Heals Burn. |
Spectral Thief | 9 BP | 7 AP | ≥2 | Ghost | Physical | The User steals the Opponent's Stat increases. Damage is calculated after stealing Opponent Stat increases. Ignores Substitute. |
Spike Cannon | 1D10 | 7 AP | - | Normal | Physical | Multi-Hit; Roll 1D10. |
Spin Out | 10 BP | 8 AP | ≥2 | Steel | Physical | The next round, the User's Speed is decreased by 2. |
Spirit Break | 7 BP | 6 AP | ≥2 | Fairy | Physical | The Opponent's Special Attack is decreased by 1. |
Spirit Shackle | 8 BP | 6 AP | ≥2 | Ghost | Physical | The Opponent is afflicted with Immobile. |
Spit Up | Ø BP | 7 AP | ≥2 | Normal | Special | BP is increased by 8 for every round Stockpile was used, up to 24 BP. Removes all Stat increases from Stockpile. Fails if Stockpile hasn't been used. |
Springtide Storm | 10 BP | 8 AP | ≥11 | Fairy | Special | 14-20. The Opponent's Attack is decreased by 2. Spread. |
Steam Eruption | 11 BP | 8 AP | ≥2 | Water | Special | 14-20; The Opponent is afflicted with Burn. Thaws User. |
Steamroller | 6 BP | 6 AP | ≥2 | Bug | Physical | 14-20; The Opponent Flinches. If the Opponent used Minimize, always hits. |
Steel Beam | 14 BP | 8 AP | ≥2 | Steel | Special | The User loses ½ of their Max HP. |
Steel Roller | 13 BP | 8 AP | ≥2 | Steel | Physical | Nullifies Terrain. Fails if no Terrain is active on the field. |
Steel Wing | 7 BP | 6 AP | ≥3 | Steel | Physical | 19-20; The User's Defense is increased by 1. |
Stomp | 6 BP | 5 AP | ≥2 | Normal | Physical | 14-20: The Opponent Flinches. If the Opponent used Minimize, damage is increased by 6, always hits. |
Stomping Tantrum | 7 BP | 6 AP | ≥2 | Ground | Physical | If the User's last Move missed, damage is increased by 5. |
Stone Axe | 6 BP | 6 AP | ≥3 | Rock | Physical | The Opponent is afflicted with Splintered. |
Stone Edge | 10 BP | 8 AP | ≥5 | Rock | Physical | 18-20; Increased Crit Ratio. |
Stored Power | 2 BP | 7 AP | ≥2 | Psychic | Special | For each of the User's Stat increases, the Move's BP is increased by 2. |
Storm Throw | 1 BP | 7 AP | ≥3 | Fighting | Physical | The Move is always a Critical Hit. |
Strange Steam | 9 BP | 7 AP | ≥2 | Fairy | Special | 16-20; The Opponent is afflicted with Confusion. |
Strength | 8 BP | 6 AP | ≥2 | Normal | Physical | The User can lift certain objects. |
Struggle Bug | 5 BP | 6 AP | ≥2 | Bug | Special | The Opponent's Special Attack is decreased by 1. |
Submission | 8 BP | 6 AP | ≥5 | Fighting | Physical | Recoil. |
Sucker Punch | 7 BP | 6 (-1) AP | ≥4 | Dark | Physical | Priority. Fails if the Opponent had a Defensive Focus last round. |
Sunsteel Strike | 10 BP | 8 AP | ≥2 | Steel | Physical | The User ignores the Opponent's Ability. |
Supercell Slam | 10 BP | 8 AP | ≥2 | Electric | Physical | If the Move misses, the User loses ½ of their Max HP. |
Super Fang | - | 7 AP | ≥3 | Normal | Physical | Deals 4 true damage to the Opponent. Does not ignore Type immunities. |
Superpower | 10 BP | 8 AP | ≥2 | Fighting | Physical | The User's Attack and Defense are decreased by 1. |
Surf | 4 BP | 6 AP | ≥2 | Water | Special | The User can surf over certain distances. Room-Hitter. |
Surging Strikes | 3D6+6 | 6 AP | - | Water | Physical | Always hits 3 times; Roll 3D6. The Move is always a Critical Hit. Misses if two or more rolls =1. |
Swift | 6 BP | 5 AP | ∞ | Normal | Special | Never misses. |
Synchronoise | 12 BP | 6 AP | ≥8 | Psychic | Special | If the Opponent shares a Type with the User, deals damage. Spread. |
Tachyon Cutter | 1D10 | 7 AP | - | Steel | Special | Multi-Hit; Roll 1D10. |
Tackle | 4 BP | 4 AP | ≥2 | Normal | Physical | No secondary effect. |
Tail Slap | 1D10 | 7 AP | - | Normal | Physical | Multi-Hit; Roll 1D10. |
Take Down | 9 BP | 7 AP | ≥4 | Normal | Physical | Recoil. |
Techno Blast | 12 BP | 8 AP | ≥2 | Normal | Special | Changes Type according to the held Drive. |
Temper Flare | 7 BP | 6 AP | ≥2 | Fire | Physical | If the User's last Move missed, damage is increased by 5. |
If the User is in Stellar Form; Spread.~~ | ||||||
Terrain Pulse | 5 BP | 7 AP | ≥2 | Normal | Special | While in Terrain, the Move's damage is increased by 5. The Move's Type changes according to the Terrain. |
Thief | 6 BP | 5 AP | ≥2 | Dark | Physical | The User steals the Opponent's Item. |
Thousand Arrows | 9 BP | 7 AP | ≥2 | Ground | Physical | Ignores Raised and Type immunities. Hits Fly, Bounce, Sky Drop. |
Thousand Waves | 9 BP | 7 AP | ≥2 | Ground | Physical | The Opponent is afflicted with Immobile. |
Thrash | 10 BP | 7 AP | ≥2 | Normal | Physical | If another Move is used within 3 rounds of using the Move, the User is afflicted with Disabled. |
Throat Chop | 8 BP | 6 AP | ≥2 | Dark | Physical | The Opponent is afflicted with Silenced. |
Thunder | 10 BP | 8 AP | ≥7 | Electric | Special | 16-20; The Opponent is afflicted with Paralysis. While in Rain, never misses. |
Thunder Cage | 8 BP | 6 AP | ≥3 | Electric | Special | The Opponent is afflicted with Trapped. |
Thunderclap | 9 BP | 6 (-1) AP | ≥4 | Dark | Physical | Priority. Fails if the Opponent had a Defensive Focus last round. |
Thunder Fang | 7 BP | 6 AP | ≥2 | Electric | Physical | 16-18; The Opponent is afflicted with Paralysis. 19-20; The Opponent is afflicted with Flinch. |
Thunder Punch | 8 BP | 6 AP | ≥2 | Electric | Physical | 19-20; The Opponent is afflicted with Paralysis. |
Thunder Shock | 4 BP | 5 AP | ≥2 | Electric | Special | 19-20; The Opponent is afflicted with Paralysis. |
Thunderbolt | 9 BP | 7 AP | ≥2 | Electric | Special | 19-20; The Opponent is afflicted with Paralysis. |
Thunderous Kick | 9 BP | 7 AP | ≥2 | Fighting | Physical | The Opponent's Defense is decreased by 1. |
Torch Song | 8 BP | 6 AP | ≥2 | Fire | Special | The User's Special Attack is increased by 1. |
Trailblaze | 5 BP | 6 AP | ≥2 | Grass | Physical | The next round, the User's Speed is increased by 1. |
Tri Attack | 8 BP | 6 AP | ≥2 | Normal | Special | 16-17; The Opponent is afflicted with Paralysis. 18-19; The Opponent is afflicted with Burn. 20; The Opponent is afflicted with Freeze. |
Triple Arrows | 9 BP | 7 AP | ≥2 | Fighting | Physical | 18-20; Increased Crit Ratio. 10-20; The Opponent's Defense is decreased by 1. |
Triple Axel | 3D10 | 7 AP | ≥2 | Ice | Physical | Hits 3 times; Roll 3D10. If successive rolls are lower than any preceding roll, rolling stops and the Move only lands the successful hits. |
Triple Dive | 3D10 | 7 AP | ≥2 | Water | Physical | Hits 3 times; Roll 3D10. If successive rolls are lower than any preceding roll, rolling stops and the Move only lands the successful hits. |
Triple Kick | 3D10 | 7 AP | ≥2 | Fighting | Physical | Hits 3 times; Roll 3D10. If successive rolls are lower than any preceding roll, rolling stops and the Move only lands the successful hits. |
Trop Kick | 7 BP | 6 AP | ≥2 | Grass | Physical | The Opponent's Attack is decreased by 1. |
Trump Card | - | 4 AP | - | Normal | Special | The Move's AP cost is increased by 1 for each use. 4 AP; 4 BP. 5 AP; 5 BP. 6 AP; 6 BP. 7 AP; 8 BP. 8 AP; 20 BP. Never misses. |
Twin Beam | 4 BP | 7 AP | ≥2 | Psychic | Special | Hits 2 times; Roll 2D20. |
Twineedle | 2 BP | 6 AP | ≥2 | Bug | Physical | Hits 2 times; Roll 2D20. 16-20; The Opponent is afflicted with Poison. |
Twister | 4 BP | 6 AP | ≥2 | Dragon | Special | 16-20; The Opponent Flinches. Opponent using Fly or Bounce; Damage is increased by 4. |
U-Turn | 7 BP | 6 AP | ≥2 | Bug | Physical | Ignores Battlefield Hazards. Effects of Wrapped and Stuck are removed. |
Upper Hand | 6 BP | 5 AP | ≥2 | Fighting | Physical | If the Opponent used a Priority Move or select Status Moves last round, they are afflicted with Flinch. |
Uproar | 9 BP | 7 AP | ≥2 | Normal | Special | The User is afflicted with Insomnia. |
V-Create | 18 BP | 8 AP | ≥2 | Fire | Physical | The User's Defense, Special Defense, and Speed are decreased by 1. |
Vacuum Wave | 4 BP | 5 (-1) AP | ≥2 | Fighting | Special | Priority. AP cost decreased by 1. |
Venoshock | 6 BP | 6 AP | ≥2 | Poison | Special | If the Opponent is afflicted with Poison, damage is increased by 6. |
Vine Whip | 5 BP | 5 AP | ≥2 | Grass | Physical | No secondary effect. |
Vise Grip | 5 BP | 5 AP | ≥2 | Normal | Physical | No secondary effect. |
Vital Throw | 7 BP | 6 AP | - | Fighting | Physical | Never misses. |
Volt Switch | 7 BP | 6 AP | ≥2 | Electric | Physical | Ignores Battlefield Hazards. Effects of Wrapped and Stuck are removed. |
Volt Tackle | 10 BP | 7 AP | ≥4 | Electric | Physical | 14-20; The Opponent is afflicted with Paralysis. Recoil. |
Wake-Up Slap | 7 BP | 6 AP | ≥2 | Normal | Physical | If the Opponent is afflicted with Paralysis, damage is increased by 5. Cures Paralysis. |
Water Gun | 4 BP | 4 AP | ≥2 | Water | Special | No secondary effect. |
Removed. | ||||||
Water Pulse | 6 BP | 5 AP | ≥2 | Water | Special | 16-20; The Opponent is afflicted with Confusion. |
Water Shuriken | 1D8 | 5 AP | - | Water | Special | Multi-Hit; Roll 1D8. If Battle Bond is activated, roll 3D8. |
Water Spout | 8 BP | 8 AP | ≥2 | Fire | Special | The Move's Base Power is increased by 1 for every 10 HP the User has. |
Waterfall | 8 BP | 6 AP | ≥2 | Water | Physical | 16-20; The Opponent is afflicted with Flinch. The User may scale waterfalls. |
Wave Crash | 10 BP | 8 AP | ≥2 | Water | Physical | Recoil. |
Weather Ball | 5 BP | 7 AP | ≥2 | Normal | Special | When in Weather, damage is increased by 5. Changes Type according to the Weather. |
Whirlpool | 3 BP | 6 AP | ≥4 | Water | Special | The User is afflicted with Trapped. |
Wicked Blow | 1 BP | 7 AP | ≥2 | Dark | Physical | The Move is always a Critical Hit. |
Wicked Torque | 8 BP | 6 AP | ≥2 | Dark | Physical | 19-20; The Opponent is afflicted with Sleep. |
Wild Charge | 9 BP | 7 AP | ≥2 | Electric | Physical | Recoil. |
Windbolt Storm | 10 BP | 8 AP | ≥11 | Electric | Special | 14-20; The Opponent afflicted with Paralysis. Spread. |
Wing Attack | 6 BP | 5 AP | ≥2 | Flying | Physical | No secondary effect. |
Wood Hammer | 12 BP | 8 AP | ≥4 | Grass | Physical | Recoil. |
Wrap | 1 BP | 6 AP | ≥3 | Normal | Physical | The Opponent is afflicted with Wrapped. |
Wring Out | 10 BP | 8 AP | ≥2 | Normal | Special | The Move's BP is decreased by 2 every round the Opponent takes damage. |
X-Scissor | 8 BP | 6 AP | ≥2 | Bug | Physical | 18-20; Increased Crit Ratio. |
Zap Cannon | 10 BP | 8 AP | ≥11 | Electric | Special | The Opponent is afflicted with Paralysis. |
Zen Headbutt | 8 BP | 6 AP | ≥3 | Psychic | Physical | 16-20; The Opponent is afflicted with Flinch. |
Zing Zap | 8 BP | 6 AP | ≥2 | Electric | Physical | 14-20; The Opponent is afflicted with Flinch. |
Status Moves
Not all Moves deal damage. Status Moves are Moves with unique, non-damaging effects, seeking to amplify, debilitate, and otherwise shift the state of the battle through less direct means.
Status Moves, with rare exception, always cost 4 AP, and only one may be used per turn.
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Acid Armor | - | 4 AP | - | Poison | Status | The User's Defense is increased by 2. |
Acupressure | - | 4 AP | - | Normal | Status | Roll 1D6; The User's Attack/Defense/Special Attack/Special Defense/Speed/Evasion is increased by 2. |
After You | - | 4 AP | - | Normal | Status | The Opponent's Max AP is increased by 2 for 1 round. The round after, their Max AP is decreased by 4 for 1 round. |
Agility | - | 4 AP | - | Psychic | Status | The next round, the User's Speed is increased by 2. |
Ally Switch | - | 4 AP | - | Psychic | Status | The User switches positions with an Ally. |
Amnesia | - | 4 AP | - | Poison | Status | The User's Special Defense is increased by 2. |
Aqua Ring | - | 4 AP | - | Water | Status | The User is afflicted with Aqua Ring. |
Aromatherapy | - | 4 AP | - | Grass | Status | The User is cured of all Major Status Conditions. The User may select additional Allies to cure at the cost of 2 AP each. |
Aromatic Mist | - | 4 AP | - | Fairy | Status | An Ally's Special Defense is increased by 1. |
Assist | - | 4 AP | - | Normal | Status | Roll 1D4; The User uses a Move known by an Ally. AP cost is only counted once. Does not count as a Status Move. |
Attract | - | 4 AP | ≥2 | Normal | Status | If the User is the opposite gender, the Opponent is afflicted with Infatuated. |
Aurora Veil | - | 4 AP | - | Ice | Status | For 3 turns, a Screen affects the User and 2 Allies. Fails if it the Weather isn't Snow. Affects Physical and Special Moves. |
Autotomize | - | 4 AP | - | Steel | Status | The next round, the User's Speed is increased by 1. The User becomes lighter; The User's Low Kick and Grass Knot have maximum damage. |
Baby-Doll Eyes | - | 4 AP | ≥2 | Fairy | Status | The Opponent's Attack is decreased by 1. |
Baneful Bunker | - | 4 AP | - | Poison | Status | Protect. For the Opponent's round, the User is immune to all Moves. Accuracy is changed to ≥11 and is halved for each consecutive use. If the User is attacked with a Physical Move, the Opponent is afflicted with Poison. |
Barrier | - | 4 AP | - | Psychic | Status | The User's Defense is increased by 2. |
Baton Pass | - | 4 AP | - | Normal | Status | The User gives their Stat increases and decreases, and Major and Minor Status Conditions. |
Belly Drum | - | 4 AP | - | Normal | Status | The User's Attack is increased to 6. The User loses ½ of their Max HP. |
Bestow | - | 4 AP | - | Normal | Status | The User gives their Worn/Held Item to the Opponent. If used with an Item, the User gives their Item to an Ally with the AP cost decreased by 1. Ignores Protect Moves. |
Block | - | 4 AP | - | Normal | Status | The Opponent is afflicted with Immobile. |
Bulk Up | - | 4 AP | - | Fighting | Status | The User's Attack and Defense are increased by 1. |
Burning Bulwark | - | 4 AP | - | Fire | Status | Protect. For the Opponent's round, the User is immune to all Moves. Accuracy is changed to ≥11 and is halved for each consecutive use. If the User is attacked with a Physical Move, the Opponent is afflicted with Burned. |
Calm Mind | - | 4 AP | - | Psychic | Status | The User's Special Attack and Special Defense are increased by 1. |
Camouflage | - | 4 AP | - | Normal | Status | The User changes Type according to the environment and Terrain. |
Captivate | - | 4 AP | ≥2 | Normal | Status | If the User is the opposite gender, the Opponent's Special Attack is decreased by 2. |
Celebrate | - | 4 AP | - | Normal | Status | Woohoo! Victory! |
Charge | - | 4 AP | - | Electric | Status | The User's Special Defense is increased by 1. Their next Electric-Type Move has its damage increased by 5. |
Charm | - | 4 AP | ≥2 | Fairy | Status | The Opponent's Attack is decreased by 2. |
Chilly Reception | - | 4 AP | - | Ice | Status | The Weather is changed to Snow. |
Clangorous Soul | - | 4 AP | - | Dragon | Status | The User's Attack, Defense, Special Attack, Special Defense, and Speed are increased by 1. The User loses ⅓ of their Max HP. |
Coaching | - | 4 AP | - | Fighting | Status | The Ally's Attack and Defense are increased by 1. |
Coil | - | 4 AP | - | Poison | Status | The User's Attack, Defense, and Accuracy are increased by 1. |
Confide | - | 4 AP | - | Normal | Status | The Opponent's Special Attack is decreased by 1. |
Confuse Ray | - | 4 AP | ≥2 | Ghost | Status | The Opponent is afflicted with Confused. |
Conversion | - | 4 AP | - | Normal | Status | The User changes Type according to the Move at the top of their Moveset. |
Conversion 2 | - | 4 AP | - | Normal | Status | The User changes Type according to what the Opponent's last-used Move would be least effective against, prioritizing immunities. |
Copycat | - | - | - | Normal | Status | The User replicates a Move used by Opponent or Ally on the current or previous round. Does not count as a Status Move. |
Corrosive Gas | - | 4 AP | ≥2 | Poison | Status | Removes the Opponent's Worn Item. |
Cosmic Power | - | 4 AP | - | Psychic | Status | The User's Defense and Special Defense are increased by 1. |
Cotton Guard | - | 4 AP | - | Grass | Status | The User's Defense is increased by 3. |
Cotton Spore | - | 4 AP | ≥2 | Grass | Status | The next round, the Opponent's Speed is decreased by 2. |
Court Change | - | 4 AP | - | Normal | Status | The effects of Screens, Field Hazards, and other battlefield effects switch sides. |
Crafty Shield | - | 4 AP | - | Fairy | Status | The User and their Allies are immune to Status Moves for 1 round. |
Curse | - | 4 AP | - | Ghost | Status | The User's Attack and Defense are increased by 1, the User's Speed is decreased by 1. If the User is Ghost-Type, they instead lose ½ Max HP, and the Opponent is afflicted with Cursed. Ignores Substitutes. |
Dark Void | - | 4 AP | ≥5 | Dark | Status | The Opponent is afflicted with Sleep. Multi-Target; Accuracy is decreased by ≥15 for each target. |
Decorate | - | 4 AP | - | Fairy | Status | The Ally's Attack and Special Attack are increased by 2. Ignores Protect Moves except Crafty Shield. |
Defend Order | - | 4 AP | - | Bug | Status | The User's Defense and Special Defense are increased by 1. |
Defense Curl | - | 4 AP | - | Normal | Status | The User's Defense is increased by 1. Increases the damage of Rollout and Ice Ball by 3 for each use. |
Defog | - | 4 AP | - | Flying | Status | The Opponent's Evasion is decreased by 1. Removes the effects of Field Hazards, Terrain, Screens, Mist, and Ominous Weather. |
Destiny Bond | - | 4 AP | - | Ghost | Status | The User and Opponent are afflicted with Bound. Accuracy is changed to ≥11 and is halved for each consecutive use. |
Detect | - | 4 AP | - | Fighting | Status | Protect. For the Opponent's turn, the User is immune to all Moves. Accuracy is changed to ≥11 and is halved for each consecutive use. |
Disable | - | 4 AP | - | Normal | Status | The Opponent is afflicted with Disabled. |
Double Team | - | 4 AP | - | Normal | Status | The User's Evasion is increased by 1. |
Dragon Cheer | - | 4 AP | - | Dragon | Status | The User's Crit Ratio is increased by 1. The User may select 1 additional Ally to have their Crit Ratio increased by 1 at the cost of 2 AP. If the User is Dragon-Type, their own Crit Ratio is increased by 2. |
Dragon Dance | - | 4 AP | - | Dragon | Status | The User's Attack and Speed are increased by 1. |
Eerie Impulse | - | 4 AP | - | Electric | Status | The Opponent's Special Attack is decreased by 2. |
Electric Terrain | - | 4 AP | - | Electric | Status | The Terrain is changed to Electric Terrain. |
Electrify | - | 4 AP | - | Electric | Status | The Opponent's Moves are Electric-Type for 1 round. |
Embargo | - | 4 AP | - | Dark | Status | The Opponent is afflicted with Embargo. |
Encore | - | 4 AP | - | Normal | Status | The Opponent is afflicted with Encore. |
Endure | - | 4 AP | - | Normal | Status | For 1 round, the User cannot be KO'd by Attacking Moves. |
Entrainment | - | 4 AP | - | Normal | Status | The Opponent's Ability is changed to the User's. |
Fairy Lock | - | 4 AP | - | Fairy | Status | The Opponent is afflicted with Leg Hold. Room-Hitter. |
Fake Tears | - | 4 AP | - | Dark | Status | The Opponent's Special Defense is decreased by 2. |
Feather Dance | - | 4 AP | - | Flying | Status | The Opponent's Attack is decreased by 2. |
Fissure | - | 4 AP | ≥3 | Ground | Status | The Opponent is afflicted with Muddied. |
Flash | - | 4 AP | ≥2 | Normal | Status | The Opponent's Accuracy is decreased by 1. The User may illuminate dark areas. |
Flatter | - | 4 AP | ≥2 | Dark | Status | The Opponent's Special Attack is increased by 2. The Opponent is afflicted with Confusion. |
Floral Healing | - | 4 AP | - | Fairy | Status | The Ally is healed for 4 HP. When in Grass Terrain, the Ally is healed for 6 HP. |
Flower Shield | - | 4 AP | - | Fairy | Status | If the User is Grass-Type, their Defense is increased by 1. If there are other Grass-Type Pokémon in the battle, the User must select additional Grass-Type Allies and Opponents to have their Defense increased by 1 at the cost of 1 AP each. |
Focus Energy | - | 4 AP | - | Normal | Status | The User's Crit Ratio is increased by 2. |
Follow Me | - | 4 AP | - | Normal | Status | The User redirects all Opponent attacks to them. |
Foresight | - | 4 AP | - | Normal | Status | The User's Moves never miss. The User's Normal and Fighting-Type Moves can hit Ghost-Types. |
Forest's Curse | - | 4 AP | ≥2 | Grass | Status | The Opponent gains the Grass-Type, even if they are dual-Typed. |
Gastro Acid | - | 4 AP | ≥2 | Poison | Status | For 3 rounds, the Opponent's Ability is nullified. |
Gear Up | - | 4 AP | - | Steel | Status | The User's Attack and Special Attack are increased by 1. If there are Pokémon with the Abilities Plus or Minus in the battle, the User must select additional Allies and Opponents using Plus or Minus to have their Defense increased by 1 at the cost of 1 AP each. |
Geomancy | - | 4 AP | - | Fairy | Status | Does nothing on round 1. On turn 2, the User's Special Attack, Special Defense, and Speed are increased by 1. |
Glare | - | 4 AP | ≥2 | Normal | Status | The Opponent is afflicted with Paralysis. Affects Ghost-Types. |
Grass Whistle | - | 4 AP | ≥8 | Grass | Status | The Opponent is afflicted with Sleep. |
Grassy Terrain | - | 4 AP | - | Grass | Status | The Terrain is changed to Grassy Terrain. |
Gravity | - | 4 AP | - | Psychic | Status | All Pokémon in the battle are afflicted with Grounded. All Moves have their accuracy increased by 25% (5). |
Growl | - | 4 AP | ≥2 | Normal | Status | The Opponent's Attack is decreased by 1. The User may select additional Opponents to have their Attack decreased by 1 at the cost of 2 AP each. |
Growth | - | 4 AP | - | Normal | Status | The User's Attack and Special Attack are increased by 1. While in Harsh Sunlight, The User's Attack and Special Attack are increased by 2. |
Grudge | - | 4 AP | - | Ghost | Status | Does nothing on round 1. On round 2, if the User is KO'd by an Attacking Move, the Opponent is afflicted with Grudge. |
Guard Split | - | 4 AP | - | Psychic | Status | If the User's Defensive Stats are lower than the Opponent's, subtract half of the User's Defensive Stats rounded down from the Opponent's, and add half of the Opponent's Defensive Stats to the User's. |
Guard Swap | - | 4 AP | - | Psychic | Status | The User swaps Defensive Stat changes with the Opponent. |
- | 4 AP | - | Psychic | Status | Move replaced by Snowscape. | |
Happy Hour | - | 4 AP | - | Normal | Status | If the Move was used during a battle, after it ends, the User may roll 1D20 for each defeated Opponent the Move was used on for increased prize money. |
Harden | - | 4 AP | - | Normal | Status | The User's Defense is increased by 1. |
Haze | - | 4 AP | - | Ice | Status | All Pokémon in the battle have their Stat changes reset to 0. |
Heal Bell | - | 4 AP | - | Normal | Status | The User is cured of all Major Status Conditions. The User may select additional Allies to cure at the cost of 2 AP each. |
Heal Block | - | 4 AP | - | Psychic | Status | The Opponent is afflicted with Heal Block. The User may select additional Opponents to affect with Heal Block at the cost of 2 AP each. |
Heal Order | - | 4 AP | - | Bug | Status | The User heals 4 HP. |
Heal Pulse | - | 4 AP | - | Psychic | Status | The User heals an Ally for 4 HP. |
Healing Wish | - | 4 AP | - | Psychic | Status | The User heals an Ally to full HP and cures all Major Status Conditions. The User faints. |
Heart Swap | - | 4 AP | - | Psychic | Status | The User swaps Stat changes with the Opponent. |
Helping Hand | - | 4 AP | - | Normal | Status | For 2 rounds, an Ally's Attack and Special Attack are increased by 1. Non-Combat Actions have advantage; roll 2D20 and the highest roll is used. |
Hold Hands | - | 1 AP | - | Normal | Status | It's said that if two Pokémon use this move simultaneously, something wacky and unpredictable will occur. |
Hone Claws | - | 4 AP | - | Dark | Status | The User's Attack and Accuracy are increased by 1. |
Howl | - | 4 AP | - | Normal | Status | The User's Attack is increased by 1. The User may select additional Allies to have their Attack increased by 1 at the cost of 2 AP each. |
Hypnosis | - | 4 AP | ≥8 | Psychic | Status | The Opponent is afflicted with Sleep. |
Imprison | - | 4 AP | - | Psychic | Status | While the User is in-battle, the Opponents are unable to use Moves also known by the User. |
Ingrain | - | 4 AP | - | Grass | Status | The User is afflicted with Ingrained. |
Instruct | - | 4 AP | - | Psychic | Status | The Opponent is forced to use their last-used Move. If used on the same Opponent, Accuracy is changed to ≥11 and is halved for each consecutive use. |
Ion Deluge | - | 4 AP | - | Electric | Status | For 1 round, all Normal-Type Moves are changed to Electric-Type. |
Iron Defense | - | 4 AP | - | Steel | Status | The User's Defense is increased by 2. |
Jungle Healing | - | 4 AP | - | Grass | Status | The User is healed for 2 HP and is cured of all Major Status Conditions. The User may select additional Allies to heal and cure at the cost of 2 AP each. Initial healing can be shifted to any nearby Pokémon. |
Kinesis | - | 4 AP | ≥5 | Psychic | Status | The Opponent's Accuracy is decreased by 1. |
King's Shield | - | 4 AP | - | Steel | Status | Protect. For the Opponent's turn, the User is immune to all Moves. Accuracy is changed to ≥11 and is halved for each consecutive use. |
Laser Focus | - | 4 AP | - | Normal | Status | The User's next Move is a Critical Hit. |
Leech Seed | - | 4 AP | - | Grass | Status | The Opponent is afflicted with Seeded. |
Leer | - | 4 AP | ≥2 | Normal | Status | The Opponent's Defense is decreased by 1. The User may select additional Opponents to have their Defense decreased by 1 at the cost of 2 AP each. |
Life Dew | - | 4 AP | - | Water | Status | The User is healed for 2 HP. The User may select additional Allies to heal at the cost of 2 AP each. Initial healing can be shifted to any nearby Pokémon. |
Light Screen | - | 4 AP | - | Psychic | Status | For 3 turns, a Screen affects the User and up to 3 Allies. Affects Special Moves. |
Lock-On | - | 4 AP | - | Normal | Status | The User's next Move never misses the Opponent targeted. |
Lovely Kiss | - | 4 AP | ≥6 | Normal | Status | The Opponent is afflicted with Sleep. |
Lucky Chant | - | 4 AP | - | Normal | Status | For 2 round, the Opponents are unable to have Critical Hits. |
Lunar Dance | - | 4 AP | - | Psychic | Status | An Ally's HP is fully-restored and the next round, their Speed is increased by 1. The User faints. |
Magic Coat | - | 4 AP | - | Psychic | Status | For 1 round, the User reflects all Status Moves with an Offensive Focus. |
Magic Powder | - | 4 AP | - | Psychic | Status | The Opponent's Type is changed to Psychic. |
Magic Room | - | 4 AP | - | Psychic | Status | Until the User faints, Worn and Held Items have no effect. |
Magnet Rise | - | 4 AP | - | Electric | Status | The User is afflicted with Raised. |
Magnetic Flux | - | 4 AP | - | Electric | Status | The User's Defense and Special Defense are increased by 2. |
Mat Block | - | 4 AP | - | Fighting | Status | For 1 round, an Ally's Defense is increased by 4. The User may select additional Allies to block at the cost of 4 AP each. Accuracy is changed to ≥11 and is halved for each consecutive use. |
Me First | - | - | - | Normal | Status | The User replicates a Move used by an Opponent on the previous turn only and targets them with it. STAB is applied to the Move regardless of the User's Type. Can be used immediately before fainting. Does not count as a Status Move. |
Mean Look | - | 4 AP | - | Normal | Status | The Opponent is afflicted with Immobile. |
Meditate | - | 4 AP | - | Psychic | Status | The User's Attack is increased by 1. |
Memento | - | 4 AP | - | Dark | Status | The Opponent's Attack and Special Attack are decreased by 3. The User faints. |
Metal Sound | - | 4 AP | ≥4 | Steel | Status | The Opponent's Special Defense is decreased by 2. |
Metronome | - | 4 AP | - | Normal | Status | The User uses a random move. =HELP= |
Milk Drink | - | 4 AP | - | Normal | Status | The User is healed for 4 HP. |
Mimic | - | 4 AP | - | Normal | Status | The User memorizes a Move used by Opponent or Ally on the current or previous round, replacing this Move until the User faints or the battle ends. |
Mind Reader | - | 4 AP | - | Normal | Status | Until the end of the next round, the User's Moves cannot miss the Opponent. |
Minimize | - | 4 AP | - | Normal | Status | The User's Evasion is increased by 2. |
Miracle Eye | - | 4 AP | - | Psychic | Status | The Opponent is affected by Psychic-Type Moves. The Opponent's Evasion is ignored. |
Mirror Move | - | - | - | Flying | Status | The User replicates a Move which affected them on the current or previous round. Does not count as a Status Move. |
Mist | - | 4 AP | - | Ice | Status | The User is protected from to having their Stats decreased by Opponents. The User may select additional protect at the cost of 2 AP each. |
Misty Terrain | - | 4 AP | - | Fairy | Status | The Terrain is changed to Misty Terrain. |
Moonlight | - | 4 AP | - | Fairy | Status | The User is healed for 4 HP. Healing dictated by Weather. |
Morning Sun | - | 4 AP | - | Normal | Status | The User is healed for 4 HP. Healing dictated by Weather. |
Mud Sport | - | 4 AP | - | Ground | Status | For 3 rounds, Electric-Type Moves have their damage decreased by 5. |
Nasty Plot | - | 4 AP | - | Dark | Status | The User's Special Attack is increased by 2. |
Nightmare | - | 4 AP | - | Dark | Status | The Opponent is afflicted with Nightmare. |
No Retreat | - | 4 AP | - | Fighting | Status | The User's Attack, Defense, Special Attack, Special Defense, and Speed are increased by 1. The User cannot back down once they engage. |
Noble Roar | - | 4 AP | ≥2 | Normal | Status | The Opponent's Attack and Special Attack are decreased by 1. |
Obstruct | - | 4 AP | - | Dark | Status | Protect. For the Opponent's turn, the User is immune to all Moves. Accuracy is changed to ≥11 and is halved for each consecutive use. If the User is attacked with a Physical Move, the Opponent's Defense is decreased by 2. |
Octolock | - | 4 AP | ≥2 | Fighting | Status | The Opponent is afflicted with Immobile. The Opponent's Defense and Special Defense are decreased by 1. |
Odor Sleuth | - | 4 AP | - | Normal | Status | The Opponent is affected by Normal and Fighting-Type Moves. The Opponent's Evasion is ignored. The User ignores Evasion. |
Pain Split | - | 4 AP | - | Normal | Status | The User is afflicted with Pain Split. |
Parting Shot | - | 4 AP | ≥2 | Dark | Status | The Opponent's Attack and Special Attack are decreased by 1. The User flees to safety. |
Perish Song | - | 4 AP | ≥2 | Normal | Status | The Opponent is afflicted with Perishing. |
Play Nice | - | 4 AP | - | Normal | Status | The Opponent's Attack is decreased by 1. Ignores Protect Moves. |
Poison Gas | - | 4 AP | ≥3 | Poison | Status | The Opponent is afflicted with Poison. |
Poison Powder | - | 4 AP | ≥6 | Poison | Status | The Opponent is afflicted with Poison. |
Powder | - | 4 AP | ≥2 | Bug | Status | The Opponent is afflicted with Powdered. |
Power Split | - | 4 AP | - | Psychic | Status | The User's Offensive Stats change by 2 to be closer to that of the Opponent's Stats. |
Power Swap | - | 4 AP | - | Psychic | Status | The Opponent has their Attack and Special Attack Stat increases and decreases swapped with the User. |
Power Trick | - | 4 AP | - | Psychic | Status | The User's Attack Stat is swapped with their Defense Stat. |
Protect | - | 4 AP | - | Normal | Status | Protect. For the Opponent's turn, the User is immune to all Moves. Accuracy is changed to ≥11 and is halved for each consecutive use. |
Psych Up | - | 4 AP | - | Normal | Status | The User copies the Opponent's Stat increases and decreases. |
Psychic Terrain | - | 4 AP | - | Psychic | Status | The Terrain is changed to Psychic Terrain. |
Psycho Shift | - | 4 AP | ≥2 | Psychic | Status | The User's Major Status Condition is transferred to the Opponent. |
Purify | - | 4 AP | - | Poison | Status | The User cures an Ally of all Major Status Conditions. If a Major Status Condition is cured, the User is healed for 4 HP. |
Quash | - | 4 AP | ≥2 | Dark | Status | The User halts the Opponent from acting temporarily. |
Quick Guard | - | 4 AP | - | Fighting | Status | For 1 round, the User and their Allies are immune to Priority Moves. |
Quiver Dance | - | 4 AP | - | Bug | Status | The User's Special Attack, Special Defense, and Speed are increased by 1. |
Rage Powder | - | 4 AP | - | Bug | Status | For the Opponent's turn, they become more likely to target the User. |
Rain Dance | - | 4 AP | - | Water | Status | The Weather is changed to Rain. The User may summon Heavy Rain at the cost of 2 AP extra. |
Recover | - | 4 AP | - | Normal | Status | The User is healed for 4 HP. |
Recycle | - | 4 AP | - | Normal | Status | When in battle, the User acquires a lesser version of a Consumable Item they or an Ally have used recently. Outside of combat, the User may turn some Items into other Items. |
Reflect | - | 4 AP | - | Psychic | Status | For 3 turns, a Screen affects the User and up to 3 Allies. Affects Physical Moves. |
Reflect Type | - | 4 AP | - | Normal | Status | The User's Type changes to match the Opponent's. |
Refresh | - | 4 AP | - | Normal | Status | The User is cured of Poison, Burn, or Paralysis. |
Rest | - | 4 AP | - | Psychic | Status | The User is unable to act for 2 rounds. The User heals to Max HP. |
Revival Blessing | - | 4 AP | - | Normal | Status | The User may choose a fainted Ally to revive, sacrificing their remaining HP to give an equal amount of HP to the Ally. The User faints. |
Roar | - | 4 AP | - | Normal | Status | The User roars to project an impressive force ahead of them. |
Rock Polish | - | 4 AP | - | Rock | Status | The next round, the User's Speed is increased by 2. |
Role Play | - | 4 AP | - | Psychic | Status | The User's Ability is replaced with the Opponent's. |
Roost | - | 4 AP | - | Flying | Status | For 1 round, the User loses Flying-Type. The User is healed for 4 HP. |
Rototiller | - | 4 AP | - | Ground | Status | All Grounded Grass-Type Pokémon have their Attack and Special Attack increased by 1. |
Safeguard | - | 4 AP | - | Normal | Status | For 1 round, all Opponents' Status Moves have their AP cost increased by 2. |
Sand Attack | - | 4 AP | ≥2 | Ground | Status | The Opponent's Accuracy is decreased by 1. |
Sandstorm | - | 4 AP | - | Rock | Status | The Weather is changed to Sandstorm. |
Scary Face | - | 4 AP | ≥2 | Normal | Status | The next round, the Opponent's Speed is decreased by 2. |
Screech | - | 4 AP | ≥4 | Normal | Status | The Opponent's Defense is decreased by 2. |
Sharpen | - | 4 AP | - | Normal | Status | The User's Attack is increased by 1. |
Shed Tail | - | 4 AP | - | Normal | Status | The User loses ⅓ of their Max HP. A nearby Ally is afflicted with Substitute. |
Sheer Cold | - | 4 AP | ≥3 | Ice | Status | The Opponent is afflicted with Chilled. |
Shell Smash | - | 4 AP | - | Normal | Status | The User's Attack, Special Attack, and Speed are increased by 2. The User's Defense and Special Defense are decreased by 1. |
Shift Gear | - | 4 AP | - | Steel | Status | The next round, the User's Speed is increased by 2, and their Attack is increased by 1. |
Shore Up | - | 4 AP | - | Ground | Status | The User is healed for 4 HP. While in Sandstorm, the User is healed for 6 HP. |
Simple Beam | - | 4 AP | ≥2 | Normal | Status | The Opponent's Ability is replaced with Simple. |
Sing | - | 4 AP | ≥9 | Normal | Status | The Opponent is afflicted with Sleep. Ignores Protect Moves and Substitutes. |
Sketch | - | 4 AP | - | Normal | Status | The User memorizes a Move used by Opponent or Ally on the current or previous round, replacing this Move permanently. |
Skill Swap | - | 4 AP | - | Psychic | Status | The User's trades Abilities with the Opponent. |
Slack Off | - | 4 AP | - | Normal | Status | The User heals for 4 HP. |
Sleep Powder | - | 4 AP | ≥6 | Grass | Status | The Opponent is afflicted with Sleep. |
Sleep Talk | - | 4 AP | - | Normal | Status | If the User is afflicted with Sleep, or used Rest within the last 2 rounds, roll 1D4; The User uses a Move in their Moveset. AP cost is only counted once. |
Smokescreen | - | 4 AP | ≥2 | Normal | Status | The Opponent's Accuracy is decreased by 1. |
Snatch | - | 4 AP | - | Dark | Status | For 1 round, the User steals Status Moves from Opponents. Cannot steal Sketch. |
Soak | - | 4 AP | - | Water | Status | The Opponent's Type is changed to Water. |
Soft-Boiled | - | 4 AP | - | Normal | Status | The User is healed for 4 HP. |
Speed Swap | - | 4 AP | - | Psychic | Status | The User swaps their Speed Stat with the Opponent. |
Spider Web | - | 4 AP | - | Bug | Status | The Opponent is afflicted with Immobile. |
Spikes | - | 4 AP | - | Rock | Status | Hazard. The User applies one layer of Spikes. |
Spiky Shield | - | 4 AP | - | Grass | Status | Protect. For 1 round, the User is immune to all Moves. Accuracy is changed to ≥11 and is halved for each consecutive use. If the User is attacked with a Physical Move, the Opponent takes Recoil damage. |
Spite | - | 4 AP | - | Ghost | Status | The Opponent's last-used Move has its AP cost increased by 2 until it's used again. |
Splash | - | 1 AP | - | Normal | Status | The User splashes around. |
Spore | - | 4 AP | ≥2 | Grass | Status | The Opponent is afflicted with Sleep. Ignores Protect Moves and Substitutes. |
Spotlight | - | 4 AP | - | Normal | Status | For 1 round, the Opponent is more likely to be attacked. |
Stealth Rock | - | 4 AP | - | Rock | Status | Hazard. The User applies one layer of Pointed Stones. |
Sticky Web | - | 4 AP | - | Bug | Status | Hazard. The User applies one layer of Sticky Web. |
Stockpile | - | 4 AP | - | Normal | Status | The User's Defense and Special Defense are increased by 1. Affects Spit Up and Swallow. Fails if used more than 3 times. |
Strength Sap | - | 4 AP | ≥2 | Grass | Status | The Opponent's Attack is decreased by 1. The User is healed for HP equal to the Opponent's Attack Stat, including Attack increases or decreases. |
String Shot | - | 4 AP | ≥2 | Bug | Status | The next round, the Opponent's Speed is decreased by 2. |
Stuff Cheeks | - | 4 AP | - | Normal | Status | If the User eats a Berry, the User's Defense is increased by 2. Fails if the User has no Berry to eat. |
Stun Spore | - | 4 AP | ≥6 | Grass | Status | The Opponent is afflicted with Paralysis. Ignores Protect Moves and Substitutes. |
Substitute | - | 4 AP | - | Normal | Status | The User loses ¼ of their Max HP. The User is afflicted with Substitute. |
Sunny Day | - | 4 AP | - | Fire | Status | The Weather is changed to Harsh Sunlight. The User may summon Intense Sunlight at the cost of 2 AP extra. |
Supersonic | - | 4 AP | ≥9 | Normal | Status | The Opponent is afflicted with Confusion. Ignores Protect Moves and Substitutes. |
Swagger | - | 4 AP | ≥5 | Normal | Status | The Opponent's Attack is increased by 2. The Opponent is afflicted with Confusion. |
Swallow | - | 4 AP | - | Normal | Status | The User is healed for 4 HP for every round Stockpile was used, up to 12 HP. Removes all Stat increases from Stockpile. Fails if Stockpile hasn't been used. |
Sweet Kiss | - | 4 AP | ≥6 | Fairy | Status | The Opponent is afflicted with Confusion. |
Sweet Scent | - | 4 AP | ≥2 | Normal | Status | The Opponent's Evasion is decreased by 2. The User may select additional Opponents to have their Evasion decreased by 2 at the cost of 2 AP each. |
Switcheroo | - | 4 AP | - | Dark | Status | The User swaps Worn/Held Items with the Opponent. |
Swords Dance | - | 4 AP | - | Normal | Status | The User's Attack is increased by 2. |
Synthesis | - | 4 AP | - | Grass | Status | The User is healed for 2 HP. HP healed affected by the Weather. |
Tail Glow | - | 4 AP | - | Bug | Status | The User's Special Attack is increased by 2. |
Tail Whip | - | 4 AP | ≥2 | Normal | Status | The Opponent's Defense is decreased by 1. The User may select additional Opponents to have their Defense decreased by 1 at the cost of 2 AP each. |
Tailwind | - | 4 AP | - | Flying | Status | For 3 rounds, the User shares their Max AP with up to 2 Allies. The Move cannot increase an Ally's Max AP above 8, but may take the User below 4 AP. |
Tar Shot | - | 4 AP | ≥2 | Rock | Status | The next round, the Opponent's Speed is decreased by 1. The Opponent's Type resistance to Fire-Type Moves is decreased by 1. |
Taunt | - | 4 AP | ≥4 | Dark | Status | For 2 rounds, the Opponent's Status Moves have their AP cost increased by 2. |
Tearful Look | - | 4 AP | - | Normal | Status | The Opponent's Attack and Special Attack are decreased by 1. |
Teatime | - | 4 AP | - | Normal | Status | The User and Opponent both eat an available Berry. The User may select additional Opponents to snack with at the cost of 2 AP each. |
Teeter Dance | - | 4 AP | ≥2 | Normal | Status | The Opponent is afflicted with Confusion. The User may select additional Opponents to afflict with Confusion at the cost of 2 AP each. |
Telekinesis | - | 4 AP | - | Psychic | Status | The Opponent is afflicted with Raised. All Moves against the Opponent never miss. |
Teleport | - | 4 AP | - | Psychic | Status | The User teleports. |
Thunder Wave | - | 4 AP | ≥3 | Electric | Status | The Opponent is afflicted with Paralysis. |
Tickle | - | 4 AP | ≥2 | Normal | Status | The Opponent's Attack and Defense are decreased by 1. |
Topsy Turvy | - | 4 AP | - | Dark | Status | The Opponent's Stat increases and decreases are swapped. |
Torment | - | 4 AP | ≥2 | Dark | Status | For 2 rounds, the Opponent is unable to use the same move in several times in succession. |
Toxic | - | 4 AP | ≥3 | Poison | Status | The Opponent is afflicted with Badly Poisoned. If the User is Poison-Type, the Move never misses. |
Toxic Spikes | - | 4 AP | - | Poison | Status | Hazard. The User applies one layer of Poisoned Spikes. |
Toxic Thread | - | 4 AP | ≥2 | Poison | Status | The Opponent is afflicted with Poison. The next round, the Opponent's Speed is decreased by 1, even if the Opponent is immune. |
Transform | - | 4 AP | - | Normal | Status | The User's species changes to one they've seen on the current or previous round. |
Trick | - | 4 AP | - | Psychic | Status | The User swaps Worn/Held Items with the Opponent. |
Trick Room | - | 4 AP | - | Psychic | Status | Until the User faints, all Pokémon have their Speed and Speed Stat increases and decreases inverted. |
Trick-Or-Treat | - | 4 AP | ≥2 | Ghost | Status | The Opponent gains the Ghost-Type, even if they already have two Types. |
Venom Drench | - | 4 AP | ≥2 | Poison | Status | The Opponent's Attack, Special Attack, and Speed are decreased by 1. The User may select additional Opponents to drench at the cost of 2 AP each. Fails if the Opponent is not afflicted with Poison or Badly Poisoned. |
Water Sport | - | 4 AP | - | Water | Status | Until the User faints, all Pokémon in the battle have their Fire-Type damage decreased by 5, |
Whirlwind | - | 4 AP | - | Normal | Status | The User blows an Opponent away. |
Wide Guard | - | 4 AP | - | Rock | Status | For 1 round, the User and their Allies are immune to Moves which hit multiple targets. |
Will-O-Wisp | - | 4 AP | ≥4 | Fire | Status | The Opponent is afflicted with Burn. |
Wish | - | 4 AP | - | Normal | Status | The User is afflicted with Wishing. |
Withdraw | - | 4 AP | - | Water | Status | The User's Defense is increased by 1. |
Wonder Room | - | 4 AP | - | Psychic | Status | Until the User faints, all Pokémon have their Defense and Special Defense Stats and Stat increases and decreases flipped. |
Work Up | - | 4 AP | - | Normal | Status | The User's Attack and Special Defense are increased by 1. |
Worry Seed | - | 4 AP | ≥2 | Grass | Status | The Opponent's Ability is replaced with Insomnia. |
Yawn | - | 4 AP | - | Normal | Status | After 1 round, the Opponent is afflicted with Sleep. |
Unique Moves
Some Moves stand apart from the others with their unique qualities. This list is only here until I sort things out afterwards.
You should feel special if you have these cool Moves, because you aren't supposed to have them.
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Struggle | 5 BP | - | - | ??? | ??? | Recoil. Property determined by the User's highest Offensive Stat. Consumes all AP. The most pitiful Move a Pokémon can use, when they have exhausted all options. |
Baddy Bad | 9 BP | 6 AP | ≥2 | Dark | Special | For 3 turns, a Screen affects the User and their Allies. Affects Physical Moves. |
Bouncy Bubble | 9 BP | 6 AP | ≥2 | Water | Special | Draining. Recoil damage is calculated for HP healed. |
Buzzy Buzz | 9 BP | 6 AP | ≥2 | Electric | Special | The Opponent is afflicted with Paralysis. |
Commander | - | 4 AP | - | Dragon | Status | The User is afflicted with Commanding. An Ally is Afflicted with Commanded. The User may select additional Allies to command at the cost of 2 AP each. |
Floaty Fall | 9 BP | 6 AP | ≥2 | Flying | Physical | |
Freezy Frost | 9 BP | 6 AP | ≥2 | Ice | Special | All Pokémon in the battle have their Stat changes reset to 0. |
Glitzy Glow | 9 BP | 6 AP | ≥2 | Psychic | Special | Screen. Affects Special Moves. |
Harvest | - | 4 AP | ≥11 | Grass | Status | If a Berry was used last turn, there is a ≥11 chance they will find a Berry Leaf. 100% chance in Harsh Sunlight. |
Nature Power | - | - | - | - | Status | Move dependent on the User's environment. |
Pika Papow | 10 BP | 6 AP | - | Electric | Special | Each round, the Move's BP is decreased by 1 until 8 BP. |
Sappy Seed | 9 BP | 6 AP | ≥2 | Grass | Physical | The Opponent is afflicted with Seeded. |
Sizzly Slide | 9 BP | 6 AP | ≥2 | Fire | Physical | The Opponent is afflicted with Burn. |
Sparkly Swirl | 9 BP | 6 AP | ≥2 | Fairy | Special | The User is cured of all Major Status Conditions. The User may select additional Allies to cure at the cost of 2 AP each. |
Splishy Splash | 9 BP | 6 AP | ≥2 | Water | Special | 14-20; The Opponent is afflicted with Paralysis. |
Veevee Volley | 10 BP | 6 AP | - | Normal | Special | Each round, the Move's BP is decreased by 1 until 8 BP. |
Destruction on an Unimaginable Scale | ??? | ??? | ??? | ??? | ??? | ??? |
Fling Table
Here is a table for all of Fling's possible throwable damage values.
This table does not list all possible Items, only the weights and damage associated with them. The weight of an item is up to the GM.
Fling's BP and AP Cost varies depending on what is being thrown. The category each Item falls into is dependent on the GM's ruling and past precedents. The User's Attack Stat is counted for the damage number.
Some Items may have a secondary effect applied if warranted.
Weight | Base Power | Action Point Cost |
---|---|---|
Very Light | 0 BP | 2 AP |
Light | 3 BP | 3 AP |
Medium-Light | 5 BP | 4 AP |
Medium-Heavy | 9 BP | 5 AP |
Heavy | 11 BP | 6 AP |
Very Heavy | 13 BP | 8 AP |
Secret Power Table
You may need to ask a GM which effect suits the Environment using this list.
Once you know which effect will be used, use Ctrl + F in the Rule List to see for its details.
Environment | Effect | . |
---|---|---|
Basic Buildings, Generic Towns, & Miscellaneous | The Opponent is afflicted with Paralysis. | . |
Caves & Tunnels | The Opponent is afflicted with Flinch. | . |
Sandstone, Loose Dirt, & Gravel | The Opponent's Accuracy is decreased by 1. | . |
Swamps & Marshlands | The next round, the Opponent's Speed is decreased by 1. | . |
Water & Underwater | The Opponent's Attack is decreased by 1. | . |
Taiga & Frozen Caves | The Opponent is afflicted with Freeze. | . |
Volcanic Earth & Magma | The Opponent is afflicted with Burn. | . |
Haunted Territories & Ominous Weather | The Opponent is afflicted with Flinch. | . |
Clouds & Strong Winds | The next round, the Opponent's Speed is decreased by 1. | . |
High-Atmosphere | The Opponent is afflicted with Paralysis. | . |
Space | The Opponent's Defense is decreased by 1. | . |
Flower Fields, Grasslands, Forests, & Grassy Terrain | The Opponent is afflicted with Sleep. | . |
Esoteric Spaces, Mystical Forests, & Misty Terrain | The Opponent's Special Attack is decreased by 1. | . |
Electromagnetic Fields & Electric Terrain | The Opponent is afflicted with Paralysis. | . |
Dreams & Psychic Terrain | The next round, the Opponent's Speed is decreased by 1. | . |
Natural Gift Table
Here is a table for all of Natural Gift's outcomes.
Use Ctrl + F to determine what BP and Type an Item is when Natural Gift is used.
Item | BP | Type | Item | BP | Type | Item | BP | Type |
---|---|---|---|---|---|---|---|---|
Cheri Berry | 8 BP | Fire | Durin Berry | 10 BP | Water | Jaboca Berry | 10 BP | Dragon |
Chesto Berry | 8 BP | Water | Belue Berry | 10 BP | Electric | Rowap Berry | 10 BP | Dark |
Pecha Berry | 8 BP | Electric | Occa Berry | 8 BP | Fire | Roseli Berry | 8 BP | Fairy |
Rawst Berry | 8 BP | Grass | Passho Berry | 8 BP | Water | Kee Berry | 10 BP | Fairy |
Aspear Berry | 8 BP | Ice | Wacan Berry | 8 BP | Electric | Maranga Berry | 10 BP | Dark |
Leppa Berry | 8 BP | Fighting | Rindo Berry | 8 BP | Grass | Apple | 9 BP | Normal |
Oran Berry | 8 BP | Poison | Yache Berry | 8 BP | Ice | Big Apple | 11 BP | Normal |
Oran Leaf | 6 BP | Poison | Chople Berry | 8 BP | Fighting | Huge Apple | 13 BP | Normal |
Lum Berry | 8 BP | Flying | Kebia Berry | 8 BP | Poison | Perfect Apple | 15 BP | Normal |
Figy Berry | 8 BP | Bug | Shuca Berry | 8 BP | Ground | Plain Seed | 9 BP | Normal |
Wiki Berry | 8 BP | Rock | Coba Berry | 8 BP | Flying | Power Seed | 11 BP | Fighting |
Mago Berry | 8 BP | Ghost | Payapa Berry | 8 BP | Psychic | Quick Seed | 11 BP | Flying |
Aguav Berry | 8 BP | Dragon | Tanga Berry | 8 BP | Bug | Eye-Drop Seed | 9 BP | Flying |
Bluk Berry | 9 BP | Fire | Charti Berry | 8 BP | Rock | Nasty Food | 10 BP | Poison |
Nanab Berry | 9 BP | Water | Kasib Berry | 8 BP | Ghost | Blinker Seed | 10 BP | Poison |
Wepear Berry | 9 BP | Electric | Haban Berry | 8 BP | Dragon | Tiny Reviver Seed | 8 BP | Ground |
Pinap Berry | 9 BP | Grass | Colbur Berry | 8 BP | Dark | Reviver Seed | 10 BP | Ground |
Pomeg Berry | 9 BP | Ice | Babiri Berry | 8 BP | Steel | Blast Seed | 10 BP | Rock |
Kelpsy Berry | 9 BP | Fighting | Chilan Berry | 8 BP | Normal | Stun Seed | 9 BP | Bug |
Qualot Berry | 9 BP | Poison | Liechi Berry | 10 BP | Grass | Totter Seed | 9 BP | Ghost |
Hondew Berry | 9 BP | Ground | Ganlon Berry | 10 BP | Ice | Sleep Seed | 10 BP | Ghost |
Grepa Berry | 9 BP | Flying | Salac Berry | 10 BP | Fighting | Soothing Seed | 9 BP | Steel |
Tamato Berry | 9 BP | Psychic | Petaya Berry | 10 BP | Poison | Heart Seed | 20 BP | Fire |
Cornn Berry | 9 BP | Bug | Apicot Berry | 10 BP | Ground | Heal Seed | 10 BP | Grass |
Magost Berry | 9 BP | Rock | Lansat Berry | 10 BP | Flying | Encourage Seed | 10 BP | Electric |
Rabuta Berry | 9 BP | Ghost | Starf Berry | 10 BP | Psychic | Warp Seed | 11 BP | Psychic |
Nomel Berry | 9 BP | Dragon | Enigma Berry | 10 BP | ??? | Decoy Seed | 11 BP | Ice |
Spelon Berry | 9 BP | Dark | Micle Berry | 10 BP | Rock | Joy Seed | 20 BP | Dragon |
Pamtre Berry | 9 BP | Steel | Custap Berry | 10 BP | Ghost | Vile Seed | 10 BP | Dark |
Watmel Berry | 10 BP | Fire | Jaboca Berry | 10 BP | Dragon | Ban Seed | 10 BP | Dark |
Bulwark Seed | 11 BP | Rock | Defect Seed | 10 BP | Poison | Held Item | 6 BP | ??? |
Empowerment Seed | 20 BP | Dragon | Star Fuel | 10 BP | Fairy |
Nature Power Table
You may need to ask a GM which Move suits the Environment using this list.
Once you know which Move is available, use Ctrl + F to search for its details.
Environment | Move | Type |
---|---|---|
Basic Buildings, Generic Towns, & Miscellaneous | Tri Attack | Normal |
Caves & Tunnels | Power Gem | Rock |
Sandstone, Loose Dirt, & Gravel | Earth Power | Ground |
Swamps & Marshlands | Mud Bomb | Ground |
Water & Underwater | Hydro Pump | Water |
Taiga & Frozen Caves | Ice Beam | Ice |
Volcanic Earth & Magma | Lava Plume | Fire |
Haunted Territories & Ominous Weather | Shadow Ball | Ghost |
Clouds & Strong Winds | Air Slash | Flying |
High-Atmosphere | Psyshock | Psychic |
Space | Draco Meteor | Dragon |
Flower Fields, Grasslands, Forests, & Grassy Terrain | Energy Ball | Grass |
Esoteric Spaces, Mystical Forests, & Misty Terrain | Moonblast | Fairy |
Electromagnetic Fields & Electric Terrain | Thunderbolt | Electric |
Dreams & Psychic Terrain | Psychic | Psychic |
Recycle Table
Here is a table for all of Recycle's outcomes, in and out of combat.
Once you know which Item will be Recycled, use Ctrl + F in the Items List to see its effect.
Utilizing the Move Recycle, Plain Seeds can be used to create a different Seed while not in combat. These outcomes are entirely random, selected based on the number rolled on a D20.
A Pokémon may only try this once per Plain Seed. Once they get something out of it, that's it, unless they get particularly lucky- or unlucky.
Roll 16-20 | Seed | Roll 11-15 | Seed | Roll 6-10 | Seed | Roll 1-5 | Seed |
---|---|---|---|---|---|---|---|
20 | Tiny Reviver Seed | 15 | Blinker Seed | 10 | Stun Seed | 5 | Dusty Seed |
19 | Blast Seed | 14 | Encourage Seed | 9 | Totter Seed | 4 | Malady Seed |
18 | Quick Seed | 13 | Eye-drop Seed | 8 | Frigid Seed | 3 | Abstain Seed |
17 | Ban Seed | 12 | Heal Seed | 7 | Spicy Seed | 2 | Plain Seed |
16 | Decoy Seed | 11 | Sleep Seed | 6 | Acidic Seed | 1 | Nothing |
When using Recycle in battle, it can recover an Item which was used in battle within the last 2 rounds, but the Item's quality decreases until it can no longer be Recycled.
. | . | . | Input | Output | . | . | . |
---|---|---|---|---|---|---|---|
. | . | . | Sitrus Berry | Sitrus Leaf | . | . | . |
. | . | . | Sitrus Leaf | Oran Leaf | . | . | . |
. | . | . | Oran Berry | Oran Leaf | . | . | . |
. | . | . | Perfect Apple | Big Apple | . | . | . |
. | . | . | Huge Apple | Apple | . | . | . |
. | . | . | Big Apple | Apple | . | . | . |
Lastly, outside of combat and while holding a Shattered TM, the User may roll 1D20. ≥10; the TM becomes Repaired. If the required roll is not met, the TM will be forever broken. +1 roll chance every 25 Levels.
Upper Hand Table
Here is a table for all of Upper Hand's affected Status Moves.
Upper Hand's Flinch effect activates when used against each of these Moves, including all Status Moves used by a Pokémon with the Ability Prankster.
Move | Move | Move | Move | Move | Move | Move |
---|---|---|---|---|---|---|
Ally Switch | Baby-Doll Eyes | Follow Me | Helping Hand | Prankster Status Moves | Snatch | Teleport |
Attack Arts
Attack Arts are specific, Typeless Moves with special effects sometimes unique to them.
They can be acquired through Move Tutors, and replace a Pokémon's Basic Attack opposed to a normal Move Slot.
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Basic Attack | 4 BP | 4 AP | ≥2 | ??? | ??? | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
Wide Slash | 3 BP | 7 AP | ≥2 | ??? | Physical | 18-20; Increased Crit Ratio. The User can cut certain obstacles. |
Spin Slash | 4 BP | 5 AP | ≥5 | ??? | Physical | May damage any number of Opponents surrounding the User. |
Excavate | - | 4 AP | - | ??? | Status | The User tunnels through most surfaces, similar to Dig. |
Vacuum-Cut | - | 8 AP | ≥2 | ??? | Special | Deals 4 true damage to the Opponent. Not affected by the User or Opponent's Stat increases or decreases. |
Z-Moves
Z-Moves are powerful, Type-specific Moves only usable through the help of a Z-Crystal.
They cannot be learned by normal means, and are instead channeled when a Pokémon is exposed to Z-Crystal corresponding to the Move they are trying to use. All Z-Moves have their Property and AP costs based on the Move first used to channel them, and they never miss.
The Base Power of most attacking Z-Moves is dependent on the BP of the Move used to channel them. Multi-Hit Moves which hit 3 or more times have the BP of 3 hits calculated for the Z-Move.
- 14+ BP: 20 BP
- 12-13 BP: 19 BP
- 10-11 BP: 18 BP
- 9 BP: 17 BP
- 8 BP: 16 BP
- 7 BP: 14 BP
- 6 BP: 12 BP
- 1-5 BP: 10 BP
Z-Crystal | Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|---|
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10,000,000 Volt Thunderbolt | 20 BP | 6 AP | - | Electric | Special | The User's Crit Ratio is increased by 2. |
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Acid Downpour | ??? | ??? | - | Poison | ??? | No secondary effect. |
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All-Out Pummeling | ??? | ??? | - | Fighting | ??? | No secondary effect. |
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Black Hole Eclipse | ??? | ??? | - | Dark | ??? | No secondary effect. |
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Bloom Doom | ??? | ??? | - | Grass | ??? | No secondary effect. |
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Breakneck Blitz | ??? | ??? | - | Normal | ??? | No secondary effect. |
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Catastropika | 21 BP | 6 AP | - | Electric | Physical | No secondary effect. |
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Clangorous Soulblaze | 18 BP | 8 AP | - | Dragon | Special | The User's Attack, Defense, Special Attack, Special Defense, and Speed are increased by 1. |
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Continental Crash | ??? | ??? | - | Rock | ??? | No secondary effect. |
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Corkscrew Crash | ??? | ??? | - | Steel | ??? | No secondary effect. |
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Devastating Drake | ??? | ??? | - | Dragon | ??? | No secondary effect. |
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Extreme Evoboost | - | 8 AP | - | Normal | Status | The User's Attack, Defense, Special Attack, Special Defense, and Speed are increased by 2. |
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Genesis Supernova | 18 BP | 7 AP | - | Psychic | Special | The Terrain is changed to Psychic Terrain. |
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Gigavolt Havoc | ??? | ??? | - | Electric | ??? | No secondary effect. |
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- | 7 AP | - | Fairy | Special | The User's Attack/Sp.Atk/Sp.Def/Speed Stat is dealt as true damage, based on the User's Species Bonus. | |
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Hydro Vortex | ??? | ??? | - | Water | ??? | No secondary effect. |
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Inferno Overdrive | ??? | ??? | - | Fire | ??? | No secondary effect. |
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Let's Snuggle Forever | 19 BP | 7 AP | - | Fairy | Physical | No secondary effect. |
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Light That Burns The Sky | 20 BP | 8 AP | - | Psychic | Special | If damage would be higher as Physical/Special, changes Property. |
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Malicious Moonsault | 18 BP | 7 AP | - | Dark | Physical | If the Opponent used Minimize, damage is increased by 18. |
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Menacing Moonraze Maelstrom | 20 BP | 8 BP | - | Ghost | Special | Ignores Abilities. |
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Never-Ending Nightmare | ??? | ??? | - | Ghost | ??? | No secondary effect. |
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Oceanic Operetta | 20 BP | 7 AP | - | Water | Special | No secondary effect. |
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Pulverizing Pancake | 21 BP | 8 AP | - | Normal | Physical | No secondary effect. |
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Savage Spin-Out | ??? | ??? | - | Bug | ??? | No secondary effect. |
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Searing Sunraze Smash | 20 BP | 8 AP | - | Steel | Physical | Ignores Abilities. |
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Shattered Psyche | ??? | ??? | - | Psychic | ??? | No secondary effect. |
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Sinister Arrow Raid | 18 BP | 7 AP | - | Ghost | Physical | No secondary effect. |
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Soul-Stealing Seven-Star Strike | 20 BP | 7 AP | - | Ghost | Physical | No secondary effect. |
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Splintered Stormshards | 19 BP | 8 AP | - | Rock | Physical | Nullifies Terrain. |
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Stoked Sparksurfer | 17 BP | 6 AP | - | Electric | Special | The Opponent is afflicted with Paralysis. |
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Subzero Slammer | ??? | ??? | - | Ice | ??? | No secondary effect. |
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Supersonic Skystrike | ??? | ??? | - | Flying | ??? | No secondary effect. |
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Tectonic Rage | ??? | ??? | - | Ground | ??? | No secondary effect. |
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Twinkle Tackle | ??? | ??? | - | Fairy | ??? | No secondary effect. |
Z-Status Moves
Original Move | Action Points | Accuracy | Type | Description | Z-Move Effect |
---|---|---|---|---|---|
Ababor | 4 AP | - | Grass | Explosion | Explosion |